View Full Version : HOTSEAT - Open challenge: Duel to the Death
Askthepizzaguy
05-19-2008, 13:24
Current challengers:
UPDATE!
Ignoramus, France, versus ATPG, Turks (Vanilla 1.3) Waiting on Challenger
Status: France has crusaders nearing our capital, but we have far more jihadis nearing what remains of France. Turks have a large territorial lead and a much larger standing army. Edge: Turks
Monk, Jerusalem, versus ATPG, Ghorids (BC 1.5) Waiting on Challenger
Status: Jerusalem has conquered two factions, while the Ghorids claim 6. Ghorids have decisive leads in all categories. Edge: Ghorids
Elite Ferret, Khwarezm, versus ATPG, ERE(BC 1.5) Waiting on Challenger
Khwarezm appears ready to defend, having accomplished their objectives. Meanwhile, Rome has taken out the Turks, crippled Armenia, Jerusalem, and hurt the Ayyubids, while boxing in the Georgians. The Romans have also launched a deep penetrating offensive against the Caliphate, who is nearly destroyed, with Baghdad captured and huge amounts of mercenaries roam Abassid lands. Due to size of lands and forces, Edge: Rome
Byblos, Spain, versus ATPG, Scotland (Vanilla 1.3) Waiting on Challenger
Scotland has destroyed England and a Spanish invasion force left by ship to go deal with internal matters. We have declared war on France and joined a crusade that was in-progress. Spain lags behind in all categories. Edge: Scotland
Grog, Turks, versus ATPG, England(LTC 3.1) Game In Progress
England is off to a promising start...
Finished Games:
ATPG (Ayyubids) versus Monk (Georgia) Win: Ayyubids
ATPG (Moors) versus Ichigo (England) Win: Moors
ATPG (Scotland) versus TheFlax (England) Win: Scotland
ATPG (Oman) versus TriforceV (Jerusalem) Win: Oman
ATPG (Russia) versus AndyNgFL (Scotland) Win: Russia
ATPG (Moors) versus AntiWarmanCake88 (HRE) Win: Moors
ATPG (Egypt) versus Ibn-Khaldun (Sicily) Win: Egypt
________________________________________
A Junior Member with only one post asked The Ultimate Question; If two players could campaign against each other, who would win, The Turtle or the Hare?
https://forums.totalwar.org/vb/showthread.php?t=89140
The famous original thread is in the link.
As the self-parodying and self-proclaimed "Blitzmaster", I've waged the war of words and argued endlessly that the Blitzer would win all one on one confrontations, barring some really bizarre circumstances like the Turtle starting with half the map already under his control.
Now that I've experienced multiplayer mode in games with up to 16 players, and gotten a feel for how humans behave and what the new strategies required are, I have decided to set aside some time to publicly challenge anyone who wants to play any kind of "slow expansionist/true turtle" game against one of the more infamous blitz players to a one-on-one duel to the death.
Name your faction and version.
1. Medieval 2 Total War; Vanilla, version 1.0, 1.2, or 1.3
2. Medieval 2 Total War; Lands to Conquer
3. Medieval 2 Total War; Broken Crescent 1.5 with quickfixes
4. Medieval 2 Total War; Stainless Steel (with 4.1 patch)
I'll agree to rules that ban exploits, and I will reveal all my movements and publish my save files. I'll agree to host and I'll disable the console. This could be a lot of fun.
I will even agree to take on multiple challengers. Just give me at least 48 hours or more to play my turn, and I'll do the same. It will be like a mini-hotseat. I will also consider duels with other blitzers...
Raise thy sword. You are hereby challenged.
:knight:
Ibn-Khaldun
05-19-2008, 14:48
This could be interesting :2thumbsup:
But question - If someone wants to play the 'blitzer' side .. would you take the challenge to play the 'turtle' side??
If you can win as a 'turtle' then you really deserve the title "Master of M2TW" :yes:
CountMRVHS
05-19-2008, 15:13
So, a PBEM? Or is there some other way to do this that I'm not aware of...?
Sounds like fun. Question, though: How will you define "blitz" and "turtle"? Seems like the "rules" for the different playstyles would have to be made explicit.
Is the turtler allowed to take nearby rebel provinces? Can he initiate wars, or only respond once attacked? Is there any limit on the turtler's rate of expansion -- one new province acquired every 20 turns, for example?
How much is the blitzer allowed to tech up? Must he play the entire game only with units initially available?
Essentially, at what point in the game do you stop being a "blitzer" and start being a "turtler", and vice versa?
Ultimately, I see turtling as a way to allow the AI to tech up -- turtling is a way to purposely make the game *harder*, whereas blitzing is a way to make the game faster and easier. My money's on the blitzer, even though I find that style less enjoyable when playing against the poor AI.
Askthepizzaguy
05-19-2008, 16:12
This could be interesting :2thumbsup:
But question - If someone wants to play the 'blitzer' side .. would you take the challenge to play the 'turtle' side??
If you can win as a 'turtle' then you really deserve the title "Master of M2TW" :yes:
I would not choose to play as a turtle, no. But I would accept challenges from other blitzers.
Askthepizzaguy
05-19-2008, 16:22
So, a PBEM? Or is there some other way to do this that I'm not aware of...?
Sounds like fun. Question, though: How will you define "blitz" and "turtle"? Seems like the "rules" for the different playstyles would have to be made explicit.
Is the turtler allowed to take nearby rebel provinces? Can he initiate wars, or only respond once attacked? Is there any limit on the turtler's rate of expansion -- one new province acquired every 20 turns, for example?
How much is the blitzer allowed to tech up? Must he play the entire game only with units initially available?
Essentially, at what point in the game do you stop being a "blitzer" and start being a "turtler", and vice versa?
Ultimately, I see turtling as a way to allow the AI to tech up -- turtling is a way to purposely make the game *harder*, whereas blitzing is a way to make the game faster and easier. My money's on the blitzer, even though I find that style less enjoyable when playing against the poor AI.
There will be no real rules restricting play styles, just ones restricting exploits.
I would ask that those who accept the challenge declare that they are turtle, blitz, or moderate, as I have declared a blitz strategy. There are no other house rules.
Basically the idea for the Turtle is to focus on defense, while the Blitzer focuses on offense. The turtle can expand of course, but if they overextend themselves they will be sacrificing defense and the "turtle" strategy. They typically focus on teching up, expanding their trade, creating defensive choke points and preparing to deflect what an invader can throw at them.
If this is not your style, then just declare what you'd prefer. But a while back I debated a great number of people who insisted that turtles had some kind of advantage. Now is the chance to prove which is more powerful. I'm putting my money where my mouth is.
Blitzers tend to go for the high risk, aggressive, quantity of troops strategy. Check out my signature for links to two of my noted campaigns as such. Turtles tend to go for safe, defensive, quality of troops strategy where there are defensive garrisons and watchtowers and navies and merchants and assassins, etc.
Some people tend to balance.
This will be basically a two-person hotseat game, play by email. We can hide our movements or write up the events of our turn as they happen. It could be a spectator sport or a simple private duel, like a chess game.
En garde...
What happens when the irresistible force meets the immovable object?
I like this, be sure to keep us all up to date when/if this happens. I'd be very interested to see how a turtle fairs against a blitzer invasion. :2thumbsup:
It all depends on Geography, eg. a turtle Scotland couldn't survive vs a blitzing England but a turtle Scotland may well survive against a blitzing Byzantine, no helpful crusades for them either...
Askthepizzaguy
05-19-2008, 19:41
All we need is a volunteer. Where are all those emphatic turtle supporters?
:grin:
Also, I have reconsidered. I will also gladly take up the role of a moderate Turtle versus a Blitzer, assuming I can't find anyone brave enough to Turtle. I'm feeling my oats today... who wants a war?
All we need is a volunteer. Where are all those emphatic turtle supporters?
:grin:
If after a couple days you don't get any volunteers I'll square off with you AtPG. I'm not hardcore turtler, and i'm not the best around, but I can put up a decent fight. :laugh4:
We can go BC 1.5 with hotfixes, the AI spawn won't be too bad since there's just two of us to police. What will the rules for this deathmatch campaign be? No console is quite self explanatory, will we have battles fought by the attacking player as in the BC2 hotseat? I'd be fine with that, though it may favor the blitzer I think I can put a dent in your forces given the chance. (I don't trust my armies to the number crunch of an auto-resolve...)
Askthepizzaguy
05-19-2008, 20:13
To be fair, there will be no forced auto-resolve.
I stated at the beginning of the BC2, and a number of hotseats, that auto-resolve kills the tactical part of the game. A smaller defending force needs to be able to actually USE walls and troops to defend, not have them sitting ducks as numbers to calculate unfairly.
I accept your challenge Monk, as well as any others.
ATPG versus Monk
Broken Crescent Hotseat Duel, VH/VH (or your preference), AI spawn intact except for human players, fight battles enabled.
Name your faction.
Georgia.
The hotseat has really given me a chance to look at their strategic position. Grab three nearby provinces and you can really start to turtle up effectively, along with a good map position in the middle of mountains it's got a good chance of bottling up invaders. At least.. in theory.
I challenge you! My choice depends on yours.
woad&fangs
05-19-2008, 22:29
My money is on the AtPG. If battles aren't auto resolved then the person who attacks will hold the advantage of brain over AI. The Hare will be the attacker in almost all cases. AtPG is too good to lose more than 1 or 2 battles while he is in control of the tactical element.
Askthepizzaguy
05-19-2008, 22:44
Not necessarily true, Woad and Fangs. You need to be careful about leaving your troops exposed, yes, but inside settlements or forts means that you can sally if surrounded. Properly prepared, a defender actually has the advantage over the attacker.
If it were auto-resolved the defender would really be hurting. Walls aren't taken into account, horse archers are worthless, etc.
-
Elite Ferret:
Do you prefer Vanilla, LTC, or BC?
-
Excellent choice, Monk. I will pick a suitable faction to take on Georgia... I'm thinking...
do you prefer a short or long game?
I'm looking at.... the Ayyubids. I'm actually tempted to pick Oman though. :laugh2: THAT would be a challenge. But I'm going Ayyubids here I think.
Dead Guy
05-19-2008, 22:55
Since turtling is rendered completely useless if it's faced by a human brain, the blitzer will win. Creating choke points is impossible for a number of reasons (Concentrated, repeated attacks on a bridge, or why not just land your troops with navies and the turtles shell crumbles), and teching up takes too long. I think most people that argue for a turtle-like playing style do so not because it's more powerful or has advantages, but because they like to extend their campaigns and don't want to conquer the world with spear militia. It's like a zerg rush, effective but, in my opinion, boring. Just like civ, a game against a human requires a completely different approach.
You have learnt how to play the game the way you want to, and you've gotten very good at it. I'm very good at turtling, not because I conquer the world, but because I enjoy playing a long campaign with small but elite armies.
I don't mean to spoil your fun, and I hope I don't come across as such =) I guess I'm getting all defensive for some reason because I'm sure I've argued for turtling before :p My point is I haven't said it's more effective, perhaps someone else has.
Enjoy your challenge! I hope it does get interesting, and may the best quadraped win.
:skull:
I'd be interested, but I only have vanilla M2TW patched to 1.3, but I can download a mod if you'd like. I'm fine with anything really.
I've learned from playing Hotseat campaigns that if you don't blitz then you'll end up surrounded by much larger factions with no room to expand, except for maybe overseas.
Askthepizzaguy
05-19-2008, 23:10
I'd also accept your challenge Ichigo. Would you care to pick a faction for vanilla 1.3?
I can even begin playing tonight. I have 3 days off.
I'll take England if that's alright.
Askthepizzaguy
05-19-2008, 23:17
Somehow I thought so... It's the navy defense for the win.
Ok... I'm going to go with something that can face off against england.
Quick question though... Should we ignore crusades/jihads? Methinks I could gain an army too quickly that way.
phonicsmonkey
05-20-2008, 01:58
This looks like it will be a fun game to play in and to watch, but there are a couple of things which I think negate its value as a true test of turtle vs hare.
- the AI presents too random a variable; in a repeated test the AI factions would likely behave and react in different ways to each player. If the turtler gets blitzed by the AI due to silly AI diplomacy he will stand at a disadvantage to the blitzer who will simply crush all the nations around him.
- this 1v1 test ignores the effect of other human players in a collaborative multiplayer environment. In a proper hotseat with other human players, I contend the turtle has a massive advantage if he is skilled at human diplomacy. A good player who is blitzing presents a threat to the other human players and will find himself ganged up on, while a turtle will find it easier to secure alliances against the blitzer.
I don't think anybody seriously doubts that this 1v1 challenge will ultimately be won by the blitzer one way or the other due to his quick accumulation of resources vs the turtle, and the AI's incompetence in failing to see him as a threat and ganging up to neutralise him.
It should be fun though, and I wish Ichigo the best of luck in proving me wrong.
deguerra
05-20-2008, 02:24
having intimate experience of Oman, I would truly be beyond impressed if you managed to blitz effectively with them. I mean I was reasonably happy with the expansion I managed in 14 turns, but I have reached the point where either I wait and tech up or my garrisons start costing more than I make.
