View Full Version : Opinion - Least attractive regions in M2TW
Anonymous II
06-17-2008, 18:58
Hello!
What would you say are the least interesting regions/cities/castles for you in Medieval 2 Total War? I'm thinking on general terms now... because it's obvious that it differs from faction to faction what regions you would want to control.
Are there any regions you have actually never held before?
PS: I'm not counting regions in the New World here...
I've been playing the game pretty much every week for about a year now, and these are the observations I've made from my games:
- There is only one region I've never attacked or owned before, and that is Stettin (I have no idea why it is so, becuause I've played all the factions around the baltic sea several times). :inquisitive:
- There are some provinces I very rarely try to include in my empire, and that is Dongola (unless playing as Egypt), Jeddah, Arguin, Bulgar, Mosul, Bagdad and Inverness (though I always take Inverness when playing as Scotland).
I find most of those have no, or little strategic and/or economic importance to me, so I'd rather just leave them there.
- There are some provinces I sometimes choose not to take in order to stay out of trouble: Ajaccio and Cagliari because every faction in the area seems to want them no matter how good relations they have with the owner. Milan, Sicily, France, Moors and Portugal all seems to always land here. :inquisitive: I also find Zagreb to be more resource-draining than gaining due to the fact that Hungary, HRE and Venice never seem to be content until they have secured the Croatian capital within their borders. It's a small settlement, and won't be profitable until later in the game (when I might consider taking it). Playing a muslim faction, my experience tells me that holding on to Constantinople, Antioch or Jerusalem in the end will bring me more headache than anything else (due to the crusades obviously). Holding muslim holy cities as a christian nation isn't a problem, because there are so few jihading factions in the game.
Soo... what are your thoughts on this topic? ~:wacko: :book:
Zagreb is pretty good IMHO, well worth building up to get the huge mining income. It's also roughly halfway between Vienna and the rich cities of Northern Italy, which makes a good economic axis to expand around.
I agree on Baghdad, it's always miles from your capital whoever your playing and is one of the few map-edge cities with a huge population, which means it needs a huge garrison and is more trouble than it's worth to hold.
Stettin is also pretty worthless, as are most of those tiny wooden castle settlements in eastern Europe; it's a pain playing as Poland, you end up with a huge amount of land but no developed castles.
Oslo is also pretty much pointless to take, poor province, remote location, honeypot for English and Scottish invasions and large garrison of tough troops.
In Britannia, I'd say Castletown (Isle of Man) since you will be constantly invaded by any or all of the five factions.
BC has absolutely loads of worthless provinces, it's important not to waste too much time taking them while your enemies build up reinforcements.
Privateerkev
06-17-2008, 21:04
I tend to avoid Antwerp. As the English, it ends up being the very frontier of my continental holdings and Denmark always attacks it.
But I have to defend Baghdad in here. As the English, I always take Baghdad. It has great resources and is big. Plus, it ends up becoming a tripwire. The Mongols and Timurids tend to spawn there in my games. With ballista/cannon towers and stakes, I can hold Baghdad fairly easy. Even if I can't, I can bleed the Mongols/Timurids and stall them enough to get my other armies over there ASAP. That ends up protecting the crown jewels of Outremer which are Jerusalem and Antioch.
And my favorite reason to hold Baghdad is so I can keep a governor there and recruit elephant mercs. :beam:
Anonymous II
06-17-2008, 23:28
And my favorite reason to hold Baghdad is so I can keep a governor there and recruit elephant mercs. :beam:
Nice one! :thumbsup:
I actually never have tried Elephants before... I'm a bit turned off by their potential berserk-thingie.
How big are the risks for that compared to the advantages of this sturdy merc.?
Zagreb is pretty good IMHO, well worth building up to get the huge mining income. It's also roughly halfway between Vienna and the rich cities of Northern Italy, which makes a good economic axis to expand around
I agree, but only if you can keep it in the center of your empire. As Privateerkev argued on Antwerp, I have the same problem with Zagreb: it always ends up being a frontier-province. And it's not good at being that, due to the small population, and thus little availability of good militia and defensive walls. At least early on, I find it hard to build it up to become profitable (expensive to defend as a frontier city).
PrestigeX
06-18-2008, 00:31
The least attractive places to get for me are...
Inverness - too far from everything.
Oslo - too far from everything.
After that, i'd say it would be all the island provinces such as.. Iraklion and Caligari ..they aren't as usefull to me normally.
Lastly it would have to be the provinces that are far east such as Sarkel.. because they are too far from everything, and unlike the island provinces , you can't use a boat to travel faster
FactionHeir
06-18-2008, 00:38
Durazzo. I think it grows even slower than Sarkel. :no:
It has to be Fortaleza... it's just never worth the trouble. I've never found anything there that made it worth the effort and garrison required.
