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This was featured on twcenter.net:
Iberia Total War Gold Edition Sound System
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Tired of "Hollywood-like" battles with modern music?
Do you want to "feel" really ancient battles?
Then Iberia Total War Gold Edition Sound System is your ideal addendum for Iberia Total War Gold Edition.
Features:
1. Eliminated music custom battles, substituted by other sounds (troops movement, silence, war songs, war instruments, orders, swords, voices...).
2. All voices from soldiers are in ancient language voices (latin, greek, aramean, godelic...).
3. Players can listen enemy voices from near enemy troops.
4. Speeches from general before battles in ancient recreation languages.
5. Improved Vanilla sounds like wind, rain, horses, animals, elephants, troops marchings.
6. Added new music to every campaing.
7. New sounds effects for menus.
And much more...
Visit our forums (http://www.twcenter.net/forums/showthread.php?t=162729) for more information.
Of special interest is the ancient languages + general's speeches in ancient languages.
I though EB might want to incorporate it or look into it.
Would it be possible to download this and somehow work it into my EB installation? I lmainly ike the EB voices as they are, but would really love the native language pre-battle speeches!
Tellos Athenaios
05-09-2008, 04:22
With our usual humpty dumpty pace there are Greek prebattle speeches in the works behind the EB doors. However these are developped rather differently from what ITW has been doing (downloaded the pack just to see what their speech code was like):
Keravnos and me have set up our prebattle speech work to fit in the RTW/M2TW way of doing this -- so we *replace* the RTW/M2TW speeches with EB ones. This should in theory have each general be able to 'come up' with his own speech. (Well, actually, the engine simply scans for each code entry which applies to the given prebattle situation and then picks one of the files defined in the applying code blocks, until it reaches the end of the code file. Or that of the culture code block, I dunno if the engine has been optimised this way.)
ITW on the other hand appears to have (from looking at the export_descr_sounds_prebattle.txt) chosen a simplified approach: a number of speeches have been created and all code entries have been left blank in the text file. Then they seem to have added their own speeches by means of events/hidden traits encoded in the VnV blocks. This should in theory allow for better cohesion (not limited to what the engine thinks about it) as well as some extended stylistic effects (less abundant cheering, and possibly better timing for added effect); but the speeches are limitted to the amount of files created (in fact I'd seen only one speech per faction).
To get as realistic as possible we would have to actually combine both approaches. However this would require a speech for every possible combination of traits; battle conditions; possible after effects (part of the speeches is dedicated to saying "they number ~50% of all the enemy warriors: so time to get cracking!" and similar things). As well as a (trait) mechanism with unique entries in the code to represent a unique combination of traits, conditions et all. Apart from that the mechanism should remove any traces of its work after the battle in order to avoid the general getting progressively more exhaustive each time his army cries for speech... In short: such level of realistic speeches are beyond us, I think.
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That said I know it's been a lot of work (having worked on similar things) to get everything translated, corrected, discussed and approved; nevermind now to get it actually recorded and coded and working in game.
Tellos Athenaios
05-09-2008, 04:24
Would it be possible to download this and somehow work it into my EB installation? I lmainly ike the EB voices as they are, but would really love the native language pre-battle speeches!
Yes it should be possible to add at least part of it; as EB does not yet have its own prebattle speeches incorporated. So you should be able to replace the relevant (parts of) files with the ITW ones; but whatever you do be sure to back up first. Otherwise you might find your music gone (as ITW seems to have more or less done away with that bit about battles).
Elmetiacos
05-09-2008, 11:51
In some languages used by EB factions, it would be necessary to make a lot of stuff up. Latin and Greek wouldn't be hard, but if you wanted Celts to say, e.g. "The enemy outnumber us" or "They have more archers than we do" you'd have to make lots of leaps in the dark. Even the foremost scholars are in debate about comparatives and superlatives in Gaulish and Celtiberian, not to mention all the vocabulary that we don't have.
Mediolanicus
05-09-2008, 19:44
In some languages used by EB factions, it would be necessary to make a lot of stuff up. Latin and Greek wouldn't be hard, but if you wanted Celts to say, e.g. "The enemy outnumber us" or "They have more archers than we do" you'd have to make lots of leaps in the dark. Even the foremost scholars are in debate about comparatives and superlatives in Gaulish and Celtiberian, not to mention all the vocabulary that we don't have.
There are only two options really... Either you don't make speeches, or you do make them and then you have to "make things up" (as in you choose something plausible), because it is absolutely impossible to do this 100% right.
satalexton
05-10-2008, 15:56
*grabs green paint* or you can just substitute everything with "WAAAGH!!!" or "HUMIES!!!" or "DA BIG PARTY!!!"
<_< green ftw
So what sort of languages are featured in this pack? Anything EB doesn't have? Perhaps we could collaborate with them in some regards... I'm curious and short on HD space :).
Elmetiacos
05-10-2008, 17:10
I wonder what Goidels and Aramaeans are doing in Iberia...
Tellos Athenaios
05-10-2008, 18:05
Well in the language department ITW features:
-Punic;
-Latin;
-Some form of Celtic;
-Some Iberian and Celt-Iberian language;
-Greek.
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