View Full Version : More trading questions!
Tough Guy
10-21-2002, 03:47
I went to the table of contents(faq) and read everything related to trade but still no help.
I am allies with the Spanish and am trying to get a trade route.
I have a trade post and port in Flanders and Spain has a port and trade post in Castille. I then put a boat in the 3 bodies of water that connect them: English Channel, Bay of Biscay and Costa Verde.
I still get nothing from the ports and the trade amount that I see when I right click the trade post does not change. The boats I am using are barques.
What am I doing wrong???
I have been at this forever. Someone please help me with this.
Thx!
Hummm Hummm hummm, Answered this million times. Use the search feature of the board.
Anyway you dont check income from trade at the ports. 0 is normal to be seen in the port.
You need to read the individual Providence incomes to see the trade values of each providence.
Also you might be being blockaded by another enemy Faction.
But please use the search feature. It saves you time and me and the others repeating ourselves.
I wish the mods would put a Faq sticky on top board like the official board has.
Unfortunately we dont have sticky threads http://www.totalwar.org/ubb/frown.gif that is why we have to bump the "Table of contents" time and time again http://www.totalwar.org/ubb/smile.gif
Maybe not, Cheetah, but would it be possible to put a link to the "Table of contents" thread at the top of the board?
Tough Guy
10-21-2002, 06:24
I've read the table of contents and it didn't solve my problem.
Is it that I need a port and Merchant(as opposed to just trading post) to get income from other players' ports?
I am making a merchant now so hopefully that will do it.
And no, my tarde route is not interrupted by anyone else's boats.
Sorry if I am getting repetitive but I still have not been able to generate the port income thru boating trade routes and it is becoming aggravating.
Thx.
ToranagaSama
10-21-2002, 06:25
To see Trade revenue per Province:
Click the little Icon at the bottom the screen, the little pile of coins. A parchment will open listing your faction's provinces.
Hold your cursor over a particular province, at the bottom of the parchment you will see TOTAL revenue amount for Trade. Hold the cursor over another province and you will see that province's totals.
Double-click one of the Province "names" and another Parchment will open up exhibiting a breakdown of revenues earned by that province, PER trading Province.
Trading Rules:
Your province MUST have:
1) Tradeable Goods
2) A port
3) A "Merchant" (not JUST a Trading Post!)
The Province you want to Trade WITH must have:
1) A Port
You MUST have a UNBROKEN line of ships leading from your province to the province you wish to trade with.
One ship PER "Sea Zone".
If you wish to RECIEVE trade revenue (Your partner sells goods to you.), your partner MUST have Tradeable Goods.
I think thats IT! The above has been explained before in one or more of the threads in the TOC.
[This message has been edited by ToranagaSama (edited 10-21-2002).]
ToranagaSama
10-21-2002, 06:51
P.S., you will NOT receive Trade Revenue from a faction if you are at war with that faction.
You will NOT receive Trade revenue from ANY province if an ENEMY ship occupies a Sea Zone containing one of your ships that is a part of a "Chain".
S = Your Ship
P = Province
E - Enemy Ship
P
s
s
P s s s s s E s s s P
s
s
P
In the above example the Left --> Right chain will not receive revene.
The North --> South chain will receive revenue; until an Enemy Ship breaks that chain.
Tips: Prior to starting a war with a "Sea" trading partner it is VERY wise to destroy all of that faction's ships PRIOR to a "Land" attack.
Doing so will prevent your Chain of Ships from being broken ("Blockaded").
You won't receive revenue from the faction you are warring with, BUT you will continue to receive revenue from other factions with whom you are trading.
The above will work if your potential enemy has just a few ships; and is not able to build SEVERAL ships QUICKLY.
---------
If you potential enemy has MANY ships and can build quickly, then your going to be in a "Sea War" that will list a good number of Turns. Your Chain is very likely to be broken in several zones.
In this case, it is a good idea to pick certain "Key" sea zones and "Stack" your ships in this/these zone(s). I suggest 3 ships per stack, with each stack containing a General (maybe its Admiral, whatever) with at least 1 Star (this helps tremendously in sea battles).
