Didz
10-25-2002, 16:09
Is anyone else getting irritated by the dialogue boxes used during the 'Taking Move' phase of the game.
I find myself getting fed up with reading them to find out what happened and then clicking past something vital without noticing.
I think these dialogue boxes are very badly designed in that 'Good' and 'Bad' events look almost identical.
For example:
'You killed an enemy spy.' and 'Your spy was killed' are exactly the same picture.
What happened to the nice simple messages we used to get from STW.
Oh! Also. Whilst its a nice touch referring to agents by their names and not mentioning their type is most annoying as I don't memorize the names of all MY Spies, Assassins and Bishops let alone the enemies. So messages like Yugi Halflinger has been killed by enemy agents doesn't really tell me anything I want to know.
Can we simplify these dialogue boxes please?
or at least add a heading that summarizes the effect.
I find myself getting fed up with reading them to find out what happened and then clicking past something vital without noticing.
I think these dialogue boxes are very badly designed in that 'Good' and 'Bad' events look almost identical.
For example:
'You killed an enemy spy.' and 'Your spy was killed' are exactly the same picture.
What happened to the nice simple messages we used to get from STW.
Oh! Also. Whilst its a nice touch referring to agents by their names and not mentioning their type is most annoying as I don't memorize the names of all MY Spies, Assassins and Bishops let alone the enemies. So messages like Yugi Halflinger has been killed by enemy agents doesn't really tell me anything I want to know.
Can we simplify these dialogue boxes please?
or at least add a heading that summarizes the effect.