The Lemongate
05-20-2008, 04:26
In SP deguerra (or if there is no player controlling the Abbasids), run up to Baghdad and sack it. Then enjoy your 20k florins to build up your towns and run around sacking more towns... like Rayy.
Note that if you ally the Seljuks and Ghaznavids in SP, you tend to manage to get a large swath of Persia which makes a lot of money compared to Arabia.
Oman is not that hard on the blitz actually.
I've yet to try the Seljuks, but apart from them, the Kypchacks really look like the ultimate blitzing faction. When those 4 uber stacks appear, nothing can stand in their way... especially not Georgia :smash: :smash: :smash: :smash: :smash:
Oh I would've taken you up on that challenge ATPG, but I'm a bit too busy at the moment (starting companies really does put a strain on the amount to time you can spend aimlessly on the web). Anyways, you seem to have plenty of opponents. Maybe some other time though. I'd like to see how long I last.
Ignoramus
05-20-2008, 07:23
I'll challenge you ATPG with vanilla 1.3. Would you like to try a France v England or a France v HRE?
Askthepizzaguy
05-20-2008, 10:22
This looks like it will be a fun game to play in and to watch, but there are a couple of things which I think negate its value as a true test of turtle vs hare.
- the AI presents too random a variable; in a repeated test the AI factions would likely behave and react in different ways to each player. If the turtler gets blitzed by the AI due to silly AI diplomacy he will stand at a disadvantage to the blitzer who will simply crush all the nations around him.
I actually tend to disagree. The AI has never once mounted a successful offensive against a human player with any reasonable skill level. When was the last time anyone here actually lost all their settlements to the computer? When was the last time anyone here lost more than one or two settlements in any war against the computer ever? I also consider the AI quite predictible. They never defeat one another very quickly, and they betray human players on VH/VH so you just treat them all like advanced rebels, not other factions which can be dealt with honourably.
- this 1v1 test ignores the effect of other human players in a collaborative multiplayer environment. In a proper hotseat with other human players, I contend the turtle has a massive advantage if he is skilled at human diplomacy. A good player who is blitzing presents a threat to the other human players and will find himself ganged up on, while a turtle will find it easier to secure alliances against the blitzer.
I totally agree.
I think everyone has noticed by now that ATPG has no massive empire and tons of allies in serious multiplayer. I've always contended that Blitzers get thier butts handed to them in real-life diplomacy because everyone sees thier aggression as a threat.
The original debate however was between a one on one turtle versus hare duel, and this test does effectively duplicate those conditions.
I don't think anybody seriously doubts that this 1v1 challenge will ultimately be won by the blitzer one way or the other due to his quick accumulation of resources vs the turtle, and the AI's incompetence in failing to see him as a threat and ganging up to neutralise him.
It should be fun though, and I wish Ichigo the best of luck in proving me wrong.
There are a number of people who would disagree with you. I believe Sapi and privateerkev and a whole horde of turtle lovers truly believe the turtle can fight on slightly even terms if played effectively.
And by the way everyone, one war between Ichigo and ATPG won't "prove" anything... It would take many, many wars to build a solid case that one side is more effective than the other. And even then, there's no guarantee that a more moderate turtle couldn't come up with tactical scenarios that favor them.
Ichigo was wise to pick England, for they can easily knock off Scotland and defend the whole of their island with minimal troops and a navy. However, I am plenty prepared for the England scenario... I was challenged before with the England hypothetical.
I'm also selecting VH/VH so that the AI is more aggressive and won't give me an easy time while I'm off trying to destroy Ichigo. In the friendliest terms possible, that is.
:bow: to Ichigo: thanks for the challenge sir! I look forward to being humbled by you.
Askthepizzaguy
05-20-2008, 10:43
I'll challenge you ATPG with vanilla 1.3. Would you like to try a France v England or a France v HRE?
I suspect you mean to take France? Well with England or the HRE I would not be much of a blitzer, having a human player on my border. It would be either a short bloodbath or a long, prolonged attrition battle.
I'm not intimidated, I would just not be a blitzer in that one.
However, if you mean to pick France, I could take the Moors and we could have a quick game.
Challengers so far:
Monk- BC, Georgia versus Ayyubids, ATPG (begun)
Ichigo- Va, England versus Moors, ATPG (begun)
Ignoramus- Va, France versus Turks, ATPG (begun)
Elite Ferret- BC, Khwarezm versus Rome, ATPG (begun)
Ignoramus
05-20-2008, 10:48
True, I didn't think of that.
Well, as I'd prefer a long game a challenge, how about you choose the best faction for blitzing, and then I'll pick a faction that's not neighbouring it.
Askthepizzaguy
05-20-2008, 10:51
The BEST faction for blitzing? Hmmmm that would be the HRE technically, but I'd want to have at least one edge of the map to assist me. I would pick the Turks.
Allahu ackbar, infidel. You can go with France if you'd like. I won't even rule out crusades/jihads. You don't have to turtle if you don't want to, but France v Turks with france as a turtle would be an effective demonstration of Blitz v Turtle.
Ignoramus
05-20-2008, 11:03
Right, you're on!
Askthepizzaguy
05-20-2008, 11:05
Very well. France is it? I'll begin the France v Turks duel and send you the save file.
I prefer to use email attachments rather than the org uploader if thats alright with you. The org has to save all these files and its unnecessary for them to sit in someone else's computer. Besides it's quicker and easier for me to deal with yahoo email than have my pm box clogged up, which it already is.
pm me your email address, mine is askthepizzaguy@yahoo.com
edit: save ready for you.
Askthepizzaguy
05-20-2008, 11:23
:bump:
Sorry for the double post but your PM box is full ignoramus, I forgot to send you your password.
Just so everyone knows, the passwords here are just an annoying formality. I can change them if you want privacy, but otherwise the default is "1"
Thats your password.
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 1 summery.
Strategy: Turtle.
Current Priority: Secure border relations
Diplomatic information: Sent diplomat to Trebizond, secured trade rights at the cost of map information from the Romans, turned diplomat eastward and will initiate trade talks with Great Seljuks on Turn 2.
Military info: (will be hidden as blitzer gets closer) Combined two border armies into one, marched toward Yerevan. Will besiege on turn 2.
Build info: Building Port in Kutaisi, training Kypchack Horse archers and Georgian Horse archers in Tblisi.
End of Georgian turn 1.
Askthepizzaguy
05-20-2008, 11:43
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 1 summary.
Strategy: Blitzer.
Current Priority: Destroy the Infidel
Diplomacy: None yet
Military movements: Encircling Jerusalem
Build Info: 2 shisha bars
Mercenary recruitment: None yet
Garrison recruitment: minor
End of Saladin turn 1
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 2 summery.
Strategy: Turtle.
Current priority: Secure southern border.
Diplomacy: Signed Alliance with Great Seljuks at the cost of Trade rights/Map info.
Military movements: used trained units at Tblisi to march toward Ani, will siege on turn 3. besieged yerevan, will assault on turn 3.
Build Info: None.
Mercenary recruitment: None
Garrison recruitment: None
End Georgian turn 2
Askthepizzaguy
05-20-2008, 12:08
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 2 summary.
Strategy: Blitzer.
Current Priority: Destroy the Infidel
Diplomacy: Trade rights with the Armenian scum... for now...
Military: Saladin is at the gates of Jerusalem. Another general is at the gates of Jaffa. We have reinforcements in forts outside the infidel's capital.
Build info: Spies recruited
Mercenary recruitment: none
Garrison recruitment: minor
Other:
Merchants now earning 670+ per turn.
End of Saladin turn 2
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 3 summery
Strategy: Turtle.
Current Priority: Get out of financial debt by securing Southern border.
Diplomacy: Moved diplomat north to talk with Kypchaks.
Military: Took Yerevan, left minor garrison and beseiged Dvin with the same army. beseiged Ani with Giorgi the champion.
Build info: None.
Mercenary recruitment: None.
Garrison recruitment: None.
End of Georgian turn 3.
Askthepizzaguy
05-20-2008, 12:22
Bloody Georgians... how nice it must be to have rebels to destroy. :laugh2:
Bloody Georgians... how nice it must be to have rebels to destroy. :laugh2:
Haha, you'll meet rebels soon enough, though they will be the pesky full stack kind. I'm not going to make your march easy! :beam:
Dead Guy
05-20-2008, 12:24
I'm just curious what you consider the win conditions to be, perhaps you've stated it already. For the blitzer it's obvious, but for the turtle? Is it enough to prevent the blitzer from winning or does the turtle have to eliminate the blitzer? =)
Askthepizzaguy
05-20-2008, 12:53
Win conditions for the Blitzer are to destroy the opposing faction. Win conditions for the Turtle are to make the Blitzer either declare a cease-fire, peace treaty, surrender, or forfeit. It is not necessary for the Turtle to destroy the blitzer, because if I see that they have destroyed my entire invasion force and are poised to bring the offensive to a grinding halt, I will concede.
However, If I've prepared enough recruitment facilities and spies, they can expect a second wave...
=========================
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 3 summary.
Strategy: Blitzer.
Current Priority: Destroy the Infidel
Diplomacy: Trade rights with the Roman scum... for now...
Military: Jerusalem and Jaffa have both fallen, and the main imperial army of Jerusalem has been utterly annihilated.
Build info: Spies recruited, shisha dens and bars constructed
Mercenary recruitment: major
Garrison recruitment: major
Other:
2 Merchants now earning 670+ per turn.
End of Saladin turn 3
I pick BC, as we already have the same version, and I shall play as the mighty turtles of the Shah. Might not be able to play as fast paced as this one though lol.
Askthepizzaguy
05-20-2008, 13:04
theres more than one shah. Did you mean the Ghaznavid Shah or the Khwarezm Shah?
Oh right, I meant the crazy ones I can't spell that's not the Ghaznavids...
Askthepizzaguy
05-20-2008, 13:12
Khwarezmids. Khware, zmids. Simple right? Ok maybe not. :laugh2:
You pick a Blitzer's faction for your turtle empire? lol... you're going to give me a huge challenge, EF. Hmmm... who is good against a massive Khwarezmid empire?
ATPG vs Monk. BC 1.5 with hotfixes.
Turn 4 summery.
Strategy: Turtle.
Current priority: Strengthen strategic position.
Diplomacy: None.
Military: Ani and Dvin have both been added to the Georgian Kingdom, financial debt is gone, moving north to secure a coastal black sea city before the Kypchaks can.
Build info: Began building port in Ani, minor building other than that.
Mercenary recruitment: Major.
Garrison recruitment: None.
end of Georgian turn 4.
Askthepizzaguy
05-20-2008, 13:26
Ok, Elite Ferret, I've chosen Rome to take you down. But first I need to eliminate those pesky Turks. Bwahahaha... AI spawn intact. I'm uber hardcore.
:laugh2:
What's your email? I need to send you the save file.
I haven't forgotten about you Ichigo, I'm going to send you the save file for our game shortly.
I now have 4 challengers. If for some reason I don't play my turn in 48 hours, just send me an email and remind me. I have 4 hotseats to play as well. However, I'm on break from college and I have a lot of time on my hands. I can handle this.
Askthepizzaguy
05-20-2008, 13:55
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubids versus Georgia.
Turn 4 summary.
Strategy: Blitzer.
Current Priority: Destroy the Infidel
Diplomacy: Trade rights with Turkish brethren... for now...
Military: Acre, Tyre, and Tripoli have all fallen. Baalbeck and Tartus beseiged.
Build info: more shisha bars, spies, merchants produced. Many ports begun this turn.
Mercenary recruitment: All available recruited
Garrison recruitment: Emptied treasury.
Other:
Merchants earning close to 1500 per turn.
End of Saladin turn 4
=======================
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
Rome vs Khwarezm.
Turn 1 summary.
Strategy: Blitzer.
Current Priority: Destroy the Rebels
Diplomacy: Trade rights with the Turks
Military: Beseiging Dorylaeum, Ani
Build info: none
Mercenary recruitment: heavy
Garrison recruitment: light
End of Rome turn 1
=======================
ATPG vs Ignoramus. Vanilla 1.3.
Turks versus France.
Turn 1-
(France's turn)
=======================
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 1-
(England's turn)
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubids versus Georgia.
Turn 5 summary.
Strategy: Turtle.
Current Priority: Further strengthen position
Diplomacy: None.
Military: Internal troops movements to better strengthen position.
Build info: Ports and land clearance.
Mercenary recruitment: Minor.
Garrison recruitment: Major.
End of Georgian turn 5
Askthepizzaguy
05-20-2008, 14:38
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubids versus Georgia.
Turn 5 summary.
Strategy: Blitzer.
Current Priority: Destroy the Infidel
Diplomacy: Secured peace and alliance with the Kingdom of Kerak (Jerusalem faction nearly obliterated, they relented)
Military: Baalbeck and Tartus fallen. Hama under seige.
