View Full Version : What "migrated faction" options are there?
QuintusSertorius
05-27-2008, 11:12
I've noted there are a few mods and AARs around the idea of taking one faction, and migrating them to somewhere else to represent a faction not featured in the game's roster.
For example there's several around for Syracusan and Massiliote factions played with one of the Hellenic factions. Talk of a Galatian game by migrating Arverni or Aedui to Asia Minor. I think someone talked about the Kingdom of Pergamum as another Hellenic option.
I thought you could do a Numidian/Mauretanian one by migrating the Saba to north Africa.
What other ones have people thought of, and which have people actually played out?
eggthief
05-27-2008, 11:19
I assume u could put the KH in the Caffa area and then get your ass owned by the sauromatae. Or put a hellenic faction on Kyrene. Ireland seems to have a whole lot of unique units as well.
QuintusSertorius
05-27-2008, 11:20
Bosphoran Kingdom is indeed another Hellenic option. Or Rhodes.
Maion Maroneios
05-27-2008, 11:40
Or Rhodes.
:juggle2:
The Celt
05-27-2008, 13:41
This one will sound obvious but KH in Taras is a pretty good choice. I've also been experimenting with Romani in Spain and that's pretty fun(if you don't mind not having any core units until the Marians.)
I've never tried this myself, but I suppose you could make Carthage become the Phonecian faction.
eggthief
05-27-2008, 21:33
You'd be steamwalled.
Anyway most migrations are only meaningful for hellenic factions, migrating with nomads is a big no no, the barbarians could go to the baltics, asia minor or ireland, the romans wouldnt bring much fun anywhere else and the same goes for carthage, though they could use the territory of the ptolemai, only problem is that the ptolemies are sitting there.
pantsukki
05-27-2008, 21:45
I've also been experimenting with Romani in Spain and that's pretty fun(if you don't mind not having any core units until the Marians.)
I've been wondering about this. Didn't the Romans use quite a lot of Iberians as allies and auxiliaries? Yet in most cities you can only recruit Milites and Caetrati.
QuintusSertorius
05-28-2008, 01:16
I've been wondering about this. Didn't the Romans use quite a lot of Iberians as allies and auxiliaries? Yet in most cities you can only recruit Milites and Caetrati.
They did, but mercenaries work perfectly fine. After all Iberian and Celtic peoples had a lot of experience hiring their strength out as such.
Cartaphilus
05-28-2008, 07:34
I've put (using Force Diplomacy) KH in Cyrene and the Arverni in Ankyra they're performing quite well.
General Appo
05-28-2008, 16:37
Well, you could basically migrate anywhere.
I´ve always wanted to try to migrate as Carthage to Sidon and survive against all odds, but it seems near impossible (the new Saka-Rauka VH/VH?).
KH can indeed go almost everywhere, Emporion and Sinope are two I believe have not been mentioned.
Moving as Baktrians or Saka-Rauka to India could be fun, especially if you only recruited Indian units (and no Indo-Hellen ones).
Luso´s to Ireland could work.
Sweboz to Bastarnolandam to play as the Bastarne, though you´d have much the same units.
Gauls to Odrysai and Getai to Bithynia or Byzantion.
Epeiros migration to become Illyrians, not a long migration but you can´t really recruit any Epirote units in Illyria.
Sab´yn to Axum or Meroe.
I love Quintus Sertorius idea about Sab´yn as Numidian though.
Strategos Alexandros
05-28-2008, 16:44
What about Casse to Galatia? That would be the new Saka-Rauka VH/VH.
Cartaphilus
05-28-2008, 16:45
I've put the Casse in Bratosporios using force diplomacy. And it rulez!
QuintusSertorius
05-28-2008, 16:51
Would you use the Sab'yn to play as the Nabataens?
Aaldaemon
05-28-2008, 17:00
I think I'm actually going to take the Casse to Scorcouw and pretend they are the Scordisci... A Celtic Eastern Europe beckons. :yes:
Strategos Alexandros
05-28-2008, 17:27
Just as an aside, when you guys do a migration campaign do you cheat to get there or do you travel there yourselves?
