Kaidonni
05-25-2008, 13:02
Okay, to begin with, I'm wondering if there are any keys at all that allows one to change the depth of a unit, increasing the rank depth or decreasing it. This is in relation to that petition thread, also, but also in a league of it's own.
As we all know, battles suffer a mouse-over problem. Now, I've done a tad bit of investigating, and it seems to me that the only part of the battlemap that is broken is how the computer evaluates where a unit is on the actual battlefield itself. A Quick Battle, with the Italians versus the French, the one I always seem to get, no matter what :laugh4:, provided me wth a little insight into what is going on. You can either use unit cards to select a unit, or select them from the battlefield - only thing is, with the latter, the selection 'handles' (the thing that tells you the name of the unit, whether it's ready or not, how it feels, it's abilities, etc) seem to be...displaced. They are, in this particular battle, towards the windmill, forward of the actual army. Is this a problem with a text file, or purely with graphics drivers? The campaign map seems to have been fixed by some files from NTW...maybe some text file determines a few things on the battlemap, and needs to be tweaked so that this 'mouseover' problem is no longer present. However, further to this - every other button works fine. You can even direct your army via the radar map, and use keys to make sure they face the correct direction (one reason why I asked about changing unit depth...doesn't seem to work using the radar map). The radar map matches up properly...hmmmm? Sounds interesting.
I think we should all join together (well, the people who are having problems) and see if we can sort this out. In another forum, someone stated that it was purely graphical issues, but is it wise to jump to the conclusion it is entirely dictated by the driver itself, and not something in the game we can modify*? To me, there must be something stupid going on, because why does everything else match up, yet the selection handles don't? I can see my army on top of the unit cards, and the enemy through hills, etc. I mean, it could even simply be the formatting of textures themselves, and they just need to be 'modernised' by being resaved, etc (not sure if that actually makes any sense, or is even possible...:laugh4:). These are all clues as to what might exactly be wrong. It needn't be necessary to request CA to release any code to modders (probably unlikely anyway) or demand Nvidia look at their drivers more closely.
So, who is up for a little brainstorming and investigation? I really want MTW back, and it is unfeasible to downgrade drivers or switch to ATI cards for me, as I suspect it may be with many others.
*Legally! No discussions of any illegal activities in the thread, please, thank you for respecting that - Kaidonni.
As we all know, battles suffer a mouse-over problem. Now, I've done a tad bit of investigating, and it seems to me that the only part of the battlemap that is broken is how the computer evaluates where a unit is on the actual battlefield itself. A Quick Battle, with the Italians versus the French, the one I always seem to get, no matter what :laugh4:, provided me wth a little insight into what is going on. You can either use unit cards to select a unit, or select them from the battlefield - only thing is, with the latter, the selection 'handles' (the thing that tells you the name of the unit, whether it's ready or not, how it feels, it's abilities, etc) seem to be...displaced. They are, in this particular battle, towards the windmill, forward of the actual army. Is this a problem with a text file, or purely with graphics drivers? The campaign map seems to have been fixed by some files from NTW...maybe some text file determines a few things on the battlemap, and needs to be tweaked so that this 'mouseover' problem is no longer present. However, further to this - every other button works fine. You can even direct your army via the radar map, and use keys to make sure they face the correct direction (one reason why I asked about changing unit depth...doesn't seem to work using the radar map). The radar map matches up properly...hmmmm? Sounds interesting.
I think we should all join together (well, the people who are having problems) and see if we can sort this out. In another forum, someone stated that it was purely graphical issues, but is it wise to jump to the conclusion it is entirely dictated by the driver itself, and not something in the game we can modify*? To me, there must be something stupid going on, because why does everything else match up, yet the selection handles don't? I can see my army on top of the unit cards, and the enemy through hills, etc. I mean, it could even simply be the formatting of textures themselves, and they just need to be 'modernised' by being resaved, etc (not sure if that actually makes any sense, or is even possible...:laugh4:). These are all clues as to what might exactly be wrong. It needn't be necessary to request CA to release any code to modders (probably unlikely anyway) or demand Nvidia look at their drivers more closely.
So, who is up for a little brainstorming and investigation? I really want MTW back, and it is unfeasible to downgrade drivers or switch to ATI cards for me, as I suspect it may be with many others.
*Legally! No discussions of any illegal activities in the thread, please, thank you for respecting that - Kaidonni.