Build info: numerous spies, merchants, assassin recruited. More ports constructed.
Mercenary recruitment: All available recruited,
Garrison recruitment: Emptied treasury.
Other:
Merchants earning close to 2200 per turn.
End of Saladin turn 5
Many freshly-recruited spies fell to their deaths on missions this turn...
I would have chose the Ghorids if I was you. I didn't know they were a blitz faction though, I just thought they were fairly large and at the edge of the map and have lots of good rivers for choke points.
I'd rather you sent the save via PM if that is okay as I rarely check my emails these days but I'll send it to you anyway.
edit:just read your PM and in that case e-mail will be fine, I'll make a habit of checking it.
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubids versus Georgia.
Turn 6 summary.
Strategy: Turtle.
Current Priority: Expand borders to give breathing room.
Diplomacy: Made alliance with Kypchak(turn 5, didn't report) and Abbasids, as well as trade rights.
Military: Using garrison recruitment to march, besieged coastal province (who's name i forget) and will besiege Van on turn 7-8.
Build info: None.
Mercenary recruitment: Minor.
Garrison recruitment: None.
end of turn 6, Georgia.
----
I'm watching your advance ATPG, it's a bit worrying.
Askthepizzaguy
05-20-2008, 15:12
I would have chose the Ghorids if I was you. I didn't know they were a blitz faction though, I just thought they were fairly large and at the edge of the map and have lots of good rivers for choke points.
I'd rather you sent the save via PM if that is okay as I rarely check my emails these days but I'll send it to you anyway.
edit:just read your PM and in that case e-mail will be fine, I'll make a habit of checking it.
The Ghorids? Meh.
You're almost expected to expand east into india with your huge stacks of troops that you're given from the start. You waste too much time moving west and you lose a lot of money, only to beseige Ghazni and then what? Worthless provinces they have...
The Ghorids are an anti-Rajput faction. Once they take the east they can turn around, but I just can't disband good Ghorid troops or go heavily into debt just to take out the Ghaznavids. Besides, the Romans get to paste 3 AI spawn stacks of Turkish troops. Mmm.... beefy.
With any luck I'll be the one pasted instead. Maybe the AI will attack me for once.
I can send you saves via PM it's just... ugh... I already get so many diplomatic pm's that I need a bigger inbox or something. 125 messages is not enough.
Askthepizzaguy
05-20-2008, 15:14
I'm watching your advance ATPG, it's a bit worrying.
Famous last words...
:laugh4:
Privateerkev
05-20-2008, 15:27
There are a number of people who would disagree with you. I believe Sapi and privateerkev and a whole horde of turtle lovers truly believe the turtle can fight on slightly even terms if played effectively.
I've said no such thing. A turtle will lose to the blitzer. Period. The only point I've ever tried to make is that I can make your victory take longer than you think. Not that I can actually change the eventual outcome. That is why I haven't joined in this challenge.
I am not a "turtle lover" because I think that way is better, or would win. I am a "turtle lover" because that way of playing is simply more fun for me. :2thumbsup:
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 1 summary.
Strategy: Turtle, after a wee blitz.
Current Priority: blitz south so I can secure borders to turtle within
Diplomacy: send diplomat to Great Seljuks
Military: Used spies to get into Merv and Balkh, both opened gates and both cities were taken.
Build info: Queued up a barracks in Merv and grain exchanges in my two starting towns.
Mercenary recruitment: 2 units of Kypchak Auxilia to take Balkh.
Garrison recruitment: A unit of Steppe archers in each of my starting towns.
__________________________________________________________
how come you only have 125 messages in your inbox? I have 400 max...
Askthepizzaguy
05-20-2008, 15:52
I've said no such thing. A turtle will lose to the blitzer. Period. The only point I've ever tried to make is that I can make your victory take longer than you think. Not that I can actually change the eventual outcome. That is why I haven't joined in this challenge.
I am not a "turtle lover" because I think that way is better, or would win. I am a "turtle lover" because that way of playing is simply more fun for me. :2thumbsup:
Fair enough, and my apologies Privateerkev, my memory is quite terrible. Just wait until I am old and senile...
Privateerkev
05-20-2008, 15:55
Fair enough, and my apologies Privateerkev, my memory is quite terrible. Just wait until I am old and senile...
:bow:
As for the Turtle vs Blitzer challenge, it is like watching a 20 mile race between someone running, and someone in a car...
I don't think it will be very fun... :no:
Well in the challenge 'rules' it says that you can blitz, turtle or be moderate. Besides being a turtle doesn't mean you are extremely weak, I'm looking forward to defending the rivers of the Shah.
Privateerkev
05-20-2008, 16:05
Besides being a turtle doesn't mean you are extremely weak
No but it does mean you just gave up the best way of making quick money.
Askthepizzaguy
05-20-2008, 16:21
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubids versus Georgia.
Turn 6 summary.
Strategy: Blitzer.
Current Priority: Destroy Syrian Rebels
Diplomacy: Secured peace and alliance with the Seljuks and the Abassids, I believe. Or the Turks I forget. Looks like my allies are your allies. I wonder whose side they will pick...
Military: Hama and Aleppo have fallen.
Build info: More shisha bars and plenty of agents
Mercenary recruitment: All available recruited,
Garrison recruitment: recruited some, but still some treasury remaining.
Other:
Moved Capital.
Even though my merchants take a huge hit, I'm still earning more with the capital in Jerusalem.
LOTS of dead spies.
End of Saladin turn 6
======================
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 2 summary.
Strategy: Blitz
Current Priority: Destroy Turks
Diplomacy: made alliance with Armenia
Military: Took Dorylaeum and Ani, used money to recruit more mercenaries, build brothels.
Build info: Brothels.
Mercenary recruitment: minor
Garrison recruitment: none
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 2 summary.
Strategy: Turtle, after a wee blitz.
Current Priority: blitz south so I can secure borders to turtle within
Diplomacy: send diplomat to Great Seljuks.
Military: none.
Build info: same as last turn.
Mercenary recruitment: none.
Askthepizzaguy
05-20-2008, 17:08
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 3 summary.
Strategy: Blitz
Current Priority: Taking Konya
Diplomacy: made alliance with Jerusalem and Georgia, declared war on Turks
Military: Took Dvin (?) I believe, decimated defenders at Konya, but some survived to re-garrison the city. 3 spies in production. Disbanded expensive troops in the east.
Build info: none.
Mercenary recruitment: none.
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 3 summary.
Strategy: Turtle, after a wee blitz.
Current Priority: blitz south so I can secure borders to turtle within
Diplomacy: allied to the Great Seljuk's, trade rights and map info with Ghaznavids and trade rights with Ghorids..
Military: recruited some men in my citadel and sent them South.
Build info: building barracks' everywhere.
Mercenary recruitment: none.
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubid against Georgia.
Turn 7 summery
Strategy: turtle.
Current Priority: Secure Van, turtle.
Diplomacy: Trade rights with Armenia.
Military: (hidden).
Build info: None.
Mercenary recruitment: None.
Garrison recruitment: (hidden).
end of Georgia turn 7.
Askthepizzaguy
05-20-2008, 18:40
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 4 summary.
Strategy: Blitz
Current Priority: Annihilate the remaining 3 stacks of Turks
Military: Took Konya with spies dropping like flies... the minimal garrison was decimated, and Sultan Kilij Arslan himself was slain in battle in a field near the city the next day. 3 stacks of Turkish horde remaining... but we're wearing them down...
I should get bonus points for immediately attacking the Ai spawn... I'm clearly not a coward.
They still outnumber me 4 to 1.
Build info: Many spies recruited, churches in Ani and Dvin
Mercenary recruitment: minor
======================
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 7 summary
Strategy: Blitz
Current Priority: Annihilate remaining buffer between Egypt and Georgia
Diplomacy: Alliance with Kypchaks
Military: Took Edessa, seiging Diyarbakir
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
end of Saladin turn 7.
Askthepizzaguy
05-20-2008, 19:29
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 5 summary.
Strategy: Blitz
Current Priority: Annihilate the remaining 2 stacks of Turks
Military: Took Ankara, spies survived this time. Noob spies in Ani died against foolish Ayyubid ambassador. Decimated entire stack of AI spawn.
They still outnumber me 4 to 1. (took losses)
Build info: Many spies recruited
Garrison recruitment: Major
Mercenary recruitment: until bank was broken.
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 7 summary
Strategy: Turtle.
Current Priority: Prepare for the coming storm.
Diplomacy: Denied map information/trade rights to Ayyubid.
Military: Internal troop movements.
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
-------
I kinda chuckled when you offered map information for map information ATPG. Not gonna be that easy. ~D
turn 5:
Besieged some random castle, why are we doing these reports anyway?
Askthepizzaguy
05-20-2008, 19:44
turn 5:
Besieged some random castle, why are we doing these reports anyway?
So that the spectators can know what's going on. I could post screenshots but I think that might be too much information...
lol
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 7 summary
Strategy: Turtle.
Current Priority: Prepare for the coming storm.
Diplomacy: Denied map information/trade rights to Ayyubid.
Military: Internal troop movements.
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
-------
I kinda chuckled when you offered map information for map information ATPG. Not gonna be that easy. ~D
I was hoping you wouldn't notice that it was from me and just hit the accept button anyway.
Actually I just wanted to show off my massive empire. Take a look-see...
:laugh4:
So that the spectators can know what's going on. I could post screenshots but I think that might be too much information...
lol
I was hoping you wouldn't notice that it was from me and just hit the accept button anyway.
Actually I just wanted to show off my massive empire. Take a look-see...
:laugh4:
Hah, did a reload and took a look. Very nice. :thumbsup:
Not sure if I can hold back that kinda military machine for long, but by god i'm about to try. :laugh2:
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 9 summary
Strategy: Turtle.
Current Priority: Prepare for the coming storm.
Diplomacy: none.
Military: Internal troop movements.
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
Starting to really feel the limitation of the turtle mind-set. Despite having expanded to take a few provinces around me, I'm still hurting to find the funds I'm going to need to beat a blitzer.
Askthepizzaguy
05-20-2008, 21:45
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 10 summary
Strategy: Blitz.
Current Priority: Prepare the coming storm.
Diplomacy: declared war on ally Abassid Caliphate
Military: Massed a lot of troops for the Georgian attack, took Samarra.
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
==========================
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 7 summary.
Strategy: Blitz
Current Priority: Annihilate the remaining 2 stacks of Turks, Armenia
Military: Took first Armenian settlement. Ignoring Turks.
Numbers are even.
Diplomacy: Offered the Khwarezmids an alliance :laugh4:
Build info: Many spies recruited
Garrison recruitment: Major
Mercenary recruitment: until bank was broken.
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 7 summary.
Strategy: Turtle, after a wee blitz.
Current Priority: blitz south so I can secure borders to turtle within
Diplomacy: allied to the ERE :P
Military: recruited some men in my citadel and sent them South, captured another castle and besieged two more towns.
Build info: building barracks' everywhere.
Mercenary recruitment: minor.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 1
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: :tongue:
Build info: :tongue:
Mercenary recruitment:None
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 11 summary
Strategy: Turtle.
Current Priority: Final Preparations.
Diplomacy: None.
Military: Massed troops.
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
---------
Killing off my agents is not funny ATPG! :laugh4:
Askthepizzaguy
05-20-2008, 22:14
give me about 15 minutes guys... I have to eat dinner. Then I'll kill you all... :laugh2:
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 2
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: Trade rights with Scotland and France
Military: York was taken with minimal casualties
Build info: :tongue:
Mercenary recruitment:None
Askthepizzaguy
05-20-2008, 23:17
ATPG vs Monk. BC 1.05 with hotfixes.
Ayyubids against Georgia.
Turn 11 summary
Strategy: Blitz.
Current Priority: Prepare the coming storm.
Diplomacy: Declared war on Rome (ally)
Military: Captured Baghdad, killed Caliph an-Nasir The Useless....
Build info: (hidden)
Mercenary recruitment: (hidden)
Garrison recruitment: (hidden).
I am now the Caliph of all Islamic armies. FEAR ME! :skull: :skull: :skull:
==========================
ATPG vs Elite Ferret. BC 1.5 with hotfixes.
ERE versus Kwarezm Shah.
Turn 8 summary.
Strategy: Blitz
Current Priority: Destroy Armenia and Jerusalem
Military: Declared war on Jerusalem (ally) and captured Tartus
Numbers are better than even...
Diplomacy: Offered military access with my good friends the Khwarezmids... :laugh2:
Build info: Too numerous to mention
Garrison recruitment: Major
Mercenary recruitment: until bank was broken.
===========================
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 2
Strategy: Blitz
Current Priority: Mass the armies of Jihad
Diplomacy: none
Military: Jihad declared and answered, assaulted rebel settlement
Build info: some shisha bars...
Mercenary recruitment: Major
==========================
Just waiting on Ignoramus to play his France turn...
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 3
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: Sold Caen to France
Military: Army moving towards Wales
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: I found out that the Moors are at war with the Byzantine Empire.