I prefer to move the army across the map myself, it makes it feel more epic.
Aaldaemon
05-28-2008, 18:50
Just as an aside, when you guys do a migration campaign do you cheat to get there or do you travel there yourselves?
I prefer to move the army across the map myself, it makes it feel more epic.
Well, in my case I think I'm just going to mod the game in the beginning. I basically want to play as the Scordisci, and the Casse will become them. :yes:
Strategos Alexandros
05-28-2008, 18:59
I did that with KH in 1.0 but it CTD'd when I tried to start.
Beefy187
05-29-2008, 08:38
Carthage in Israel maybe
QuintusSertorius
05-29-2008, 09:33
Carthage in Israel maybe
Not Saba? Surely that's less disruptive of the existing factions?
Beefy187
05-29-2008, 09:53
Not Saba? Surely that's less disruptive of the existing factions?
I thought Carthaginians and Israelis are both the same race. And I thought adding Carthage in there will make the new Israel surrounded by 3 countrys which might be fun
QuintusSertorius
05-29-2008, 10:18
I thought Carthaginians and Israelis are both the same race. And I thought adding Carthage in there will make the new Israel surrounded by 3 countrys which might be fun
Saba are Semitic too, as far as the game's culture traits go, and using them doesn't involve removing one of the game's major powers.
eggthief
05-29-2008, 10:24
Yeah and the ones who are gonna take North Africa are the Ptolemies, it would just make them incredibly overpowered.
QuintusSertorius
05-29-2008, 11:07
Here's a slightly different question. If I were to "create" new factions in my Roman game, by migrating factions I would otherwise have destroyed elsewhere, who would be the best fit for where?
Basically in 167BC I'll be taking Epeiros' lands off them. But that doesn't have to be the end of an independent faction, I could move them to some smaller kingdom.
Same goes with Makedonia, Koinon Hellenon and Qarthadast in 146BC.
Some places I'm thinking could be such independent kingdoms are Kyrene, Krete, Rhodes, Bithynia, the Bosphorous, and Byzantion for the Hellenics. I'm thinking perhaps leave Koinon Hellenon in Rhodes. Which leaves two other options.
Kyrene I think should be a definite, because it persisted for a long time on it's own. Besides I don't want the Ptolemies getting it eventually.
Makedonia as Bithynia? They've got a pretty good roster there, and I think they're aggressive enough to retain a hold of it.
Nabataea, Phoenicia and even Meroe might work for ex-Qarthadast.
On another tangent, would it be worthwhile giving the Lusotanii a province in Ireland, to give the Casse some competition?
Thoughts?
eggthief
05-29-2008, 11:22
lusotanii on ireland should defenitley work, factions like epeiros and kh have numberous options, but im afraid that carthage has little to no alternatives, maybe u could put them close to the Saba? They got the same culture after all.
One should totally do a migration of the Arche Seleukeia to Ireland.
eggthief
05-29-2008, 14:05
Cant really figure a good reason for that. But it might be fun for a fanboi like u and I dont really see a problem with it.
anubis88
05-29-2008, 20:16
Cant really figure a good reason for that. But it might be fun for a fanboi like u and I dont really see a problem with it.
I sense sarcasm in Haxe's voice:juggle2:
Justiciar
05-29-2008, 20:50
Sweboz to Bastarnolandam = Bastarnoz. Puts you into more direct contact with other factions, and also causes a race for the Carpathian area between yourself and the Getai. Fun stuff.
I sense sarcasm in Haxe's voic
The force is STRONG in you, young one.
By the way, has anyone ever migrated a faction to Ptolemais-Theron, f.ex? To represent Hellenic colonists around the Red Sea area?
QuintusSertorius
05-30-2008, 18:00
lusotanii on ireland should defenitley work, factions like epeiros and kh have numberous options, but im afraid that carthage has little to no alternatives, maybe u could put them close to the Saba? They got the same culture after all.
