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View Full Version : Hegemony 268 B.C. for Mount & Blade



EdwardL
06-22-2008, 10:12
Hegemony 268 B.C. Phase 1 v1.91

The mod at file repository
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=714

This file is for shaders change for some computers that experience wierd effects with some helmets. Come back to download this if you are experiencing these effects
http://files.filefront.com/shadersace/;10748259;/fileinfo.html

Hegemony 268 B.C. formally Legions Mod Extended

This is the last VERSION for .903. The mod will be in a port process to .960 shortly

NOTE TO DOWNLOADERS THE INSTALL MAY BE SUGGESTING YOU HAVE .808 JUST IGNORE THIS AND RUN INSTALL.

Changes for 1.91:



New Items:

1. 11 new armours
2. 12 new helmets and helmet variations
3. 7 new weapons
4. 8 new horse textures with new model type
5. New woad and dye "skins" available at vendors
6. 10 new shields and shield textures


Changes to units / items

1. Elephants have been remodelled and retextured
2. Mercenary Hoplites have been equipped with greaves.
3. Many Sarmatian units have been re-equipped with new equipment and horses
4. Iberian Scutari have been re-equipped with new equipment.
5. Many cavalry units have been equipped with additional style horses to reduce "clone effect"
6. All Sarissa units have had a slight increase to dexterity
7. 4 meter Sarissa units have had a slight increase to weapon skill
8. Reworked the cheekguards to Maniple units
9. Moral and cost values of Supply Camp / Military Rations / Baggage Train reduced.
10. Roman units standardized to a single pilum flag (two pila). Previously most had 2 pilum flags, giving them 4 rounds and making them behave as skirmishers longer than necessary.
11. Most Sarmatian units have been re-equipped. Some will occasionally carry shields, and many have been given access to additional weapons other than spears.
12. The Roxolani line of troops will now be the only line of Sarmatians to carry the Kontos and other heavy spear variants.
13. Several Sarmatian units have had their Power Draw ability toned down.
14. Scythian Foot Archers now have the option to upgrade to Scythian Axemen instead of Scythian Riders. The Scythian Axemen will in turn be able to upgrade to Scythian Riders which are now essential axemen on horseback. Scythian Foot Archers still retain their second option upgrade to Scythian Horse Archers.

Corrections to bugs:

1. Issue with some leaders giving excessive amounts of experience and renown corrected
2. Pugio model corrected.
3. Corrected passive AI parties
4. Corrected Libyan Pikemen being classified as archers

Changes to gameplay:

1. Reinforcements in battle has been adjusted from 2 to 20 waves. This means that battles between large groups of units(including sieges) can be played out in 1 single battle, rather than breaks inbetween. This gives a better representation of the loss and gains of momentum and advantages when larger units engage, rather than having unrealistic pauses in between. It also helps to give the the player an awareness of the scale of the situation, as the player will now be expected to better manage his/her health, and better pay attention to positions, formations etc.
2. The minimum threshhold at which reinforcements are called, has been doubled.

Changes to performance:

1. Introduction of first series of lods
2. Several texture sheets have been reduced in size from 1024 to 512

Overall most machines should start to see an increase to PC performance in battles.

Hegemony 1.92 screenshots

https://i79.photobucket.com/albums/j158/ealabor/rs7.jpg
https://i79.photobucket.com/albums/j158/ealabor/rs1.jpg
https://i79.photobucket.com/albums/j158/ealabor/scy1.jpg
https://i79.photobucket.com/albums/j158/ealabor/sel1-1.jpg
https://i79.photobucket.com/albums/j158/ealabor/sel3-1.jpg
https://i79.photobucket.com/albums/j158/ealabor/sel4-1.jpg
https://i79.photobucket.com/albums/j158/ealabor/sel5-1.jpg
https://i79.photobucket.com/albums/j158/ealabor/iber1.jpg
https://i79.photobucket.com/albums/j158/ealabor/iber2.jpg

No its not save game compatible, and no your computer isnt freezing up on game start.





1.9 Screenshots

https://i79.photobucket.com/albums/j158/ealabor/iberia5.jpg
https://i79.photobucket.com/albums/j158/ealabor/iberia7.jpg
https://i79.photobucket.com/albums/j158/ealabor/cart3-1.jpg
https://i79.photobucket.com/albums/j158/ealabor/gaul5.jpg
https://i79.photobucket.com/albums/j158/ealabor/german2.jpg
https://i79.photobucket.com/albums/j158/ealabor/hoplite7.jpg
https://i79.photobucket.com/albums/j158/ealabor/ptol2-2.jpg
https://i79.photobucket.com/albums/j158/ealabor/sar2.jpg
https://i79.photobucket.com/albums/j158/ealabor/sar8.jpg
https://i79.photobucket.com/albums/j158/ealabor/mac10.jpg
https://i79.photobucket.com/albums/j158/ealabor/sel9.jpg
https://i79.photobucket.com/albums/j158/ealabor/cart4.jpg
https://i79.photobucket.com/albums/j158/ealabor/cart6.jpg
https://i79.photobucket.com/albums/j158/ealabor/roman3.jpg

Rilder
06-22-2008, 13:15
Looks like an ok mod.

Half the units look like they were stolen/taken from EB though. :P

Reverend Joe
06-22-2008, 17:09
Of course they were; I'm pretty sure that EB was a major source of historical material for this mod.

Besides which, I believe that several EB members (and a lot of EB fans) are fans of the mod.

Kekvit Irae
06-22-2008, 19:30
This belongs in the Mount & Blade thread.