Askthepizzaguy
05-20-2008, 23:51
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 3
Strategy: Blitz
Current Priority: Destroy the infidel
Diplomacy: trade rights with spain
Military: Took Valencia... the Jihad is on the move.
Build info: nothing of note
Mercenary recruitment: Major
I declare war on people randomly... whenever it suits me... lol
Askthepizzaguy
05-20-2008, 23:59
Killing off my agents is not funny ATPG! :laugh4:
I can't have you spying in my lands... :laugh2:
I recommend you build some forts to slow me down. Also... uh... I'm kinda burning things in your cities too.
I'm a bad widdle boy...
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 4
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Seiging Wales and constructing watchtowers
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: Started constructing watchtowers along the English coast, to keep watch for invasion fleets from the despicable Moors :tongue:
Askthepizzaguy
05-21-2008, 00:18
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 4
Strategy: Blitz
Current Priority: Destroy the infidel
Diplomacy: declared war on Spain... :laugh4:
Military: Beseiging Spanish capital
Build info: ports
Mercenary recruitment: Major
I told you... I declare war whenever I please... :charge:
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 5
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Seige of Wales failed (not enough seige equipment, stupid longbows) moved into Scottish territory
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: Scotland is going after Dublin rather than Inverness. :confused:
I've gotta go eat. Be back in 10-15 minutes
Askthepizzaguy
05-21-2008, 00:58
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 5
Strategy: Blitz
Current Priority: Destroy the infidel
Diplomacy: None
Military: Took Toledo, marching on new Spanish capital.
Build info: ports
Mercenary recruitment: light
Garrison recruitment: light
Spy recruitment: 2
Spain-in-the-butt is almost dead... bwahahaha....
Interesting happenings: Sicily has a half stack en route to western Africa... why arent they going after Tunis?
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 6
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: HRE wasn't interested in Trade Rights and Map information
Military: Seige of Wales is back on and Edinburgh is under seige as well
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: Scotland failed at taking Dublin and lost a large part of their force.
Askthepizzaguy
05-21-2008, 01:56
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 6
Strategy: Blitz
Current Priority: Demolish Spain
Diplomacy: Declared pre-emptive war on Sicily who just landed in Algiers.
Military: Seiging Spanish capital, and Seiging Palermo, Sicily
Build info: ports
Mercenary recruitment: light
Garrison recruitment: light
Spy recruitment: 1
Interesting happenings: Adopted a general who looks just like me... and he joined the jihad.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 7
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy:Trade Rights with HRE
Military: siege of Wales is back on and Scottish army attacked my army that was sieging Edinburgh
Build info:
Mercenary recruitment:None
Interesting Happenings: Scottish army came out of nowhere :shocked:
OOC: I forgot that the AI could attack me without me knowing and not be able to command the defense. :oops:
Askthepizzaguy
05-21-2008, 02:35
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 7
Strategy: Blitz
Current Priority: Demolish Portugal and Italy
Diplomacy: None
Military: Destroyed Spain, Final Sicilian province about to fall
Build info: ports
Mercenary recruitment: major
Garrison recruitment: max
Spy recruitment: 2
EDIT: Scotland always does that "hide on a ship, pretend to be weak, attack seige army" trick. it's a fairly good trick.
Otherwise they were actually hiding. Be careful of the AI in these games, you cannot command the defense. Thats why blitzing is going to be harder in this duel than in SP...
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 8
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Siege of Wales is going smoothly
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: Nothing particularly interesting, part of the Scottish army retreated into Edinburgh the rest disappeared.
I didn't know about that trick. There was a Scottish fleet right outside of Edinburgh. That's probably where they came from.
How much longer are you gonna be up ATPG?
Askthepizzaguy
05-21-2008, 03:01
How long will I be up? To play this exciting game? Probably until you leave the computer. I'm not even close to tired.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 8
Strategy: Blitz
Current Priority: Demolish Italy
Diplomacy: None
Military: Destroyed Sicily, Eyeing the Papal States... can't call a crusade with no Pope!!! :laugh2:
Build info: more ports
Mercenary recruitment: some
Garrison recruitment: max
Spy recruitment: several
IC- Engaged English fleet off the coast of Portugal. They were batted around and then they fled like the dogs they are... towards MY territory... heh heh heh
(just kidding around... :bow:)
MOORISH SULTAN DECLARES WAR AGAINST ENGLAND
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 9
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Siege of Wales ended
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: Nothing really
I was just trying to figure out how much you've expanded :bigcry:
Askthepizzaguy
05-21-2008, 03:28
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 9
Strategy: Blitz
Current Priority: Infiltrate Portugal
Diplomacy: None
Military: Took Florence, Declared war on HRE
Build info: mmm... buildings...
Mercenary recruitment: max
Garrison recruitment: max
Spy recruitment: several
Report: Destroyed English fleet... sunk off the coast of Marrakesh.
I can tell you this much... I've taken over almost all of Spain, Africa, and Italy. :skull:
Estimated army size: 4 full stacks
I don't know how to transfer the sav from the attachment :sad: I feel bad now.
Askthepizzaguy
05-21-2008, 03:41
What seems to be the trouble? Save not working? I'll provide a link.
edit: Link provided via PM
What seems to be the trouble? Save not working? I'll provide a link.
I don't know how to transfer the sav file from the email attachment. Since it's not a zip file like the rest have been, and I don't have any program that will open it.
Edit: Might take me a bit longer because I have to play my MPC turn as well.
Askthepizzaguy
05-21-2008, 03:46
if you download the attachment to your computer, and put the .sav file in with your M2TW "saves" folder, you don't need to open it. The game will do that.
But I'll send it via .zip from now on. Most of the ones I've gotten from you have been in the regular .sav form so I thought I'd save you the unzip step. :yes:
No problem.... no rush. I just like to play.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 10
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Army moving towards Edinburgh
Build info: :tongue:
Mercenary recruitment:None
Interesting Happenings: I almost uploaded the wrong MPC turn :oops:
Askthepizzaguy
05-21-2008, 04:16
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 10
Strategy: Blitz
Current Priority: Destroy France and ERE
Diplomacy: Trade rights and map for 1000 florins from Pope (papacy offered me money... might they be intimidated?)
Military: Destroyed Portugal Faction, Took Bologna, Declared War on Venice
Build info: many, many buildings this turn...
Mercenary recruitment: max
Garrison recruitment: max
Spy recruitment: several
Imam recruitment: several
Ship recruitment: few
The Pope is scared... :scared:
======================
Announcement: I want to thank everyone for participating in this thread and showing interest, and for giving me 18 straight hours of incredible action in this game, especially Ichigo, Monk, and Elite Ferret.
I'm still kicking until someone drops... but after battling the three of you for nearly a day, I'm still energized!
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 11
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Army moving towards Edinburgh
Build info:
Mercenary recruitment:None
Interesting Happenings: Small Scottish army defeated, also to add my economy is slowly growing after the initial support costs of my armies.
https://img392.imageshack.us/img392/3392/englishvictoryhg5.jpg
You've provided me with hours of fun as well ATPG. I can't say I'll win, but I will try as hard as I can.
Askthepizzaguy
05-21-2008, 04:54
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 11
Strategy: Blitz
Current Priority: Destroy France
Military: Took Venice, Took all of Spain, Assaulting lower France, holding Northern Italy, massing navy, massing spies, massive recruitment this turn
Build info: many, many buildings this turn...
Mercenary recruitment: max
Garrison recruitment: max
Spy recruitment: max
Imam recruitment: max
Ship recruitment: max
Other info: Having difficulties with public order in northern Italy. Apparently the Catholics don't like being made dhimmis of the Moorish Islamic Sultanate.
The Jihad has reached it's boiling point...
Allahlalalalalalalalalalalaaaaaaaah!!!!
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 12
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Edinburgh under siege
Build info: :tongue:
Mercenary recruitment: Irish kerns
Interesting Happenings: Moderate sized Scottish force nearly destroyed. Army then moved on to put Edinburgh under siege. Also, the Pope decided to excommunicate me for attacking Scotland. If the Moors could take care of the old man it would be greatly appreciated. :grin:
Askthepizzaguy
05-21-2008, 05:32
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 12
Strategy: Blitz
Current Priority: Destroy France, Papal States
Military: Jihad armies took all of southern France, massing against Italy.
Build info: ports, religious buildings, shisha bars, ballista ranges
Unit and agent recruitment: uh oh.... :sweatdrop:
France is crumbling under the weight of our armies of jihad.
Interesting note: France ambushed a lone general, with 3 mailed knights at full strength.
I won.
EDIT: I will destroy the Pope, post haste... :bow:
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 13
Strategy:Turtle
Current Priority:Take the British Isles
Diplomacy: None
Military: Edinburgh under siege
Build info: :tongue:
Mercenary recruitment: None
Interesting Happenings: Edinburgh is still under siege. Also, the Scots decided to siege Inverness.
This isn't looking good for me. :sweatdrop:
Did you get the save ATPG?
Askthepizzaguy
05-21-2008, 06:13
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 13
Strategy: Blitz
Current Priority: Destroy France, Papal States, Milan
Military: Jihad armies arrived in England, dispatched Milanese fleet, Declared war on the Papal States, beseiged Dijon, arrived in Normandy and Antwerp.
Build info: nothing of importance.
Unit and agent recruitment: uh oh... :sweatdrop:
I wouldn't worry too much about this first wave, I fully expect it to die. However, I just wanted to give you a very rude hello... :grin:
Askthepizzaguy
05-21-2008, 06:15
Sooner than expected? :laugh2:
Turn 13, you know...
Sooner than expected? :laugh2:
Turn 13, you know...
Yep, you're gonna force me to assault Edinburgh sooner than expected. I have nothing in the way of an army in southern England, except for a nice little rebel stack. :beam:
Askthepizzaguy
05-21-2008, 06:24
I'll take care of the rebel stack for you :2thumbsup: because I'm such a nice guy...
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 14
Strategy:Turtle
Current Priority:Survive a two front war :help:
Diplomacy: None
Military: Army moving south towards the small Moorish force
Build info:
Mercenary recruitment: None
Interesting Happenings: Despite almost 2 to 1 odds and the fact that the Scots were attacking my army sieging Edinburgh they have been beaten. Starts ranting about how stupid the AI is :wall:
Would you want to play another game tomorrow, because I won't be able to hold off for long.
Askthepizzaguy
05-21-2008, 06:57
Oh don't worry, you will survive the night.
I would have lost too many troops to desertion to attack you head on this turn. Instead I'm just distracting you from defeating Scotland and reminding you of the southern threat.
I think I'll head into the low countries... and snag some rebel booty.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 14
Strategy: Blitz
Current Priority: Destroy France, Papal States, Milan, capture Constantinople.
Movements and recruitment now hidden.
And yes, I will accept a rematch.
22 hours later... still alive and fighting...
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 15
Strategy:Turtle
Current Priority:Finish Scotland quickly
It's starting to get heated. I can see Moors across the channel :scared:
I'll take the same strategy as ATPG and hide what I'm doing. I'll keep a journal of what's going on in case anyone cares at the end.
Askthepizzaguy
05-21-2008, 07:32
Meh... I haven't conquered northern France yet, so I wouldn't worry. I'm being theatrical...
Actually, I would worry... :yes:
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 15
Strategy: Blitz
Current Priority: I'll never tell...
Interesting note: Jihad armies have ground almost to a halt... seems Constantinople will have to wait. I have bigger fish to fry at the moment.
Dijon and Zagreb are now mine.
I have such delightful hordes to unleash upon thee...
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 16
Strategy:Turtle
Current Priority:Finish Scotland quickly
The big guys always pick on the little ones.
Askthepizzaguy
05-21-2008, 08:00
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 16
Strategy: Blitz
Unspecified movements this turn.
Interesting note: Venice has counterattacked me, and is beseiging their former capital. I've put Ragusa under seige with a halfhearted attempt to capture the jihad target. I've disbanded unnecessary armies.
I've also slain not one, but two Popes. There is no Papal State remaining, but keep electing those cardinals, and I'll keep killing them. There will be no crusades into Muslim lands...
I haven't gotten an option to elect a Pope. Never got a notice that I wasn't excommunicated anymore either.
Is that big invasion force for me? :grin:
Askthepizzaguy
05-21-2008, 08:14
Yeah in hotseats the Papal elections are disabled. Also, sometimes key messages dont show up... how fun. Of course we all knew that already, being MPC veterans.
Yeah, that sizeable force is for you, English chap. Let's see if you have any hidden surprises for me.
Yeah in hotseats the Papal elections are disabled. Also, sometimes key messages dont show up... how fun. Of course we all knew that already, being MPC veterans.
Yeah, that sizeable force is for you, English chap. Let's see if you have any hidden surprises for me.
I'm sorry to say you'll be disappointed.
It'll have to wait, I'm falling asleep in my chair. You're like some sort of zombie robot thing that doesn't need sleep.