I think I might use FD to give the Lusotanii southern Ireland, especially now the Casse have conquered all the British Isles and have nothing to do except occasionally fight the Aedui when I transport a stack of theirs across the Channel. Tempted to use the Casse as the Belgae, since those two provinces are homeland for them. They might actually be able to drive off the damned Sweboz as well, since the Aedui don't seem up to the task of holding Bagacos.
I've already put Epeiros in Kyrene, in preparation for destroying them not too long off (it's 180BC in my game, just 13 years to go).
Megas Methuselah
05-30-2008, 19:20
The Hellenistic factions could migrate to Britain and use Kelto-Hellenic Hoplites as their mainline infantry...
Baktrian Hetairoi Kataphraktoi in Britain!!!!
:whip:
QuintusSertorius
06-02-2008, 09:23
With all the fun I've been having roleplaying Rome's ally Pergamon in my current game, I'm tempted to play a migrated Epeiros as the Asiatic Greek kingdom.
Cartaphilus
06-02-2008, 12:03
I've put the Sabean in Numidia in my current romani campaign and they perform quite good at this moment.
But I suppose that they will be no enemies for me when I decided to emulate the Jugurtha's war.
QuintusSertorius
06-02-2008, 12:36
I've put the Sabean in Numidia in my current romani campaign and they perform quite good at this moment.
But I suppose that they will be no enemies for me when I decided to emulate the Jugurtha's war.
There will; that's when you fight the Saba in Africa.
I've done the migrate to Ireland as the Lusotannians before, i even did an AAR on it, it was pretty fun until 1.0 came out, then I moved back to playing as the Makedonians :laugh4:
Disciple of Tacitus
06-03-2008, 04:45
I am wondering if anyone has ever migrated the Romani and, if so, where to? Following that, where would be good places to migrate them for a good (ish) troop selection? Thanks.
grendelfreak
07-04-2008, 03:28
My favourite "migrated faction" is KH as Massalia, I bribed a couple of arverni/audui family members to roleplay the Celtic segment of the city and if you're lucky you'll have in the next generation Greek Osi :laugh4:.
My other migration campaign was playing Casse as nomads, my rules was to make the most recent settlement conquered the capital and that every family member was in the army. I did add_money a lot simply because a nomadic and violent life doesn't give much revenue to replace the cannon fodder infantry. Before I accidentally saved over the campaign I had conquered in a line from Belgium to Getai territory and my half-stack of wainriders was in the process of liberating Pella from the Macedonians :p
Tyrfingr
07-04-2008, 12:50
I started a short-lived campaign (even made an AAR of it) with KH in Spain, centered around Emporion. Then 1.1 was released and I dropped it, though recently I have been tempted to make another go at it. Something that would be interesting is if you could have control of only islands (The Baeleric, Sicilia, Crete, Cyprus, Rhodes, Sardinia, Corsica, Lesbos, Chalkis, the British Isles) as one faction...
QuintusSertorius
07-04-2008, 12:57
An island naval power would be very powerful indeed, there's a lot of trade riches, plus some like Kypros and Sardin have mines as well. You'd have to play on BI for it to be any kind of challenge at all.
Not sure I'd include Britain in that mix, though.
Swordmaster
07-04-2008, 14:19
Don't forget Auwjogotanoz. Though it's a bit of a mystery to me why that was included by the team as a separate province.
Don't forget Auwjogotanoz. Though it's a bit of a mystery to me why that was included by the team as a separate province.
Largely because, though not until the very end of our timeframe (and perhaps even after it - I'm unsure), it was the birth-place of the tribal grouping known as the Goths. And some of our members have black hair, are quite pale, and listen to awful music.
Foot
Ye talkin' bout Metal Foot? :viking:
Baktrion Agema
07-04-2008, 21:27
For a laugh I migrated Carthage to Auwjogotanoz, was doing suprisingly well until the CTD invasion killed the campaign :(
Swordmaster
07-04-2008, 21:27
Ye talkin' bout Metal Foot? :viking:
Since heavy metal is awesome, it can't be that, so it's probably gothic. :grin:
As it happens, about to release a mod for migrating Lusotanians. When the Lusos have 1 or 0 territories left and there are 3 distinct year cycles, they will automatically re emerge in Ivernis. Mostly working now, still in testing. I'll let you know when its done. Will be under mini mods.
