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View Full Version : MOD of unit prerequisites and AI



The Yogi
10-23-2002, 18:44
I'm considering modding the prerequisites for some units. If I do, will the AI still know what to build?

The point being of more accurately reflect the Early medieval force mix - they had good Cav much before having good INF.

My idea is to allow the building of Feudal Knights with the first level armourer, swordsmith, spearmaker and second level horse breeder.

MMA would be bumped up one level so you'd need a 2nd level swordsmith for feudal MMA and so on. I'm going to weaken spearmen as well, on the assumption that they are a peasant levy (weaker morale, Cav Def 1, Cav attack 0, perhapsh fear of all knights).

The end result being that you'd have Feudal Knights at the time you have Feudal foot (MMA and sergeants), Chivalric knights when you have Chivalric foot and so on...