View Full Version : How can you prevent the return of factions?
Lord TangMo
10-28-2002, 20:20
When I played as Byzantine for the first time, I wiped out Turks and Egypt in the first 20 years. But, while I was dealing with Almoheds, Turks and Egypt reappeared. That was so annoying. I needed to put big garrisons in provinces in the area, which drained out my resources and prolonged the war somewhere else. Now I change my strategy a bit by trying to stay together in, more or less, peace. I drove Egypt to Arabia, Russia to Finland and Sicilian to a small isolated island and leave them there. They are not wiped out, only to make a reappear to launch the surprise attack on me again. Those lands are so poor so they cannot wage war against me for some ten years. I planed to send the tour of army to check them every ten years at least to destroy some facilities and reduce the size of their armys, which usually be only presents.
What did you guys do to cope with this kind of uprising?
You can't, but you can stop them reappearing in your provinces.
If a province rebels that was held by one of the defeated factions, there is a chance that the rebellion will become the faction returning.
Make sure you keep your loyalty above 120 in all provinces (the developers have said that 120 is the magic number for making sure factions cannot reappear in your provinces) and this will never effect you. Of course, the AI will not do this, and consequently you cannot stop rebellions in AI provinces giving rise again to a defeated faction.
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It's getting warm in here...that must be one hell of an INFERNO!
Maelstrom
10-28-2002, 20:27
Lord TangMo, I use the tactic you describe - I avoid wiping a faction out, and just try and peg them back to one poor province in the corner somewhere.
I learned my lesson after wiping out the Turks (as the Byzantines) early in the game. A faction never able to muster more than a few low grade units rematerialised with 3 huge high-tech armies & took half my empire.
The best way to get ahead as an AI faction seems to be to get yourself wiped out.... http://www.totalwar.org/ubb/wink.gif
Fearless
10-28-2002, 20:45
I think most of us enjoy the uprisings but with reasonable respawns. 16+ of the best crack troops the respawn faction can ever hope to have is ridiculous.............bring the on the peasants and a few archers, and I mean thousands..............this we can handle!
Odyssey of War
10-28-2002, 21:23
If you cant take the heat, get out of the fire, go cry in the corner and dont play the game.
But seriously, if you truly have a glorious empire and all your provinces are loyal, you will have no problem with rebellions and you will actually like rebellions in that they can weaken other empires and they give you the opportunity to wipe them both out. Just dont tax the hell out of your provinces, especially provinces you havent taken control of for a long time.
Soapyfrog
10-28-2002, 21:24
I like it... it's the toughest part of the game.
Of course I rarely ever suffer faction respawns... my current Turkish campaign I have only suffered one faction respawn in 200 years and that was a special circumstance.
The key is maintain large (200+) garrisons in every province, and keep a fire brigade or two in you rear areas to counter drops in loyalty quickly... early in the game when you are resource constrained you will be more vulnerable, but once you get large enough, there is really little excuse for suffering revolts and respawns.
The one respawn I suffered in the current campiagn was the result of bad luck. I invaded finland which was rebel, and took it easily... loyalty, however, was 0%... knowing it would revolt and not having sufficient garrison to suppress it, I withdrew.
Unfortunately my sultan then died, dropping loyalty in my northernmost provinces to less than 120% (my new sultan had reappeared in Rum). Novgorod then respawned in Finland (the catalyst) and added in a bunch of my low-loyalty northern provinces.
It was quite exciting for a few turns! http://www.totalwar.org/ubb/smile.gif
I'm paraphrasing from a post I saw by a developer:
Resurgent factions come from heirs that were born, but not on the map yet. (A'int it neat the game actually tracks that stuff?)
What happens is, once they come of age they start skulking around all invisible, looking for an oppertunity to pop up. And if you have a rebellion, they can highjack it.
If you stay rebellion free for 60 years, that former heir will die, you'll never see him, and the dead faction will cease to be.
shokaku76
10-29-2002, 08:29
The solution is clear! Pass an edict! Kill every young males below age 15. That way, heirs will be killed for sure!
Lord Romulous
10-29-2002, 08:41
Quote Originally posted by shokaku76:
The solution is clear! Pass an edict! Kill every young males below age 15. That way, heirs will be killed for sure!
[/QUOTE]
wont that kinda de populate the earth ?
hmmm... the apes would then take over... long live romulous ruler of the planet of the apes http://www.totalwar.org/ubb/biggrin.gif
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Thanks for posting your message, Lord Romulous! We are now sending you back automatically to this topic.
It was my pleasure :D
I keep defeated factions alive in one province with a fort and invade from time to time to prevent a buildup of heirs on horseback. Drive the king into the castle, wait until it's about to fall, then give back the province.
This works until there is a rebellion in the enemy province. You can't let the rebels kill the enemy king, or the faction will respawn. So you have to send in troops to kill off the rebels.
Now comes the problem. If you withdraw, your general gets a black mark. But if you fight, it's hard to keep the enemy king from getting himself killed (and later respawning)
Of course the king won't make things easy for you by allying against the rebels.
What it's really like to be able to do is to trade with these vassal provinces, but it never seems to happen.
t1master
10-29-2002, 10:55
it's a good feature in the game... keeps ya honest... like civ II used to do...
didn't i off your father many years ago... here's some cold steel for ya lad....
I don't understand all this whining about the revolts. I have played three full campaigns from early. Suffered a few problems on my first but learn't alot.
My last two games I haven't had 1 revolt so I have to assume either I'm missing something or ppl just aren't learning the nuances of the game.
IMHO, I think the revolts are a realistic possibility that often adds a great deal to the enjoyment of the game.
Cheers
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PSYCHO HOJO / PSYCHO SO
[RDH] Spetz Natz
10-29-2002, 11:33
Well, I had the French pinned down to one crummy province...but I was so obsessed with wiping them out (heh-heh) that I charged right thru and obliterated them!!!
It's now been fifty years since, and no sign of les francais reappearing!
KukriKhan
10-29-2002, 17:28
Heh...I've played that way too, Spetz, but then it just cracks me up that in the end game (final 50 years, or so), all those 'dead' factions pop-up in the oddest places (Germans in Rum, French in Novgorod, Spanish in Egypt).
Good tips above. Gotta try the "contain in an impoverished province" idea, vs total wipeout.
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