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DisposableHero
07-28-2008, 17:56
Bleh...in my ongoing Romani game I have a perfect Marius candidate come to age (sharp/charismatic/vigorous, plebian, and a bunch of other various traits which combine to make him a pretty clever guy), the only problem being I forgot about him for a while and left him in a backwater for about two years, so now he has the 'unschooled' trait. Will this harm the acquisition of future good traits or management/command/influence?

Hooahguy
07-28-2008, 18:04
with your luck, probably :tongue3:

Dumbass
07-29-2008, 16:45
Actually, he'll probably pick up the practical trait soon, which give management +1. It's better than going down the scholastic trait line getting those negative traits at the end.

DisposableHero
07-29-2008, 21:41
Which negative traits does scholastic give? And is this all written down somewhere or do I need to go poking round files? (I'm going to feel so foolish if its all there in the FAQ)

Dumbass
07-30-2008, 21:39
Influence and hit point penaltiwa, no bonuses, even though I think it should give management bonus, seeing as you would be quite clever.

mp0925
07-31-2008, 00:01
so do u want a guy to be chooled or what?

bovi
07-31-2008, 11:35
Schooling definitely doesn't only give bad traits:

GOOD
GoodTactician
MathematicsSkill
NaturalPhilosophySkill
RhetoricSkill
PoeticSkill
PhilosophySkill
SmoothTalker
InspiringSpeaker
GoodEngineer
GoodAdministrator
ArchitectSkill
LogisticalSkill
TacticalSkill
PoliticsSkill
Various culture-specific traits
Tons of good ancillaries

BAD
Scholarly (although it's a prerequisite for many good traits, the particular trait has negative effects)
PublicAtheism
Aesthetic

KhaziOfKalabara
08-01-2008, 09:16
Do you have a similar list for "Unschooled"?

bovi
08-01-2008, 11:15
Well, yes, but only in the EDCT format. I just searched out the academies and scholarly criteria in EDCT to create that list, possibly I or someone else can do that here for unschooled too. I know that at least PoliticsSkill can also be acquired by unschooled characters, they're often more practical and can persuade by enthusiasm rather than superior knowledge.

konny
08-01-2008, 13:05
To become "unschooled" a character needs to be under 28 and dull, uncharismatic and lazy:


Trigger Unschooled_Low_Intelligence_and_Lazy
WhenToTest CharacterTurnEnd

Condition AgentType = family
and Trait NaturalIntelligence < 3
and Trait NaturalEnergy < 4
and Trait NaturalCharisma < 3
and Trait Unschooled < 1
and Trait TurnsAlive < 3

Affects Unschooled 1 Chance 5

Men of the Hour are more likely to be unschooled:


Trigger Practical_Self_taught_ManOfHour
WhenToTest LesserGeneralOfferedForAdoption

Condition AgentType = family
and Trait NaturalIntelligence > 4
and Trait NaturalEnergy > 4
and Trait Unschooled < 1
and not Trait Scholarly > 0

Affects Unschooled 2 Chance 25

so are characters of the following people:

Ptolemaioi Aigyptios
Getai Bessos
Iberia Celtiberi
Iberia Vettones
Iberia Vaccei
Epeiros Chaon
Epeiros Thesprotos
Epeiros Molossos
Epeiros Liburnos
Baktria Persikos
KH Kres
Casse Cruithni
Arverni Cruithni
Aedui Cruithni

Beeing unschooled might lead to become a "self taught man" with these possible benefits:

Rhetoric Skill
Philosophy Skill
NaturalPhilosophy Skill
Architect Skill
Good Engineer
Good Administrator
Logistical Skill
Tactical Skill
Politics Skill
Pragmatic
Mathematics Skill

Captain Trek
08-01-2008, 15:23
To become "unschooled" a character needs to be under 28 and dull, uncharismatic and lazy:

But DisposableHero said his character was sharp and charismatic... That does not compute... :help:

konny
08-01-2008, 15:49
You are right I forgott the trigger for the "practical self-taught" man:



Trigger Practical_Self_taught
WhenToTest CharacterTurnEnd

Condition AgentType = family
and Trait NaturalIntelligence > 2
and Trait NaturalEnergy > 3
and Trait Unschooled < 1
and not Trait Scholarly > 0
and Trait TurnsAlive < 3

Affects Unschooled 2 Chance 5

EDIT: Correction this one always goes up to the 2nd level.