Log in

View Full Version : A few questions



Lord Nap
10-27-2002, 02:28
1. Could someone explain to me how acumen works? I know what it relates to, but how is it actually implemented in the game? If I am garrisoning a small keep with a non-combat general (governor), would acumen be important?

2. Is there a way to see how much of my income is from farming? When I choose to upgrade farmland to 20% improvement, it tells me how much income that will bring in, but is that IN ADDITION to what it already brings in, or is that after adding the 20% bonus? If so, how can I tell how many florin I receive for farming each year? In STW, you could clearly see which regions were more agricultural, and you wouldn't waste money on non-productive regions.

3. This may be in the books somewhere, but can anyone offer me tips on setting up trade routes and building merchants so that I can make money? I'm at the point in my campaign where I have vast armies defending my borders (almost all of western Europe), and even though I've been declared the wealthiest and the most developed, I can't seem to make a profit. I am English, and have an army of over 6,000 Spaniards in Morocco ready to reclaim their homeland, I still have the French in a couple of regions (allied, don't want to break it just yet), and the ever-growing Danish armies to the east.

4. I have seen references to heirs being kidnapped, yet I have never seen any kidnappings in almost two full campaigns. What causes this? Can I kidnap other heirs?

5. Is there a way to get your prince to marry before he becomes king, other than wait until an offer is made by another leader? Sometimes my king will live to 80 years old, and when he dies, his heir is 60 and still not married! Then I get scared that he'll die before he has a boy come of age!

6. I agree that morale is the single most important factor in all battles. But can anyone tell me how the stars are used in combat? I know they indicate the leadership of the general, but what exactly does that incorporate into? Morale? How much damage units do? How well they follow orders?

7. I have given up on trying to marry my daughters off to other kings, because half the time they refuse, and by the time my little princess gets across the map, she becomes an old hag and cannot marry. So now I marry them off to my generals all the time, they never say no! Can anyone tell me an easier way to marry off my princesses?

8. I have never had a problem with loyalty. Sure, occasionally I start off with a general with only 2 or 3 loyalty icons, but they've never betrayed me or been bribed. So why is loyalty so important? I play at "normal" difficulty, so maybe that has to do with it.

9. I get confused when moving troops overseas. One turn I can transport an army to another province, but then the next turn I can't, even though the ports are still there and the ships haven't moved. What causes that, is it a bug? On a related note, I hate it when you send in a big army to another province overseas (like Ireland), and after they win, they are trapped until you build a new port and shipwright. That happened to me once, and my largest army was stranded on the Emerald Isle for about 15 years while I tried to earn some positive cash flow.

10. Is there any way that allies can aid each other? It would be nice if I could send a few florins to my French Allies when I see they are struggling with the HRE. Or if an ally could help out in an attack with a few troops. Also, what punishment, if any, happens when you break an alliance (other than perhaps being excommunicated, which is regardless of alliance)?

solypsist
10-27-2002, 02:34
4. Never seen heirs kidnapped. Where did you see this? In the game or a preview?

hrvojej
10-27-2002, 02:43
Most of the answers can be found using links in this thread: http://www.totalwar.org/ubb/Forum7/HTML/001388.html
and in much greater detail than can be done in a single post.

4. Never heard about it either. Are you sure about this? http://www.totalwar.org/ubb/confused.gif

5. Drop an emissary on other faction's princess.

8. You can get the civil war, and they are easier to be bribed. You might experience it later on.

9. It has to do with blocked sea routes, and no port in target province.

10. You can only relieve a siege for your ally, or help attack enemy province if you happen to do it the same turn, nothing else.

Papa Bear!
10-27-2002, 03:17
Perhaps the issue is heirs that, as soon as they become available, have one of the captured vices? Extremely frequently do I see "captured" "tortured" etc, vices on my young heirs.

Its just a "feature"/bug of the game that heirs get such vices before they've ever actually seen battle. (I too would guess that there are a great deal of kidnappers running amok in the medieval world, fits with all the kings who love little boys doesn't it?)

hrvojej
10-27-2002, 03:24
Might be. I too have a lot of heirs that come with those vices, yet I have never seen that the generals actually get themn from being captured for real. Strange.

Coeur De Lion
10-27-2002, 03:41
If you put a high acumen general as governer he will make the income from that province alot more iv seen it doubled with 5 acumen. which i find an good idea and if you luckey you get the V&V great farmer of something like that.

------------------
Coeur De Lion

Lord Nap
10-27-2002, 13:10
That's great! I'll have to start putting my high-acumen governors in the most lucrative regions.

As for kidnapping, can't remember where I saw it, but there was a post earlier on where someone mentioned that they had a couple of their heirs kidnapped, and wondered if it was bad security. Another poster responded and said he'd seen it too, so I guess there must be some merit to it.

hrvojej
10-27-2002, 13:42
Kidnapping.....
The only posts that came out in the search were the ones where the posters ( Papa Bear! actually http://www.totalwar.org/ubb/wink.gif http://www.totalwar.org/ubb/biggrin.gif ) are talking about exactly the same thing that we've mentioned here: heirs that upon maturation have captured, tortured and traumatised V&Vs, suggesting that they were "caught by the enemy" even before they matured. The discussion was about strange V&Vs that you get when they mature in general (such as incest, etc.).
So no, they don't get "kidnapped" as such, it's just that those V&Vs make you wonder what they were doing in their teens (and why the generals that *have* been captured don't get them as well http://www.totalwar.org/ubb/smile.gif ).

[This message has been edited by hrvojej (edited 10-27-2002).]

Papa Bear!
10-27-2002, 13:50
Heh, I'm sure if you searched my posts you would find them fitting neatly into just a few categories...

The pope's crazyness/I wanna save the catholics but they wont let me.

Activision must burn!

All you flamer people suck!

And of course, wtf is with my captured heirs? I seriously have had about 2 heirs that weren't plagued by some such vice, (I've practically adopted them as badges of honor now).

Hulegu
10-27-2002, 19:27
2. The amount it will generate is the total after upgrading, not in addition. If you have done at least one farming upgrade you can right-click on the 20% icon in the row of buildings, displayed at the bottom when a province is selected, to see the income currently generated by agriculture. And you can do the same with trade posts, etc.