uanime5
06-26-2008, 12:27
In this mod 6 fantasy factions do battle for dominance of a fantasy world.
This mod can be downloaded here:
http://www.twcenter.net/forums/downloads.php?do=file&id=2010
The 2.1 patch can be downloaded here:
http://files.filefront.com/patch+227z/;10881125;/fileinfo.html
Features
Magic: there are 4 magic types; fire, earth, wind, and plague magic. Fire magic can burn siege equipement and plague magic makes other units ill. If I could add water magic I could make an Avatar mod.
Castles and cities have been merged. Large and huge cities now become Fortresses and Citadels, respectively.
Undead: undead units will never rout though they are weaker than their living counterparts.
New units: this mod now contains new units from the Santa Invasion and Blue Lotus (RTW) mods.
To demonstrate these new features I have made a Youtube video to about this mod. It can be viewed here:
https://www.youtube.com/watch?v=gBxxjcAUCFs
Locations
https://img440.imageshack.us/img440/6118/mamlukrk3.th.jpg (https://img440.imageshack.us/my.php?image=mamlukrk3.jpg)
Mamluk Desert (Mamluk Dynasty)
https://img440.imageshack.us/img440/1917/pianvc8.th.jpg (https://img440.imageshack.us/my.php?image=pianvc8.jpg)
Pian Plains (Holy Empire of Lignarius)
https://img261.imageshack.us/img261/1463/snowcx9.th.jpg (https://img261.imageshack.us/my.php?image=snowcx9.jpg)
Santa's Tundra (Santa's Kingdom)
https://img261.imageshack.us/img261/4158/forestor3.th.jpg (https://img261.imageshack.us/my.php?image=forestor3.jpg)
Silvan Forest (Veneficus Empire)
https://img383.imageshack.us/img383/9081/hillsvk2.th.jpg (https://img383.imageshack.us/my.php?image=hillsvk2.jpg)
Tumulosian Hills (Animositans)
https://img80.imageshack.us/img80/482/zenchenub8.th.jpg (https://img80.imageshack.us/my.php?image=zenchenub8.jpg)
Former Zenchen Empire (Titanocene)
Factions
https://img293.imageshack.us/img293/5870/seasonsworldkv0.th.jpg (https://img293.imageshack.us/my.php?image=seasonsworldkv0.jpg)
Animositans (Blue)
Based on the Aztecs, with some Blue Lotus units and my undead units
Advantages: undead, great unit diversity, and earth magic
Faction Goal: conquer the Titanocene dicarbonyl and Veneficus Empire
https://img440.imageshack.us/img440/1356/spiritswm3.th.jpg (https://img440.imageshack.us/my.php?image=spiritswm3.jpg)
Furries Jaguar Warriors, Boar Spearmen, Bear Warriors (last two are from Blue Lotus)
The Holy Empire of Lignarius (White)
Based on the Papal States
Advantages: knights that can use fire and air magic
Faction Goal: to defeat the Veneficus Empire and Animositans
https://img440.imageshack.us/img440/3146/knightshf5.th.jpg (https://img440.imageshack.us/my.php?image=knightshf5.jpg)
Knights of the Holy Annunciation, Dragon, and Seraphim.
Mamluk Dynasty (Yellow)
Based on the Egyptians with a Blue Lotus unit
Advantages: air magic cavalry (non-flying)
Faction Goal: to conquer the Animositans and the Titanocene dicarbonyl
https://img179.imageshack.us/img179/4374/shivaan7.th.jpg (https://img179.imageshack.us/my.php?image=shivaan7.jpg)
Mamluks, Saiva, Royal Mamluks (Saiva are from Blue Lotus)
Santa's Kingdom (Red)
Based on the Santa faction from the Santa Invasion mod
Advantages: technology and snowmen
Faction Goal: to conquer the Titanocene dicarbonyl, Holy Empire of Lignarius, and Veneficus Empire
https://img261.imageshack.us/img261/7750/santauq7.th.jpg (https://img261.imageshack.us/my.php?image=santauq7.jpg)
Santa (Santa Invasion)
https://img261.imageshack.us/img261/7045/snowmenet2.th.jpg (https://img261.imageshack.us/my.php?image=snowmenet2.jpg)
Snowmen (Santa Invasion)
Titanocene dicarbonyl (Purple)
Based on my Titanocene faction
Advantages: most powerful units in this mod.
