View Full Version : Force Diplomacy Bug's
Septimus Severius
05-27-2008, 14:02
I ve install the Force Diplomacy file in my RTW , I was following the guide that is including inside the file "Readme" , but I ve noticed this after an non succeded agreement with some faction , in some citys of mine the Government buildings got damaged and need to be repaired , also I have noticed that the citys of other nations are flashing , not mine , I know how to resolve that problem and I can't do anything to stop other nations citys flashing.
Can someone help me on that ? I will apreciate it
Thank you in advance.
STuNTz2023
05-27-2008, 15:05
the other cities flashing can happen when u just x out of the diplomacy screen without closing the advisor after the deal.
Mediolanicus
05-27-2008, 15:14
To stop the cities from flashing simply press "?" again.
And if you use FD, make sure you don't forget to reset the advisor first.
Septimus Severius
05-27-2008, 16:48
Thank you both of you , I really apreciate
QuintusSertorius
05-27-2008, 17:49
If you've taken settlements off someone with FD, always save and reload before pressing next turn.
Mediolanicus
05-27-2008, 17:55
If you've taken settlements off someone with FD, always save and reload before pressing next turn.
Why is that?
And then you'd have to quit EB and restart it every time too, because the script messes things up if you play more than one savegame in one session.
QuintusSertorius
05-27-2008, 18:01
Why is that?
And then you'd have to quit EB and restart it every time too, because the script messes things up if you play more than one savegame in one session.
I find if I've taken settlements off people and try to play next turn, it always crashes.
Could that be causing problems with the script, the fact that I'm doing a save-load every time I move settlement around, without quitting and restarting?
Mediolanicus
05-27-2008, 18:08
It wouldn't cause anything serious, but it could make you jump all the way to 14AD and back a few times.
I've never encountered that CTD though. Anyway if anyone does encounter it, it seems that you've got the solution!
Atraphoenix
08-08-2008, 07:48
I tried to use it with BI for EB of Ferromancer even I could not open a campaign :sorry2:
I need to balance diplomacy cos I am working with my AAr with Pahlava. :help:
Skandinav
08-08-2008, 12:35
I find if I've taken settlements off people and try to play next turn, it always crashes.
Could that be causing problems with the script, the fact that I'm doing a save-load every time I move settlement around, without quitting and restarting?
I am no authority on the matter but I think I know that if nothing else it could cause memory problems for you. Merely reloading a save game will take up memory from that save game aswell as some from the previous because the allocation is not completely reset before you quit the game or to the main menu ( dont know if this applies to all kinds of applications but Total War games seems affected ) and unless you use software to clear the memory it is often a good idea to restart windows if for example you had a lot of programs running before opening the game. Depending of course on how much memory you have, and it may be that modern PC´s and Vista/XP have no need for this.
I´ve also seen posts here concerning script errors occuring when loading a save game on top of another ( of a different campaign ), and I´ve seen the one with the damaged buildings myself.
I believe the crashes following moved settlements are because of the rebellion CTD only which can, among other solutions, be avoided by creating garrisons - which I find the easiest workaround - I never restart/reload when having done so no more ( as I´ve written elsewhere ), although it is necessary when not using create_unit.
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