Gaiseric
07-10-2008, 19:02
Hi, I am back again after a long break, but this time I am playing RTW with the Rome Total Realisim Mod. RTW with RTR seems to have boiling oil too. The fix above worked for MTW2 but I cant seem to find the right files to remove in RTR to get rid of the boiling oil? I am not even sure what files to look in or what to change? I'll post some files here and hope that they can help.
Heres: descr_burning_oil_effects.txt
effect burning_oil
{
type particle
{
texture battlefield/fire/Oil_1.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 2.5
age_range 1.0, 1.5
grow_range 1, 2
vel_range 1,1
fade_time 1
die_size 4, 12
colour 255, 238, 238
alpha_max 150 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-6.0,0
emitter cone
{
density 50 ; how many particles per second
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias .8 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_1
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,2.5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 6
colour 255,255,255
alpha_max 100 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-3.0,0
emitter cone
{
density 12.5// ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_4
{
type particle
{
texture battlefield/fire/smoke5.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,4
age_range 0,4
grow_range .2, 1.1
vel_range 0.5, 1.0
fade_time 1
die_size 4, 5
colour 255,255,255
alpha_max 80 ; maximum alpha value
spin_rate 0, 0
acceleration 0,.1,0
emitter cone
{
density 2.5// ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.7 ;
angle 15 ; angle of cone in degrees
}
}
}
effect_set burning_oil_set
{
lod 1000
{
burning_oil
burning_oil_steam_1
burning_oil_steam_4
}
}
;;;;;;;;;;;;GROUND FIRE/SMOKE;;;;;;;;;;;;;
effect burning_oil_steam
{
type particle
{
texture battlefield/fire/Oil_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 12
colour 170,170,170
alpha_max 200 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 5 ; radius of circle in meters
}
}
}
effect burning_oil_steam_2
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2,7
age_range 0.2, 0.7
grow_range 0,1
vel_range 0.5, 1.0
fade_time 1
die_size 2,7
colour 255, 225, 255
alpha_max 170 ; maximum alpha value
spin_rate -0.2,0.2
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 70 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.8 ; radius of circle in meters
}
}
}
effect burning_oil_steam_3
{
type particle
{
texture battlefield/fire/smoke.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0.1,5
grow_range 1, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 6
colour 255,255,255
alpha_max 120 ; maximum alpha value
spin_rate 0.2, -0.2
acceleration 0, .5, 0
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 6.5 ; radius of circle in meters
}
}
}
effect burning_oil_Fire
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 3
age_range 0, 1
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 9
colour 170,170,170
alpha_max 150 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
system_radius 10
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 60 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.5 ; radius of circle in meters
}
}
}
effect_set burning_oil_steam_set
{
lod 1000
{
burning_oil_steam
burning_oil_steam_2
burning_oil_steam_3
burning_oil_Fire
}
}
Heres: descr_effects_burning_oil.txt
effect burning_oil
{
type particle
{
texture battlefield/fire/Oil_1.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 2.5
age_range 1.0, 1.5
grow_range 1, 2
vel_range 1,1
fade_time 1
die_size 4, 12
colour 255, 238, 238
alpha_max 150 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-6.0,0
emitter cone
{
density 50 ; how many particles per second
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias .8 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_1
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,2.5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 6
colour 255,255,255
alpha_max 100 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-3.0,0
emitter cone
{
density 12.5// ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_4
{
type particle
{
texture battlefield/fire/smoke5.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,4
age_range 0,4
grow_range .2, 1.1
vel_range 0.5, 1.0
fade_time 1
die_size 4, 5
colour 255,255,255
alpha_max 80 ; maximum alpha value
spin_rate 0, 0
acceleration 0,.1,0
emitter cone
{
density 2.5// ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.7 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_light
{
type light
{
keyframe_colour
{
0.05, 240, 100, 0
0.1, 240, 130, 0
0.15, 240, 80, 0
0.2, 240, 140, 0
0.25, 240, 70, 0
0.3, 240, 120, 0
}
keyframe_radius
{
0.05, 10
0.1, 10.2
0.15, 9.8
}
}
}
effect_set burning_oil_set
{
lod 1000
{
burning_oil
burning_oil_steam_1
burning_oil_steam_4
burning_oil_light
}
}
;;;;;;;;;;;;GROUND FIRE/SMOKE;;;;;;;;;;;;;
effect burning_oil_steam
{
type particle
{
texture battlefield/fire/Oil_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 12
colour 170,170,170
alpha_max 200 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 5 ; radius of circle in meters
}
}
}
effect burning_oil_steam_2
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2,7
age_range 0.2, 0.7
grow_range 0,1
vel_range 0.5, 1.0
fade_time 1
die_size 2,7
colour 255, 225, 255
alpha_max 170 ; maximum alpha value
spin_rate -0.2,0.2
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 70 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.8 ; radius of circle in meters
}
}
}
effect burning_oil_steam_3
{
type particle
{
texture battlefield/fire/smoke.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0.1,5
grow_range 1, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 6
colour 255,255,255
alpha_max 120 ; maximum alpha value
spin_rate 0.2, -0.2
acceleration 0, .5, 0
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 6.5 ; radius of circle in meters
}
}
}
effect burning_oil_Fire
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 3
age_range 0, 1
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 9
colour 170,170,170
alpha_max 150 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
system_radius 10
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 60 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.5 ; radius of circle in meters
}
}
}
effect_set burning_oil_steam_set
{
lod 1000
{
; burning_oil_steam
; burning_oil_steam_2
; burning_oil_steam_3
; burning_oil_Fire
}
}
There is no mention of either oil, burnig_oil, boiling_oil, or an oil_level in: export_descr_buildings.txt or descr_walls.txt. I can also post those here later if you need them. Thanks:beam:
Heres: descr_burning_oil_effects.txt
effect burning_oil
{
type particle
{
texture battlefield/fire/Oil_1.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 2.5
age_range 1.0, 1.5
grow_range 1, 2
vel_range 1,1
fade_time 1
die_size 4, 12
colour 255, 238, 238
alpha_max 150 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-6.0,0
emitter cone
{
density 50 ; how many particles per second
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias .8 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_1
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,2.5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 6
colour 255,255,255
alpha_max 100 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-3.0,0
emitter cone
{
density 12.5// ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_4
{
type particle
{
texture battlefield/fire/smoke5.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,4
age_range 0,4
grow_range .2, 1.1
vel_range 0.5, 1.0
fade_time 1
die_size 4, 5
colour 255,255,255
alpha_max 80 ; maximum alpha value
spin_rate 0, 0
acceleration 0,.1,0
emitter cone
{
density 2.5// ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.7 ;
angle 15 ; angle of cone in degrees
}
}
}
effect_set burning_oil_set
{
lod 1000
{
burning_oil
burning_oil_steam_1
burning_oil_steam_4
}
}
;;;;;;;;;;;;GROUND FIRE/SMOKE;;;;;;;;;;;;;
effect burning_oil_steam
{
type particle
{
texture battlefield/fire/Oil_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 12
colour 170,170,170
alpha_max 200 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 5 ; radius of circle in meters
}
}
}
effect burning_oil_steam_2
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2,7
age_range 0.2, 0.7
grow_range 0,1
vel_range 0.5, 1.0
fade_time 1
die_size 2,7
colour 255, 225, 255
alpha_max 170 ; maximum alpha value
spin_rate -0.2,0.2
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 70 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.8 ; radius of circle in meters
}
}
}
effect burning_oil_steam_3
{
type particle
{
texture battlefield/fire/smoke.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0.1,5
grow_range 1, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 6
colour 255,255,255
alpha_max 120 ; maximum alpha value
spin_rate 0.2, -0.2
acceleration 0, .5, 0
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 6.5 ; radius of circle in meters
}
}
}
effect burning_oil_Fire
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 3
age_range 0, 1
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 9
colour 170,170,170
alpha_max 150 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
system_radius 10
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 60 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.5 ; radius of circle in meters
}
}
}
effect_set burning_oil_steam_set
{
lod 1000
{
burning_oil_steam
burning_oil_steam_2
burning_oil_steam_3
burning_oil_Fire
}
}
Heres: descr_effects_burning_oil.txt
effect burning_oil
{
type particle
{
texture battlefield/fire/Oil_1.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 2.5
age_range 1.0, 1.5
grow_range 1, 2
vel_range 1,1
fade_time 1
die_size 4, 12
colour 255, 238, 238
alpha_max 150 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-6.0,0
emitter cone
{
density 50 ; how many particles per second
emitter_falloff_dist 400 ; distance in meters to reduce emission over
emitter_falloff_bias .8 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_1
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,2.5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 6
colour 255,255,255
alpha_max 100 ; maximum alpha value
spin_rate 0, 0
acceleration 0,-3.0,0
emitter cone
{
density 12.5// ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_steam_4
{
type particle
{
texture battlefield/fire/smoke5.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range .5,4
age_range 0,4
grow_range .2, 1.1
vel_range 0.5, 1.0
fade_time 1
die_size 4, 5
colour 255,255,255
alpha_max 80 ; maximum alpha value
spin_rate 0, 0
acceleration 0,.1,0
emitter cone
{
density 2.5// ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.7 ;
angle 15 ; angle of cone in degrees
}
}
}
effect burning_oil_light
{
type light
{
keyframe_colour
{
0.05, 240, 100, 0
0.1, 240, 130, 0
0.15, 240, 80, 0
0.2, 240, 140, 0
0.25, 240, 70, 0
0.3, 240, 120, 0
}
keyframe_radius
{
0.05, 10
0.1, 10.2
0.15, 9.8
}
}
}
effect_set burning_oil_set
{
lod 1000
{
burning_oil
burning_oil_steam_1
burning_oil_steam_4
burning_oil_light
}
}
;;;;;;;;;;;;GROUND FIRE/SMOKE;;;;;;;;;;;;;
effect burning_oil_steam
{
type particle
{
texture battlefield/fire/Oil_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0, .5
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 1
die_size 4, 12
colour 170,170,170
alpha_max 200 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 30 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 5 ; radius of circle in meters
}
}
}
effect burning_oil_steam_2
{
type particle
{
texture battlefield/fire/Oil_particle_2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2,7
age_range 0.2, 0.7
grow_range 0,1
vel_range 0.5, 1.0
fade_time 1
die_size 2,7
colour 255, 225, 255
alpha_max 170 ; maximum alpha value
spin_rate -0.2,0.2
acceleration 0, 1, 0
emitter circle
{
density 6 ; how many particles per second
emitter_falloff_dist 70 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.8 ; radius of circle in meters
}
}
}
effect burning_oil_steam_3
{
type particle
{
texture battlefield/fire/smoke.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2.8, 5
age_range 0.1,5
grow_range 1, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 6
colour 255,255,255
alpha_max 120 ; maximum alpha value
spin_rate 0.2, -0.2
acceleration 0, .5, 0
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 50 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 6.5 ; radius of circle in meters
}
}
}
effect burning_oil_Fire
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.15, 0.15
sprite_size 0.7, 0.7
size_range 2, 3
age_range 0, 1
grow_range .2, 1.4
vel_range 0.5, 1.0
fade_time 2
die_size 4, 9
colour 170,170,170
alpha_max 150 ; maximum alpha value
spin_rate 0.1, -0.1
acceleration 0, 1, 0
system_radius 10
emitter circle
{
density 3 ; how many particles per second
emitter_falloff_dist 60 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5 ;
radius 3.5 ; radius of circle in meters
}
}
}
effect_set burning_oil_steam_set
{
lod 1000
{
; burning_oil_steam
; burning_oil_steam_2
; burning_oil_steam_3
; burning_oil_Fire
}
}
There is no mention of either oil, burnig_oil, boiling_oil, or an oil_level in: export_descr_buildings.txt or descr_walls.txt. I can also post those here later if you need them. Thanks:beam: