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View Full Version : Italic governemnt in Sahara



Connacht
07-17-2008, 14:12
Nice discovery:

http://www.cbland.net/Connacht/Immagini/EBafricanitalic1.JPG
http://www.cbland.net/Connacht/Immagini/EBafricanitalic2.JPG

A strange thing, in my Roman campaign I am able to build type 1 governments in Africa. Lol, I also don't know what is that strange marker in the second screenshot. However I won't establish type 1 govs here, since it would be really silly even if I can build them.

EDIT: whops, wrong section, I'm sorry... please excuse me and move the topic in the right section.

General Appo
07-17-2008, 18:59
Obviously something is wrong with your game. Also, I believe this to be the wrong forum to post this in, as this is for EB2, which have yet to been released.

Connacht
07-18-2008, 11:47
Yes I know that the forum was wrong, the fact is that I used the Forum Jump Menu but when I selected "Europa Barbarorum II" I didn't notice that II for the rush...

However I don't know what could be wrong with my game, and the only modifies I did are the music selection, the loading screen selection and some adjustment in a few unit descriptions: nothing that changes scripts or game settings.

bovi
07-18-2008, 13:14
That "Victory" marker is something we use to track the progression of the game. Just ignore it and leave it alone. But the ability to build level I and II governments seem like a bug.

TheGlobalizer
08-16-2008, 20:33
I have the same problem in my Romani campaign. Screenshot for those interested:

https://i522.photobucket.com/albums/w348/theglobalizer/VictoryBuilding-1.jpg

Ludens
08-16-2008, 22:24
It's not a bug. Tuat is one of the two towns used for placing script markers; the other is Terhazza. The script markers regulate important script-related features. Just leave them be.

Intrepid Adventurer
08-16-2008, 23:03
No, but the governments have to be bugs. I encountered the same thing in my Romani 1.1 campaign. I opted for type III goverment, though. ;)

Ludens
08-16-2008, 23:31
:oops: You're absolutely right. Blame it on my lack of sleep.

TheGlobalizer
08-18-2008, 16:49
As long as they're harmless, no worries. Should maybe change the "WARNING: OMFG!!!!" building description, tho. :wink:

TheGlobalizer
08-18-2008, 16:53
FWIW, I also opted for type III. I saw the "Alliances" marker and took the hint. :yes:

TheGlobalizer
08-28-2008, 02:56
Found another issue in Tuat -- appears that I can keep building better "local barracks" beyond the size my city should support:

https://i522.photobucket.com/albums/w348/theglobalizer/TuatLocalBarracks.jpg

TheGlobalizer
08-28-2008, 03:01
Actually, that may not be a bug -- the building tree does not appear to require city size growth.

Correct me if I'm wrong...thanks.

bovi
08-28-2008, 06:54
That's right, the city size does not affect the military infrastructure you can sustain.