View Full Version : Italic governemnt in Sahara
Connacht
07-17-2008, 14:12
Nice discovery:
http://www.cbland.net/Connacht/Immagini/EBafricanitalic1.JPG
http://www.cbland.net/Connacht/Immagini/EBafricanitalic2.JPG
A strange thing, in my Roman campaign I am able to build type 1 governments in Africa. Lol, I also don't know what is that strange marker in the second screenshot. However I won't establish type 1 govs here, since it would be really silly even if I can build them.
EDIT: whops, wrong section, I'm sorry... please excuse me and move the topic in the right section.
General Appo
07-17-2008, 18:59
Obviously something is wrong with your game. Also, I believe this to be the wrong forum to post this in, as this is for EB2, which have yet to been released.
Connacht
07-18-2008, 11:47
Yes I know that the forum was wrong, the fact is that I used the Forum Jump Menu but when I selected "Europa Barbarorum II" I didn't notice that II for the rush...
However I don't know what could be wrong with my game, and the only modifies I did are the music selection, the loading screen selection and some adjustment in a few unit descriptions: nothing that changes scripts or game settings.
That "Victory" marker is something we use to track the progression of the game. Just ignore it and leave it alone. But the ability to build level I and II governments seem like a bug.
TheGlobalizer
08-16-2008, 20:33
I have the same problem in my Romani campaign. Screenshot for those interested:
https://i522.photobucket.com/albums/w348/theglobalizer/VictoryBuilding-1.jpg
It's not a bug. Tuat is one of the two towns used for placing script markers; the other is Terhazza. The script markers regulate important script-related features. Just leave them be.
Intrepid Adventurer
08-16-2008, 23:03
No, but the governments have to be bugs. I encountered the same thing in my Romani 1.1 campaign. I opted for type III goverment, though. ;)
:oops: You're absolutely right. Blame it on my lack of sleep.
TheGlobalizer
08-18-2008, 16:49
As long as they're harmless, no worries. Should maybe change the "WARNING: OMFG!!!!" building description, tho. :wink:
TheGlobalizer
08-18-2008, 16:53
FWIW, I also opted for type III. I saw the "Alliances" marker and took the hint. :yes:
TheGlobalizer
08-28-2008, 02:56
Found another issue in Tuat -- appears that I can keep building better "local barracks" beyond the size my city should support:
https://i522.photobucket.com/albums/w348/theglobalizer/TuatLocalBarracks.jpg
TheGlobalizer
08-28-2008, 03:01
Actually, that may not be a bug -- the building tree does not appear to require city size growth.
Correct me if I'm wrong...thanks.
That's right, the city size does not affect the military infrastructure you can sustain.
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