QuintusSertorius
07-07-2008, 01:14
Be nice if there were a barbarian player out there willing to take up the Galatian Challenge.
burn_again
07-07-2008, 05:18
Be nice if there were a barbarian player out there willing to take up the Galatian Challenge.
I've tried that twice, but it's very difficult economically since you can't build lvl2 mines. In the first attempt I didn't want to expand beyond Ankyra and Tylis, but couldn't afford enough troops to defend myself. In the second attempt I took Ankyra, Tylis, Nikaia and Byzantion, but I gave up after the AS, Pontos, Epeiros and the Makedonians all attacked me at once...
You would either have to use add_money or expand a lot to have a succesfull galatian campaign, but I didn't want to cheat too much or occupy too many "civilised" regions. My original idea was to just stick with Ankyra and only raid other regions, but that doesn't work at all cause you can't afford any significant troops with that.
QuintusSertorius
07-07-2008, 09:06
You don't need to take and hold the civilised regions; surely you could get a fair bit of money through periodic raiding and destroying all the buildings? That would also slow down any response from other factions, too.
burn_again
07-07-2008, 16:04
You don't need to take and hold the civilised regions; surely you could get a fair bit of money through periodic raiding and destroying all the buildings? That would also slow down any response from other factions, too.
That works fine for a while, but I could only afford 1 1/2 stack of basic lightly armoured troops (spearmen, swordsmen and slingers, 1 gaesatae unit). That means that you will take a lot of casualties against the enemies full stacks with phalanxes and heavy armoured greeks or eastern missile units. You have to retrain very often and after the third close victory you're screwed.
Might be a bit better in 1.1 with the celto-hellenic hoplites though. They seem to be much better suited for holding a line than gaeroas, as you demonstrated in your Pergamon AAR.
QuintusSertorius
07-07-2008, 16:08
Believe me, Keltohellenikoi are champions. Provided it doesn't go on too long, they can hold the front of a phalanx at bay. They are much better armoured than Gaeroas, though. If you cheated a little to get yourself a top-tier regional barracks you could hire Celtic and Hellenic mercenary generals, who are useful infantry and cavalry units, if a bit expensive.
Another alternative is modding the EDB and other files so you can recruit Galatian Heavy Spearmen.
burn_again
07-07-2008, 16:19
Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.
Of course I cheated with MICs and mines to get started, but I was going quickly into the negative with recruiting better troops.
Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.
QuintusSertorius
07-07-2008, 16:25
Perhaps I'm gonna give Galatia another try one day. Keltohellenikoi might make a difference, my last attempts were all in 0.8 without them. I'm used to invade greece from the north as Aedui, but I usually have lots of money and better armoured troops then. Fighting greek phalanxes with basic celtic troops is difficult and bloody, if you can't flank them, you'll loose.
Hell, you could even build a similar army to my own; Keltohellenikoi core, mercenary Thureophoroi flanking them, whatever other infantry you like on the wings. Add some Iaosatae, maybe a unit of Sotaroas until you can afford to replace them with Kretans, mercenary Peltastai if desired, some mercenary cavalry and Leuce Epos and you've got a viable force that can pin the front of a phalanx and then outflank it.
Y'know, youi could just modify the script to give yourself the galatian territory on a certain turn, and then phase out your old holdings in gauls. I have a luso migration script to spice up game play in the british Isles at a certain turn no which does this.
Or just move yourself there with move_character and use auto_win to take Ankyra. Then do a slash and burn on all your old provinces (so they revolt to the Rebels), using the money from destruction as a nest egg.
burn_again
07-07-2008, 16:57
Yeah, I could rely on mercenarys, but I normally try to use barbarian units only in barbarian campaigns. Well, Galatia might be an exception since it's not as unrealistic as greek armies in Gaul.
