View Full Version : Killing the king and the crown prince...
Cullhwch
05-22-2008, 04:40
It seems that I get a CTD any time I kill both the enemy leader and heir apparent in the same battle. So far, this has happened against the Arverni, the Sweboz, and the Romans. Has anyone else noticed this? Does it have anything to do with the new traits determining leaders and heirs?
somethings wrong with your EB version. report that o BOVI, he'll know what to do.
Megas Methuselah
05-22-2008, 05:21
somethings wrong with your EB version. report that o BOVI, he'll know what to do.
LMAO!! Wow, I don't rightly know why, but I found that to be pretty funny. It seems that Ibrahim is embedded with this child-like faith in the reliability on EB. Ah well, nothing wrong with that.
EDIT: Hey, Ibrahim, a balloon to you, good sir! Put it in your sig or something. :balloon:
Teleklos Archelaou
05-22-2008, 13:19
Well, that should destroy their faction - so it would be related to that.
LMAO!! Wow, I don't rightly know why, but I found that to be pretty funny. It seems that Ibrahim is embedded with this child-like faith in the reliability on EB. Ah well, nothing wrong with that.
EDIT: Hey, Ibrahim, a balloon to you, good sir! Put it in your sig or something. :balloon:
man, you are terrible. I know EB has problems, just that I'm no programmer. if something is wrong, take it to him-he knows best.
PS: EB installation in my case fails 3/5 of the time....*distracted by red balloon*
Megas Methuselah
05-23-2008, 02:01
man, you are terrible. I know EB has problems, just that I'm no programmer. if something is wrong, take it to him-he knows best.
PS: EB installation in my case fails 3/5 of the time....*distracted by red balloon*
Sorry about that. I know, I got to stop being such an a-hole...
...Sometime.
Cullhwch
05-23-2008, 05:23
Well, that should destroy their faction - so it would be related to that.
No, it still happens even if there are extra cities with family members. It's just so damned odd, and my current workaround is to let one of those bastards run away so he can die in the next battle.
I think that would have to be the way to work around it, indeed. I've never experienced it myself, though, and I routinely kill all enemy generals if I can help it.
Jaywalker-Jack
05-23-2008, 13:19
Cullhwch.... and Olwen? Do I detect a Welshman? :beam:
d'Arthez
05-23-2008, 16:40
You can always decide to kill them via script (to prevent having to fight a mercenary stack with the surviving general, when the territory should be undefended).
Cullhwch
05-24-2008, 08:19
Cullhwch.... and Olwen? Do I detect a Welshman? :beam:
Nah, American. My Welsh ancestors thought that it would be a good idea to leave a hard life of mining coal in Wales....
So they mined coal in Pennsylvania. :wall:
But seriously, has no one else run into this problem? It only seems to crop up if I kill both of them yet they still have family members and extra cities. The game just CTDs immediately after I click through the victory screen.
Connacht
05-27-2008, 17:12
Probably the game tries to select the new faction leader before the new heir and then crashes when it doesn't find any heir (since the previous one has been killed in the same battle and a new heir hasn't been yet automatically selected).
Or at the same time a new heir and a new faction leader are chosen in the same person (the one with the goodest skills) and this causes some type of fault in the game.
Maybe I'm wrong, if the game can select at the same time a new heir and a new leader, two different people, after an automatic resolution of a battle...
I killed Macedonian king and prince in one of my games recently and the whole faction went rebel. I had no CTD at all. And I'm quite certain they had some generals left, at least one in Corinthos and somebody in Mytilene and Nikaia too.
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