View Full Version : Spawning A Legionary Commander
Spizania
06-16-2008, 22:20
Hello, well a while ago I wrote a pair of War Stories on Rome Total War: Heaven, concerning a Legion of an alternate history roman empire that at various times was instrumental in winning an epic megawar with the Seleucid Empire and then repelling a massive Hunnic Invasion, however I have decided to do something on the formation fo that alternate Roman Empire, and thus about the formation of the afforementioned Legion, and how it won the accolade, "The Sons of Mars".
So, Firstly I would like to know if there is a console command that will generate a Non Family Member General with a Camillan Triarii bodyguard and some traits that someone may expect of a Legionary Commander. [Perhaps stuff about wounds, loved by the troops, that sort of thing]
Secondly, I would like to know if anyone has done anything about finding the closest possible analogue for a historical Camillan-era legion in EB units, such as number of Rorarii and Leves etc.
Finally I would like to know how those units would be employed (I assume that its similar to the formation utilised by Polybian Legions in the later republic, however with all the different classes of Skirmishers, Im not so sure, and also I think I read somewhere about the Rorarii being held on the flanks with the cavalry.
Thanks in Advance.
Quintus Iunius Crassus, ( The Fighting Spiz )
Commander,
LEGIO II
STuNTz2023
06-16-2008, 22:40
i cant help with the spawning of a triarii bodygaurd but i use this (https://forums.totalwar.org/vb/showthread.php?t=101787) for my romani campaigns, located in the guide's section of the forum.
QuintusSertorius
06-17-2008, 01:14
A Camillian legion should look thus:
1 Hastati
1 Principes
1 Triarii
1 Leves or Accensi (one of each with two legions)
Two of them in a consular army (adding a single unit of Rorarii when you've got two legions), along with two socii alae (allies - half of both Camillian and Polybian armies were non-Roman), each of which is composed thus:
1 light infantry (eg Bruttian or Lucanian infantry)
1 medium infantry (eg Samnite Allied Spearmen)
1 hoplite/spearman (eg Classical Hoplite)
1 skirmisher (eg Akontistai or Peltastai or Gallic slingers)
Add to that your general, his pedites extraordinarii (use Samnite Heavy Infantry early on since they're similar), a tribune (ie younger family member, who also conveniently represents the equites in about the right number, too) and the allied cavalry (one or two units of Campanian/Ligurian/Greek/Gallic cavalry).
That gives you:
two legions (9 units total)
two alae (8 units total)
General
two other units from tribune, pedites extraordinarii and cavalry
What I'd suggest doing to ease the numbers down and allow more cavalry is recruit one less allied spearman, and possibly ditch the rorarii. Or perhaps go without the general's elite extraordinarii.
So as an example, a consular army of two legions and two alae might be thus:
Command
1 General
First Legion
1 Hastati
1 Principes
1 Triarii
1 Leves
Second Legion
1 Hastati
1 Principes
1 Triarii
1 Accensi
Right Ala
1 Bruttian infantry
1 Samnite Allied medium spearmen
1 pedites extraordinarii/Samnite Heavy infantry
1 Peltastai
Left Ala
1 Bruttian infantry
1 Samnite Allied medium spearmen
1 Classical Hoplites
1 Gallic slinger
Cavalry
1 Tribune (also acts as equites)
1 Campanian Equites
1 Hippeis
(Left out the rorarii here, and one of the units of Hoplites)
-Praetor-
06-17-2008, 05:54
Well, firstly you should enter the export describe unit file and then... wait, what? :inquisitive:
winning an epic megawar with the Seleucid Empire and then repelling a massive Hunnic Invasion
AAAAAAARGHHHHHH, MY EEEEYES!!!!!!!!!!!
Well, firstly you should enter the export describe unit file and then... wait, what? :inquisitive:
AAAAAAARGHHHHHH, MY EEEEYES!!!!!!!!!!!
Amen-there aren't any huns...:clown:
There is no console command to create a General (Family Member or no) whilst ingame. You would need to make a script that could be activated in game, but this would require quitting the game and rewriting the script whenever you wanted to use it.
Foot
Do you think you could post a link to these stories they sound interesting?
Spizania
06-17-2008, 22:38
Much thanks for the Army layout, Its taken me a while to put it together, not helped by the fact the automanaging system spams nothing but accensi.
And no, you dont want to read them, I was about 15 at the time and my grammar/spelling hurt rather badly.
QuintusSertorius
06-17-2008, 22:46
You automanage? I don't trust the AI to do anything. When AI-run factions can't even combine the units they already have, or build balanced armies in the first place, I'm not about to rely on it to recruit my units for me.
Philippus Flavius Homovallumus
06-18-2008, 01:30
Can I just point out, once again, that the Roman units represent the Latin Allies as well and it is perfectly okay to have four legions with "Roman" troops.
QuintusSertorius
06-18-2008, 08:07
Can I just point out, once again, that the Roman units represent the Latin Allies as well and it is perfectly okay to have four legions with "Roman" troops.
Maybe in the later Polybian era when you could argue they fight a lot more like the Romans do, after a long time serving in their wars abroad.
Camillian, though? Not really, that's just making excuses to use better armies than you should.
Swordmaster
06-18-2008, 12:32
Can I just point out, once again, that the Roman units represent the Latin Allies as well and it is perfectly okay to have four legions with "Roman" troops.
Then what's the point of units such as Bruttians, Lucanians and Samnites? There not just decoration in your recruitment options.
Camillian, though? Not really, that's just making excuses to use better armies than you should.
This isn't some opinion from a player, you know. This is how the whole system was concepted by team members. It can't be making excuses if this is how its supposed to be (due to limitations on model and unit slots).
Foot
QuintusSertorius
06-18-2008, 18:24
Even so, like Swordmaster said, if we're to assume all "Roman" units actually represent Latins and allies as well, what's the point of the Italic units?
They represent those nations who still had different military traditions (though they may well have also had some of their troops trained in a similar fashion to the Roman infantry), but it shouldn't stop people from having a full legion of camillian troops and feeling that it is ahistorical.
Foot
Spizania
06-19-2008, 12:14
Is the allied half of the army flexible?
Cause im sending a Consular Army (which includes the Second) onto Masillia rather than tangling with Bonnonia and Mediolanium to get some experience with it before I start writing in earnest (although I will reference this campaign in the story), which makes supplies of Bruttian and Samnite Infantry hard to come by, so can I replace them wtih things like Masillian Medium Hoplites and things like that while remaining fairly accurate?
QuintusSertorius
06-19-2008, 13:31
I guess it's still in keeping with the spirit of "half allied".
Spizania
06-19-2008, 21:57
Those Samnite Heavy Infantry are brilliant, they eat Masillan Rebels alive :2thumbsup:
Also, is it possible to make Masillan Hoplites recruitable by the Romans? I have had a taste of them from Mercs and now I want them :(
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.