Askthepizzaguy
05-21-2008, 08:33
What? It's only 23 1/2 hours of playing the game. Thats not much.
And I sent you my REAL invasion force this turn, with reinforcements from the Netherworld... er... Netherlands next turn.
:grin:
If you'd like to call it quits for the night, then go ahead. I told you that you'd survive the night.
Oh, Runnin away eh? You yellow bastard! Come back and take what's coming to you! I'll bite your legs off!!!
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 17
Strategy: Blitz
Moorish Invasion of England this turn.
ERE is also being invaded strongly. I can't help but destroy everyone in my path... it's a habit.
Ignoramus
05-21-2008, 08:47
ATPG vs. Ignoramus. Vanilla 1.3
Turks versus France.
Turn 1
Strategy:Turtle
Current Priority:Unite France
Diplomacy: None
Military: Dijon under siege
Build info: Dirt Roads
Askthepizzaguy
05-21-2008, 08:55
ATPG vs. Ignoramus. Vanilla 1.3
Turks versus France.
Turn 1
Strategy: Blitz
Current Priority: Destroy the Infidel
Diplomatic actions: Declared war on Portugal
Military actions: United two hordes of Turkish troops
Build functions: Dirt roads
I am unstoppable. I'll take you all on...
Ignoramus
05-21-2008, 08:59
(I may not be that active tonight, as it's State of Origin in the Rugby League here in Australia between Queensland and NSW. For Queenslanders and New South Welshmen it's the sporting event of the year).
I have a bad feeling that I'll end up like Ichigo, but I do have a plan.
Askthepizzaguy
05-21-2008, 09:01
(I may not be that active tonight, as it's State of Origin in the Rugby League here in Australia between Queensland and NSW. For Queenslanders and New South Welshmen it's the sporting event of the year).
I have a bad feeling that I'll end up like Ichigo, but I do have a plan.
That's quite all right. It's now 4am here, and thats when I logged on yesterday and I have taken one 15 minute break in between. But if you send me a turn, I'll send one back.
France has plenty of options. You should be able to beat me. Maybe you can do the turns in between advertisments.
I am surprised that you've been taking down the AIs along the way ATPG. Surely a make-or-break, all-out, instantaneous assault on the player is just as effective (if it works of course) as an assault delayed by the charred corpses of the AI? With the distances involved, sacking the towns in the [direct] way is enough to fuel your epic war machine/s, isn't it?
And yet the rest of us in the other states and territories couldn't give two hoots about State of Origin, Ignoramus. Rugby, what's that?
:clown:
Askthepizzaguy
05-21-2008, 10:13
I am surprised that you've been taking down the AIs along the way ATPG. Surely a make-or-break, all-out, instantaneous assault on the player is just as effective (if it works of course) as an assault delayed by the charred corpses of the AI? With the distances involved, sacking the towns in the [direct] way is enough to fuel your epic war machine/s, isn't it?
If I didn't know better, I'd say you were taunting me... lol
I destroy AIs along the way because it gives my opponent TIME to turtle, gives me something to cut my teeth on, expands my territory and builds my treasury. Also, if some oppurtunistic Turtle actually tried to use the AI factions as allies and fought alongside them... they might surprise me.
Mostly I just like to kill and burn and pillage things.
Against Monk, you've taken out the KoJ but also attacked the Abassids, which seems like a bit of a detour when Georgia are due north.
Against Ichigo, you've really gone sideways by going through Italy to get to England (Moorish maps could be bad, I suppose).
Against Elite Ferret, you've so far gone straight across Anatolia, but I would think a detour in the Levant would be on your cards as well.
Surely these wars are expensive and time consuming, which could (possibly) be better spent taking on the player?
Against Monk, you've taken out the KoJ but also attacked the Abassids, which seems like a bit of a detour when Georgia are due north
Not sure if it was ATPG's plan, but by delaying his attack he caused me to commit a strategical error. I pulled my forces back from Van believing his invasion was imminent and recruited every merc i could find. For two turns I haven't been making any money as my treasury has been stagnant, and only now am I realizing I need to go and take Van and get a surplus going again before the invasion comes.
Meanwhile ATPG's spys are having fun destroying my troop centers to ensure I can't replace my losses, so unless I get money to repair those, i will lose. No question.
Askthepizzaguy
05-21-2008, 14:00
It was precisely my plan to make the Georgians flinch and mass their troops. Such wasted money and time can only help me.
Meanwhile, I plunder...
Ignoramus
05-21-2008, 14:05
ATPG vs. Ignoramus. Vanilla 1.3
Turks versus France.
Turn 2
Strategy:Turtle
Current Priority:Unite France
Diplomacy: Alliance with England
Military: Dijon under siege
Build info: Military buildings
It was precisely my plan to make the Georgians flinch and mass their troops. Such wasted money and time can only help me.
Meanwhile, I plunder...
It was a good ploy I have to admit; when you seized Diyabakir I freaked out as I didn't expect you to be there that quickly.
Of course I'm formulating a plan to perhaps get out of this stagnation... :book:
Galain_Ironhide
05-21-2008, 14:46
ATPG do you ever sleep?
This would have to be one of the fastest moving threads I've seen in a long time. Must say I am enjoying this.
Almost made the mistake of saying 'sure I'll play you', but if pro's like Monk and Ichigo are struggling against you, I reckon you'd have me beat by turn 10. :clown:
Askthepizzaguy
05-21-2008, 14:48
ATPG vs. Ignoramus. Vanilla 1.3
Turks versus France.
Turn 2
Strategy: Blitz
Current Priority: Destroy the Infidel
Forming my armies of jihad...
The Sultan Jalal has a huge fighting force with which to annihilate the Romans... or at least cripple them for the next wave.
No buildings or spies recruited yet
==============
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 13
Strategy: Blitz
Current Priority: Destroy the Infidel
Movements hidden. Many cities captured this turn.
ATPG do you ever sleep?
This would have to be one of the fastest moving threads I've seen in a long time. Must say I am enjoying this.
Almost made the mistake of saying 'sure I'll play you', but if pro's like Monk and Ichigo are struggling against you, I reckon you'd have me beat by turn 10.
I took a brief nap and I am now ready to utterly annihilate some people. I am thoroughly enjoying this...
ATPG vs. Monk. BC 1.05 with quickfixes
Ayyubids versus Georgia.
Turn 14
Strategy: Turtle.
Current Priority: build up.
Took Van, some internal troop movements and built some forts to help fortify things. Got my economy away from stagnation...
Everything else hidden.
Askthepizzaguy
05-21-2008, 15:22
I regret to inform the Georgian King that I left nasty surprises inside his cities...
:viking:
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 14
Strategy: Blitz
Current Priority: Destroy the Infidel
Constantinople has fallen. The Caliphate is nearly Obliterated. And my faction leader has 10 Authority and is called Sultan Sallahuddin the Unstoppable. And thats not even my nickname, thats his actual title.
https://i299.photobucket.com/albums/mm303/ATPG-3/0212.jpg
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 15
Strategy: Turtle.
Current Priority: Provoke war.
Retook a fort that had been taken by Ayyubid agents. Can't assasinate this one away ATPG. Also was it really necessary to destroy my troop buildings? I can barely afford my field army as it is.
Askthepizzaguy
05-21-2008, 15:46
Well, I can probably reveal now that the invasion is about to commence, so yes there is a purpose to that move. The armies you're fielding now cannot get reinforcements.
I'm not doing it to toy with you or anything, this is the prelude to invasion. Next turn, or maybe the turn after, you'll see what I mean. I won't need much provoking...
:bow:
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 15
Strategy: Blitz
Current Priority: Destroy Georgia.
Destroyed the Abassid Caliphate this turn.
Well, I can probably reveal now that the invasion is about to commence, so yes there is a purpose to that move. The armies you're fielding now cannot get reinforcements.
I'm not doing it to toy with you or anything, this is the prelude to invasion. Next turn, or maybe the turn after, you'll see what I mean. I won't need much provoking...
:bow:
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 15
Strategy: Blitz
Current Priority: Destroy Georgia.
Your location made me lol.
Yeah i get you. I don't mind being defeated but it annoys me when my opponent just toys with me, guess it helps to know that your move didn't have a mocking purpose behind it.. :wall:
After this turn or maybe the next I may need to be afk for an hour or two, I may not, we'll see.
Askthepizzaguy
05-21-2008, 15:57
Oh no, my friend, I am not mocking you. If anything, it's a compliment.
I consider your forces in a good position and dangerous. I want to prevent a war of attrition, and the best way I know how to do that is to end your ability to reinforce. I'd rather the war be quick and painless. I respect you too much in battle not to give you my all, sir.
by the way, I bribed away your fort. You can't assassinate units other than generals, as captains are instantly replaced.
Dummy question: What's AFK mean?
Oh no, my friend, I am not mocking you. If anything, it's a compliment.
I consider your forces in a good position and dangerous. I want to prevent a war of attrition, and the best way I know how to do that is to end your ability to reinforce. I'd rather the war be quick and painless. I respect you too much in battle not to give you my all, sir.
by the way, I bribed away your fort. You can't assassinate units other than generals, as captains are instantly replaced.
Dummy question: What's AFK mean?
You've got me in a difficult position, i just noticed your surprise and I have to say "well done". You were intending on invading from the coast-line and slip in a corridor not defended by a fort. You'll find a fort blocking your path now.
I have to be extremely careful now. I considered attacking on of your forts, but without knowledge of your main forces you could easily surround and annihilate my men. I need to choose battle on my terms if I have even the slimmest chance to repelling just the first wave.
AFK means Away from Keyboard, it means I may need to step away from the comp in an hour or two for a few hours, until then though i'm prepared to keep playing. Despite my precarious position i am digging the tension.
Askthepizzaguy
05-21-2008, 16:08
I haven't actually revealed my hand yet, Monk. The capture of Trebizonid is just one piece of the plan.
I think after this is all over I'll need to beat up on the Ai to rebuild my broken TW confidence. :laugh4:
Kidding aside, my forces are waiting for you ATPG. You know what they say about a cornered rat. :book:
ATPG vs EF
Tus and Birjand have fallen. Operation quick blitz is almost complete.
Askthepizzaguy
05-21-2008, 16:24
You're plenty skilled I'm sure, but there are inherent flaws in turtling. However, you still could mount a successful defense of your realm. With enough spies and troops in the proper positions, I'll be forced to assault, and you can repel the assault and annihilate my invasion force.
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 16
Strategy: Blitz
Current Priority: Destroy Georgia.
The invasion is upon us... next turn, blood will be spilt.
Which is where spies come into play, to open the gates and allow the attacker to play the battle.
Askthepizzaguy
05-21-2008, 16:29
Which is where spies come into play, to open the gates and allow the attacker to play the battle.
I happen to know that Monk has toughened up his spies since the sabotage rush. I can't get any spies into his cities right now, but more are on the way.
If he has enough spies in the right position, I won't win this assault except by overwhelming force alone.
ATPG knows there's something else he needs to worry about, a full stack of HA and tough swords/spearmen just waiting to meet him and his Ayyubids. He's been keeping his men in forts, not giving me the chance to catch them unawares.. but if he can't get a spy in a settlement soon he may be forced to chance it.
It also helps that a few of my generals have spy catcher traits... :2thumbsup:
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 17
Strategy: Turtle
Current Priority: For the love of god, don't die!
Askthepizzaguy
05-21-2008, 17:03
ATPG vs. Monk. BC 1.5 with quickfixes
Ayyubids versus Georgia.
Turn 17
Strategy: Blitz
Current Priority: Make them all die
Events this turn:
A huge fleet of ships carrying roughly 8 spies and an entire legion of my best troops snuck in from the west through the calm and undefended waters of the sea.
Another fleet transported my army blocking access to trebizonid into Georgian territory. Many assassination attempts on the Georgian King proved unsuccessful, but he lies awake at night trembling and muttering to himself, eyes wide open, dagger in hand. He has been reduced to insane paranoia.
Two Georgian cities were pillaged and burned to the ground. 3 stacks of troops now fortify their positions inside and just outside Georgian territory.
Few Georgian soldiers were harmed this turn, except those garrisoned. We await the Georgian counterstrike.
The Turks have claimed most of the lands I stole from the Romans, and Jerusalem has 2 full stacks of troops inside my territory from the Crusade event. However, none of them are in any position to harm me, as I've begun an invasion of Anatolia through the mediterranean islands and through Armenia. The romans are reduced in size to almost nothing, and the Turks are badly bloodied. The Armenians have too many forces to assault this turn, but they will lose a province in the meantime.
Sultan Sallahuddin the Unstoppable is about to invade Seljuk territory.
=======================
ATPG vs. Elite Ferret. BC 1.5 with quickfixes
Rome versus Khwarezm.
Turn 10
Strategy: Blitz
Current Priority: Armenia
After pillaging and burning to the ground 3 cities of Jerusalem, the Roman faction leader was slain in battle by a column of Latin forces. A quick engagement against the Turks also led to a defeat.
Our enemies are mortally wounded, however, and reinforcements are coming.
