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View Full Version : New EB [mod] is released! 'Roma1_Imperial' Edition



khukkl
07-16-2008, 08:34
< EB 'Roma1_Imperial' Edition 1.14 >

http://www.twcenter.net/forums/downloads.php?do=file&id=2034

1. Introduction to the Edition - EB 'Roma1_Imperial'

This edition is made for the purpose of ultimate huge battle on EB mod of RTW.
Optimized to huge unit size gameplays, quite characteristic with low upkeep cost of unit
and high increasing rate of the population in comparison to original EB mod.

- Half cost of unit upkeeps & weapon/armour upgrade! More than twice soldiers are available on strategy map.

- Resonably modified stat and cost of specific units, including cavalry, slinger, archer, etc.

- Enhenced cavarly stat altogether, but the cost of cavalry is reduced.
On the other hand, the effectiveness of spearmen is incereased adequately according to the reality.

- Cost and time of construction is adjusted, slightly reduced.

- Base farming level is increased, hence higher incresing rate of population and agricultural income.

- Agent are recruitable with no time-limitation. Multiple agents are available at one time.

- Construction cost of fort = 1000, watching tower = 500

- Modified sonud file to add original RTW music on EB soundtrack.

- Extended land-bridges to encourage the expansions of AI factions,
but achieved low possiblity of freeze/CTD with safely modified strategy map.



2. How to install


1) Replace all data files in EB folder with attached 'Data' folder in 'Imperial' edition.

2) Use "Original sound extractor" to extract RTW musics in RTW/DATA/Sound folder.

3) Copy all original RTW musics(mp3) on EB/DATA/sound/music folder.

4) Attached preferance is my favorate setting. Recommended to users with good PC. :)

Another recommendation about original sea taxture...

https://www.europabarbarorum.com/downloads_misc.html


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<< Important modding history according to versions >>

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< EB 'Roma1_Imperial' Edition v1.03 >

- Extended land-bridges, achieved low possiblity of CTD with safely modified strategy map.


< EB 'Roma1_Imperial' Edition v1.04 >

- Modified(reduced) dispersion degree of some units to prevent odd actions in street fighting.
The problem was especially concerned with huge unit size game.


< EB 'Roma1_Imperial' Edition v1.05 >

- Reduced construction cost/income with mine structures.

- Modified stat of slingers, archers on the concopt of range & amunition.
(Slightly 'leveled off' because slingers were too effective than archers.)


< EB 'Roma1_Imperial' Edition v1.10 >

- Incresed hostility to factions with high contact.
That increase the possiblity of war among the factions.

- Increased number of soldiers in cavalry (inclding general cavalry),
from 100 to 120 on huge size. (from 40 to 60 in general cavalry)
This is essential for the safety of AI general, whose problem is lack of control.


< EB 'Roma1_Imperial' Edition v1.11 >

- Enhanced attack of all cavalry (+3 with ap, +5 with normal, except missiles)
- Reduced charge attack(2/3 of original EB), enhanced defence skill(+2) of all cavalry.
(Those concept was issued on the consideration of AI cavalry, whose problem is lack of control.)

- Give attack bonus to spearmen against to cavalry (+1 or 2 according to spearmenship..)

- Recovered phalanx ability of some units who had that ability on EB v1.0 but removed on v1.1.


< EB 'Roma1_Imperial' Edition v1.13 >

- Reduced recruit-costs of all cavalry units on the concept of cost-effectiveness.

original cost X ~ 1500 --> -200

original cost 1501 ~ 1750 --> -250

original cost 1751 ~ 2000 --> -300

original cost 2001 ~ 2250 --> -350

original cost 2251 ~ 2500 --> -400

original cost 2501 ~ 2750 --> -450

original cost 2751 ~ Y --> -500

(except general cavalry units)


- Reduced attack of phalanx unit, add bonus +2 to cavalry, elephant, chariot.
(usually phalanx units are to powerful even to infantry,
compared to non-phalanx unit of simmilar level)



< EB 'Roma1_Imperial' Edition v1.14 >

- Micro modified building construction cost/time based on multiplied number of upgrade cost.
It needed some resonable change according to cost-effectiveness of each buildings or system.


< based concept of cost - time(season) > < cost - time of barrack & exp bonus >

800 - 1
1200 - 2 level 1 : 1200 - 2
1600 - 2 level 2 : 2400 - 3
2400 - 3 level 3 : 4800 - 5 --> unit with exp1
3200 - 4 level 4 : 9600 - 7 --> unit with exp2
4800 - 5 level 5 : 12800 - 8 --> unit with exp3
6400 - 6
9600 -7 (exp bonus is not applied to units
12800 - 8 from another barrack system)

- Units with higher exp. are recruitable on higher barracks. (from level 3)
This will allow AI factions to have stronger armies than player's altogether.

dutch81
07-16-2008, 15:15
"boring EB music disabled"

... are you kidding EB has done a great original sound track! A little respect for the base of your mod of EB would probably be good ... choose your words more carefully!

mcantu
07-16-2008, 15:20
many of these changes are...um...interesting :inquisitive:

khukkl
07-16-2008, 16:01
I didn't say that every EB music is boring. Most of them are quite beautiful, but some musics on barbarian cultures are literally boring indeed, even though they are historically contemporary musics of the day. :) For that reason, some musics are disabled from EB sound, and original RTW musics are added to EB soundtrack. I don't think that it is insulting EB music producers, but loving original RTW sound track.

dutch81
07-16-2008, 16:43
I didn't say that every EB music is boring. Most of them are quite beautiful, but some musics on barbarian cultures are literally boring indeed, even though they are historically contemporary musics of the day. :) For that reason, some musics are disabled from EB sound, and original RTW musics are added to EB soundtrack. I don't think that it is insulting EB music producers, but loving original RTW sound track.

I love the music from RTW some would consider it boring as well perhaps (not me!) ... my point was that EB created a wonderfull MOD (including the music) ... it is the basis of your MOD ... don't insult their work as 'boring' because something is not to your taste. Everything they have done is because there is a historical basis to it ... the research into this MOD is amazing ... that is what the creators loved, and it is what those who play EB love ... just respect the work ... and hopefully others will respect your changes.

Mediolanicus
07-16-2008, 17:10
Good luck with your mod, khukkl.

I won't use it because you've changed pretty much everything I love in EB.

But there are people enough who have different tastes.

khukkl
07-16-2008, 18:08
dutch81 // Yes, you are right dutch81. I had to choose another word instead of 'boring'... Anyway, I also respect EB mod & modders of EB. There is no doubt that EB is masterpiece of RTW mod.

khukkl
07-16-2008, 18:11
Oh my fault... I uploaded wrong file yesterday, so I replaced it with currect one today. So sorry for who already downloaded my faulty file yesterday.

dutch81
07-16-2008, 19:13
Thanks!

Dumbass
07-16-2008, 22:59
I'm not too fond of the contemporary barbarian music either. A horn playing the same note does not really fire my blood for battle, but then it's easy to delete the music tracks you don't like.

I think the EB main screen track is just simply amazing btw.

khukkl
07-19-2008, 08:54
The difficulty of the game was really boosted up with my own test on the mod, not because of lack of money, but of the strength of enemies. That was exectly one of my intention to make this mod.

khukkl
07-26-2008, 01:24
A little change applied to v1.14 with formation of chariots.