Baghdad has potential as a decent city. And as for Mosul and Jedda, I got a tip for you guys, after gunpowder arrives, BUY THEM. Do not conquer, BUY. Trust me, what you'll pay for the cities is an incredible deal for the garrisons you get. Jedda gets you 8 units of Elephants, and Mosul gets you 8 units of Elephant Artie.
If you buy those cities instead of conquering them, you needn't fear the Timurids, you can have toe-to-toe open field slugfests with them. I had fun taking my 8 Elephant units from Jedda over to the Americas to introduce them to the Aztecs. That, and you can recruit both types of Elephants as mercenaries from Mosul, Baghdad, or Jedda. These provinces are tank factories.
Arguin is worth it just so no one else has it. Good merchant fodder, and if it's in rebel or enemy hands you will make less of them than you would if you owned it.
IF it's hardest to reach... Arguin followed by Bulgar are most unattractive.
IF it's tiny and and a drain as a border, I'd go with Durazzo.
IF it looks land-locked, small, and dull (no resources on map, barely any land trade, just plain gloomy to look at from the screen) i pick Innsbruck
Privateerkev
06-18-2008, 14:55
Nice one! :thumbsup:
I actually never have tried Elephants before... I'm a bit turned off by their potential berserk-thingie.
How big are the risks for that compared to the advantages of this sturdy merc.?
You can keep your elephants behind your lines so they shoot over your men. Or you can keep them on a far flank so they cause enfillade fire down the enemy army's line. Either way, that tends to protect them from getting attacked. Use your Panzerphaunts as counter-battery fire first. They outrange most artillery so you can destroy the pieces before they start firing at your precious elephaunts.
It has to be Fortaleza... it's just never worth the trouble. I've never found anything there that made it worth the effort and garrison required.
I have to defend Brazil here. I always take an army, send it south to Timbuktu, swing it west to Arquin, and then have it sit there until "world is round" happens. When it does, I sail that army right over to Brazil. You can immediately recruit enough native mercs to garrison the city. Then sail that army north to help with conquering the Aztecs. Brazil has good trade resources and will pay for itself. Florida and Cuba are far more useless than Brazil but I take them anyways.
Baghdad has potential as a decent city. And as for Mosul and Jedda, I got a tip for you guys, after gunpowder arrives, BUY THEM. Do not conquer, BUY. Trust me, what you'll pay for the cities is an incredible deal for the garrisons you get. Jedda gets you 8 units of Elephants, and Mosul gets you 8 units of Elephant Artie.
If you buy those cities instead of conquering them, you needn't fear the Timurids, you can have toe-to-toe open field slugfests with them. I had fun taking my 8 Elephant units from Jedda over to the Americas to introduce them to the Aztecs. That, and you can recruit both types of Elephants as mercenaries from Mosul, Baghdad, or Jedda. These provinces are tank factories.
Arguin is worth it just so no one else has it. Good merchant fodder, and if it's in rebel or enemy hands you will make less of them than you would if you owned it.
I never knew that about buying cities. :D
Fortaliza's resources are 1 Timber, 1 Dyes, 1 Iron, 1 Tin, 2 Gold. And no, there isn't a Chocolate, it's just a mirage. For most factions only the Gold are worth putting a Merchant on. Even then, that takes mines set up to get good production. The garrison has to be decent size... it is completely cut off from the rest of the map, help can never get there fast enough. It is the farthest from anything else of any settlement. Decent production on Gold nets around 600-800 each after a Merchant levels up a bit and mines are in, for most factions. So 1600 for the Gold. Putting enough native mercs on to take care of rebel pops... and the initial religious unrest issues... say a dozen... at 155 a turn upkeep each... there goes all the money from the gold and a chunk from the town as well.
Of course you can then build up the town and remove the mercs once you have a militia garrison and the ability to recruit extra as needed. But that's a long way in for anything usable.
I usually just take 4 quality stacks straight to Tenochtitlan. I take enough to do job, head straight to their capitol before starting a fight, then work my way back out. Footholds in the new world take too long to produce anything useful to be worthwhile, better to take what you need, go for the throat of the big dog over there, and hire some local arrow fodder when you arrive.
pevergreen
06-18-2008, 17:09
Least attractive region?
Rome.
Too many men in robes.
Eikon the Magistrate
06-18-2008, 19:46
The european castle (at start) provinces never net much for me value wise. Same for all
eastern (russian) steppe areas, to long to get to and by the time everything is going well either
the Tims/Mongols invade or the turn game is over.
Most castle provinces anywhere I find to be mere roadblocks to victory, I dont take them
for strategic or commercial gain but because I have to. (the exception would be a castle
in a strategic location for your faction...which varies)
Any island province is great until its blockaded and you lose all trade, so unless I have
a decent navy I try not to commit too much to them either.
Inverness, Oslo have awful growth and trade compared to other cities in the area. Even a
completely built (all economic/social buildings) major city in either of these provinces
makes little to no profit.
