View Full Version : Unit-enhancing buildings
QuintusSertorius
06-23-2008, 19:30
What buildings are there that give bonuses or other advantages to units raised in settlements which have that building?
I seem to have gained a killer combination in quite a few settlements in my game, getting +1 experience, +1 weapons and +1 morale.
Halikarnassos as Epeiros has:
-Type II government, which gives +1 experience
-Gymnasium, which gives +1 experience
-unique temple-mausoleum, which gives +1 morale (to any Hellenic faction)
-Blacksmith, which gives +1 to weapons
I've got another settlement with a similar setup so newly-recruited troops are already quite a bit better than they'd normally be.
I suppose if I build a martial temple I could get an additional point of morale, but I'd rather the tax benefits from temples to Artemis.
Do other factions have access to similar buildings/governments? I remember as Rome a type IV government would produce units with +1 experience, and Rome and Capua had morale-boosting temple/uniques.
In a semi-related question, what does experience do? I think it adds to weapon skill and defense skill, and maybe morale (I'm guessing), is that the case? Is it a simple 1-for-1 (seems to be the case with the first two, can't tell for the latter)?
Decimus Attius Arbiter
06-23-2008, 19:56
all three including morale.
The Celtic Viking
06-23-2008, 21:11
I seem to have gained a killer combination in quite a few settlements in my game, getting +1 experience, +1 weapons and +1 morale.
If you think that's a "killer combination", it's painfully obvious you haven't played as a Celt. I remember in my last campaign in 1.0 as the Arverni, where I would get units with +3 exp, +1 to weapons and armour and at the very least +1 morale (on top of the +3 morale gained from the exp, of course). :evil:
Suffice it to say that yes, other factions also get buildings like that. :laugh4:
Just a note. The +1 to morale bonus doesn't work.
Foot
QuintusSertorius
06-23-2008, 21:17
Just a note. The +1 to morale bonus doesn't work.
Foot
From buildings? As in the one for experience works?
the experience one works. The one for morale doesn't. And yes from buildings.
Foot
QuintusSertorius
06-23-2008, 21:25
the experience one works. The one for morale doesn't. And yes from buildings.
Foot
How come? Is it one of those hard-coded things where the bonuses simply don't translate into play?
As opposed to what?
As with many of the other building bonuses it doesn't do what it says on the tin, indeed the morale bonus doesn't do anything at all.
Foot
Just a note. The +1 to morale bonus doesn't work.
Entirely? Didn't someone suggest it might apply to units defending the town?
I thought that that was its original purpose, but it was discovered not to work. I cannot remember exactly and you may be right.
Foot
As Getai, in Sarmiszegethusa I recently had:
Getic Allied Tribe (level 2 government) - +1 experience
Sacred Mountain - +1 experience, +1 morale
Field of Games - +1 experience
Stone Temple of Ares - +1 experience, +2 morale
I was pumping out falxmen with silver chevrons (+4 experience) and +3 morale. Even if the morale bit didn't work, it's hard to argue with that!
kingsword
07-09-2008, 08:52
Considering that the equipment upgrade building line was removed except the blacksmith for balance purposes, I wonder why there's a possibility to stack so much buildings which give experience bonuses as those are even better. And only for certain factions while others eat dirt instead. :inquisitive:
Because EBI was never designed with global balance in mind. Suffice to say that things in EBII are different.
Foot
kingsword
07-09-2008, 09:02
Great news then, looking forward to EBII even more now. :)
EB II does seem to just make everything in EB I better, no matter how impossible that may seem at first lol. My only worry is that it wont be out until i have to go back to school or uni lol...much less avaliabe time then
Skandinav
07-09-2008, 14:48
Excuse me Foot, do you mean, which I think you do, that none of the morale bonuses gained from buildings do anything, not those of +2 and so on either ?
This is quite surprising, given the EB emphasis on morale I´ve always sought to boost it where at all possible, at least I´ll now be building different temples of war.
So is there no point in buildiing temples that give yor units +morale, and spending it instead on another temple?
EB II does seem to just make everything in EB I better, no matter how impossible that may seem at first lol. My only worry is that it wont be out until i have to go back to school or uni lol...much less avaliabe time then
Please, please stop using "lol" inconsiderately, or do I take it that you are in fact "laughing out loud" at something that in no uncertain terms is not humourous in the slightest. Please. "lol" is not some new form of punctuation.
The morale bonus, iirc, does nothing. Though I may be mistaken. If it does do something then it only increases the morale of soldiers fighting in the province (or perhaps just in the settlement).
Foot
Warning! Really stupid question:
If the morale bonus from buildings doesn't work, then why include it in EB at all?
Warning! Really stupid question:
If the morale bonus from buildings doesn't work, then why include it in EB at all?
I imagine they were put in before it was known they didn't work, and it would be a pain in the ass to take them out.
Swordmaster
07-09-2008, 20:06
Warning! Really stupid question:
If the morale bonus from buildings doesn't work, then why include it in EB at all?
Some things in life may not be easily explained.
Some things in EB may not be explained at all.
ziegenpeter
07-09-2008, 20:28
Just a note. The +1 to morale bonus doesn't work.
Foot
And what about the the +2 or +3 bonus?
Fondor_Yards
07-09-2008, 21:46
And what about the the +2 or +3 bonus?
:dizzy2:
So I guess that makes all morale boosting temples useless, and you should NEVER build them, when much better happiness or trading bonus temples are available.
One hopes, perhaps, that roleplaying might play some part. Even if it doesn't, remember that what type of temple you build effects what ancillaries are available for you generals.
Foot
So I guess that makes all morale boosting temples useless, and you should NEVER build them, when much better happiness or trading bonus temples are available.
Temples of war sometimes give good command traits to your characters. A temple of war plus a school might be considered a military academy for your comming generals. Exchanging the moral bonus for something else is not so difficult - any suggestions?
Skandinav
07-10-2008, 12:58
:dizzy2:
I reckon that means you consider ziegenpeters question as stupid sir, which might also be the reason why I didn´t get an answer when inquiring the same earlier in the thread, but then also consider that we may know it to be a stupid question to ask if the +2 or +3 might work when the +1 does not but ask it anyway to be sure, considering the fact that it was only the +1 morale bonus which were mentioned again and again.
Nothing wrong with making certain but much is wrong with being impolite.
I reckon that means you consider ziegenpeters question as stupid sir, which might also be the reason why I didn´t get an answer when inquiring the same earlier in the thread, but then also consider that we may know it to be a stupid question to ask if the +2 or +3 might work when the +1 does not but ask it anyway to be sure, considering the fact that it was only the +1 morale bonus which were mentioned again and again.
Nothing wrong with making certain but much is wrong with being impolite.
the experience one works. The one for morale doesn't. And yes from buildings.
Foot
from post #6
I guess that he mean none of the morale bonus (+1,+2,+3) works
and that all the experience will
Morale bonus is broken and experience bonus isn't
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