Faction Goals: to conquer all the cities and destroy Santa's Kingdom, the Animositans, and the Mamluk Dynasty
https://img246.imageshack.us/img246/2759/titanns7.th.jpg (https://img246.imageshack.us/my.php?image=titanns7.jpg)
Titanocene soldiers burn samurai
Veneficus Empire (Black)
Based on my Mythological faction, with some Blue Lotus units
Advantages: summon demons and mages can use fire, earth, wind, and plague magic.
Faction Goal: to defeat the Animositans and The Holy Empire of Lignarius
https://img383.imageshack.us/img383/6350/demonsmy0.th.jpg (https://img383.imageshack.us/my.php?image=demonsmy0.jpg)
Wang Lian, Sohei (human), Noh Demons from Blue Lotus
https://img440.imageshack.us/img440/4016/dragonsxf6.th.jpg (https://img440.imageshack.us/my.php?image=dragonsxf6.jpg)
Red and Green Dragons (based on Blue Lotus units)
https://img383.imageshack.us/img383/3339/magesmu4.th.jpg (https://img383.imageshack.us/my.php?image=magesmu4.jpg)
Tempest, Pestilent, Pyro, and Terra mages with their masters (based on Blue Lotus units)
https://img246.imageshack.us/img246/6254/magicon1.th.jpg (https://img246.imageshack.us/my.php?image=magicon1.jpg)
Magic (the fire magic is clearly visable)
Installation Guide
Pre-installation
This mod also requires the offical 1.2 patch for M2TW, it can be downloaded here:
http://www.twcenter.net/forums/downloads.php?do=file&id=1545
Installation
0) Download this mod (4 seasons lite 2.0.7z) and unpack it using 7zip (http://www.7-zip.org/).
1) Go to the Medieval II Total War directory (default is C:\Program Files\SEGA\Medieval II Total War).
2) Copy and paste the seasons.bat, seasons.cfg, and 'seasons' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War'). These files form most of the mod.
3) Copy and paste the 'data' folder in the 'seasons lite' folder into the Medieval II Total War directory, you will be asked if you wish to overwrite the vanilla 'data' folder, click yes. This will add the shared.sd and strategy.sd into the 'Medieval II Total War\data\ui' folder.
If these files are not put in the correct folder the mod will not display correctly. However if other mods need their own shared.sd and strategy.sd these files may prevent them working. If you other mods do not display correctly try deleting these files (there's a spare copy of them in the 'Medieval II Total War\seasons\data\ui' folder).
4) To play this mod double click on the 'seasons.bat' file and select the campaign you want to play.
5) To make the 'seasons.bat' file into a destop shortcut right click on it, select 'Send To' on the pop-up menu, then select 'Desktop (create shortcut)'.
Additional Files
If the sound does not work copy the 'Medieval II Total War/data/sound' folder to the 'seasons/data' folder.
Other mods
The following mods were used in this mod:
Banner & Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols
http://www.twcenter.net/forums/showthread.php?t=93253
Big Map 1.06 (Big Map): increases the number of provinces to 166
http://www.totalwarmods.com/BigMap%20Download%20Page.html
Blue Lotus (hoggy): this RTW mod adds demons, monks, and magic
https://forums.totalwar.org/vb/showthread.php?t=65798
Blood, Broads, & Bastards v2.1 (dearmad) : gives factions generals and leader more traits
http://www.twcenter.net/forums/downloads.php?do=file&id=955
burrek's Blood and Dirt v0.91 (burrek) : replaces the blood and dirt overlays
http://www.twcenter.net/forums/downloads.php?do=file&id=1078
Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
http://twcenter.net/forums/showthread.php?t=106060
Diverse Loading Screen 2.1 (apkairan) : adds 60 more loading screen to this mod
http://www.twcenter.net/forums/downloads.php?do=file&id=1595
Highways mod (selenius4tsd): add highways
http://www.twcenter.net/forums/downloads.php?do=file&id=1125
MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
http://www.twcenter.net/forums/showthread.php?t=153955
New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged (I modified this script to reflect the larger number of provinces in the Big Map mod).