I have to differ with a few of the provinces listed here, namely Constantinople,
Fortaleza,Dongola. Constantinople is the largest and most advanced city at game start, is littered
with resources and is located in perhaps 1 of 2 most strategic locations on the map.
Fortaleza is far from your empire and has gold..lots of it. Fortaleza is totally safe
from attack,it has never been attacked or blockaded anytime I have held it. Also you dont
need more than a few town militia to take it over then use the same militia to garrison.
A few thousand florins and Fortaleza already turns a profit prior to any eco-development, and if you
bring a few merch from the mainland they make 100s per turn off the resource which easily
pays off any investment.. since its safe from attack (no towers needed etc) the investment
is nearly 100% eco-social and thats true of only a handful of provinces in the whole map.
Dongola is the 3rd of the 3 egyptian cities,is close to a river for growth and has resources.
Also safe from attack besides the occasional small rebel force. If you are playing as the Egyptians
it is nearly imperative that you take this province due the other provinces at your borders
being castles and desert they produce next to no income, for financial viability alone
if you are playing as the Egyptian faction Dongola is worth it.
Who said Constantinople? Tis probably the most attractive province in my book; huge income, high population and development from start, sits on an excellent strategic chokepoint, held by a relative pushover of a faction and sacking it will give you enough money to power through the rest of the early game with ease. What's not to like?
Anonymous II
06-18-2008, 20:42
Who said Constantinople? [...] What's not to like?
I think it's being refered to my initial post. I said Constantinople, given that I am playing a muslim faction. Otherwise, Constantinople is, off course, one of the most attractive provinces. I have played Turks several times (probably my favourite faction), and my games with them tend to be a continous war with some 11-12 factions up until the very end of the game after the first crusade onwards if I decide to keep Constantinople.
Don't get me wrong, I like fighting, but it somehow gets too "unrealistic" for me, being at constant war with more than half the factions in the game.
Ah apologies, I missed that, I started from my initial post and read down.
But do you not find as the Turks (or any faction for that matter) that you end up at war with half the map no matter what you do? I always just assumed it was supposed to be like that!
Anonymous II
06-19-2008, 00:30
But do you not find as the Turks (or any faction for that matter) that you end up at war with half the map no matter what you do? I always just assumed it was supposed to be like that!
Actually no. I'm a builder, or turtle if you want. I also like to build up my cities to become economically very strong (don't like having "idle" settlements in my empire). I conquer the map bit by bit. And try to keep reasonable global reputation. I usually find myself in some war or another all the time throughout the game, but not with everyone at the same time. :scholar: Some factions tend to attack me for no reason from time to time (like Denmark attacking England and/or Scotland, or HRE attacking Venice, etc.), but this is not a problem when you are powerful and have good reputations. I just send in a diplomat and offer ceasefire for some florins in return. Works everytime. :thumbsup: This way, I take them out one by one.
You could say I do as much as I can to keep away from "the great war". Being catholic, this is never a problem, cause I just make sure my opponents get in trouble with the pope, whilst I keep perfect relations with the guy in the robe through gifts (corruption in modern terms). Being orthodox isn't a problem either, but muslims (Turks and/or Egypt that is) with lots of crusades against them are doomed to be disliked by every catholic faction in the game, and that I don't like. That's why I keep away from the three provinces mentioned at the top of this thread. :yes:
Me
Interesting strategy. I seem to recall in my Turks campaign I snapped up all three and went down the Dread route, spamming assassins and executing prisoners, and then waited for the onslaught. I must say, I've never quite got the hang of turtling, I just find the money from sacking too good to resist and I always seem to end up with all my neighbours attacking me so I'm always expanding somewhere, though I don't quite go in for the insane breakneck blitzing some do.
St.Jimmy
06-19-2008, 11:10
My least fav provinces to take are the huge north eastern ones. Not just because of the undervelopment/slow growth or the mongols/tims as said earlier but i hate not being able to see everything in the provinces i own. So i spend alot of time finding the best places to put up watch towers. I dont know if anyone else has this problem lol. Seriously you should of seen the amount of watch towers in my Rus campaign lol. To come to think of it I dont think iv ever used a watch tower for there true purpose (if that is there true purpose?) to spy on enemy lands. Only my own.
Anonymous II
06-19-2008, 23:01
My least fav provinces to take are the huge north eastern ones. Not just because of the undervelopment/slow growth or the mongols/tims as said earlier but i hate not being able to see everything in the provinces i own. So i spend alot of time finding the best places to put up watch towers. I dont know if anyone else has this problem lol. Seriously you should of seen the amount of watch towers in my Rus campaign lol. To come to think of it I dont think iv ever used a watch tower for there true purpose (if that is there true purpose?) to spy on enemy lands. Only my own.
Early on, setting up watchtowers can be a pain in the butt. It takes time to be able to see your entire province, and it will also cost relatively lots of florins (every florin counts early on). I think I had six watchtowers in Sarkel in my latest Turks-campaign.
