Matrim
06-29-2008, 03:42
I've recently come back to M:TW after a few years away, as work, school, and other games (Curse you, World of Warcraft!!) took over my life. Nevermind a girlfriend, lol.
Anywho, I'm still getting back into the swing of things, relearning what I once dominated in my sleep. And I've downloaded the XL mod. Very nice.
I was wondering if anyone would like to see an AAR of the XL mod through a born-again n00b? And if so, what faction? I've toyed with the Serbs and the Danes in the Early period, as that's pretty much all I play, but I'm willing to branch out now that my feet are wet again.
I'll give you chaps a vote on several options, both for factions and rules, and let you guys decide. Whatever the majority in 1 week, I'll do that and keep you guys up to date. I work 7 days a week, so each post will be a few days apart and probably about 25 years each. That'll be my goal at least.
Also, I'll be slightly modding the XL to remove the Border Forts, and reduce the time it takes to build Taverns and other agent training. **Even if I do not use agents, I don't like how this works in-game.**
So, for the faction - Vote for one of the bolded, first, and once narrowed down, We'll chose from among what's left.
Norse - Danes, Swedes, Norwegian
Russian - Novgorod, Kiev, Volga-Bulgarians, Cumans, Golden Horde
Muslim - Almoravids, Fatamids (Egyptians), Seljuk Turks
Balkan - Serbia, Hungary, Byzantines
Central Europe - HRE, Poland, Bohemia
Mediterranean - Sicilians, Genoese, Venitians, Papacy
Western Europe - French, Castile-Leonese (Spanish), Aragonese, Portuguese
UK - English, Scots, Irish
Rules (and feel free to add your own) - Vote for up to 5 top choices
Agents
-No Subterfuge Agents
-No Religious Agents
-Spies Only
-Assassins Only
-Emissaries Only
-Combination to be decided (i.e. Spies&Emissaries, but no Assassins)
*Princesses cannot be helped, but I can refuse to use them
Diplomacy
-Never Break Alliances
-Never Initiate Alliances
-Never Accept Ceasefires
-Never Initiate Ceasefires
-No Bribes
-No Royal Marriages
Troops
-No Mercenaries
-No Archers
-No retraining except Princes
-No cavalry except royalty
-No Infantry
-Combination to be decided (i.e. Spears&Swords, but no archers/cavalry)
Combat
-Never Personally command battles unless involving King or Princes
-No Sea-borne Invasions
-No Castle Sieges
-No Castle Assaults
Domestic
-No Regulations on upgrades
-Never upgrade captured territories
-Never train in captured territories
-Racial Standards - If I am the slavs, for example, I'll never train race-specific units like Scottish highlanders (not sure if this pertains to XL, as I haven't played it extensively enough).
-Play According to Monarch's Vices&Virtues. If King is a Builder, buildings take precedence over battle. If Monarch is a Good Runner or Coward, he will never fight his own battles. Or somesuch clause to be added later.
Again, feel free to add your own or critique those listed herein.
The goal of this campaign will be 1) to entertain through story-telling and high adventure, 2) to experiment and better understand the XL mod, and 3) to conquer.
I believe I will begin in the Early period, unless convinced otherwise. I'm not sure what factions are added/lost with the eras, so the list will have to be amended respectfully.
So, my new-found chaps, VOTE!
Anywho, I'm still getting back into the swing of things, relearning what I once dominated in my sleep. And I've downloaded the XL mod. Very nice.
I was wondering if anyone would like to see an AAR of the XL mod through a born-again n00b? And if so, what faction? I've toyed with the Serbs and the Danes in the Early period, as that's pretty much all I play, but I'm willing to branch out now that my feet are wet again.
I'll give you chaps a vote on several options, both for factions and rules, and let you guys decide. Whatever the majority in 1 week, I'll do that and keep you guys up to date. I work 7 days a week, so each post will be a few days apart and probably about 25 years each. That'll be my goal at least.
Also, I'll be slightly modding the XL to remove the Border Forts, and reduce the time it takes to build Taverns and other agent training. **Even if I do not use agents, I don't like how this works in-game.**
So, for the faction - Vote for one of the bolded, first, and once narrowed down, We'll chose from among what's left.
Norse - Danes, Swedes, Norwegian
Russian - Novgorod, Kiev, Volga-Bulgarians, Cumans, Golden Horde
Muslim - Almoravids, Fatamids (Egyptians), Seljuk Turks
Balkan - Serbia, Hungary, Byzantines
Central Europe - HRE, Poland, Bohemia
Mediterranean - Sicilians, Genoese, Venitians, Papacy
Western Europe - French, Castile-Leonese (Spanish), Aragonese, Portuguese
UK - English, Scots, Irish
Rules (and feel free to add your own) - Vote for up to 5 top choices
Agents
-No Subterfuge Agents
-No Religious Agents
-Spies Only
-Assassins Only
-Emissaries Only
-Combination to be decided (i.e. Spies&Emissaries, but no Assassins)
*Princesses cannot be helped, but I can refuse to use them
Diplomacy
-Never Break Alliances
-Never Initiate Alliances
-Never Accept Ceasefires
-Never Initiate Ceasefires
-No Bribes
-No Royal Marriages
Troops
-No Mercenaries
-No Archers
-No retraining except Princes
-No cavalry except royalty
-No Infantry
-Combination to be decided (i.e. Spears&Swords, but no archers/cavalry)
Combat
-Never Personally command battles unless involving King or Princes
-No Sea-borne Invasions
-No Castle Sieges
-No Castle Assaults
Domestic
-No Regulations on upgrades
-Never upgrade captured territories
-Never train in captured territories
-Racial Standards - If I am the slavs, for example, I'll never train race-specific units like Scottish highlanders (not sure if this pertains to XL, as I haven't played it extensively enough).
-Play According to Monarch's Vices&Virtues. If King is a Builder, buildings take precedence over battle. If Monarch is a Good Runner or Coward, he will never fight his own battles. Or somesuch clause to be added later.
Again, feel free to add your own or critique those listed herein.
The goal of this campaign will be 1) to entertain through story-telling and high adventure, 2) to experiment and better understand the XL mod, and 3) to conquer.
I believe I will begin in the Early period, unless convinced otherwise. I'm not sure what factions are added/lost with the eras, so the list will have to be amended respectfully.
So, my new-found chaps, VOTE!