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Skandinav
06-30-2008, 22:17
I know this is a question often asked and yet one somewhat shrouded in mystery, what exactly does the campaign difficulty entail ? I remember a post ( believe it was from these fora although I cannot seem to find it now ) from the past containing a quote from a programmer from CA shedding some light on the subject, albeit vague his comments are the only information I´ve stumbled upon occasional speculation aside. Would any hold this information or know where to find it ?

The only things I know, based partly on what I read back then ( although I cannot remember much of it save that it was pretty much alike to what one might have guessed ) and some I am sure are pure theory from my own experiences and those of others, are that AI aggression are affected, meaning more wars between factions, a tendency to gang up on the player and a decrease in the likelyhood of sensible or peaceful diplomacy. Also it means that the enemy gets more money which could enable the AI to field more, better and larger armies, but does the AI really react on such advantages ?

I´ve recently tried two campaigns on the M campaign difficulty, like the first time I tried Shogun (...), in the hope of furthering my attempts of historical accurate campaigns which were in part being obstructed by the notoriously brutish AI. The change in AI aggression from VH and H was notably visible in both campaigns whereas I am not sure what to think about the changes in the AI´s capability to field armies; the one M campaign which was on the alex.exe made an impression of armies about the sizes of what I´ve usually encountered in my previous games on harder difficulties, but the other M campaign was running on BI.exe and here the difference was very evident in the sizes of the hosts the enemy would amass; they were both fewer and generally consisted of far fewer men. Which in my opinion is unfortunate, most wars, not all of course, should be settled after a few large-scale battles and not a continuous stream of skirmishes, which is why I tried the M difficulty in the first place.
Furthermore can it be true that the AI trains more elites on the harder settings, I´ve heard it rumoured once and I could be persuaded to believe that is what I`ve seen on M, lesser soldiers in general, even from advanced, ressourceful factions.

I would be pleased to know any of your observations on this, granted facts would be even better.


EDIT: Autoresolve are influenced by campaign difficulty aswell if I remember correctly, and also rebel armies, civil order in cities and loyalty of family members, although AI conduct is all I really care about.

QuintusSertorius
07-02-2008, 11:57
The AI only gets more money on Very Hard campaign difficulty. There every faction gets a hardcoded bonus of 10,000 mnai a turn.

Autoresolving is indeed badly skewed the further you get from Medium difficulty. Which is why naval battles on VH are a joke, since you can only autoresolve.

Skandinav
07-02-2008, 14:42
Sorry to ask, but are you sure that a money bonus is all there is to it ?
I remember the quote I spoke of as being much more extensive but it could be that the differences in battle difficulty were part of the description. A simple money bonus could of course affect most of what I listed above but I cannot help wondering why the AI maintains its passive role on medium difficulty even when, with my help, as ressourceful, or even more so than it would be in a hard game. I must also stress the fact that in my last campaign, which were on medium, the AI were near completely incapable of fielding strong armies despite its own finances and funding by the generous player - which were both regular and more than sufficient.

Foot
07-02-2008, 15:06
Money bonus, Aggressive AI, and auto calc difficulty increased are the known changes in VH and H (discounting the Money bonus).

Battle Difficulty adds stat bonuses to AI troops on the battlemap.

Foot

mlc82
07-02-2008, 17:26
Very Hard campaign difficulty makes the AI homicidally agressive, sharing a border means you WILL be attacked by them, no matter your relations to them, alliances, or etc. This is absolutely no fun at all IMO, and unless you want to be constantly fighting battles turn after turn, you'd probably want to use the "Force Diplomacy" minimod to enjoy this setting.

Hard is what I usually play on, the AI seems to do fine money wise (is able to field large armies, seems aggressive enough, tends to actually garrison its cities, etc) and is nowhere near as insanely agressive, although it still tends to be stubborn toward ceasefires.

No idea about medium.

Since you mentioned the Alex.exe, I've heard the Medium difficulty there IS supposed to be similar to harder settings in RTW/BI.exe. I'm using Alex now on Hard, and it's been fun so far. The AI is actually somewhat capable on the strategic map, is building large, balanced armies and actually combining them before attacking. Battle AI is still dumb as a brick, thanks to the hard coded limits of RTW.

procopius1980
07-02-2008, 19:51
Very Hard campaign difficulty makes the AI homicidally agressive, sharing a border means you WILL be attacked by them, no matter your relations to them, alliances, or etc. This is absolutely no fun at all IMO, and unless you want to be constantly fighting battles turn after turn, you'd probably want to use the "Force Diplomacy" minimod to enjoy this setting.

Hard is what I usually play on, the AI seems to do fine money wise (is able to field large armies, seems aggressive enough, tends to actually garrison its cities, etc) and is nowhere near as insanely agressive, although it still tends to be stubborn toward ceasefires.

No idea about medium.

Since you mentioned the Alex.exe, I've heard the Medium difficulty there IS supposed to be similar to harder settings in RTW/BI.exe. I'm using Alex now on Hard, and it's been fun so far. The AI is actually somewhat capable on the strategic map, is building large, balanced armies and actually combining them before attacking. Battle AI is still dumb as a brick, thanks to the hard coded limits of RTW.


I recall being told the same on MTW:II Total War's forums, but I've never heard anything like that for Rome.

In MTW:II, playing on very hard causes some of the strangest things to happen. It totally ruins your immersion when you have the Moors of Spain landing in Greece alongside the Sicilians. I've also seen the Moors land in England, and the Scots attack the French when playing VH campaign. :oops:

I was told to play on M for combat, but I seriously find it too easy to win in such circumstances. I don't care if the AI simply cheats, they need to cheat in order to stand a chance against me...