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View Full Version : Is there a special rule or condition to modify the EB 1.1 Data Files?



Martinus X
05-23-2008, 11:46
I tried to make a small change in the recruiting turns of a unit, but then I got a CTD right after starting the game.

So I changed it back to original value, and still got the CDT.

Then I copied the backup back in and it worked, so I made the change again and got the CTD again...

Then I brought back the backup once more, and opened it to look at it, and closed it, and I got a CTD (?). It feels like there is Schroedingers cat living in mz EB, as soon as you look at it you screw it up...

What am I missing? :wall:

LorDBulA
05-23-2008, 12:49
Check what encoding your file has. EDCT,EDU,EDB must be ANSI, all files in text folder are Unicode.
You can use notepad++ to explicitly change file format if your current text editor doesnt support this feature.

Martinus X
05-26-2008, 22:42
Thank you very much. I learned something new. :embarassed:

I seem to be totally blank about these things. i used to use word pad which was on my PC ever since I have it and it alwys worked perfectlz well. Could you be more specific, what do these abbreviations mean, and should I download a new wordpad and where to get it, thanks.

Tellos Athenaios
05-27-2008, 01:31
edct = export_descr_characters_traits.txt
edu = export_descr_units.txt
edb = export_descr_buildings.txt

ansi = American National Standards Institute (also the name of an textfile encoding (how the bits make up the characters)). However, usually its taken to mean the Windows implementation/version of the encoding. AFAIK ANSI is an encoding which uses 7bits for each character (therefore it allows for 255 characters).