View Full Version : How much do upgrades cost?
Sorry if this is in the manual, but I couldn't find it. How much does it cost to "retrain" an existing unit, so that it benefits from recently built armour, weapons and valour or morale-enhancing buildings? Is it free, full price of the unit or what? Also, does the cost vary with the extent of the upgrade?
Apologies if this is a dumb question but with purchases it tells you the price, not with retraining. Presumably it can't be free if the unit is below full strength and so is "topped up" with new recruits.
Thanks for any information.
not a dumb question, I wondered too (ok, it doesn't prove it's not dumb)
There must be differences in price according to what you do : extensive replenish (replenish a depleted unit from 20 remaining to full 100, probably cost 80% of price), just armor upgrade, morale upgrade (if region has university),etc.
Quote Originally posted by maroule:
*snip* (replenish a depleted unit from 20 remaining to full 100, probably cost 80% of price) *snip*[/QUOTE]
Hm, I think it was this way in Shogun. Maybe the weapon/armour upgrades cost the same as they do in custom battles? Just a speculation, though. http://www.totalwar.org/ubb/smile.gif I don't think we have any official info on the topic......
Weapon/Armour upgrades are free as far as I know. They were in STW.
Replenishing the numbers costs money aproximately proportional to the full cost of the unit eg 1/2 unit retrain costs ~1/2 full unit cost.
Actually I think armor/weapon upgrades were free in Shogun. Sounds reasonable that replacing 10% of a unit costs 10% of a new units price.
EDIT: ah - mr anal above beat me to it.
[This message has been edited by Magraev (edited 10-22-2002).]
The upgrades are free? Excellent! This does have some implications for SP strategy. It may be better to go for higher tech troop generating buildings first and the armories/churches etc later. Until now, I had built churches first, not knowing you could retrained for morale. Having an all extras "retraining centre" in iron-rich province is also a good idea.
Simon
Quote Originally posted by Simon Appleton:
The upgrades are free? Excellent! This does have some implications for SP strategy. It may be better to go for higher tech troop generating buildings first and the armories/churches etc later. Until now, I had built churches first, not knowing you could retrained for morale. Having an all extras "retraining centre" in iron-rich province is also a good idea.
Simon[/QUOTE]
The problem is that, unrealistically, you can't rearm in provinces that can't PRODUCE the unit in question. If you could make a province upgrade only, then it might pay off to make a retraining center. As it stands, it's so time consuming to make all the requisite unit buildings, that you're generally better off: a. just building another one of the unit in question in the retraining center (after all, then you get TWO units -- one upgraded -- rather than 1 upgraded unit; and b. specializing each particular iron province in one unit... cavalry, spearmen, etc.
I would personally be very happy to see a mod where rearming could occur without the requisite buildings, but I suspect thsi would be very ahrd to change.
Hi, I didn't know that units could be retrained, how to do this?
besides the obvious loyalty bonuses to religious buildings in your provinces. also keep in mind the logistics: it takes a long time to move your armies from inner europe back to an all upgraded province only to upgrade the armies.
SergeN: open your train units screen. select army. now drag the unit from your army into a square on the bottom of the train unit screen. la voila!
MonkeyMan
10-22-2002, 20:35
Very true, despite the benefits of retraining i find it a chore, constantly trying to remember which units are going where for retraining in a huge empire. It might be nice to have an auto retrain option next to the disband button, where a unit automatically walks back to a set province/it's home province (assuming it's not in enemy hands) and gets retrained. Then either stays there or walks itself back to where it came from. something like a crusade logic to it, i.e. press retrain, drag to province, drop on and forget with the option to take it out, if you suddenly need it. Personally this would make the game, more game and less micromanage frot he sake of it.
My opinion is that retraining is a great feature. In fact I make it my first target to get iron-provinces. Nothing like a high morale AUM with a golden armour and a golden weapon !
Usually the unupgraded units in my armies are used to replenish upgraded units with losses - presto they are upgraded too.
Sometimes a high honor unupgraded unit will limp home to retrain (especially early in the game), but usually I just use them for garrison duty and train new units.
Magraev - I think the "high presto" upgrading when merging is an illusion. I've heard the engine keeps track of the properties of individual soldiers and the icons merely represent the preponderance within a unit. In other words, you don't lose if you merge a small upgraded unit with a larger non-upgraded one and so lose the upgrade icon; neither do you gain if you do the reverse. In both cases, the mixed unit is weaker than a pure upgraded one. That's my understanding, anyway.
oh boy I hope you're wrong Simon. I can't see a way to check it though.
You're right the computer keeps track of individual soldiers valor, I just hope it treats unit equipment differently (ie. as a whole).
ps: And I've never seen a unit without upgrade symbols become upgraded bqz of a merge with a larger upgraded unit.
[This message has been edited by Magraev (edited 10-23-2002).]
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