For me, the "true" purpose of watchtowers is being able to see the whereabouts of enemy troops and/or foreign agents within my province.
:smiley2:
I would have to cast my vote for the eastern steppe provinces for all the reasons St. Jimmy stated. They have incredibly slow growth, the spawning ground of Timerids and Mongols, and most importantly, are huge. This makes them bad troop and money producing factories. The only good thing about them is your ability to see an enemy coming because the provinces are so large, yet this is counter balanced by how far you have to travel to keep it rebel free.
I tried a campaign in SS as the Cumans, and only lasted 10 or so turns because of how large and lowly populated the provinces were. I didn’t even have all the watchtowers up when I quite. Perhaps I should have packed up everything and migrated across the map.
Anonymous II, I play my campaigns exactly like you. Keep a good rep, tech up and take one enemy out at a time. I feel as though this is a more realistic approach to the game. Also, I found in SS where the diplomacy works better, playing in such a manner is an advantage because of the AI's ability to spam decent stacks, making it difficult to fight more than two factions.
uruk-hai
06-24-2008, 01:43
that small rebel town near one of the byzantine strating towns. takes for ever to glow.then if you take it . will soon be at war with one or 2 new enemys. not worth keeping a lot of troops in there. becurse it will get attack offen,and makes no were near the money you would need to pay for the troops,that are needed to keep it safe.
city does make a good money maker later in the game.only good thing about it befor it strats to glow in to a big town. is you can offen sell it to the ai for a bit of money.
Yeah, Durazzo is a pretty bad settlement. Particularly, because alot of factions seem to want it for some strange reason. In my Sicily Campaigns, I always ignore the councile of nobles mission to secure the town. A point in its favor, it is a good lanch pad into Greece or Naples.
Caliburn
06-24-2008, 11:27
Durazzo is a gift for the Pope. You can make the Pope very happy when you lift a few sieges from their new settlements.
Old Geezer
06-24-2008, 13:00
Paris is surprisingly poor at producing a decent income. If you convert Metz to a city it will shortly surpass Paris in income and not much after that in population. Frankfurt never grows much either; certainly not as much as Vienna. Cairo is amazingly poor at producing florins unless you conquer Dongala and convert it to a city and take Jedda and improve it. Aguin and Bulgar are a waste of time and resources as is Timbuktu unless you need to eliminate the Moors or want to exploit by stacking merchants with a unit on the 2 gold resources there. Caen isn't much unless you convert it to a city; with Angers next door who needs another fortress in the neighborhood? (Same with Bordeaux) Oslo and Inverness are good places to give to the Pope (unless you are the Scots). Alpo (that miserable little town north of Damascus) is such a backwater boondock of a place by the time a western power can take it that it takes until after the Mongols are "history" until it is a large city.
I think Zageb is a great city. It is very strategically located. Lots of factions have it in their "to conquer list" so you can get them to be the aggressor easily and have the fun if you want of defending an assault and destroying the enemy with glee. Zagreb can grow rapidly in population and makes considerable geld. If you recruit merchants there it is a relatively short hop over to the gold mine in the Balkans and to the silk near Constantinople.
Askthepizzaguy
06-24-2008, 23:41
Helsinki for every faction besides Russia, Dublin for every faction, Arguin for every faction. Better to have them given to the pope (OR A VASSAL) so that you can get the foreign trade bonus.
I like Dongola because of the resources and ease of getting there, and to boost Cairo. I like the easternmost provinces because those are Mongol battle zones. You're going to end up there evenutally, might as well prepare some defenses!
RollingWave
06-25-2008, 08:10
Arguin is pretty solid as long as you don't keep much of a garrison there ( no need to anyway) the resources for merchants are nice. even the pope occasionally pop a few merchants to acquire you :(
It sucks that the port there doesn't work though, so unhistorical. the Moors traded along the west african coast all the time, i think it might have been an unintentional bug . if the port worked their income would be very solid (though they would then require a more reasonable garrison from potential sea strikes
most of the north east stepp is garbage in vinilla.
Anonymous II
07-03-2008, 01:10
It sucks that the port there doesn't work though, so unhistorical. the Moors traded along the west african coast all the time, i think it might have been an unintentional bug.
Well, it actually "works", but not until the seafaring carracks are available.
I'm not so sure if it's an "unintentional bug", because, if that port was open from the start, Timbuktu would be too easy to conquer early on without any warfare. This could, off course have been fixed by letting Moors own Arguin, or having Mali as a faction with Timbuktu as capital.
sephirothno12000
07-03-2008, 07:07
I personaly dislike the far eastern provinces as well, primarily due to the underdevelopment and unnecesarily large spaces, even though strategically it is pretty handy to have...assuming you have enough scouts/watchtowers of course. Since I like playing as the Teutonic Order, that tends to be somwhat of a pain in the backside.I personaly prefer the German provinces, as they tend to be in the center of attention, hahaha.