http://www.twcenter.net/forums/downloads.php?do=file&id=1522
New strat models for castles (Agart) : changes the appearence of castles on the strat map
http://www.twcenter.net/forums/downloads.php?do=file&id=1993
Real Combat 1.3 (Point Blank): gives units realistic attack values (as much as possible)
http://www.twcenter.net/forums/showthread.php?t=115939
Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult. http://www.twcenter.net/forums/downloads.php?do=file&id=1728
Santa Invasion (Csatádi): adds Santa, Krampusz, and snowmen
http://www.twcenter.net/forums/showthread.php?t=137341
Titanocene invasion (uanime5): adds alien units and culture
http://www.twcenter.net/forums/downloads.php?do=file&id=1459
Total War Mythology (uanime5): adds Mythological faction and undead
http://www.twcenter.net/forums/downloads.php?do=file&id=1323
Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. http://www.twcenter.net/forums/downloads.php?do=file&id=1602
Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. http://www.twcenter.net/forums/downloads.php?do=file&id=1643
Also I'd like to thank:
SigniferOne for helping me get my religions working
alpaca for helping me add the Titanocene culture
ErrantKnight for helping me get the mesh files to work correctly.
Future Improvements
1) To improve the unit cards and skins of the new units, and improve the appearence of the undead.
2) To add more factions and an earlier start time (pre-Titanocene invasion and Veneficus split).
3) To add snow magic to the Santa faction and possibly the Veneficians (probably replacing Plague Mages).
This mod can be downloaded here:
http://www.twcenter.net/forums/downloads.php?do=file&id=2010
The 2.1 patch can be downloaded here:
http://files.filefront.com/patch+227z/;10881125;/fileinfo.html
Features
Magic: there are 4 magic types; fire, earth, wind, and plague magic. Fire magic can burn siege equipement and plague magic makes other units ill. If I could add water magic I could make an Avatar mod.
Castles and cities have been merged. Large and huge cities now become Fortresses and Citadels, respectively.
Undead: undead units will never rout though they are weaker than their living counterparts.
New units: this mod now contains new units from the Santa Invasion and Blue Lotus (RTW) mods.
To demonstrate these new features I have made a Youtube video to about this mod. It can be viewed here:
https://www.youtube.com/watch?v=gBxxjcAUCFs
Locations
https://img440.imageshack.us/img440/6118/mamlukrk3.th.jpg (https://img440.imageshack.us/my.php?image=mamlukrk3.jpg)
Mamluk Desert (Mamluk Dynasty)
https://img440.imageshack.us/img440/1917/pianvc8.th.jpg (https://img440.imageshack.us/my.php?image=pianvc8.jpg)
Pian Plains (Holy Empire of Lignarius)
https://img261.imageshack.us/img261/1463/snowcx9.th.jpg (https://img261.imageshack.us/my.php?image=snowcx9.jpg)
Santa's Tundra (Santa's Kingdom)
https://img261.imageshack.us/img261/4158/forestor3.th.jpg (https://img261.imageshack.us/my.php?image=forestor3.jpg)
Silvan Forest (Veneficus Empire)
https://img383.imageshack.us/img383/9081/hillsvk2.th.jpg (https://img383.imageshack.us/my.php?image=hillsvk2.jpg)
Tumulosian Hills (Animositans)
https://img80.imageshack.us/img80/482/zenchenub8.th.jpg (https://img80.imageshack.us/my.php?image=zenchenub8.jpg)
Former Zenchen Empire (Titanocene)
Factions
https://img293.imageshack.us/img293/5870/seasonsworldkv0.th.jpg (https://img293.imageshack.us/my.php?image=seasonsworldkv0.jpg)
Animositans (Blue)
Based on the Aztecs, with some Blue Lotus units and my undead units
Advantages: undead, great unit diversity, and earth magic
Faction Goal: conquer the Titanocene dicarbonyl and Veneficus Empire
https://img440.imageshack.us/img440/1356/spiritswm3.th.jpg (https://img440.imageshack.us/my.php?image=spiritswm3.jpg)
Furries Jaguar Warriors, Boar Spearmen, Bear Warriors (last two are from Blue Lotus)
The Holy Empire of Lignarius (White)
Based on the Papal States
Advantages: knights that can use fire and air magic
Faction Goal: to defeat the Veneficus Empire and Animositans
https://img440.imageshack.us/img440/3146/knightshf5.th.jpg (https://img440.imageshack.us/my.php?image=knightshf5.jpg)
Knights of the Holy Annunciation, Dragon, and Seraphim.