The reason to do this is to protect your ships, to make it harder for the AI destroy them. Its much harder to take on "stacks" of ships than single, individual, ships. Its, also, easier to "Successfully" destroy the AI's ships with a stack of ships (a mixed ship stack is good).
Its also much better to attack an AI ship, with multiple simultaneous attacks (individual ships and/or stacks) in a "single" sea zone (a mix of different "speed" ships is good). This will lessen those UNSUCCESSFUL chases around the map.
Is there anything more to be said?
Good Luck!
Grrrrrr......
---------
Tough Guy, forgot to mention this, but I think it takes 4 ships to get to "Castille" from Flanders. If memory isn't failing. Castille is the middle Spanish province.
Tough Guy
10-21-2002, 07:17
Guys, I am not an idiot but I still do not get results.
I have what should be a trade route originating from Wessex where I have a MERCHANT and PORT. It takes 3 boats to get to Castille(which has silk). I have a boat in each ater body(English Channel, Bay of Biscay and Costa Verde).
When I go to the economy window my trade shows 46 for Wessex which is the same as w/o a port. This means that I am still not getting anything from trading w. Spain which is an ally.
I apologize if this is bothering anyone. I promise that I will stop as soon as I get this working!
Thx!
Quote Originally posted by ToranagaSama:
...Trading Rules:
Your province MUST have:
1) Tradeable Goods
2) A port
3) A "Merchant" (not JUST a Trading Post!)
The Province you want to Trade WITH must have:
1) A Port...
[/QUOTE]
Hate to contradict someone whos looking so red in the face http://www.totalwar.org/ubb/biggrin.gif, but a trading post will do, at least they do in my games!
Tough Guy
From what you're saying, It sounds like you're doing everything right, TBH I don't know why the trades not working http://www.totalwar.org/ubb/confused.gif
Could you post a screen shot of the strat map showing your 'trading' province and the allied port, with your province that should be trading highlighted so we can see what's in there? It might help.
BTW why are people answering this guys questions curtly and telling him to read the old threads?
It strikes me as a little ironic given that if you had read tough guys original post you'd see that he's already looked. http://www.totalwar.org/ubb/confused.gif
I know it's a tired old question that we've all seen many times, but if you're bored with it, why answer in the first place? it's not exactly a warm welcome you're giving is it? http://www.totalwar.org/ubb/smile.gif
[This message has been edited by Wart (edited 10-21-2002).]
Wessex shouldn't be able to get 46 without a port with only a merchant. I think you are actually getting trade income but think you aren't because it is so low. In order to get into the hundreds or thousands, you must be trading with lots of other provinces.
ToranagaSama
10-21-2002, 15:15
Quote Originally posted by Tough Guy:
Guys, I am not an idiot but I still do not get results.
I have what should be a trade route originating from Wessex where I have a MERCHANT and PORT. It takes 3 boats to get to Castille(which has silk). I have a boat in each ater body(English Channel, Bay of Biscay and Costa Verde).
When I go to the economy window my trade shows 46 for Wessex which is the same as w/o a port. This means that I am still not getting anything from trading w. Spain which is an ally.
I apologize if this is bothering anyone. I promise that I will stop as soon as I get this working!
Thx![/QUOTE]
Just checked your right! I was thinking of Cordoba. Castille takes 3 boats.
Ok, does Castille have a port?
I presume you do this:
Single click on the Economy icon (the one with the stacks of coins? A parchment opens says Economy at the top. Hold your cursor over the word Wessex. What does it say for "Trading income"? What does it say for, "Farming income"?
Then single click on the word "Wessex"?
You should now, have two parchments open, One for Economy, on the right; and one for Wessex, on the left. What does it say on the Wessex parchment?
ToranagaSama
10-21-2002, 15:21
Quote Originally posted by Wart:
It strikes me as a little ironic given that if you had read tough guys original post you'd see that he's already looked. http://www.totalwar.org/ubb/confused.gif
[This message has been edited by Wart (edited 10-21-2002).][/QUOTE]
Please try to keep abreast of things:
http://www.totalwar.org/ubb/Forum7/HTML/002971.html
http://www.totalwar.org/ubb/tongue.gif
Besides, he's a Tough Guy, right? http://www.totalwar.org/ubb/biggrin.gif
[This message has been edited by ToranagaSama (edited 10-21-2002).]