KingKnudthebloodthirsty
07-07-2008, 04:43
Durazzo is a horrible region. It's basically an empty wasteland with almost no potential. when capturing it, i get no $ for sacking or exterminating it and only 2$ for occupying. Is that a joke??!!?? the only usefulness for durazzo is playing as venice, take the city and give it to the pope as a buffer to protect u from the byzantines. Playing as Sicily, i avoid missions to take durrazo and id always launch an invasion of the byzantines directly from italy rather than via durazzo. Even if the byz take it, i save it for last since without the other wealthy provinces, its just a matter of time till theyfall with only durazzo.
FactionHeir
07-07-2008, 11:08
That's what happens if you take it early. Its a 400 people settlement with low farming level.
Let the AI take it and build it up as they get a bonus to growth.
St.Jimmy
08-28-2008, 11:07
It has to be Fortaleza... it's just never worth the trouble. I've never found anything there that made it worth the effort and garrison required.
Baghdad has potential as a decent city. And as for Mosul and Jedda, I got a tip for you guys, after gunpowder arrives, BUY THEM. Do not conquer, BUY. Trust me, what you'll pay for the cities is an incredible deal for the garrisons you get. Jedda gets you 8 units of Elephants, and Mosul gets you 8 units of Elephant Artie.
If you buy those cities instead of conquering them, you needn't fear the Timurids, you can have toe-to-toe open field slugfests with them. I had fun taking my 8 Elephant units from Jedda over to the Americas to introduce them to the Aztecs. That, and you can recruit both types of Elephants as mercenaries from Mosul, Baghdad, or Jedda. These provinces are tank factories.
Arguin is worth it just so no one else has it. Good merchant fodder, and if it's in rebel or enemy hands you will make less of them than you would if you owned it.
At which point do you buy them? Iv only just tried this out and all i got was some sort of cav?
Its way past gunpowder and the mongols own at the min if that makes any difference?
ArtistofWarfare
08-31-2008, 22:27
I haven't played a campaign yet (yeah, yeah- I'm taking my sweet time learning the factions and the battle mechanics) but still, I'll reply based off of my MTW map experience and my limited experience of M2TW thus far. That said, I know this will not be a popular opinion:
Northwestern Europe.
1) I think the quality of mercenaries that this region yields are the lowest quality in the entire game world. Sorry- Kerns and the like are just laughable when you see them approaching your army on the battlefield to pepper your front lines :laugh4:
2) No lucrative trade. Not compared to the rest of the world at least. Whether by land, or by sea, I think these are the least lucrative provinces on the map.
3) Weather. At land and sea, it just sucks. Too much snow, too many storms at sea.
4) It's just totally out of the loop. England and northwestern "France" and the western Scandanavian provinces are just so far removed from the most strategically important locations in the game world. Of course, the exception is the new world - but that's so late in the game and so minor compared to Rome, Constantinople or Jerusalem that it really doesn't change the fact.
In RTW and at times even in MTW I liked the strategic opportunity that this region would provide my military on the battlefield. I liked to use cover and hidden units to surprise/ambush the enemy. I don't know about the campaign map yet, but on the battlefield- this does not seem to be the case with me and M2TW. I like open battlefields more...less obstruction, more room for manuevering. So where this region would typically would appeal to me in the past, it has so far failed to do so with M2TW.
All in all, I can't think of any positive this region has going for it. "Defensible" English lands don't really count in my book because let's face it- What major power ever targets the English islands anyway? It might as well be connected to the mainland.
We'll see if my opinion changes in the coming months - but I doubt that it will. Southern Europe is my ideal starting position it seems- with the Holy Lands perhaps becoming a regular target for me.
Eikon the Magistrate
09-01-2008, 17:03
The province of Stockholm is probably the most trade-goods-laden of any province in the whole game. I have had Stockholm up to 9700 florins per turn on low tax rates, surpassing any other city I have ever owned. Northwest Europe is far from the holy lands this is true, but a crusade or a navy fixes that problem quite easily.
Everyone has their own playing style, but financially speaking the NW of the map is the easiest/safest route to riches. If you want open plains and clear skies, play as the Russians, lots of steppe out there.
Pater Familias
09-02-2008, 01:37
Helsinki for every faction besides Russia
My beloved and most holy Roman emperor sent a small force against the pagan rebels in Helsinki early on and built a modest but capable defensive fort to discourage invaders, as well as a church. Our cadres of Helsinki-trained priests then went out into Orthodox Novgorodian lands and converted them to the One True Faith, quickly turning the priests into cardinals. Between that and donating a couple of troublesome duchies to the Church, Pope Gregor the Corrupt and his eight Imperial cardinals have ruled the Roman throne for over a decade, and I assure you it will be one of Gregor's pupils who next takes the crown of John the Baptist.
