Senshi
06-16-2008, 10:11
Once more the common and well-known problem with the rebellion CTD...
Playing as the Casse, now in 248BC, I recently had a permanent CTD when ending the turn and after some factions already had made their moves. Read here that usually rebellions are the problem, so I started checking the time-consuming "check-all-settlements"...well, finally Palmyra was the bad guy, captured by the Seleucids, but no (absolutely no) soldier was stationed there, so they went rampage.
I don't have a diplomat at the moment (last one was killd on sea by pirates...) and so force-diplo was no option...
Reducing population didn't help anything, 400 citizens are still enough to raze the whole ground, it seems...
Well, so I moved a full stack army down there and conquered the city, going to war with the AS.
Still no good, high culture penalty and the "capital distance" (well, that was expected...) make them still unhappy.
So I started crushing all the buildings, built dozens of happiness-buildings with process_cq and finally got above 80% happiness!
Well, ended the turn and the moment I click I get a CTD...great...anyone has an idea what I can do except giving up on my campaign?
Changes from original EB:
-I had applied all the 1.1 fixes avaible before the start of the campaign
-Using BI.exe
-Reduced Brigand and pirate spawn_value (I'm pretty sure this is not the problem ;) )
I checked for other "I want to go rampage"-settlements and Palmyra is the only one...
Also tried to use the standard rome.exe instead of the BI.exe I use normally, but no good...:help:
Wanted to finish this one so badly as all the AI acts so incredibly rational this time (AI and rational, it's unbelievable!), they keep alliances, expand mindfully and have a really believable diplomacy among them...
Playing as the Casse, now in 248BC, I recently had a permanent CTD when ending the turn and after some factions already had made their moves. Read here that usually rebellions are the problem, so I started checking the time-consuming "check-all-settlements"...well, finally Palmyra was the bad guy, captured by the Seleucids, but no (absolutely no) soldier was stationed there, so they went rampage.
I don't have a diplomat at the moment (last one was killd on sea by pirates...) and so force-diplo was no option...
Reducing population didn't help anything, 400 citizens are still enough to raze the whole ground, it seems...
Well, so I moved a full stack army down there and conquered the city, going to war with the AS.
Still no good, high culture penalty and the "capital distance" (well, that was expected...) make them still unhappy.
So I started crushing all the buildings, built dozens of happiness-buildings with process_cq and finally got above 80% happiness!
Well, ended the turn and the moment I click I get a CTD...great...anyone has an idea what I can do except giving up on my campaign?
Changes from original EB:
-I had applied all the 1.1 fixes avaible before the start of the campaign
-Using BI.exe
-Reduced Brigand and pirate spawn_value (I'm pretty sure this is not the problem ;) )
I checked for other "I want to go rampage"-settlements and Palmyra is the only one...
Also tried to use the standard rome.exe instead of the BI.exe I use normally, but no good...:help:
Wanted to finish this one so badly as all the AI acts so incredibly rational this time (AI and rational, it's unbelievable!), they keep alliances, expand mindfully and have a really believable diplomacy among them...