ToranagaSama
10-21-2002, 15:40
Quote Originally posted by Wart:
Hate to contradict someone whos looking so red in the face http://www.totalwar.org/ubb/biggrin.gif, but a trading post will do, at least they do in my games!
[This message has been edited by Wart (edited 10-21-2002).][/QUOTE]
Well, I guess you may be right, but you tell me, what's the meaning of "local"?
Taken from the in-game parchments for each (cannot find my manual, which I sure states that a Merchant is required for sea trade):
Merchant:
"...In coastal areas where he has access to a port and trade routes, he can also export goods for further profit...."
Trading Post:
"...a local shop selling local goods to a local people.... In areas with a port, goods can also be sent to distant lands to earn even greater returns...."
Seems to be a conflict between "local" and "distant"; and what happend to the "trade routes"?
Personally, I went by what was stated in the manual, got one handy? For the most part I don't recall receiving income from my trade routes with ports; but then, recently, I "believe" I did notice a meager amount of revenue before my Merchant was finished. I thought this curious, but didn't really pay much attention.
Maybe there's a bug. Maybe it has to do with the order in which you build. Maybe, something with this is why ToughGuy isn't seeing revenue; or maybe its too small to immediately notice. Anyway, something to check. Hmmm.... http://www.totalwar.org/ubb/confused.gif
Thats one of the biggest problems everybody expects 1000s of trade from one providence the truth of the matter is that you will be lucky to get 3000 Florins Even if you had every port and Sea Zone route Linked with a trade Route. Your best bet is to Set up trade in the Middle East. It seems to have to most trade around.
Once you start taking over ports you lose the trade too.
Trade ramps up exponentially, but starts small - so I think a lot of people writing these threads are just not noticing that the trade income from exporting from 1 seller to 1 buyer is fairly miniscule.
Once there are 10 coastal provinces all exporting, then every sea zone you extend your ships into tends to add new market(s) for every province - so the income rises quickly - I think the way trade's done is a cool addition to the game, but like a lot of things in MTW, the feedback to the player on exactly what's going on is pretty piss-poor http://www.totalwar.org/ubb/frown.gif
ToranagaSama
Local shops for local people?
You're not from Royston Vasey by any chance are you? http://www.totalwar.org/ubb/biggrin.gif
Your post made me curious, so I loaded up one of my save games to check before I replied, & a trading post was giving export income, so it seemed worth mentioning especially as we were giving advice on one of the basic newbie questions. http://www.totalwar.org/ubb/wink.gif
As to your other point,
Ok, fair enough,! I hadnt noticed the other thread, probably cos it was closed. I do try to keep abreast of things here, it is after all the center of my world! http://www.totalwar.org/ubb/biggrin.gif Its just that yesterday I had 10hrs work to do which stopped me popping in earlier! http://www.totalwar.org/ubb/frown.gif
Still, the guy had asked the question, got told to look around, went away & looked and then came back with his problem unanswered. It seemd odd to tell him to go and look again!
I'm maybe a little sensitive, cause when I first came to the org i saw a few posts like that and it made me think (wrongly of course) that it was an unfriendly clichey kinda place. So i posted mainly at .com until it filled up with idiots and racists around release time. It was only then that I gave the org another chance & discovered what a super place it truely is! http://www.totalwar.org/ubb/smile.gif
This is incidently why i tend to try to make an effort to answer those same old dumb newbie questions, I think it's nice to show hospitality to new blood! http://www.totalwar.org/ubb/smile.gif
Anyway, humble apologies, no offence was intended, it was just an observation! http://www.totalwar.org/ubb/wink.gif
[This message has been edited by Wart (edited 10-21-2002).]
abaacusa
10-21-2002, 20:22
...here's a suggestion that I used just to test everything was working okay...play on the easiest setting then build boats, ports, and trading posts(merchants) everywhere on the coast... and see what happens checking provinces income all the time...try to stay friendly with as many people as you can....
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