I did use move_character and auto_win to get to Ankyra, and add_money + process_cq to build it up. I used the Arverni because most celtic territories in Europe will revolt to the Aedui and I didn't wanna get involved in European wars. Also I did not let my starting cities rebel, but gave them to the Aedui, to avoid a gap of power in Gaul. The AI-Aedui usually get destroyed early on anyway, so I thought they could need some help.
When using then Arverni I edited the Campaign_script.txt, so that I could get a lvl2 gov in Ankyra. In 1.1 you also would have to make Gaesatae recruitable there again.
QuintusSertorius
07-07-2008, 17:24
Just thinking of local expansion, grabbing Bithynia would not only give you more mines and ports, but some new units. Like Lonchophoroi, who are decent medium cavalry, the Eastern lights and if desired Classical Hoplites - but as you say they latter might be a bit too strange.
You could always roleplay the use of mercenaries alongside your Gallic troops as some ex-mercenary warchief who sees the value in certain Hellenic tactics. Truth be told, only the Thureophoroi are really necessary (good flanker-spearmen which the Gauls don't have an equivalent of), you could make do with Gauls for the rest of the army. You've got FMs for heavy cavalry and Leuce Epos make good support for them.
Hmm, now you've got me thinking about having a go at a Galatian game when my Pergamon one is done. Something about Asia Minor seems to keep attracting me to try migrated factions out there.
Theodotos I
07-08-2008, 16:07
And don't forget the Aedui migrating to Ireland. . .
Check my AAR for details(shameless plug), sorry.
QuintusSertorius
07-08-2008, 16:17
I thought it was Iberians migrating to Ireland? Ivernis is Expansion region for them, though it rebelled to the Aedui recently in my game.
Iberians migrated to Ireland LONG before the time setting here. Maybe 1200 BC? Someone from EB will no doubt know off the top of thier heads.
Anyway,
I am not trying to re create that invasion; only smaller tribal migrations which took place accross western Europe towards the british Isles when their old homelands were getting crowded or invaded. In all honesty, if the Belgae were a faction, I would have liked to migrate them. Might make migratory scripts for all the Celtic factions on the contient; just to keep the Casse on their toes.
QuintusSertorius
07-08-2008, 17:19
As a bit of a fudge, I often give the Belgae lands to the Casse so Gaul doesn't become all one faction. Plus the Sweboz seem averse to attacking them, which cuts down on incursions across the Rhine.
How 'bout Sauromatae to Illyria? See my sig for details...
eggthief
07-10-2008, 11:11
Dauromatian? U are kidding me right? Nomads cant migrate IMO, they need nomad regions which cant be found much outside of their starting area.
QuintusSertorius
07-10-2008, 19:18
Has anyone tried forcing the AI's migration somewhere? I might have a go at a little Galatian game, and rather than keep switching my files around, make AI Epeiros into Pergamon.
burn_again
07-11-2008, 00:24
Try this:
Move their armies and FMs to Mysia. Epeiros starts with 3 towns. 2 you can take from them through money or FD. Then besiege their capital and Pergamon. Take Pergamon and give it to them, then take the capital. So it's a thing done in two turns.
You have only two problems:
1. You can't let their cities revolt, because they will not go to the rebels but back to Epeiros, so you have to give them to another faction.
2. You can't give them a lvl2 gov or any MICs in Pergamon. Perhaps you can do that through the generic script though, should definitely work with the MICs.
QuintusSertorius
07-11-2008, 00:34
They should automatically build the "best" MIC they can on settling the province, though. So that's not a problem.
Alternatively I could just mod the descr_strat.txt and make Pergamon their only starting province.
I thought it was Iberians migrating to Ireland? Ivernis is Expansion region for them, though it rebelled to the Aedui recently in my game.
Where does this idea come from exactly? A quick search on the internet reveals no references.
KhaziOfKalabara
07-11-2008, 14:24
Where does this idea come from exactly? A quick search on the internet reveals no references.
Search for Milesians and Mil Espaine.
Search for Milesians and Mil Espaine.
...I thought that was legend? Or at least around a thousand years after our end date?
QuintusSertorius
07-11-2008, 23:56
Hmm, I can see now what people mean about the poor economic situation of playing as Galatia. You have some not very good mines, some mediocre river ports and that's about it. Just played about twenty turns with a migrated Aedui and I've never been so far into negative money.
I think migrating someone to Tylis as a starting point to play the Thracians is better. Again perhaps Aedui or Arverni, or maybe even Casse.
One thing that did work, however, was forcing Epeiros' migration to Pergamon. In my next game I'm going to do that again.
I am hijacking this thread for inspiration for my mod, if you guys don't mind <_<
burn_again
07-12-2008, 05:26
Hmm, I can see now what people mean about the poor economic situation of playing as Galatia. You have some not very good mines, some mediocre river ports and that's about it. Just played about twenty turns with a migrated Aedui and I've never been so far into negative money.
Don't wanna say "I told you so", but that's about it. Barbarians can't build lvl2 mines, so you're screwed if you don't expand a lot. I love playing Aedui or Sweboz, but it only works by creating large empires, migrations to Ireland or Galatia were always doomed by economy.
QuintusSertorius
07-12-2008, 12:33
Don't wanna say "I told you so", but that's about it. Barbarians can't build lvl2 mines, so you're screwed if you don't expand a lot. I love playing Aedui or Sweboz, but it only works by creating large empires, migrations to Ireland or Galatia were always doomed by economy.
That's a real shame. I'm half-tempted to try playing as a "Gallo-Thracian Confederation" by migrating Aedui/Arverni to Tylis and Naissos. Both have mines and Tylis a decent port too. Got Byzantion (mines and ports), Serdike (mines) and Kallatis (port) nearby for immediate expansion too.
QuintusSertorius
10-06-2010, 01:00
Necro-ing an old thread, has anyone else done this? I saw someone querying about doing Massilia as Koinon Hellenon, but that seems to be about it. I'm re-playing Pergamon with 1.2, and also trying Massilia.
Tell me of your migrated faction experiences.
johnhughthom
10-06-2010, 02:30
I've migrated the KH to Syracuse and Emporion. I did it the old fashioned way though, by packing everyone on a boat and taking the city by force, then letting my old holdings rebel. Each one took a few attempts as I kept getting sunk by pirates on the way...
Burebista
10-06-2010, 10:28
Yeah BOII !!!
Migrate casse to boi homelands.
Migrate sauros to yuezhi homelands as the Huns.
Migrate saba to ethiopia.
Migrate casse to alps as teh helvetii.
Have fun
Currently I'm doing a Pontos->Bosphoran Kingdom :) not a very long move, but it really differes from the usual, rather dull, Arche Seleukeia fighting :)
Just about to try and beat back 2.2k Sauromataes with my 700 man garrision :)
QuintusSertorius
10-09-2010, 23:22
Currently I'm doing a Pontos->Bosphoran Kingdom :) not a very long move, but it really differes from the usual, rather dull, Arche Seleukeia fighting :)
Just about to try and beat back 2.2k Sauromataes with my 700 man garrision :)
I've just started an Epeiros-as-Bosphoran Kingdom, I think being a Western Greek faction is a better fit.
Yeah, started out by doing it as the KH first, but realised something... I would not be able to build an effective heavy cavalry wing, which I'm very foud off, as the western greeks cannot recruit Skythian Nobles. I've got mixed feelings about the Eperiote bodyguards, they've failed me more than once, so i settled for Pontos. They've got good bodyguards (at start atleast, not too fond of their late types either), and can recruit the Skythian Nobles, while still employing a, partly atleast, greek army. Might give it another try with Eperios after though, to see how it goes :)
QuintusSertorius
10-09-2010, 23:44
Yeah, started out by doing it as the KH first, but realised something... I would not be able to build an effective heavy cavalry wing, which I'm very foud off, as the western greeks cannot recruit Skythian Nobles. I've got mixed feelings about the Eperiote bodyguards, they've failed me more than once, so i settled for Pontos. They've got good bodyguards (at start atleast, not too fond of their late types either), and can recruit the Skythian Nobles, while still employing a, partly atleast, greek army. Might give it another try with Eperios after though, to see how it goes :)
It might be a little harder; you can only build type III or type IV governments in Chersonesos and Pantikapaion, and I suspect that's the case in most of the other settlements around the Black Sea (a few might be Expansion, so type II becomes available). That cuts off the heavy-grade factional units.