Spies and our main forces camp outside Armenia's capital, ready to strike next turn. The loss of our troops has solved a minor budgetary crisis, and we are now flush with cash.
If I win battles, I become rich. If I lose battles, I become rich.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 18
Strategy:Turtle
Current Priority:Survive
The English people begin speaking of imminent doom. I tell them they're crazy, but they still don't believe me.
Askthepizzaguy
05-21-2008, 20:04
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 18
Strategy: Blitz
Current Priority: Destroy England
Events this turn: Decimated Venetian army, invaded deep into ERE territory and beseiged Thessalonica, killed yet another Pope, added third stack to England's woes, got MoH off of pathetic English rebels.
============================
ATPG vs. Elite Ferret. BC 1.5 with quickfixes
Rome versus Khwarezm.
Turn 12
Strategy: Blitz
Current Priority: Destroy Turks
Decided against the Armenian attack, but committed forces to destroying the Turks. Many troops were assembled in the heart of Anatolia.
Saw Khwarezmid Shah getting close to Seljuk Border. He should be advised that the Seljuks are our allies, and any attempt to attack them will result in the seperation of his head from his neck.
==============================
Kidding aside, my forces are waiting for you ATPG. You know what they say about a cornered rat. :book:
Uhmmm.... they get swallowed whole by the snake, taste good rotisserie-style, and they go squish when you step on them?
============================
ATPG vs. Elite Ferret. BC 1.5 with quickfixes
Rome versus Khwarezm.
Turn 13
Strategy: Blitz
Current Priority: Destroy Turks
Turks are on the ropes, their main forces annihilated, one province remaining. We regret to announce that we lost General Ioannes in the assault, may he rest in pieces.
We are swimming in money, and we now have ports constructing in every city.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 19
Strategy:Turtle
Current Priority:Survive
Wait where did your invasion force go? Oh look at those nice little forts right next to each other. I wonder what's in those.
Askthepizzaguy
05-21-2008, 21:43
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 19
Strategy: Blitz
Current Priority: Nottingham, Slay the enemy King
Took London this turn, landed another group of Islamic fundamentalists on the shores of England. Posting screenshots of the London battle soon.
ATPG vs. Elite Ferret. BC 1.5 with quickfixes
Rome versus Khwarezm.
Turn 13
Strategy: Blitz
Current Priority: Destroy Turks
Turks are down to one province, we just destroyed their rebel stack which was guarding Amasia. We are rich beyond our wildest dreams.
Massive recruitment this turn.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-002.jpg
Our spy has opened the gates. Let us rain death upon the spearmen inside.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-003.jpg
The spearmen have routed. Time to slay the enemy general with javelin hail.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-004.jpg
Brave of you, my young Jedi...
Trying to take out as many horse javelins as possible by charging them to death, and making me hit my own troops... Obi-wan has taught you well.
But you cannot know the power of the dark side.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-001.jpg
In the end, the Sith lord charged the city center and pushed the spearmen clean out of it with a stampede, rained death from above, and routed them... with nowhere to run.
Not willing to autoresolve my opponent, I opted to fight this one personally.
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 20
Strategy:Turtle
Current Priority:Survive
We decided to let the Moors take London. A couple more nice forts were built by the Moors last year. We appreciate their kind gestures very much.
Askthepizzaguy
05-21-2008, 22:43
ATPG vs. Ichigo. Vanilla 1.3
Moors versus England.
Turn 20
Strategy: Blitz
Current Priority: Main objectives completed, mopping up.
Nottingham was taken, spies detected enemy King, was surrounded by 3 stacks of Moorish troops.
In the ensuing battle, the English fought bravely. The enemy King charged a fresh stack of Moorish troops head on after my main force engaged his. He was no coward, thats for sure.
As the crossbow bolt impaled him in the chest and knocked him from his steed, he knew that the battle for England was lost. The cold snow on the ground provided him with a comfortable landing. His body was unmolested as we turned to capture his troops, who never surrendered.
The English King slain, the English coffers too bare to ransom, the captured prisoners were taken to Nottingham, where they were promptly executed.
The Moorish Sultan bows to the English, whose valour and bravery are not to be underestimated. The new English King is woke in the morning by a messenger.
The message is from Caliph Miswar of the Moorish Caliphate:
Greetings, noble King
Your people have fought gallantly. Worthy of recognition in the archives of the New Islamic Order. Now... it is finished. Surrender, and your lives will be spared.
It is not the custom of Kings to kill Kings, so we will accept you as our vassal and your people will be serfs, not slaves or prisoners. Their lands will remain unharmed, their wives untouched.
We do not wish to stay in this cold northern land, so if you would accept our terms of surrender, the war will end and we will leave behind only garrisons and administrators.
-Caliph Miswar
Welp I guess that's that. Thank you for the challenge ATPG. If you wish to play again just say so. I enjoyed this very much even though I lost the game.
Askthepizzaguy
05-21-2008, 22:49
I accept your rematch. Name your mod and faction.
You may feel free turtle, blitz, or expand moderately in this one, having already accepted the turtle vs hare challenge.
Final battle:
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-2.jpg
Now you will experience the full power of the dark side.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-3.jpg
We wait, and allow the English king to wage the battle on his own terms.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-4.jpg
Our crossbows severely wounded his missile troops and stalled his knights. Our generals decimated what was left, and the English King saw an oppurtunity to charge some poor infantry. But these were also armed to the teeth, and we chased after him to spare their lives.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-5.jpg
Only with a few soldiers remaining did the few agree to become our prisoners. They fought well.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ichigo-1.jpg
End of game score.
I would have captured Constantinople next turn... :cry:
What version of LtC do you have? As far as faction I'm not sure. England is really the only faction I really know well.
Askthepizzaguy
05-21-2008, 22:58
EDIT:
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
No Blitz or Turtle requirement. Friendly game.
France is up.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 1
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Map information and Trade Rights with England
Military: Armies moving towards Dijon and Bordeaux
Build info: Roads in all cities besides Paris which is improved farms and Angers is being converted to a town
Askthepizzaguy
05-21-2008, 23:53
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 1
Strategy: Undeclared/Undecided
Current Priority: Diplomacy
Diplomacy: None yet
Military: Beseiged rebels in Wallachia
Info: Recruited some units, built a stables. Headed south.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 2
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Map information and Trade Rights with England
Military: Armies currently have Dijon and Bordeaux under siege
Build info: Nothing
Economy: About to go into the red. Hopefully taking Dijon and Bordeaux will bring me out of the dumps.
Askthepizzaguy
05-22-2008, 00:18
Be careful about sacking... the AI is pretty serious in this one diplomacy-wise. There's not a whole lot of things you can do if you're pillaging even rebel christians, Christian factions will hate you.
What am I saying? You've played this before. I shut up now.
Be careful about sacking... the AI is pretty serious in this one diplomacy-wise. There's not a whole lot of things you can do if you're pillaging even rebel christians, Christian factions will hate you.
What am I saying? You've played this before. I shut up now.
I normally don't ever sack cities. Just because I've played before doesn't mean I know everything about the mod. ~;)
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 3
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Trade Rights with HRE and Milan
Military: Army currently has Bordeaux under siege and Dijon has fallen to my forces
Build info: Nothing
Askthepizzaguy
05-22-2008, 01:09
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 3
Strategy: Undeclared/Undecided
Current Priority: Diplomacy
Diplomacy: Alliances with Venice, Papal States, Poland, HRE
Military: Raised Crusader Armies (2)
Info: Crusade called on Antioch
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 4
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Trade Rights and Map information with Venice and Spain
Military: Army currently has Bordeaux under siege. Armies are moving towards Metz and Rennes.
Build info: Nothing
Interesting happenings: A small army of Portuguese soldiers landed North-west of Bordeaux. France cannot participate in the crusade to Antioch because of internal conflict.
Askthepizzaguy
05-22-2008, 02:42
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 4
Strategy: Undeclared/Undecided
Current Priority: Diplomacy
Diplomacy: Alliance with Milan
Military: Declared war on ERE
Info: Destroyed garrison at Sofia, within striking range of Constantinople.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 5
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Trade Rights and Map information with Denmark and Sicily
Military: Bordeaux has fallen. Rennes is under siege.
Build info: Nothing
Interesting happenings: Small Portuguese army is still north-west of Bordeaux.
Askthepizzaguy
05-22-2008, 03:41
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 5
Strategy: Undeclared/Undecided
Current Priority: Expansion south
Diplomacy: none
Military: Kicked Alexius Comnenus around, he retreated to capital.
Info: Beseiging Constantinople. Adopted general.
Getting late, only had that 4-5 hour nap since my 24+ hour M2TW binge, work tomorrow AM, so not too many turns left in me.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 6
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Diplomatic offer made to the Hungarian King. Alliance with Portugal.
Military: Rennes has fallen
Build info: Nothing
Interesting happenings: Small Portugues army has moved farther inland. A small Spanish force has appeared south of Bordeaux. Wonder what they want...
Askthepizzaguy
05-22-2008, 04:24
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 6
Strategy: Undeclared/Undecided
Current Priority: Expansion south
We announce that the Roman Empire is no more. We have utterly destroyed the Last of the Romans...
Proceeding to Antioch.
Ignoramus
05-22-2008, 04:38
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 3
Strategy: Turtle
Current Priority: Secure France
Diplomacy: Princess "persuaded" Robert to marry her and join the French.
Military: Dijon was sacked
Build info: Military
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 7
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy: Rejected Moorish diplomatic offer (I vaguely remember them beating the crap out of me in another life :grin:)
Military: Metz under siege
Build info: Improved farms in two cities
Interesting happenings: Nothing
Askthepizzaguy
05-22-2008, 04:43
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 3
Strategy: Blitz
Current Priority: Destroy the Infidel
We presently have 5 generals on jihad... this is not going to be pleasant.
Ignoramus
05-22-2008, 04:48
:help:
Askthepizzaguy
05-22-2008, 04:52
I wouldn't worry, Ignoramus. Most of them don't have armies.
Yet...
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 7
Strategy: Unknown
Current Priority: Destroy the Turks
Defeated rebel garrison south of Constantinople. Moving towards Turkish Capital. Made alliance with Denmark. Recruiting spies. Reticulating Splines.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 8
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy:Alliance with Poland
Military: Metz under siege
Build info:
Interesting happenings:
Askthepizzaguy
05-22-2008, 05:32
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 8
Strategy: Unknown
Current Priority: Destroy the Turks
Beseiging Ikonium. Troops massing in Adana. Seiging Iasi for mission-related bonus.
About to deal finishing blow to second faction...
If youre going to keep playing, make it quick. I'm nodding off soon... almost 1am
Ignoramus
05-22-2008, 05:36
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 4
Strategy: Turtle
Current Priority: Secure France
Diplomacy: Alliance made with Milan
Military: Hidden
Build info: Military
Askthepizzaguy
05-22-2008, 05:49
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 5
Strategy: Blitz
Current Priority: Destroy the Infidel
Constantinople is under seige. The armies of jihad are on the move...
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 9
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy:None
Military: Metz conquered.
Build info: Roads
Interesting happenings: Nothing to report
You can go to sleep ATPG. It's not that big of a deal. We can continue tomorrow or whenever. I plan on fighting all the battles this time around, that was one of the reasons I didn't do so well last time.
Askthepizzaguy
05-22-2008, 05:52
I find it amusing that I'm fighting two french factions at once.
I find it amusing that I'm fighting two french factions at once.
We're not at war yet.
Askthepizzaguy
05-22-2008, 06:15
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 9
Strategy: Unknown
Current Priority: Destroy the Turks
Final Turkish province about to fall, methinks... Then it's on to Antioch and the booty within. I hear they have some really good booty down there.
No, you're not at war with me yet, but as Yoda says:
You will be.... YOU WILL BE!
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 10
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy:None
Military: Gathering forces to attack Bruges
Build info: Converting castles to cities
Interesting happenings: A larger Spanish force appeared south of Bordeaux.
Askthepizzaguy
05-22-2008, 06:29
Go to sleep and goodnight,
Now the pizzaguy will sleep tight,
dream of buildings, burning bright
spreading terror all through the night
Don't be scared of my Hordes,
You're not at all alone,
The world is right behind you dear,
Cowering in fear at home.
Go to sleep and goodnight,
Now the pizzaguy will sleep tight,
dream of buildings, burning bright
spreading terror all through the night
When the game is finished,
Everyone will be dead,
I just want to warn you he's coming...
To smash his mace through your head
Good night boys and girls. Remember to brush your teeth, rinse with mouthwash, put on fresh pajamas, and clean the blood stains from your axe. I'm heading to bed for the evening, but not before I send Ichigo one... last... save...
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 10
Strategy: Unknown
Current Priority: Take Antioch
Turks have been destroyed, turn 10.... That's two factions dead so far... who is next I wonder?
phonicsmonkey
05-22-2008, 07:13
this is a bit like watching a chess player do a simultaneous demonstration
here is 10 year old Ilya Nyzhnyk doing just that
https://www.youtube.com/watch?v=bGwDRgVOhZs
pizzaguy, is that you?
