View Full Version : Optimized script = corrupt save games?
Mediolanicus
07-20-2008, 18:48
I've posted here about my KH save game earlier.
It CTD'ed immediately after loading and my campaign was lost.
I now have exactly the same problem with my 3 most recent Romani save games (234-236 BC).
I luckily have one 6 years prior that still works, so my campaign is not completely lost.
Although I might be taking a break from the Romani before replaying those years.
I never had those problems of save games going corrupt with 1.0 or with 1.1 before the optimized client ruler script.
What are your opinions about this?
Could this be the culprit or not?
Should I reinstall EB and not install the optimized script this time?
Thanks in advance.
Some reports say that the optimized script is less stable and leads to army-within-an-army and cloned generals crashes. I suggest you try with the script in the permanent fix and see if it makes it better for you.
LorDBulA
07-21-2008, 07:39
Could this be the culprit or not?
Most likely not a fault of script. Script is not doing anything unusual.
QuintusSertorius
07-21-2008, 09:34
Most likely not a fault of script. Script is not doing anything unusual.
Why then do cloned general, army-within-army and corrupted saves seem so much more common with the optimised script, then?
I never got any of the above in 1.0, nor in un-optimised 1.1. Yet the moment I started using the optimised script, the bugs just kept coming.
LorDBulA
07-21-2008, 10:05
This is just your personal subjective impression not backed up by any objective evidence.
Have you ever pined down circumstances when this happen?
For example I create client ruler save exit load and boom save is corrupted.
Many problems are associated with AI characters and script does nothing for AI. You can check the script if you don't believe me.
I had problems playing EB without using Client Rulers and none using a lot of client rulers.
I also made few wicked tests like creating lots of client rulers in the same city one after another, fighting with them in battle, adopting to family tree, killing on mass in the same battle making them faction leaders and killing them in battle all to no ill effects.
Since all reported problems are unrepeatable and client ruler script is very straight forward it makes me to believe that there are many factors at work here and pining it all at one simple script is not very plausible.
Edited:
As you can see I am using a lot of not definitive terms. While there are no hard proofs that Client Ruler script is creating all sort of troubles I also cant create test that will definitively prove that it doesn't create any problem.
Mediolanicus
07-21-2008, 11:08
I must say my problems with corrupted save games have nothing to do with client rulers, so I was just asking away to hear your opinions about this.
It is indeed just my personal subjective impression that this problem of save games going suddenly corrupt, which I never had before, started to turn up after the optimized script.
I think I'm going to stay with the script however, because else the game is very, very slow on my pc.
I shall start keeping save games every year for the last ten years of my campaign, instead of every 5 years like I do now. I hope this will save any future campaigns in which this problem turns up.
QuintusSertorius
07-21-2008, 11:43
There's an alternative to the optimised script which is faster; manually cut the client section out of the permanent-fixed-but-not-optimised script. Or alternatively download this one I've already done (http://www.2shared.com/file/3525224/310c65ae/EBBS_SCRIPT.html).
If you really need client rulers, you can give recruited generals the Client Ruler trait through the console.
there's still the issue of Generals getting the family member trait LB :sweatdrop:
I'm still using the optimizedscript and I'min 222 with no problems so far...
LorDBulA
07-22-2008, 06:32
there's still the issue of Generals getting the family member trait LB
Yes this is a problem.
Anyway new implementation of Client Rulers will not use script at all, so hopefully it will eliminate all problems including generals getting family member trait issue..
Yes this is a problem.
Anyway new implementation of Client Rulers will not use script at all, so hopefully it will eliminate all problems including generals getting family member trait issue..
the new implementation for EB 1? :beam:
or... you mean for EB II :huh2:
The new implementation for EB1.2.
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