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View Full Version : Blasted Dromon, STAY STILL!



Thane Talain MacDonald
10-27-2002, 08:16
This is what angers me. I've thoroughly smashed the byzantine fleets, but those damn Dromons just keep running around, I can't kill them, AND they count as a blockade. If they're constantly running away, it shouldn't count as a blockade and keep me from transporting troops around the mediterranian. Not to mention one of the buggers goes between to North Sea and Irish Sea and avoids being killed EVERY SINGLE TURN. GAH! I want to attack Constantinople, and I DON'T want to go through every Catholic nation to do it -_-

muffinman14
10-27-2002, 08:35
I felt the same way u do right now because I tried to destroy the byzantine fleets when i was playing as the turks. The fleets would come in and out of constantinople.

[This message has been edited by muffinman14 (edited 10-27-2002).]

shokaku76
10-27-2002, 08:55
I was so pissed... next time I played, i modded it, so dromons had speed of only 3. THat did the trick.. I mean, come on! a crappy dromon holding back a mighty fleet???!!! No way!

Thane Talain MacDonald
10-27-2002, 09:15
Well, its a damn fine idea for the expansion or the patch (looks around for the patch police) to make it so large fleets can smash a single blasted dromon, or at least have it not count as a blockade -_-

shokaku76
10-27-2002, 09:19
Only other choice you have is to build a huge massive fleet. Then split them up, and attack a single dromon with like at least 10-12. 10 seems to be the magic number, at which, it doesn't matter how slow your ships are, they will catch up to dromon and sink it. BUt, the fact that it moves around means you need 40-50 ships in 3-4 maps that the blasted dromon jumps around.

Thane Talain MacDonald
10-27-2002, 09:22
Ten ships? I'm successfully holding all the seas except the black sea with maybe twenty or thirty! No more than five in any sea, and thats the Agean!

Shahed
10-28-2002, 05:49
Indeed

Had the same problem in my first Egyptian campaign. Took all of Turkey and the Byzos were stuck in Bulagria and surroundings.

They had 2 or dromos and I had cleverly enuf built fleets of baggalas, which have hlaf the spee of the dromons. And MAN WHAT A NIGHTMARE !!!!!

I had to build like 4 fleets with 3 dhows in each fleet and HERE IS A POSSIBLE SOLUTION.

then I sent the Dhow fleets into the same sea region as the pesky dromons adn then split up the fleet into three. In the next turn if the pest dromon did not move i attacked it with 3 ships.

From then on i always split up my fleets once the majority of the enemy fleets are destroyed. If you have more single ships attacking it cuts down the chances that the dromon will escape !!!

Happy Hunting !!

Thane Talain MacDonald
10-28-2002, 06:46
Huzzah! The large fleet idea failed when a 13-ship fleet missed its chance, but I might be able to remove the damn things now!

sapphoo
10-28-2002, 17:13
it seems to pay to attack fast ships with fast ships...


if that doesn't work the ultimate solution is to wipe out the enemy faction

Fearless
10-28-2002, 18:38
This naval part of the game seriously wants sorting. I think a blockade should only work if you have a 2:1 advantage!

Prodigal
10-28-2002, 19:00
& how come a barque can sink a Gungalley? I'm getting whooped @ sea by the french who are sinking all my War & Gunalleys with barques!

Couldn't agree more with Fearless, 2:1 in regards to total defence maybe?

sapphoo
10-28-2002, 20:25
i think we might have gone over this before, but the ships that you produce are not the tradeships themselves, but the warships that protect and attack.

A small fast ship would be able to outrun/manouvre a big huge warship with a zillion cannons and whatsoever. I.e. a single small fast ship could hinder trade in real life and never be caught by bigger and slower vessels. Why couldn't this happen in a gamne then?

the only complaint I have is that I have to click on every freaking ship and then on the enemies ship in every sea and every turn...it would be nice if this part could be automated.



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http://members.truepath.com/sapphoo/horse.gif

Hosakawa Tito
10-28-2002, 20:28
Did you try breaking your large fleet into multiple two per fleet or single ships and attack that way? Also remember that a fleet is only as fast as the slowest ship in that group so don't mix barques with caravels etc...

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Diplomacy is the art of telling someone to go to hell so that they look forward to making the trip.

Akka
10-28-2002, 20:56
What should be made is that a ship would need one full turn of standing still before the blocade starting. Hence, they could not constantly switch seas and still effectively blocade them.

Didz
10-28-2002, 21:36
Had exactly the same problem with a single Silesian Dromon (Speed 4) which survived massed attacks by Dhow's (Speed 3) from the Early period right through to the end of the game.

Tried everything, multiple Dhow stacks massed attacks by single Dhows and combinations of both. But nothing could catch it. It just keep sailing back andforth between the Black Sea and Constantinople and the Almohad's couldn't build a ship fast enough to ctahc it.

Needs sorting in the patch.

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Didz
Fortis balore et armis

CeeBod
10-28-2002, 21:52
Quote Originally posted by sapphoo:
I.e. a single small fast ship could hinder trade in real life and never be caught by bigger and slower vessels. Why couldn't this happen in a gamne then?[/QUOTE]

I think this would be better simulated as piracy rather than blockades - if you have numerical supremacy FOR MORE THAN 1 TURN (ie: not just a huge fleet that hops from zone to zone) then you can blockade any passage through that sea zone - big hit on trade, prevention of invasion fleets, and all the rest of it.

If you have lower numbers than the enemy, or you don't want to risk keeping the fleet in the same zone for more than a year, then you have to resort to piracy - taking a random percentage of trading revenue passing through the zone (say upto 20%) - that way, you don't get bankrupted by losing all trade to 1 Dromon, but you can still keep losing enough to make it a serious annoyance that gets you wasting resources on fleets to chase the pirates around - a little more like the reality of piracy! http://www.totalwar.org/ubb/smile.gif

You could also take advantage of this yourself, by specifically building a small pirate fleet to earn extra florins if you weren't in a position to set up a trading empire - that way the sea battles add an extra dimension to strategy, rather than their current system, which appears to be adding another way off getting really annoyed with the micro-management!!!! http://www.totalwar.org/ubb/frown.gif

Saracen
10-28-2002, 22:37
I got so damn frustrated chasing the last 2 Sicilian ships around the board I mounted a land campaign and destroyed the faction entirely just to get rid of the ships. While I understand the theory of a faster ship excaping there should be some chance based on the amount of ships chasing to get him. Right now it appears there is "no chance".

Thane Talain MacDonald
10-29-2002, 00:03
Nothing works, so I guess I'll just have to like with the damn thing blockading Ireland and Wales every other turn, unless Cogs or Carracks have a speed of four.

magnum
10-29-2002, 00:34
A trick that someone mentioned once to killing ships that are popping back and forth between two sea zones...

Move some of your fleet that is currently in the sea zone that the enemy ship is in to the sea zone where he is most likely to move. Then pick up that ship and place it on the enemy ship in the original sea zone. Your ship should now be sitting in the target (end) sea zone with it's guns blazing.

If you guessed right (i.e. the sea zone where the enemy ship is actually moving) I've almost always succesfully engaged the enemy ship.

Thane Talain MacDonald
10-29-2002, 03:58
Except that I can't engage ships in a different sea zone.

ShaiHulud
10-29-2002, 09:59
Admittedly, I've only faced this problem once, but I needed only use a superior admiral and three ships.

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O stranger, Go tell the Spartans that we lie here, obedient to their will.....

[This message has been edited by ShaiHulud (edited 10-29-2002).]