View Full Version : 133BC CTD in AI Getai turn
QuintusSertorius
06-17-2008, 14:19
I'm my Romani game, I've got a persistent CTD on the Getai turn in 133BC. Six crashes in a row says it's definitely them who are the problem, though I'm having trouble narrowing it down.
Their holdings look thus:
https://img.photobucket.com/albums/v66/Kiero/EB%20screenshots/II133BC.jpg
Three straight crashes in a row on their turn with the script on. One with it off. Twice trying to look at their capital (Buridava) with the generic script activated. Not sure what's causing it, looked like it crashed when someone moved out of Serdike last time, but I also thought it might be the siege of Kallatis, which has two turns to go.
It was them who caused my problems in 167BC back when they had cloned Family Members (https://forums.totalwar.org/vb/showthread.php?t=104114), though we managed to get around that by moving the offending character to somewhere inaccessible. Could it be some cloning again?
Saved game is here (http://www.2shared.com/file/3451798/2b9baa47/slowgame.html). Help!
Swordmaster
06-17-2008, 15:26
The problem is Buridava. Tried moving a spy in - crash. Moved a spy nearby, double clicking the settlement - crash. There's something inside there that disturbs the engine. The problem is that you can't take it through FD because it's their capital.
EDIT: You do have saves from previous turns, don't you? Try looking at Buridava last turn, or before. See what's going on there.
QuintusSertorius
06-17-2008, 15:46
Here (http://www.2shared.com/file/3452339/b3cf7569/worldwar.html)'s the last major segment, I think at the end of the wars with Makedonia, KH and Qarthadast. Some time in the 140sBC
It crashes for me too. Maybe you could move_character there one of your armies, spawn some siege equipment for them and take the city in the same turn. Destroying it with everything inside would probably fix your problem...
QuintusSertorius
06-17-2008, 16:46
That'll be difficult; I've never found Roman names compatible with move_character at all. Are we sure it's a building in the settlement, not a character appearing there, that's the problem?
If I could find someone I was able to move, how do I spawn siege equipment?
EDIT: Ah, I think you mean siege artillery. Over to the EDU I go...
QuintusSertorius
06-17-2008, 17:41
Nope, that doesn't work. As soon as you click on the assault icon, the game CTDs. As it does if you try to look at the settlement when you teleport someone there, too.
Anyone have any other ideas that might work-around or fix? This is starting to look worryingly like an insurmountable problem.
I think it's likely that it could be a Cloned family member problem. I had a very similar problem where the faction heir for Macedon was duplicated. To get around it, I FDed the settlement he was in off the makedons, but you can't really do that here.
I guess the only way is to move_character an FM there and besiege it with just the general. This will make them sally, and if you do auto_win defender each time, they will sally until you eventually take the settlement. If you are having trouble finding a general who would work for the command, just use the command on each family member, using only their first name, until you get to one that works. There's usually a few Family members who can be teleported if you only use their first name.
QuintusSertorius
06-17-2008, 18:01
I'll give the "kill them on the sally" option a go. Back in a bit...
...*le sigh* No, I get a CTD on their turn in about the same place again. :(
Does it ctd before they even sally out to attack you? That is strange. I guess you'll have to take the settlement in one go. I'm not sure of the command but try creating some stone launchers to take the settlement.
Edit: Or try moving a spy in there to open the gate and then get an FM to take the settlement in one go.
QuintusSertorius
06-17-2008, 18:43
Does it ctd before they even sally out to attack you? That is strange.
Yep, never even gets to the stage of that pre-battle screen. Also CTDs if you try to look into the settlement either with a spy, generic script, or with anyone near enough to actually see something.
I guess you'll have to take the settlement in one go. I'm not sure of the command but try creating some stone launchers to take the settlement.
That was delra's suggestion, it CTD'd on pressing the assault icon.
This just sucks but this is also the sad reality of EB. Most of my games ended like this, with a persistent CTD I couldn't circumvent in any known to humanity way. It's a shame it ends such an excellent AAR, probably the best AAR I've ever read.
