Akka
10-24-2002, 04:52
No, that's not a flame on this game. It has stolen most of my free time since ten days, and the pro hugely get over the con. Still, there is some little frustrating points that diminish the gaming experience. Only little grips, but still.
1) This one is really THE most annoying gripe I have. It's ships avoiding fight by quitting the sea where they would be engaged.
I'm just COMPLETELY STUFFED WITH IT !
I have a navy that is dozens ships large, the Italians have only 1-2 ship left, but they are able to completely cut my trade and my transporting chain because of this single ship that just switch sea each year, effectively nullyfing all the attack I make on it. It go from a sea where I have two firegalleys to a sea where I have three, but as I can order fight only in its STARTING sea, it just can go on forever - or at least, until a blessed year where the AI just does not move it.
THAT REALLY SUCKS, AAAAAARGH !
2) Just like the previous one - Assassin following targets, and target running over the world.
I'm extremely frustrated with this, and with losing 3 valor assassins. I'm NOT wishing my assassin to follow this dumb emissary from Constantinople all the way to sweden (yes it happened). I just want him to waste the guy who stay in the province. It would be cool if the game ask us if we want to follow the target or stay in the province and switch to another one/cancel the assassination.
3) The suicidal AI and the "world vs me" syndrom.
Why Egyptians, with their three provinces left, continue to stubbornly refuse my ceasefire proposal ? It's not like their combined armies were bigger than the single I have in Palestine, nor if it was me who started the war.
I want to have IMMERSION, I wish to have opponents acting accordingly to what a nation ruler would do (try to survive, develop friendship/hate, etc...) and not just the "oops, you're the player, so you try to win, so the AI must cooperate together to attack you".
Ok, these ones where the biggest. Others are little annoyance, but nowhere close to the previous ones.
4) Vices flagged too hastily, even when circumstances make them undeserved ("eager to retreat" just because a weakly defended province suddendly received 2500 men in reinforcement ?) ; there is also V&V that can be contradictory (I got a "unbribable" coupled with a "no morality" ; so basically a honest man with no morality, which bribe cost is both at +200 % and -50% http://www.totalwar.org/ubb/confused.gif ?). And the V&V are definitive, I would like to see them evolve over time.
5) Spears too strong.
6) Cavalry too weak, especially heavy one. Yes, I would like to trample some units sometimes http://www.totalwar.org/ubb/biggrin.gif
No it's not because I don't know how to play, thanks.
Here. Well, beside that, it's a hell of a game http://www.totalwar.org/ubb/smile.gif
1) This one is really THE most annoying gripe I have. It's ships avoiding fight by quitting the sea where they would be engaged.
I'm just COMPLETELY STUFFED WITH IT !
I have a navy that is dozens ships large, the Italians have only 1-2 ship left, but they are able to completely cut my trade and my transporting chain because of this single ship that just switch sea each year, effectively nullyfing all the attack I make on it. It go from a sea where I have two firegalleys to a sea where I have three, but as I can order fight only in its STARTING sea, it just can go on forever - or at least, until a blessed year where the AI just does not move it.
THAT REALLY SUCKS, AAAAAARGH !
2) Just like the previous one - Assassin following targets, and target running over the world.
I'm extremely frustrated with this, and with losing 3 valor assassins. I'm NOT wishing my assassin to follow this dumb emissary from Constantinople all the way to sweden (yes it happened). I just want him to waste the guy who stay in the province. It would be cool if the game ask us if we want to follow the target or stay in the province and switch to another one/cancel the assassination.
3) The suicidal AI and the "world vs me" syndrom.
Why Egyptians, with their three provinces left, continue to stubbornly refuse my ceasefire proposal ? It's not like their combined armies were bigger than the single I have in Palestine, nor if it was me who started the war.
I want to have IMMERSION, I wish to have opponents acting accordingly to what a nation ruler would do (try to survive, develop friendship/hate, etc...) and not just the "oops, you're the player, so you try to win, so the AI must cooperate together to attack you".
Ok, these ones where the biggest. Others are little annoyance, but nowhere close to the previous ones.
4) Vices flagged too hastily, even when circumstances make them undeserved ("eager to retreat" just because a weakly defended province suddendly received 2500 men in reinforcement ?) ; there is also V&V that can be contradictory (I got a "unbribable" coupled with a "no morality" ; so basically a honest man with no morality, which bribe cost is both at +200 % and -50% http://www.totalwar.org/ubb/confused.gif ?). And the V&V are definitive, I would like to see them evolve over time.
5) Spears too strong.
6) Cavalry too weak, especially heavy one. Yes, I would like to trample some units sometimes http://www.totalwar.org/ubb/biggrin.gif
No it's not because I don't know how to play, thanks.
Here. Well, beside that, it's a hell of a game http://www.totalwar.org/ubb/smile.gif