And when the Mongols weaken Novgorod from the East (they were first reported about 15 years ago), my invasion force, built up gradually over the years, will have easy access from out of Finland and will be welcomed as brothers in faith by the 80 percent of Novgorod's citizens who are Catholics, undoubtedly chafing under their heretical Orthodox masters. And my Helsinki-based navy in the Gulf of Finland will make sure the Imperial-Novgorodian War doesn't spill onto my home territories. It shouldn't take more than five years to polish them off, I think.
No, Helsinki's a fine little spot, if you're in for the long haul.
Pater Familias
09-02-2008, 02:17
I forgot who I was quoting ... of course ATPG doesn't do "long haul." My bad.
Askthepizzaguy
09-02-2008, 08:31
:laugh2: long haul?
I sat around with the map conquered waiting for the Mongols to show up... and massed 20 stacks of troops and put them in Sarkel. Then I waited for the invasion and waited and waited, and they just sat there. I picked them off one by one. In the end I still had some 15 stacks remaining, and I wasn't even conserving my strength or sending reinforcements.
Long Haul is waiting for the Timurids to arrive after you've accomplished all that. BORING! :smash:
The New Che Guevara
09-03-2008, 19:30
Long Haul is waiting for the Timurids to arrive after you've accomplished all that. BORING!:
Imagine that wait, multiplied by four. They arrived around turn 560... Why did someone tell me you could change the time setitngs... Albeit the only way I've conquered the entire map. I'm tempted to go for turn 1000.
:laugh2: long haul?
I sat around with the map conquered waiting for the Mongols to show up... and massed 20 stacks of troops and put them in Sarkel. Then I waited for the invasion and waited and waited, and they just sat there. I picked them off one by one. In the end I still had some 15 stacks remaining, and I wasn't even conserving my strength or sending reinforcements.
Long Haul is waiting for the Timurids to arrive after you've accomplished all that. BORING! :smash:
I suppose you could argue that this is the main reason for turtling; it gives you something to do while you wait for the Timurids to show up.
ReiseReise
09-06-2008, 11:21
I asked the same question 6 months ago but got some different answers.
https://forums.totalwar.org/vb/showthread.php?t=99557
Definitely I would say Tripoli... sucks at as a dough maker, no settlements near by except Tunis for Reinforcements when Attacked by the Mogols, It doesnt even make A good staging point when you start take the battle to muslims to the east. Might as well end up taking Cyprus.
I'm actually really surprised that nobody's mentioned Bern yet. Landlocked castles bordered by 3 other landlocked castles (all of which are in a better position to control the area's choke points) don't rank very highly in my book.
Askthepizzaguy
09-09-2008, 15:58
I don't know. I'd like to challenge you on that one Ratwar (in a friendly way of course)
Every castle helps, it's in a central European position, and Milan can easily get to it to establish a presence with castle troops, in a time when Ajaccio and the other island province are so weak and useless.
If it were a castle in Timbuktu I could understand, but when it's on the border of Italy, France, and Germany...
:smash:
Having so many castles in one area allows you to specialize them. One can be infantry, the other cavalry, and the third can be archers. It takes one-third of the time required to upgrade one castle as it does to upgrade three. And you can recruit on average about 9 units per turn just in that general area, all powerful professionals.
Plus they are awful as cities. So why not? :bow:
Then again, all the other factions in the area already start with a castle, and Milan doesn't need one. I could see the case for taking Bern as say France in order to deny it to Milan, if it weren't for the fact that all Milan's best troops are city produced.
In fact, I might even suggest Bern is a liability for Milan, since it involves isolating a large garrison north of the Alps and too far away to help its precious Italian cities if they are attacked, as well as leading Milan to waste its money on its overpriced and underpowered castle troops. By this logic it also makes sense for France and the HRE to avoid it as well, since they don't really need it to produce troops and it is inevitable that Milan will waste their time, money and troops attacking its large garrison if you do not. Never interrupt your enemy while he is making a mistake, and all that.
Askthepizzaguy
09-09-2008, 17:01
Milan and all the other Italian factions do well with fewer castles, as their militia troops are astounding.
However, a real castle is the best place to recruit mounted knights. I suppose France and HRE would have more use for castle troops, so for Milan it might be overkill, but if you're going to spam mounted knights, the swiss alps are the place to do it. You could spawn an entire stack in just a few turns if you needed to, just in time for a crusade.
Also, take a faction like Venice. The other Italians like to take Venice down by capturing their capital. But Venice has enough other provinces, like Ragusa. This is where Venice spams those heavy cavalry units which are very powerful against militia troops and early Byzantine units. And then they harass you with repeated attempts to recapture Venice, which means either you expend the necessary force to destroy the rest of the Venetian Republic, which is wasteful, expensive, and prolonged, or you deal with constant attacks on one of your good cities.
Different playing styles, to be sure, but I think Bern is the fastest, easiest place to generate a horde of castle troops to compliment their excellent crossbow and spear militia. Toss in some seige equipment and Milan is an impressive fighting force with just those settlements they start with, and one castle. Depriving Milan of this important castle early on limits their forces to militia, which can be devastated by light and heavy cavalry alone. Italian militia is good, but it can't take very many charges to their flanks.