What do we have left except waiting for EB2 (it's still at least a year of waiting at best)? Not much except starting another campaign.
Swordmaster
06-17-2008, 20:18
This is bloody annoying, even more so since it was a splendid campaign. I'm afraid the only option is to either ditch it, or take it again from your last save of 140 BC. Too bad you didn't keep more saves. For this reason I actually keep a save of every single turn, as a habit. Everyone should.
My guess is that it's a cloned FM inside Buridava, and whatever you want to do with the garrison there, either view it or attack it, crashes the game. I can't think of any solution, actually.
This other guy also had a problem that seems similar to this one. When he was to attack or even look at Ipsos, the game crashed. I moved a spy closer and closer, and while I could see all the units inside the game crashed when I moved him closer (or into the city), so I'm pretty certain there's something about a building. The last files to be accessed there were some concerning the "egyptian stone walls", but I couldn't find out what was wrong with them. Could you run FileMon alongside EB and see if it's the same files being accessed last in this case? I fear there is nothing that can save your campaign, but perhaps we could fix it for the next version.
QuintusSertorius
06-17-2008, 21:58
I'm going to be away from my machine til tomorrow evening; does anyone have FileMon that they're willing to run my save through? You could be saving my AAR!
Could it be something I can fix in my save at 140BC? I must admit I'm less than enamoured with playing out the last couple of days all over again, especially if I might hit the problem again.
Otherwise it's my Epeiros/Pergamon game before I try another Roman game with all the fixes in.
this CTD is linked to the getai faction? or Buridava?
em... should I start my romani campaign (long one) or should I wait for the fix? :huh2:
Since it's not certain there will be a fix (we need to understand what's happening first), you should start a campaign.
QuintusSertorius
06-18-2008, 08:09
My game has been going on a long time; do many people hit the 560-turn mark?
I'll try to do so, In fact I would like to get to 9 AD , I hope this doesnt interfere
Swordmaster
06-18-2008, 16:39
There's a bug that crashes the game in 66BC. At least, there used to be one. I kind of hope it's got solved by now.
Try playing a turn as the Getai, change the capital to something else, then FD it to the romanai.
Always keep many saves.
How about using force diplomacy and auto_win to conquer Getai completely before that turn ends?
QuintusSertorius
06-18-2008, 18:20
How about using force diplomacy and auto_win to conquer Getai completely before that turn ends?
Nah, I don't know that whatever's causing the problem won't resurface with another faction in a few turns. I think this one has run it's course.
For my next Roman game, I'm going to start things in 250BC and skip the boring stuff at the start.
Please make sure you have all the quick fixes this time. They really reduce the number of CTDs significantly.
about the bug whit the 66 ...
I have an idea , why dont use another roman calendar? in roma surrectum (I think) they used another calendar which was based upon the creation of Rome (480 after rome was created ) so it didnt had the 66 bug
In another questions , if I were the romans and I get to 66 will the game still crash? even though the "roman factions are controled by the AI? , I think I heard that there couldn't be any civil war if the romans were controled by the AI
QuintusSertorius
06-18-2008, 20:23
Please make sure you have all the quick fixes this time. They really reduce the number of CTDs significantly.
Well with that game, the only things I didn't have were the UnitSize fix and the non-retroactive optimised script.
Only thing I did which might have been dodgy was switching my scripts around whenever I needed to spawn a client ruler. Which may have done funny things with the AI ones, I suppose, if they were creating one on the same turn.
I've had to do the same on my new game, because not even the non-retroactive optimised script seems to spawn client rulers properly.
Swordmaster
06-18-2008, 20:52
about the bug whit the 66 ...
I have an idea , why dont use another roman calendar? in roma surrectum (I think) they used another calendar which was based upon the creation of Rome (480 after rome was created ) so it didnt had the 66 bug
In another questions , if I were the romans and I get to 66 will the game still crash? even though the "roman factions are controled by the AI? , I think I heard that there couldn't be any civil war if the romans were controled by the AI
Yup, might be that it only applies to the roman factions (Seleucids, Baktria, Hai).
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