I've always thought using Epeiros is the least disruptive to the rest of the game, and besides Greece is already overcrowded with Makedonia and KH.
Well, Pontos is a good one too. As the AI rarely does anything anyway, It dosn't destroy the balance in asia minor.
(In my game, greece/asia minor area is going to hell, real fast). The greeks have been ousted from greece proper, but they got byzantion and halicarnissus through rebellion, and relocated there. So far Pergamon and the seleucid city on top of halicarnissus, have changed hands 5 times. And there's still heavy fighting in greece, I'm scared of enterting that mess xD
EDIT: Well, there'sonly type 2 and below available for Pontos, So i besides Chersenessos & Pantikapaion, I've used type 3 settlements, as I need the regional units more.
The only factional units I use, are the Bosphoran heavy archers. Real killers in sieges.
AspisPhalanx90
10-13-2010, 04:23
Well, Pontos is a good one too. As the AI rarely does anything anyway, It dosn't destroy the balance in asia minor.
I may have to try that one....i dont know why i didnt think of them before, focusing all my time modding my desc_strat files to make Epirus pergamon...Hmmmmmmmm..:book:
QuintusSertorius
10-13-2010, 06:07
I may have to try that one....i dont know why i didnt think of them before, focusing all my time modding my desc_strat files to make Epirus pergamon...Hmmmmmmmm..:book:
Problem with making Pontos Pergamon is they're not Greek. Easier to just spend a few turns transporting the Epirotes to Asia Minor than modding the descr_strat.txt.
QuintusSertorius
11-03-2010, 15:15
I can now comment on four different migrated-Epeiros combinations.
Epeiros-as-Pergamon remains the simplest and most viable option. Most of Asia Minor is Expansion (no homeland, though), Thracian lands similarly so and you're on the border of Homeland Makedonia and Hellas. Loads of money, lots of big settlements close together, lots of potential enemies and allies for an interesting game. You don't actually need to reach out to other areas to have a functioning economy.
Epeiros-as-Massalia is more difficult. You can't survive without snapping up Tolosa as a minimum, and Emporion and Arse are probably necessary too. Even then money is tight and you're in a tenuous position with an aggressive AI Rome looking to take your capital off you. Possibly with full stacks of elites against your much more lightly-armoured (and poorer morale) Gauls. You're basically a Gallic faction with access to some decent Hellenic/Hellenistic units. Economically, you are faced with taking the nearby islands (Bocchoris, Alalia, Karali) if you want a positive cashflow.
Epeiros-as-Kyrene is an interesting one, though economically very tough unless you grab the nearby islands (Krete, Rhodos, Kypros, maybe Sicilia), which feels like a bit of an exploit since on rtw.exe the AI won't try to retake them. It's a good position because even though you're wedged between the Karthadastim and Ptolemies, you're far away enough that you don't have a constant stream of attacks from them. You don't really have much by way of regionals, or even mercs unless you head towards either rival, or use that point on the southern tip of Greece.
Epeiros-as-Bosphoran-Kingdom is another interesting one. There's Scythian troops a-plenty as well as a lot of the Greek roster available in the region and nearby Scythia. Once again it's hard with just the starting settlements (Chersonesos and Pantikapaion) to do anything but maintain their garrisons, you need to take some of Olbia, Kallatis, Sinope, Nikaia, Trapezous to start getting a decent cashflow to recruit armies. Hanging on to the shorts of the Pontic Sea is also a precarious position, especially if you take Sinope/Trapezous. Still I'm relishing the prospect of taking on horse archers with heavily-armoured infantry and my own horse archers.