Darn my incessant contrarianism!
Askthepizzaguy
09-09-2008, 17:21
Aww don't be dissin' my Pampy'z yo! Pampy is duh shizzle.
Aww don't be dissin' my Pampy'z yo! Pampy is duh shizzle.
ite, yh corse it'z blingin' init..
I don't know. I'd like to challenge you on that one Ratwar (in a friendly way of course)
Every castle helps, it's in a central European position, and Milan can easily get to it to establish a presence with castle troops, in a time when Ajaccio and the other island province are so weak and useless.
If it were a castle in Timbuktu I could understand, but when it's on the border of Italy, France, and Germany...
:smash:
Having so many castles in one area allows you to specialize them. One can be infantry, the other cavalry, and the third can be archers. It takes one-third of the time required to upgrade one castle as it does to upgrade three. And you can recruit on average about 9 units per turn just in that general area, all powerful professionals.
Plus they are awful as cities. So why not? :bow:
I accept!
Centralized geographically in the big picture doesn't really matter (in my opinion). Its local position is on the alternate route between Dijon and Milan. There's a better route. Plus the lack of roads make going East or North wasteful. Now this might be different as a blitzer, I don't know.
As Poor Bloody Infantry already stated, Germany already has a castle in the area and even if France doesn't take Metz, they have far too many castles in the West to really need the troop production of another. Neither of those nations especially needs or wants Bern (and as AI players, they rarely take it). This leaves Milan as the lone country that might find Bern useful. Since Milan is perfectly capable of winning the game without bothering with castles, we can't say that even Milan should value it that highly. Of course, since you said:
Helsinki for every faction besides Russia
I think it is safe to say that you agree that one factions needs do not make a region valuable.
Askthepizzaguy
09-09-2008, 17:43
ite, yh corse it'z blingin' init..
Yea verily, 'tis such a thing, for truth!
Askthepizzaguy
09-09-2008, 17:54
I accept!
Centralized geographically in the big picture doesn't really matter (in my opinion). Its local position is on the alternate route between Dijon and Milan. There's a better route. Plus the lack of roads make going East or North wasteful. Now this might be different as a blitzer, I don't know.
As Poor Bloody Infantry already stated, Germany already has a castle in the area and even if France doesn't take Metz, they have far too many castles in the West to really need the troop production of another. Neither of those nations especially needs or wants Bern (and as AI players, they rarely take it). This leaves Milan as the lone country that might find Bern useful. Since Milan is perfectly capable of winning the game without bothering with castles, we can't say that even Milan should value it that highly. Of course, since you said:
I think it is safe to say that you agree that one factions needs do not make a region valuable.
Yield!
Truly, thou hast bested me with thine superior rhetorical prowess; indeed thy argument doth puncture holes within my own like a spray of ammunition through swiss cheese! Thou hast pierced my left ventricle, impaled my soul with thy verbal rapier, in the figurative sense, yo!
I'm actually really surprised that nobody's mentioned Bern yet. Landlocked castles bordered by 3 other landlocked castles (all of which are in a better position to control the area's choke points) don't rank very highly in my book.
WHAT? Bern is useful... it enables me to have a place to replace my troops before I end up striking :wall:At Metz or any other settlement.
Marauder
09-10-2008, 23:55
I found Bern to be very useful when I was England. I had annihilated the French and was working my way south to take out Italy. Marseilles is a poor base since it is usually an underdeveloped city. From Bern you can launch attacks on Milan, Venice, and the rest of Italy. Any faction starting west or north of Italy could use Bern for the same purpose.
WHAT? Bern is useful... it enables me to have a place to replace my troops before I end up striking :wall:At Metz or any other settlement.
But would your troops need replacing if you hadn't attacked Bern? ;)
(Okay, so maybe I'm just being difficult at this point.)
Askthepizzaguy
09-11-2008, 03:01
That's OK Ratwar, some of us have been clamoring for a higher difficulty setting!
:laugh4:
I can honestly live without Inverness or Dublin, no matter if I am England or Scotland. They are just too worthless and isolated. I often ignore them until later on, or if I am just working on capturing every settlement.
ArtistofWarfare
09-11-2008, 03:04
That's OK Ratwar, some of us have been clamoring for a higher difficulty setting!
:laugh4:
I can honestly live without Inverness or Dublin, no matter if I am England or Scotland. They are just too worthless and isolated. I often ignore them until later on, or if I am just working on capturing every settlement.
Pizza, perhaps a mod would provide a more difficult campaign for you.
Look around. Some really good ones discussed on these very forums. If you have any other questions about the .org, feel free to ask an experienced member.
Oh: And I'll give you an early welcome into the world of M2TW modding. Welcome :2thumbsup:
Kadagar_AV
09-11-2008, 03:25
Dear AoW,
obviosly you have not heard of the "askthepizzaguy-mod".