Askthepizzaguy
05-22-2008, 07:14
Shhh... pizza go sleep now. :knight:
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 11
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy:Alliance with England
Military: Gathering forces to attack Bruges
Build info: Converting castles to cities
Interesting happenings: None
I'd also like to make it public that I will accept challenges from anyone else, I don't expect to win but 1v1 is fast and fun :beam:
I'd especially like to play Monk on SS6.1 :yes:
Sorry for the delay ATPG, got caught up in a hailstorm of RL. Back now though and ready to play out the end game.
The Georgian counter efforts are focused around one of their towns, I won't say which, but I've decided to go all of nothing in it's defense. It's likely they march to their doom, but using a turtle strategy and without the ability to march on Ani without being outflanked, I see little choice.
ATPG vs. Monk. BC 1.05 with hotfixes.
Ayyubid vs Georgia
Turn 18
Strategy: Turtle.
Current Priority: The line must be drawn here.
edit:
I'd especially like to play Monk on SS6.1
It might be a slow game, EF, but it could be a lot of fun! Maybe if the Hotseat league/tourney pans out and we end up facing one another we could arrange a SS 6.1 show down ~D
Askthepizzaguy
05-22-2008, 14:35
I'll be back in about 10-11 hours to destroy Monk's forces, and continue the jihad against Elite Ferret.
1v1 is fast so long as people are willing to knock out their turns within 30mins or so of getting them. Otherwise its a whole lot of waiting at the computer for nothin... lol
I advise having several going at once, so that you aren't bored in the meantime.
I didn't know Orthodox Christians went on Jihad :clown:
And yeah I'm open for any more on any of the following mods:
1.3 vanilla
any kingdoms expansion
SS6.1 or 5.1
DLV 5.5
DHRR0.6
BC1.05 with hotfixes
EF vs. Monk. SS 6.1
Moors vs Aragon
Turn 2
Strategy: expand as fast as possible
Current Priority: take all North Africa and Murcia
Diplomacy:sent diplomat towards Monk
Military: massing forces at Cordoba and Algiers to attack
Build info: roads and shisha bars
Interesting happenings: Sultan is about to die, need another general in Spain.
This seems to be getting pretty popular. :yes:
EF vs. Monk. SS 6.1
Moors vs Aragon
Turn 2
Strategy: Mixed blitz and build strategy.
Current Priority: Secure North Spain.
Diplomacy: Sent diplomats toward France and Leon-castile.
Military: Using limited military forces to gauge nearby province strength.
Build info: Roads and Brothels
Askthepizzaguy
05-23-2008, 00:34
I didn't know Orthodox Christians went on Jihad
Under MY command, they do...
Askthepizzaguy
05-23-2008, 02:29
ATPG vs. Monk. Broken Crescent 1.5
Ayyubids versus Georgia
Turn 19
Strategy: Blitzer
Current Priority: Main Objectives Completed
Events this turn:
The final battle between the forces of Sultan Sallahuddin Ayyubid and Memphet Mephe Demetre has come to pass.
The Battle of Dvin
The Memphet's forces held the hills leading to Dvin, one of Georgia's remaining settlements. So far as we could tell, this was his main army, led by none other than the Infidel King himself. What follows is the grim account of one of the most epic battles of our time, as Saladin's forces attempt to take the hill from the greatest Georgian army ever assembled, who are fighting with the righteous purpose of defending their homelands from our deadly invasion forces.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-02.jpg
Already unable to sleep, and always terrified for his life, the Georgian King is about to have more reasons to fear death, as I send no less than 13 able assassins against him.
By the end of the wave, he lost so much authority that it went negative, and this was displayed on screen as 10 Authority (!) :laugh4:
Here were his stats at the time of the battle:
5 Command stars instead of 9-10
Completely Paranoid
Totally Closed
Morbidly Mortal
Nervous of Outsiders
Dysfunctional
Deranged
But the King still lived, even though he was completely psychotic and terrified of everyone and everything. He was petrified of his own troops, and slept in his armour inside of a giant iron box with air holes that was locked from the inside.
Still, when the battle came, the King was eager to face his phantom menace. He was tired of staying awake all night, tired of the constant attempts on his life from the unseen enemy, tired of personally killing everyone and everything that looked at him funny. He was fed up with being afraid. And so, in a brief moment of sanity, the Georgian King rallied his troops at the foothills of Mount Dvin.
His speech before the battle was the best his troops had heard in well over a year... it seemed as if the King's mind was restored now that he could see his foe. He vowed to annihilate every single last Muslim warrior they faced today, even if he had to fight them all by himself.
King Demetre gave a long and glorious speech that day, telling his troops that the foul Muslim invaders had taken their homes, butchered their children, enslaved their women, and desecrated Christian Churches. He told his troops that they were the finest army ever assembled by their people, and that their weapons, armour, and experience were unmatched anywhere in the world. He pledged that he would annihilate these forces, so long as his men would never falter, never flee, and never surrender.
With tears in the eyes of his proud troops, they shouted to heaven itself, threatening to destroy the hated Horde.
.....
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-03.jpg
Crown Prince Al-Aziz, the finest General in the Ayyubid Horde other than Sallahuddin himself, led the assault on the hill.
Al-Mustanjid Saled led the Mercenary reinforcement army.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-04.jpg
The Georgian forces are assembled on the foothills to the south of us, on the slope leading up the mountain.
We are clustered just north of them, with reinforcements behind.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-05.jpg
The enemy have peppered us with arrow fire from their superior vertical position, but we still advance. Some of our Turkoman mercenaries have caught up with us, and are returning fire.
Al-Aziz himself leads the charge, and does not spare himself from the bloodshed.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-06.jpg
Our troops stall momentarily, still taking missile fire. But our mercenary reinforcements begin to take arrows instead.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-07.jpg
We fight our way towards one of the Georgian generals, as their heavy swordsmen defend.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-08.jpg
The battle is epic. Though we outnumber them, they still manage to destroy nearly half our forces, and their generals are all intact. We move slowly up the hill, unable to chase the horse archers who still fire upon us.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-09.jpg
Our heaviest swordsmen catch up with the Generals engaged in melee and begin to hack away at the superior Georgian armour. Only our best mercenary warriors are capable of penetrating these defenses.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-10.jpg
We strike down one of the enemy generals, but two more remain, and their King still lives, rallying his remaining forces and firing endlessly upon us. Our forces are seriously depleted, but we still fight.
Our reinforcements are chasing down the enemy horse archers, so we may have a free shot at the King himself.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-11.jpg
Finally, at the top of the hill, we engage the King. He fights with the strength of a hundred men, and many Turkomans fall by his sword.
Our Prince charges uphill alone to meet him.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-12.jpg
The enemy King is knocked from his horse by Al-Aziz himself, and put in chains. His forces, depleted and demoralized, all flee the hilltop.
All enemy generals captured. We treat them with the respect prisoners of war deserve. We lost over a thousand men this day.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-13.jpg
The entire enemy army has been captured by our swift mercenary forces. We hold them ransom for the enemy Prince, but the Georgian nation is bankrupt and cannot afford our terms.
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-01.jpg
The final score.
My ruler's traits:
https://i299.photobucket.com/albums/mm303/ATPG-3/Monk-15.jpg
Faction Leader
Great Commander
Natural Commander
Religiously Minded
Talent with Numbers
Bastion of Chivalry
Night Fighter
Admires Technology
Unstoppable in Seige
Disrespects Prisoners
Promising Attacker
Courageous
Master of Espionage
Nocturnal
Total Deceiver
Sacker of Cities
Master of Assassins
Mostly Rational
Disrespects Muslim Property
Tyrannical Leader
Reserved
Scarred
the Royal Retinue and Titles:
Tribal Captain
Shieldbearer
Veteran Warrior
Malik of Al-Quds
Spymaster
Master of Assassins
Sultan of Baghdad
Fateh of Istanbul (Constantinople)
We offer terms of surrender to the Georgian Prince, who is crowned king the next day.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 12
Strategy: Moderate Expansion
Current Priority: Secure France
Diplomacy:Alliance, map info, and trade rights with da pope
Military: Gathering forces
Build info: Roads
Interesting happenings: The Spanish army showed up again. :confused:
Askthepizzaguy
05-23-2008, 03:46
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 12
Strategy: Unknown
Current Priority: Massing Crusader armies
Adana will fall next turn, Antioch shortly thereafter. Two more armies of crusaders joined this turn.
We intend to take all of former Byzantium, as these heathen "christians" must be converted to the one true faith.
We warmly embrace the alliance of many nations and our own, especially that between ours and France. May God keep a close eye on them. :yes:
===============
ATPG vs. Elite Ferret. BC 1.5 with quickfixes
Rome versus Khwarezm.
Turn 15
Strategy: Blitz
Current Priority: (not revealed)
Massing huge forces. Our economy is BOOMING.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 13
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:None
Military: Gathering forces
Build info: Grain exchange
Interesting happenings: None
Askthepizzaguy
05-23-2008, 04:19
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 13
Strategy: Unknown
Current Priority: Conquer Greece
Note: Moved capital to Constantinople. Made Knights Hospitaler Guild.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 14
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:None
Military: Gathering forces
Build info: Grain exchange
Interesting happenings: None
Ignoramus
05-23-2008, 04:45
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 5
Strategy: Turtle
Current Priority: Not get blitzed
Diplomacy:None
Military: Metz taken, rest hidden
Build info: Military
Askthepizzaguy
05-23-2008, 05:09
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 5
Strategy: Blitz
Current Priority: Destroy ERE
Diplomacy: none
Military: Massive forces recruited this turn, Constantinople Sacked
Build info: Military
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 14
Strategy: Hidden
Current Priority: Take Antioch and Greece
Diplomacy: Some :wink:
Military: Massing huge forces
Build info: Max
Interesting happenings: Betrayed Egyptian allies after they took Antioch. Our reputation now prohibits diplomacy.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 15
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:Alliance and trade rights with Scotland
Military: Gathering forces
Build info: Grain exchange
Interesting happenings: Started scouting the Mediterranean for possible places to invade :evil:
Askthepizzaguy
05-23-2008, 05:27
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 15
Strategy: Hidden
Current Priority: Destroy Sicily, Venice
Diplomacy: Offered to show France my impressive empire.
Military: Maxed-out
Build info: Ports
Interesting happenings: Took Thessalonica, Corinth, Antioch. Crusade event over. Huge forces are now poised to destroy Sicily and Venice.
We have also invaded Egypt. The Hungarian Empire will not be stopped. We are now about to experience a huge budget crisis which can only be appeased with more bloodshed.
Ignoramus
05-23-2008, 05:55
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 6
Strategy: Turtle
Current Priority: Prevent ATPG from becoming a juggernaut.
Diplomacy:None
Military: None
Build info: Military/Espionage
Askthepizzaguy
05-23-2008, 06:02
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 6
Strategy: Blitz
Current Priority: Become a juggernaut.
Diplomacy:None
Military: Seiging Thessalonica, Antioch, massing ever more forces of doom... :skull:
Build info: Military/Espionage
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 16
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:map information from HRE
Military: Gathering forces
Build info: Farms
Interesting happenings: Portuguese army moving towards Caen.
Askthepizzaguy
05-23-2008, 06:18
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 16
Strategy: Unknown
Current Priority: Destroy Sicily, Venice and Egypt
Diplomacy: None
Military: Assaulting Naples, Acre
Build info: none
Interesting happenings: Going into debt...
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 17
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:None
Military: Moving to strike. Target acquired, only a matter of time before they are destroyed.
Build info: None
Interesting happenings: None
This will be my last turn tonight. I'm going to sleep.
Ignoramus
05-23-2008, 06:41
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 7
Strategy: Turtle
Current Priority: Have some power.
Diplomacy:Allied with HRE
Military: Trying to raise a solid army
Build info: Military/Espionage
Askthepizzaguy
05-23-2008, 07:02
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 17
Strategy: Blitz
Current Priority: Destroy Sicily, Egypt, Venice
Took Naples, Took Acre, beseiging Jerusalem, near Palermo, beseiging Ragusa. Recruiting spies aplenty.
==============
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 7
Strategy: Blitz
Current Priority: Destroy ERE, Execute Plan X
(hidden)
Ignoramus
05-23-2008, 07:13
*shivers in fear of Plan X*
Ignoramus
05-23-2008, 07:32
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 8
Strategy: Turtle
Current Priority: Survive Plan X
Diplomacy: Allied with Spain
Askthepizzaguy
05-23-2008, 07:44
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 8
Strategy: Blitz....
Current Priority: Destroy the World.
How many Turkish stacks does it take...
Ignoramus
05-23-2008, 08:00
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 9
Strategy: Turtle
Current Priority: Survive Plan X
Diplomacy: Allied with Papal States
Interesting happenings: My general near Tunis disappeared. I wonder how that happened...
:help:
Askthepizzaguy
05-23-2008, 08:11
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 9
Strategy: Blitz....
Current Priority: Destroy the World. :skull: :skull: :skull: :skull: :skull:
If you want, I can find out what happened to the general near Tunis, if you're really that curious.
However, I pledge that it was not me. {Probably the Moors}
Trust me, if I did it to you, I'd tell you.
Ignoramus
05-23-2008, 08:39
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 10
Strategy: Turtle
Current Priority: Reorganise strategy after realising what ATPG's doing.
Diplomacy: Made peace with Moors for 6,000 florins.(I would have preferred revenge, but with the Turks at the door such luxuries are too costly.
Askthepizzaguy
05-23-2008, 08:59
I'd be interested to know what you think I'm doing... lol :laugh2:
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 10
Strategy: Blitz....
Current Priority: Destroy the World :skull: :skull: :skull: :skull: :skull:
Demolishing Italy and Illyria, wiping out last of the rebels in Greece
Ignoramus
05-23-2008, 09:12
I'd be interested to know what you think I'm doing... lol
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 11
Strategy: Turtle
Current Priority: Deus Vult!
Discovered that Turks are at Naples and Ragusa.
Askthepizzaguy
05-23-2008, 09:51
almost 5am here, gonna have to go to bed. Sorry for the cliffhanger... :no:
I'll be back to finish you off tomorrow. :yes:
:applause: :applause: :applause: :applause: :applause: :applause: :applause:
:medievalcheers:
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 12
Strategy: Blitz....
Current Priority: Destroy Crusading armies
A crusade was called against Constantinople. The French Fools will advance toward thier doom...
AndyNgFL
05-23-2008, 11:23
Damn. Just bought my M2TW GOLD Edition. I wanted to play a "Hotseat" game as I'm new to this multiplayer concept. Are there any vacancies ?
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubid vs Georgia.
Georgia concedes defeat.
Well fought ATPG. ~D
Ignoramus
05-23-2008, 13:59
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 13
Strategy: Turtle
Current Priority: Scorched Earth
Mucked up defence plan at Marseilles, forcing me to abandon it. Desperately trying to reform.
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 18
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:Alliance and all that jazz with Milan and Moors :angry:
Military: Moving to strike. Target acquired, only a matter of time before they are destroyed.
Build info: None
Interesting happenings: The Milanese have taken Bern.
Askthepizzaguy
05-24-2008, 00:31
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 18
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:Alliance and all that jazz with Milan and Moors :angry:
Military: Moving to strike. Target acquired, only a matter of time before they are destroyed.
Build info: None
Interesting happenings: The Milanese have taken Bern.
Ok back from the 4 hours of sleep I got and the 9 hours of moving tires manually around the shop. My back hurts, but my brain is ready to destroy things.
ATPG vs Monk. BC 1.5 with hotfixes.
Ayyubid vs Georgia.
Georgia concedes defeat.
Well fought ATPG. ~D
Your army was NOT easy to destroy, even when ganged up on with 2 stacks of decent troops. Good position for your forces to be in, on top of a hill. I might have lost that battle if my general had been slain. That was risky.
If you took a look at my faction leader screenshot, THAT army was going to sneak in from the east and annihilate you after the assault from the west failed but crippled you. And I had two more armies fighting their way through Armenia and Turkey to get to you, and several more marching north through Syria.
It's good to be prepared...
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 13
Strategy: Turtle
Current Priority: Scorched Earth
Mucked up defence plan at Marseilles, forcing me to abandon it. Desperately trying to reform.
Mmm... desperation... :laugh2:
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 19
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:None
Military: Ajaccio was assualted with minimal casualties.
Build info: None
Interesting happenings: None
Askthepizzaguy
05-24-2008, 02:50
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 13
Strategy: Blitz....
Current Priority: Destroy Crusading armies
Began invasion of southern France this turn. Took Toulouse and Marseilles. Woe be upon the infidel, for his life is at an end. Crusaders spotted north of Venice. We are preparing our forces to take them down.
Since they eventually have to end up at Constantinople, we intend to destroy them there. Good luck, Ignoramus!
=======================
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 19
Strategy: Unknown
Current Priority: expansion
Destroyed Sicily this turn. Moving north and west against Venice. Decimated another Egyptian army this turn.
=========================
ATPG vs. Elite Ferret. BC 1.5 with quickfixes
Rome versus Khwarezm.
Turn 16
Strategy: Blitz
Current Priority: (not revealed)
Destroyed Turks this turn.
=============================
ATPG vs Monk. BC 1.5 with quickfixes
Ghorids vs Jerusalem
Turn 1
(KoJ's turn)
Current Strategy: Annihilating India
========================
Current mood: Bloodthirsty :skull: :skull: :skull: :skull: :skull: :skull: :skull:
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 20
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy:Alliance with Spain (after they sent me an accept or attack message)
Military: Ajaccio was assualted with minimal casualties.
Build info: None
Interesting happenings: None
:D (http://www.acapela-group.com/Greetings/easter-1-b8e04b4b2be3d)
Ignoramus
05-24-2008, 05:54
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 14
Strategy: Turtle
Current Priority: Rebuild a defensible position.
I defy ATPG to the very end!
Askthepizzaguy
05-24-2008, 06:17
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 20
Strategy: Expand
Current Priority: .....
We had the oppurtunity to utterly annihilate a large French force and sink the French fleet at Cagliari this turn, but decided instead to honour the alliance.
Our own forces would have easily crushed them. Our commanders were most puzzled by the King's orders here. Apparently this King Lazlo has different ideas about warfare than previous Kings.
Next: The Turks rise against Ignoramus' France.
Askthepizzaguy
05-24-2008, 06:37
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 14
Strategy: Blitz....
Current Priority: Assault on Spain, Defense of Greece
Our forces are massing in the heart of our Sultanate. We approach the Jihad target in a few short months.
Meanwhile, a dark nemesis lurks...
Ignoramus
05-24-2008, 06:39
I hope the other Catholic faction's launched crusades against, as otherwise I'm sunk.
Askthepizzaguy
05-24-2008, 06:41
Surely you don't seriously expect the AI catholics to aid you effectively... The haven't put up any resistance so far.
I believe some of them might send a single stack, but my assassins will take care of them. I hope you brought spies, or else your own invasion forces will bite the dust without a commander. :wink:
I still have tricks up my sleeve. Just keep advancing...
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 21
Strategy: Moderate Expansion
Current Priority: Expand overseas
Diplomacy: None
Military: The other island was taken.
Build info: Roads
Interesting happenings: None
Askthepizzaguy
05-24-2008, 06:59
ATPG vs. Ichigo. Lands to Conquer 3.1
Hungary vs France
Turn 21
Strategy: ....
Current Priority: Take Northern Italy, convert holy land.
Diplomacy: Declared war on Milan
Military: Genoa was taken, Milan is under threat, Venice is under threat, Bologna is under threat.
Build info: many spies and priests
Interesting happenings: Hungary has decided not to declare war on France in the near future.
Betrayed ally, Milan.
Ignoramus
05-24-2008, 07:14
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 15
Strategy: Turtle
Current Priority: Defence
Askthepizzaguy
05-24-2008, 07:37
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 15
Strategy: Blitz
Current Priority: Obliterate Crusaders
The Battle of Ragusa
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig02.jpg
Tutush the Holy Warrior versus Prince Louis the Infidel Crusader
897 Turkish Jihadis versus 1,346 French
Upon seeing the honourless infidel beseiging our rightful conquest, Ragusa, we have decided to eliminate these Westerners. We arrived via ship, and we surrounded the infidel with our numberless horse archers.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig03.jpg
Our battle formation: Horse archers in the front, infantry in the rear, Qapakulu guards and Armenian Heavy Lancers and Alan Light Cavalry to the far right flank.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig04.jpg
Initial movement, slowly advance the horse archers while goading their missile troops to reveal themselves. We immediatly charge forward with our heaviest cavalry and harass these brave fools.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig05.jpg
Their initial crossbow bolts were aimed too high, and as they reload, they look up to see the lances of our general impaling them at full speed.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig06.jpg
This attack has made them impatient. Finally their entire army charges forward, and our heavy cavalry withdraws while our horse archers fire upon them.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig07.jpg
The enemy formation is chaotic, and the rain of arrows and confusion has left them vulnerable.
Some of their troops advance too far, and they fall to a devastating charge from the flanks.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig08.jpg
The morale of the infidel troops begins to waver, as they witness hundreds of men die in an instant.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig09.jpg
After the deadly charge, the horse archers draw their swords and axes and completely engulf the enemy.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig10.jpg
The enemy Prince charges in, but it is far too late. Our infantry has arrived and will cut him down. Turkish reinforcements show up to pick off routers. Death is everywhere.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig11.jpg
The Prince is slain, and his army is obliterated. What remains is either destroyed, captured, or seen fleeing back to France.
https://i299.photobucket.com/albums/mm303/ATPG-3/Ig01.jpg
The infidel cannot afford the ransom, so they are put to a painless death.
Images Uploaded
One down, two to go.
Ignoramus
05-24-2008, 07:38
Somehow this sounds as if it'll be like the Crusade against the Ottomans in the 1390's.
Ignoramus
05-24-2008, 08:04
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 16
Strategy: Turtle
Current Priority: Defence
Ouch! That was nasty. However, horse archers are useless against walls.
Askthepizzaguy
05-24-2008, 08:23
Walls are useless against the mighty horde of the Turkish Caliphate.
I have another nasty surprise for you next turn.
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 16
Strategy: Blitz
Current Priority: EXECUTE PLAN X
Ibn-Khaldun
05-24-2008, 08:36
Hmm .. turtle needs much more time to create a strong empire that could fight against blitzer...
if a blitzer will play ase mongols or timurids then the turtle have a LOT of time to prepare his empire against the blitzer .. and that would be a challenge!!
Askthepizzaguy
05-24-2008, 08:48
I would volunteer to take control of the Mongol Horde, under the following conditions:
The first and second waves of Mongols must arrive and remain untouched.
The player controlled faction must not control Russia, Iraq/Syria, or Egypt (thus giving me space to move)
Under those conditions, I would be willing to take over as the Mongols and fight anyone. I would still likely lose unless my insane amount of debt was covered by an amount equal to my horde's upkeep until I had settled on the map as a faction.
Or, even though I would lose, I could still play. I'm not a coward. I think I even know how to do it:
I would begin a game as the faction of your choosing, enable hotseat, enable console only for myself, and allow the player to control the game for the first 80-100 turns.
Then when the first and second waves of Mongol troops have arrived, I will set the Mongol faction to player control using the console, and I will change my budget by adding a sum equal to whatever amount I am in debt every turn.
I will not use it to gain a single florin besides what I owe, so I cannot gift myself money to build anything.
Those are the conditions, I will play as the Mongol horde.
Askthepizzaguy
05-24-2008, 09:13
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 17
Strategy: Blitz
Current Priority: Surprise!
https://i299.photobucket.com/albums/mm303/ATPG-3/0261.jpg
Greetings, noble leader of the infidels.
I am Khushqadam Arslan, master of the armies of Jihad who have landed in Normandy to wage Holy war against the infidel. We came from the north sea on mercenary ships, and we have hired an entire horde of mercenary spearmen and crossbowmen to invade the heart of your territory. We find your defenses entirely inadequate to face us, and we have many, many armies of reinforcements coming.
Prepare to do battle, so-called King of France!
Warmest regards,
Khushqadam Arslan the Indestructible
Ignoramus
05-24-2008, 11:16
Die infidel!!!!!!!!!!!!!!!!!!!!!!!!
:charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge:
Galain_Ironhide
05-24-2008, 14:51
Nice touch of diplomacy :laugh4:
woad&fangs
05-24-2008, 22:37
:laugh4:
Nice one AtPG:laugh4:
Askthepizzaguy
05-25-2008, 01:49
ATPG vs. Ignoramus. Vanilla 1.3
Turks vs France
Turn 18
Strategy: Blitz
Current Priority: Oh Holy Jihad... the flesh is torn and burning...
Happenings: Spotted Crusader armies outside Sofia. They sure are taking their sweet time getting here. Declared war on Milan. Beseiged Bordeaux, Lisbon, Genoa. Assembling the horde to repel the infidel invaders.
I can't help but feel that my uninvited guests in France got the cold shoulder. We didn't experience a very warm welcome from the French, who simply ignored us instead of attempting to wipe us out.
It is of no concern. Soon the French will be crushed and young Skywalker will be one of us. Your work here is finished, my friend; go out to the command ship and await my orders.
ATPG vs. Elite Ferret. BC 1.5 with hotfixes
Rome versus Khwarezm
Turn 17
Strategy: Blitz
Current Priority: Economic development.
Diplomacy: None
Economy: Built Mediterranean Traders in most provinces
Military: Massing forces, training agents.
ATPG vs Monk. BC 1.05 with hotfixes.
Ghorid against Jerusalem.
Turn 1.
Strategy: Mixed build and blitz.
Current Priority: Exterminate the Ayyubids.
GOD WILLS IT!
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