PDA

View Full Version : Rhodos 150 BC revolt CTD



spqr_arcani
07-08-2008, 09:25
My family member in Rhodos died in a very inconvenient time.
He had lots of influence, and once he was gone the civil order
effect was cut in half.

The weird thing about Rhodos is that when rioting happens I don't
get informed of it. Instead, a few buildings get damaged each turn. And there
are a handful of extra unique buildings in Rhodos that help with public order
(one being the Colossus, of course). This could
be a good or bad thing, depending on how much you resorted to buildings to keep
civil order. In my case, it didn't matter because a) I couldn't recruit units fast enough to
keep disorder down, and b) rioting had damaged that city's MIC already.

By the time I finally noticed it it was too late. I was tight on gold those
few rounds and had to resort to cheats. And at VH/M difficulty, every turn
is an investment of time, cause you can easily end up having to fight 3-4
battles.

So, after some frustrations and scouring the forums, I think I found a workaround.
This probably has been done already, but hopefully my post will be useful to someone
else someday.

1. Massacre your city's population.

add_population Rhodos -20000

The population will dwindle by whatever amount you deem convenient.
However, it will still show that the city is still red (about to revolt and prob CTD).

EDIT: Skip 2a and 2b and try Mediolanicus's comment below first.

2a. Move your capital.

While you can skip #1 and make Rhodos capital, you're gonna cause a bunch of other
settlements in the west to have civil unrest if you end the turn.

I moved mine from Patavium to Corinthos.

This step is merely to "refresh" the civil order. Because my population was down to
4k, the face turned from red to yellow.


2b. Move capital again to a place that maximizes taxes for the next round while still guarantee
that Rhodos won't revolt.


The thing is I didn't suspect revolt CTD at first. I thought EB and many other mods
have it well under control. What I feared the whole time was the 66/67 BC that other
RTW mods have. Hopefully I'll never see this other CTD in EB.

In fact, my previous revolts in other cities were "fine", and
didn't follow with a CTD. Past revolts simply prompted me to reload and
move the capital right away to prevent revolt from happening.

Rhodos was a little peculiar in terms of revolt, though, cause it's simply a silent red face.

Mediolanicus
07-08-2008, 11:38
2a. Move your capital.

This step is merely to "refresh" the civil order. Because my population was down to
4k, the face turned from red to yellow.



Actually, just changing the tax rate will "refresh" your civil order.

spqr_arcani
07-08-2008, 18:11
Actually, just changing the tax rate will "refresh" your civil order.

Ah. Haven't tried that but even better.

||Lz3||
07-08-2008, 19:04
about the 6 thing... save something at least 4 turns before 66bc

if a CTD does happen , then load your previous save (67-68bc) and via FD and move_character you have to destroy 3 of the 4 roman factions. (Arche Seleukeia, Baktria, Saba (?), Hayasdan)

spqr_arcani
07-08-2008, 19:23
about the 6 thing... save something at least 4 turns before 66bc

if a CTD does happen , then load your previous save (67-68bc) and via FD and move_character you have to destroy 3 of the 4 roman factions. (Arche Seleukeia, Baktria, Saba (?), Hayasdan)

Really??
The 60s BC CTD happened to you in EB?
And that's the fix?

Oh well, at least it lets you continue the game then, even though AS, Baktra, Saba and Hayasdan
will become a bunch of Eleutherois.

The 60s BC CTD really ruins your parade.

Ibrahim
07-08-2008, 19:32
the best way to fix the 66 BC problem, to my knowlege, is illegal. just save before the 66BC begins, and weather it, by turning the script off (at least it works for me)

spqr_arcani
07-08-2008, 19:40
the best way to fix the 66 BC problem, to my knowlege, is illegal. just save before the 66BC begins, and weather it, by turning the script off (at least it works for me)

So based on yours and ||Lz3||'s posts the 66 BC problem does affect EB after all... :no:

I'll try both your suggestions.

With your workaround, how many turns did it take to weather the 66 BC problem?

Ibrahim
07-08-2008, 19:44
So based on yours and ||Lz3||'s posts the 66 BC problem does affect EB after all... :no:

I'll try both your suggestions.

With your workaround, how many turns did it take to weather the 66 BC problem?

I don't recall actually. I think a year or two's worth minus script (that's 2-4 turns)

spqr_arcani
07-08-2008, 19:50
I don't recall actually. I think a year or two's worth minus script (that's 2-4 turns)

2-4 is not bad, actually.

With another mod (that has similar intentions as EB), once 66 BC strikes it's game over.
And that mod doesn't use any scripts that can be activated or deactivated.

I'm curious as to how deactivating the script helps the problem.
My gut would tell me that since the 66 BC is probably hardcoded in the RTW engine,
a script riding over it would do what it can to get around the problem when activated,
and not vice-versa.

||Lz3||
07-08-2008, 22:18
66 is hardcoded , and it makes the roman factions go to war with themselves, and since there are no "roman factions" with their proper name (julii scipii brutii) it ctds.

BUT if there's only 1 roman faction left (could be yours)... then there is no other to go to war with

There's also another theory that if you're not one of the roman factions , and even if there's more than 1 roman faction, there's no 66 "civil war"

I'm pretty sure I'm right, but who knows :sweatdrop:

something is for sure you can go past 66 , there's one AAR thatlasted till 44bc (then it got killed by another ctd :wall:,, alexandria one...)

spqr_arcani
07-08-2008, 22:20
66 is hardcoded , and it makes the roman factions go to war with themselves, and since there are no "roman factions" with their proper name (julii scipii brutii) it ctds.

BUT if there's only 1 roman faction left (could be yours)... then there is no other to go to war with

There's also another theory that if you're not one of the roman factions , and even if there's more than 1 roman faction, there's no 66 "civil war"

I'm pretty sure I'm right, but who knows :sweatdrop:

something is for sure you can go past 66 , there's one AAR thatlasted till 44bc (then it got killed by another ctd :wall:,, alexandria one...)

Eh... What is the Alexandria CTD?

||Lz3||
07-08-2008, 22:32
Eh... What is the Alexandria CTD?


I think that when you try to fight a battle near alexandria it ctds... there's a temporary fix for that though

spqr_arcani
07-11-2008, 23:50
about the 6 thing... save something at least 4 turns before 66bc

if a CTD does happen , then load your previous save (67-68bc) and via FD and move_character you have to destroy 3 of the 4 roman factions. (Arche Seleukeia, Baktria, Saba (?), Hayasdan)

@||Lz3||

Thanks for all the info you've given in anticipation of the dreaded 66 BC CTD.
One last question for now... What does FD that you mention mean or stand for?

||Lz3||
07-12-2008, 01:22
force diplomacy , its a minimod located in the minimods forum :yes: