View Full Version : any1 thinking of modernday wars mods
KingKnudthebloodthirsty
07-14-2008, 08:54
i was thinking recently if it's possible to make modsbased on wars of the last century. Such as ww1 ww2 or the cold war. i dont know if im the first to think this way.
Dead Guy
07-14-2008, 09:51
I think the engine would be poorly suited to deal with the warfare of WW1 or 2. I've played some "close combat IV: battle for the bulge" for example, which I can strongly recommend if you want to play a strategic wargame like TW in a WW2 setting. Speaking from my experiences in that game, I think modding M2TW to WW2 would be difficult to say the least. You have a lot of vehicles, and you don't want the crew pushing their tanks around I think. Airstrikes and artillery barrages would also be hard to mimic, not to mention occupying buildings, having squadmembers move independently and seek cover, soldiers being pinned down by supressing fire. The list can be made long I'm sure.
The idea is not bad per se, but I think there are games out there that do a vastly better job than a mod could.
I think the main problem would be the sheer scale of modern battlefields; often covering hundreds of miles, lasting months and involving millions of men. Plus as Dead Guy points out, there are many aspects which would be impossible to do in M2TW such as tanks, aircraft, long range artillery and small unit tactics.
In my view, WWII and later are outright impossible in TW due to the emphasis on maneuver warfare over hundreds of miles. WWI might not have this problem, with its static trench warfare and relative absence of tank and air combat. So I think WWI might just about be do-able (which would be nice, there are precious few WWI games about), though probably not in M2TW. Hopefully Empires will be more suited to such a mod, since there will be more emphasis on ranged combat. There are also a few features I'm hoping will be present in Empires which will help, such observation balloons (could hopefully made into observation planes), off-map bombardments, and more ability for individual soldiers to act independently of their unit. Plus they have already said that units will be able to garrison buildings and use walls and hedgerows as cover, which would make trench warfare much more viable.
I agree with Dead Guy. MTW2's engine is geared towards large units in formation as opposed to smaller squads skirmishing. You could get away with Napoleonic era, but after that your talking about so much Mod work you'd be better off making a whole new game anyway.
Plus the gunpowder units in Medieval are a bit rubbish in my opinion ~;)
If you are interested in more modern warfare such as now in a TW engine then there is a mod in TWC that will work with Empires. I think the bloke doing it has done most of the models already.
The New Che Guevara
07-23-2008, 00:42
you aint the first, somewhere in the forums for R:TW, someone said they were doing this thing like 1st player TW mixed with the campaign (doubt it would have worked) and they asked if anyone had other ideas...
First post was me saying modern warfare ie, like an alexander campaign version of WWI and WWII, but with more campaigns ie japan, america, britain, germany etc...
I've found the name of the mod, it is Nations at War.
TheLastPrivate
07-27-2008, 10:52
How does it fare? I mean, m2tw engine is designed with blocks of men engaging each other in mind, not artillery support and take-cover battles with aircraft carrier and armored vehicle support...
Quintus.JC
07-27-2008, 12:39
Not to mention the amount of micro-management needed to play a single battle...
KingKnudthebloodthirsty
07-28-2008, 01:58
Wat about the upcoming Empire:Total War? Its focused more on artillery and gunnery combat. And some1 said earlier on the thread that perhaps observation balloons be modded into aircraft.
The Dread Pirate Roberts
07-28-2008, 02:13
To keep it simple you would need to make the units act as flocks. Much like the flocking tools used in animation (obvious one being Nemo). And then you can have your unit act cohesively and naturally, also if the flocking rules can interact with the environment it would be a very neat way of dealing with suppression fire, cover, flanking and other stimuli.
KingKnudthebloodthirsty
07-29-2008, 10:13
Thanks, Knights of Palma on the Nations at war mod. i googled it and found it in twcenter.net
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