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NarcosCatolicos
06-26-2008, 11:21
Now, I'm playing as Rome but my playstyle is a bit faster than should be probably. Anyway, I think it is time to move on to Augustan reforms but they are a real pain to get so I plan on giving a character the traits required.

By the by I can't seem to get my character's name right with the give_trait cheat:help:.

An example: say I want to give a character (Servivs Fabivs Licinvs) :book: the arrogans trait. How must I imput the command? I tried several things in this line (with different combinations):

give_trait "Fabivs Licinvs" superbus 2

Can anyone help me out? Thanks in advance.:2thumbsup:

QuintusSertorius
06-26-2008, 11:27
All romans are called "Firstname Romanvs". If that fails "FirstnameA Romanvs" all the way through to "FirstnameZ Romanvs".

So he'd be "Servivs Romanvs" and the command:
give_trait "Servivs Romanvs" [whatever the trait is]

Course if he's not the only one, chances are you simply can't give him the trait because they may all have the same internal name.

NarcosCatolicos
06-26-2008, 11:52
Thanks Quintus!

I'll try it out right away!


If that fails "FirstnameA Romanvs" all the way through to "FirstnameZ Romanvs".

Could u elaborate on this bit though?

QuintusSertorius
06-26-2008, 11:57
If he's not "Servivs Romanvs", he might be "ServivsA Romanvs" or "ServivsB Romanvs" or "ServivsC Romanvs" and so on.

Swordmaster
06-26-2008, 12:44
It's easier to just mod the reform conditions, though.

NarcosCatolicos
06-26-2008, 18:42
Yeah but I want my emperor aswel, not just the reforms.

lobf
06-26-2008, 19:50
If he's not "Servivs Romanvs", he might be "ServivsA Romanvs" or "ServivsB Romanvs" or "ServivsC Romanvs" and so on.

I thought it only went to F.

Swordmaster
06-26-2008, 20:42
I thought it only went to F.

I though up to K.

NarcosCatolicos
06-30-2008, 20:06
Ok guys I'm on my dad's PC for a while, unfortunatly it has no 'console' button. I tried every combination of keys but to no avail. This made me decide to just mod the imperial reforms in.

Now I have checked this thread out ( https://forums.totalwar.org/vb/showthread.php?t=80502 ) where it is extensively discussed. However I find that the given solutions do not seem to work for me.

I have tried these three solutions:

1) Adding ; in front of the and I_CompareCounter AugustanReformatorCounter = 1
then setting battlesfought and territory controled to my preference.

It wouldn't work.

2) I have tried adding this code:


declare_counter Romani
declare_counter AugustanReformatorCounter

monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2

inc_counter Romani 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 54
and I_TurnNumber > 1
and I_NumberOfSettlements seleucid > 60
;and BattlesFought > 1
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1

set_counter Romanii_Reform 3

end_monitor

;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_NumberOfSettlements seleucid > 60

set_counter Romanii_Reform 3
terminate_monitor

end_monitor


monitor_event CharacterTurnStart Trait Augustus > 1

set_counter AugustanReformatorCounter 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor

3) And I have tried adding this


;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_NumberOfSettlements seleucid > 50

set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1

terminate_monitor

end_monitor

None of these solutions worked, could anyone give me a hand?

NarcosCatolicos
07-03-2008, 11:11
Sorry for bumping but.. anyone?

mucky305
07-08-2008, 16:20
Your problem is probably in where you are sticking the reform change or in your other reforms as each reform level is required to start the next. If you post the whole reform section, I might be able to help, but, no guarantee. I will try though.

Kugutsu
07-08-2008, 17:17
I am in the middle of a romani campaign and my imperial reforms refused to kick in after I had all the conditions (date, settlements, faction leader who was Augustus etc).
I played about with the script, and in end I finally got them by replacing the Imperial Reform part of the script with the following (basically replacing the Imperial triggers with the Marian ones - probably total overkill, but I tried subtle changes and they didn't do anything):



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger

declare_counter Latifundia
declare_counter ReformatorCounter

; Count Latyfundium
monitor_event SettlementTurnStart SettlementName Segesta
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Bononia
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Patavium
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Arretium
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Ariminum
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Roma
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Capua
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Arpi
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Taras
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

monitor_event SettlementTurnStart SettlementName Rhegion
and I_CompareCounter Romanii_Reform = 2
and FactionType seleucid
and SettlementBuildingExists = latifundium

inc_counter Latifundia 1

end_monitor

;Unconditional Player Reforms
monitor_event FactionTurnEnd FactionType seleucid
and FactionIsLocal
and I_CompareCounter Romanii_Reform = 2
and I_NumberOfSettlements seleucid > 60

set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1

terminate_monitor

end_monitor

;Unconditional AI Reforms
monitor_event FactionTurnEnd FactionType seleucid
and not FactionIsLocal
and I_CompareCounter Romanii_Reform = 2
and I_NumberOfSettlements seleucid > 20

if RandomPercent < 6
set_counter Romanii_Reform 3
terminate_monitor
end_if

end_monitor

;Conditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter Latifundia > 6
and I_TurnNumber > 399
and I_NumberOfSettlements seleucid > 44
;and BattlesFought > 249
;and I_CompareCounter ReformatorCounter = 1

set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1
terminate_monitor

end_monitor

;Check for Marius wanabe
monitor_event CharacterTurnStart Trait Reformator > 0

set_counter ReformatorCounter 1

end_monitor

;Reset Latyfundium Counter
monitor_event FactionTurnEnd FactionType seleucid
set_counter Latifundia 0
end_monitor

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

NarcosCatolicos
07-27-2008, 20:42
Kugutsu this worked great man thanks a lot! :2thumbsup::beam:

NarcosCatolicos
07-29-2008, 10:34
Kugutsu this worked great man thanks a lot! :2thumbsup::beam:


Seeing the imperial models, I kinda feel sorry it did :dizzy2: .

V.T. Marvin
07-30-2008, 12:57
Try this (https://forums.totalwar.org/vb/showthread.php?t=102162) fix by Dart Stalin - it might even be savegame compatible!