Mamluk Dynasty (Yellow)
Based on the Egyptians with a Blue Lotus unit
Advantages: air magic cavalry (non-flying)
Faction Goal: to conquer the Animositans and the Titanocene dicarbonyl
https://img179.imageshack.us/img179/4374/shivaan7.th.jpg (https://img179.imageshack.us/my.php?image=shivaan7.jpg)
Mamluks, Saiva, Royal Mamluks (Saiva are from Blue Lotus)
Santa's Kingdom (Red)
Based on the Santa faction from the Santa Invasion mod
Advantages: technology and snowmen
Faction Goal: to conquer the Titanocene dicarbonyl, Holy Empire of Lignarius, and Veneficus Empire
https://img261.imageshack.us/img261/7750/santauq7.th.jpg (https://img261.imageshack.us/my.php?image=santauq7.jpg)
Santa (Santa Invasion)
https://img261.imageshack.us/img261/7045/snowmenet2.th.jpg (https://img261.imageshack.us/my.php?image=snowmenet2.jpg)
Snowmen (Santa Invasion)
Titanocene dicarbonyl (Purple)
Based on my Titanocene faction
Advantages: most powerful units in this mod.
Faction Goals: to conquer all the cities and destroy Santa's Kingdom, the Animositans, and the Mamluk Dynasty
https://img246.imageshack.us/img246/2759/titanns7.th.jpg (https://img246.imageshack.us/my.php?image=titanns7.jpg)
Titanocene soldiers burn samurai
Veneficus Empire (Black)
Based on my Mythological faction, with some Blue Lotus units
Advantages: summon demons and mages can use fire, earth, wind, and plague magic.
Faction Goal: to defeat the Animositans and The Holy Empire of Lignarius
https://img383.imageshack.us/img383/6350/demonsmy0.th.jpg (https://img383.imageshack.us/my.php?image=demonsmy0.jpg)
Wang Lian, Sohei (human), Noh Demons from Blue Lotus
https://img440.imageshack.us/img440/4016/dragonsxf6.th.jpg (https://img440.imageshack.us/my.php?image=dragonsxf6.jpg)
Red and Green Dragons (based on Blue Lotus units)
https://img383.imageshack.us/img383/3339/magesmu4.th.jpg (https://img383.imageshack.us/my.php?image=magesmu4.jpg)
Tempest, Pestilent, Pyro, and Terra mages with their masters (based on Blue Lotus units)
https://img246.imageshack.us/img246/6254/magicon1.th.jpg (https://img246.imageshack.us/my.php?image=magicon1.jpg)
Magic (the fire magic is clearly visable)
Installation Guide
Pre-installation
This mod also requires the offical 1.2 patch for M2TW, it can be downloaded here:
http://www.twcenter.net/forums/downloads.php?do=file&id=1545
Installation
0) Download this mod (4 seasons lite 2.0.7z) and unpack it using 7zip (http://www.7-zip.org/).
