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View Full Version : Why was there no Hot Seat play for MTW?



TheWay
10-23-2002, 19:08
Given that this is basically turn-based, I don't see any problem. In fact it may enhance diplomacy. Would your cockeyed son marry my bullneck daughter?

The only problem I see is if one human player attacked another, but that can be resolved by having only automatic resolve for human-human battles.

A.Saturnus
10-23-2002, 19:10
Yeah, it would still be a cool strategy game. Bad that they didn`t do that.

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In the name of electricity: CHARGE!!!

el_slapper
10-23-2002, 19:33
guess : playtesting would simply have lasted faaaar too long. SP campaigns are already looooong, so... If you adjust some tweaks after each campaign, it means the game is ready 1 or 2 months later!!!

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War is not about who is right, only about who is left

TomThumbKOP
10-23-2002, 20:09
How exactly would a hotseat battle work when attacking the other human player?

Rnold
10-23-2002, 20:35
autocalculate battle... which is very dissappointing in itself, i think. but it isnt undo-able

TomThumbKOP
10-23-2002, 20:39
That's no fun at all.

Rnold
10-23-2002, 20:53
Strategy by mail, Tactics online would be cool. It would take months to end a campaign but who cares?

Niccolomachiavelli
10-23-2002, 23:56
Quote Originally posted by el_slapper:
guess : playtesting would simply have lasted faaaar too long. SP campaigns are already looooong, so... If you adjust some tweaks after each campaign, it means the game is ready 1 or 2 months later!!!

[/QUOTE]

They playtested?!