View Full Version : My characters are aging well--too well...
TWFanatic
05-08-2008, 14:08
Why is it that my family members age 6 months each turn even though each turn is two years long?
Monsieur Alphonse
05-08-2008, 14:31
This is for game play. If a character would age two years per turn a player could use him for 17 or so turns. That is a very short period to get some traits and to conquer the world.
TWFanatic
05-09-2008, 19:26
I wish there were different eras, like in the original (Early, High, Late). Then each turn could count as 6 months again, like in RTW.
Quintus.JC
05-09-2008, 19:32
I wish there were different eras, like in the original (Early, High, Late). Then each turn could count as 6 months again, like in RTW.
I liked it better when there was a time limit. And the turns system were better in R: TW with the yearly turn system (225 B.C) rather than the turn system in MII (Turn 156)
assimilateur
07-27-2008, 12:44
Then each turn could count as 6 months again, like in RTW.
You can actually do that yourself. Open the file descr_strat.txt located in \Medieval II Total War\data\world\maps\campaign\imperial_campaign and change timescale to 0.50.
(if you want to change build-times or the time at which events occur [because with this timescale you're gonna see most late units very early, or have to wait like 400 or 500 turns before getting gunpowder], then you'll have to do a search, because I don't know much about that off-hand)
Of course this has already been stated elsewhere, but seeing how this thread is only a couple of months old, maybe this is still an issue to you. If it's not, then I apologize for the thread necromancy.
TheLastPrivate
07-27-2008, 18:06
you can use programs like medmanager to change timescale mid-game as well. But if you do so the Mongols and Timurs become meaningless (by the time they arrive, whoever is there has full defense ready) and gunpowder will take ages.
Zajuts149
07-28-2008, 13:37
Of course, you'll have to mod the turn arrival of dated ancillaries, as they are based on turns, not on dates. By changing the game from 2-year turns to halfyear turns, you'll have to quadruple the turn numbers in the triggers for historic ancillaries
Kobal2fr
07-28-2008, 19:16
You might also want to try Lusted's Lands to Conquer mod. It features both a slower gameplay (IIRC it's one or 1.5 year per turn) and Eras campaigns. There are lots of other tweaks and changes in it, so you may or may not be hooked on it as I am, but it's the only mod I know that does the Era thing. Now, if someone out there could whip out some Great Achievements...*drool*
Robert the Kingmaker
08-03-2008, 02:14
Though it's strange, after modding the game you will understand. For the heck of it, I tried it out once because I got sick-and-tired of my Crusader-generals taking up half their lives just trying to get to the Holy Land by sea. Though your generals age less, it comes at a price. By the time I reached 1200, most of the factions were loaded with florins and had already maxed out their tech. It certainly didn't make the game more enjoyable, it made it frustrating and I reverted the game soon after. Not to mention that it would take around 600 turns to get gun powder. Putting it simply, CA knows what it's doing, for the most part :sweatdrop:.
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