1) Go to the Medieval II Total War directory (default is C:\Program Files\SEGA\Medieval II Total War).
2) Copy and paste the seasons.bat, seasons.cfg, and 'seasons' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War'). These files form most of the mod.
3) Copy and paste the 'data' folder in the 'seasons lite' folder into the Medieval II Total War directory, you will be asked if you wish to overwrite the vanilla 'data' folder, click yes. This will add the shared.sd and strategy.sd into the 'Medieval II Total War\data\ui' folder.
If these files are not put in the correct folder the mod will not display correctly. However if other mods need their own shared.sd and strategy.sd these files may prevent them working. If you other mods do not display correctly try deleting these files (there's a spare copy of them in the 'Medieval II Total War\seasons\data\ui' folder).
4) To play this mod double click on the 'seasons.bat' file and select the campaign you want to play.
5) To make the 'seasons.bat' file into a destop shortcut right click on it, select 'Send To' on the pop-up menu, then select 'Desktop (create shortcut)'.
Additional Files
If the sound does not work copy the 'Medieval II Total War/data/sound' folder to the 'seasons/data' folder.
Other mods
The following mods were used in this mod:
Banner & Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols
http://www.twcenter.net/forums/showthread.php?t=93253
Big Map 1.06 (Big Map): increases the number of provinces to 166
http://www.totalwarmods.com/BigMap%20Download%20Page.html
Blue Lotus (hoggy): this RTW mod adds demons, monks, and magic
https://forums.totalwar.org/vb/showthread.php?t=65798
Blood, Broads, & Bastards v2.1 (dearmad) : gives factions generals and leader more traits
http://www.twcenter.net/forums/downloads.php?do=file&id=955
burrek's Blood and Dirt v0.91 (burrek) : replaces the blood and dirt overlays
http://www.twcenter.net/forums/downloads.php?do=file&id=1078
Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
http://twcenter.net/forums/showthread.php?t=106060
Diverse Loading Screen 2.1 (apkairan) : adds 60 more loading screen to this mod
http://www.twcenter.net/forums/downloads.php?do=file&id=1595
Highways mod (selenius4tsd): add highways
http://www.twcenter.net/forums/downloads.php?do=file&id=1125
MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
http://www.twcenter.net/forums/showthread.php?t=153955
New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged (I modified this script to reflect the larger number of provinces in the Big Map mod).
http://www.twcenter.net/forums/downloads.php?do=file&id=1522
New strat models for castles (Agart) : changes the appearence of castles on the strat map
http://www.twcenter.net/forums/downloads.php?do=file&id=1993
Real Combat 1.3 (Point Blank): gives units realistic attack values (as much as possible)
http://www.twcenter.net/forums/showthread.php?t=115939
Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult. http://www.twcenter.net/forums/downloads.php?do=file&id=1728
Santa Invasion (Csatádi): adds Santa, Krampusz, and snowmen
http://www.twcenter.net/forums/showthread.php?t=137341
Titanocene invasion (uanime5): adds alien units and culture
http://www.twcenter.net/forums/downloads.php?do=file&id=1459
Total War Mythology (uanime5): adds Mythological faction and undead
http://www.twcenter.net/forums/downloads.php?do=file&id=1323
Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation. http://www.twcenter.net/forums/downloads.php?do=file&id=1602
Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack. http://www.twcenter.net/forums/downloads.php?do=file&id=1643
Also I'd like to thank:
SigniferOne for helping me get my religions working
alpaca for helping me add the Titanocene culture
ErrantKnight for helping me get the mesh files to work correctly.
Future Improvements
1) To improve the unit cards and skins of the new units, and improve the appearence of the undead.
2) To add more factions and an earlier start time (pre-Titanocene invasion and Veneficus split).
3) To add snow magic to the Santa faction and possibly the Veneficians (probably replacing Plague Mages).