I recomend you try it, and then come back.
Really, if you manage to win using that mod, you will get some respect back.
I must say, that of all the comments you made tonight, this one is no. 1:)
*I dont have the URL to the mod, but I am sure ATPG will do anything to help you install it, along with the mod creator*
Askthepizzaguy
09-11-2008, 04:21
https://forums.totalwar.org/vb/showpost.php?p=2008478&postcount=22
http://hosted.filefront.com/JakeCavCom/
We are still tweaking the horde to be more aggressive. Until that part is finished, you may consider this beta.
It comes with a readme, and a lovely turn 1 surprise.
Yoyoma1910
09-17-2008, 05:49
:cheerleader:
You guys have, like, totally missed the point here.
Why are you guys, like, talking about castles and stuff.
Genoa is, like, totally the least attractive region.
I mean, like, it looks like somebody's toe nail clipping. *!!!!ga-ROSS!!!!!*
I mean, and like, what do they even eat there? Salomi? Who's gonna, like, take that to the prom?
*ugh*
https://forums.totalwar.org/vb/showpost.php?p=2008478&postcount=22
http://hosted.filefront.com/JakeCavCom/
We are still tweaking the horde to be more aggressive. Until that part is finished, you may consider this beta.
It comes with a readme, and a lovely turn 1 surprise.
Pfft Ibn the True Blitzmaster, as I like to call him, would find that easy. I'd be willing to bet he could conquer the whole map in the first turn, and not lose a single province for the next 1000 turns :clown:
Back to topic: Arguin, I have never ever been to that village, nor wanted to.
coldpolar
09-17-2008, 20:08
i've always felt florence is a bit pointless. so much less important than all the other italian cities and never becomes very interesting anyway.
TevashSzat
09-17-2008, 20:23
i've always felt florence is a bit pointless. so much less important than all the other italian cities and never becomes very interesting anyway.
Sadly, I agree which is quite ironic considering that the Medici family, the banker family of its time, esssentially controlled the city and that the Renaissance started there
Askthepizzaguy
09-18-2008, 00:19
Florence?
Why, it's only the most important province in the whole wide world for the Milanese/Venetians/HRE. Ah well I suppose you can live without it. But I do think it needs to be a larger city with upgrades.
Read my signature line and consider my subtle proposal.
coldpolar
09-18-2008, 11:43
Florence?
Why, it's only the most important province in the whole wide world for the Milanese/Venetians/HRE. Ah well I suppose you can live without it. But I do think it needs to be a larger city with upgrades.
Read my signature line and consider my subtle proposal.
its absolutely not though. why would any of them want to use up forces and stretch their defence in taking florence when instead they can directly damage a deadly rival? in my current campaign as hre i finally took florence but only after every other italian city (except rome) even palermo for crying out loud! your right though it would help if it was larger and easier to upgrade quickly especially when you consider its prominent role in history.
Anywhere to the east. Most of Russia and the Arab world (particularly around Egypt) are horrible. This is true of all campaigns where they're included (grand campaign, crusades, teutonic). It takes ages and ages to get to any action, and I quickly tire of having to use a force of troops to sweep through them all if they're rebel (or even if they belong to a foreigner, since they gain very little from owning them).
In the Americas campaign, don't even get me started on the North. Especially with that horrible bug that means you can only set one turn's movement at a time rather than clicking on the final destination and letting the agent/general make his way there unaided...bloody infuriating.
But yes. Essentially, anywhere east of Byzantium is horrible in terms of distance to the nearest other settlement. And I hate it. :p
Bilgediver
07-28-2010, 22:48
It is one of the "big 5" moneymakers in northern Italy. If you're going to hold 4, might as well hold all of them.
Sebastian Seth
07-31-2010, 23:40
The african one between egypt and carthago... It's kind of middle of everyhing but everything around it is better.
Bilgediver
08-02-2010, 04:07
Anywhere to the east. Most of Russia and the Arab world (particularly around Egypt) are horrible. This is true of all campaigns where they're included (grand campaign, crusades, teutonic). It takes ages and ages to get to any action, and I quickly tire of having to use a force of troops to sweep through them all if they're rebel (or even if they belong to a foreigner, since they gain very little from owning them).
In the Americas campaign, don't even get me started on the North. Especially with that horrible bug that means you can only set one turn's movement at a time rather than clicking on the final destination and letting the agent/general make his way there unaided...bloody infuriating.
But yes. Essentially, anywhere east of Byzantium is horrible in terms of distance to the nearest other settlement. And I hate it. :p
Actually it doesn't seem like a bug to me. You have to do that to take Timbuktu and the coastal city (Arguin?). Think of it as you are the first person to explore there from the civilized world, and nobody has even MAPPED it yet! Its not like normal fog of war where there are at least maps to show you the way, its a region on the map that no one from Europe or the Middle East has ever been to yet.
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