QuintusSertorius
11-20-2010, 00:05
Has anyone had a go migrating Saba to the Levant? Sinai/Petra seems an obvious spot (being expansion for them), Nabataea/Bostra or Tadmoor/Palymra are others. Not sure how viable they are being sandwiched between the antagonists in the Syrian Wars, but it might make for a challenge.
WinsingtonIII
11-20-2010, 17:54
I still think someone needs to try Hax's idea from earlier in the thread about putting the AS in Ireland. I'm partially just curious how the East would end up looking with that massive vacuum. I guess it would probably just feed the yellow death.
Imperator Invictus
11-22-2010, 12:11
I will create a new thread about this....
QuintusSertorius
12-06-2010, 09:43
I will create a new thread about this....
Um, why did we need a new one with this perfectly serviceable one?
Titus Marcellus Scato
12-06-2010, 17:43
Quintus:
If I was playing Epirus as Massilia, I'd send my diplomat to Rome on the first turn, and set up a tribute to Rome of 200 mnai a turn for 200 turns. That's 50 years! Massilia was historically a very loyal Roman ally, and had good reasons for doing so. And such a tribute should keep Rome off my back while I set up my little empire.
Epirus as Kyrene would have to pay both Carthage and Alexandria! Ouch! Not good unless Kyrene can take Rhodes, which isn't very historical as even Macedon failed at that ambition.
Have you tried Epirus as Syracuse? That's a good one.
QuintusSertorius
12-06-2010, 18:05
Ironically, in my Massila game, I did have a regular 200 per turn tribute for 100 turns initially; didn't stop them eventually coming my way once they'd gotten southern Italy/Sicily and northern Italy.
As Kyrene there's no need for tribute; the Ptolemies come eventually but rarely in any kind of strength. The Karthadastim ignored me for most of my game, too.
Just started a Syracuse game, we'll see how that goes.
JeffSteel
12-09-2010, 05:21
I remember when I migrated to Taxashila or whatever that northern most Indian city is as the Saka Rauka from turn one. Barely managed to take the city, and the turn after doing so the Phavlah took my original unoccupied city. It took me a decade to pay off my huge debt, only for me to realize I could only build an allied or client type government in the city, which kinda spoiled the whole idea for me. It was fun whilst it lasted though.
Atraphoenix
12-12-2010, 11:55
I had once migrated my sauros to south arabia to punish the sabaens who dared to bear the same faction colour with me!
https://img88.imageshack.us/img88/2963/rometwbi201012082130488.jpg
I still confuse :dizzy2:
The_Blacksmith
12-16-2010, 10:26
I had once migrated my sauros to south arabia to punish the sabaens who dared to bear the same faction colour with me!
https://img88.imageshack.us/img88/2963/rometwbi201012082130488.jpg
I still confuse :dizzy2:
Wait...?!?! The Sauros? sand? My brain is full of :daisy:?
anyway, thats job well done dude...!!
QuintusSertorius
12-21-2010, 10:27
Just started a Syracuse game, we'll see how that goes.
Hmmm, not much happening with this once you take Sicily off the Karthadastim. I've had a blizzard of Roman agents (assassins and diplomats) who've kept my own assassins busy, but that's it. Unless I'm willing to put up with the annoyances of BI.exe, it gets a bit boring controlling an island.
Back to Pergamon, which I shall stick with, and no exploits by taking the easy islands for myself, either. By which I mean Krete and Kypros, primarily. I think I'll let KH get battered in Hellas, then give them Krete. If they lose everything there to Makedonia, then I'll add Kypros to their domains.
Hannibal Khan the Great
12-21-2010, 21:42
Sweboz has many historical possibilities; go to Italy for Ostrogoths and Langobards, England for Anglo-Saxons (which is especially good since they have foot generals), Gaul for the Franks, North Africa for the Vandals, Spain for the Visigoths, or most historical of all, Northwest Spain (the Suebi made a kingdom there)
Or Rome in Hellas and Mikra Asia for the Byzantines....
Swebozez should get more local units, I know we can't say for EB's time period, but the germanic tendency was to incorporate everyone who wanted to join the raid; or the other way getting paid to fight for new masters...
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