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View Full Version : Kingdoms: Teutonic Campaign - Various Thoughts



Rhyfelwyr
05-30-2008, 17:07
I've just finished playing as the Teutonic Order, and thats me now had a go at each campaign. Its all been very fun so far, but I think the victory conditions are maybe a bit demanding. I like to do a mizxture of short and long campaigns, depending on whether or not it suits the faction and would feel realistic. Having just completed a long campaign as the KoJ in Crusades, I went for the Short Campaign with the Teutonics. However, I had to conquer 35 regions and basically hold the capitals of each major faction. To me, fighting the Pagans is the fun part of being the Teutonic Order, but because I was able to steamroller Lithuania I spent most of my time fighting fellow Christians and the Mongols. I would have liked to spend more time on the Lithuanians since they are more unique and I get more special features. For example, I only got sent on crusading noble all campaign.

Also I noticed that while the Order houses I am offered do not give any Knights, they do say they give an income bonus of +1, +2, or +4 depending on their level. I got a few in various settlements, and noticed that in these settlements the income rose by literally +1 Florins. Which makes me wonder if there is a whole lot of point in this bonus, or if it was not implemented properly?

Also I seemed to get the Hanseatic League HQ too easily. Of the five cities mentioned, I only held Konigsberg. But once I got the HQ the turn I took Visby. Without even having any of the smaller guilds (if there are any - :shrug:).

And another odd thing was the Dismounted Halbruder. Having a halberd and a shiled just does'nt seem right. Even stranger was the fact that they have 0 for their shield value.

And I wish the Ritterbruder had maces, would have made them that little bit cooler (if that's possible, first time I saw them I was :fainting:).

Anyway it was a very fun campaign, and I liked the fortified villages. The various village mini-regions added a nice element to the campaign.

Yesugey
08-21-2013, 15:24
These all are strong points, I agree with all of them.

I think because there are so many small villages easy to hold, the campaign do not hesitate to ask you to conquer high number of cities. But the capitals are a problem. Not the conquering part, the boring part.

Villages are awesome! But sadly that made them harder to conquer than normal ities, which makes them little weird.

Ritterbrüder with maces is excellent idea! I wish they did that. I remember from good old MTW, there are Teutonic Sergeants cavalry which has maces.. Halbbrüder looks cool with the shield, so that doesnt bother me :bow:

Myth
08-26-2013, 15:48
The TO are absolutely the strongest faction in this mod and you can probably capture all settlements in around 15-20 turns without too much trouble.