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View Full Version : Europa Barbarorum Recruitment Ad:



Tellos Athenaios
07-30-2008, 10:48
As the Europa Barbarorum website is in the process of a major code-revamp and it is about time to start designing the loooks of the EB 2 website; the Europa Barbarorum team is looking for web designers and coders.

If you have experience with (X)HTML and CSS* and you want to help us updating the EB1 website to make it more portable; and help designing & creating the EB2 website here is your chance! If you choose to help you will be in charge of designing, creating and maintaing the colour schemes, the layout. To get a good idea of what this entails: you could be creating various looks for various cultures, so that a units page of the Arche Seleukeia will look completely different from its Aedui equivalent, using the culture based graphical user interface of the EB mod as a guide.

Now you may think "Different looks for different cultures? Sounds like a lot of work to me...", but the PHP scripts, 'the engine of the website', are designed with [avoiding] this in mind. The 'engine' doesn't require you to write out 7 nearly identical webpages, when in fact all that is required is to change the CSS and perhaps some picture. Likewise, creating a new units page from scratch only needs to involve creating the new text in an XML file. The PHP scripts should 'take care of' the rest.

Also, you will have the opportunity (if you are not experienced in these fields yet) to learn working with XML, XSLT, PHP 5 and JavaScript. You will work on the beta tester forums, and so will have access to the internal versions of EB. Finally, you will have an opportunity to gain EB membership later on**.

If you are enthusiastic about it and feel you could make a great webmaster; contact us at:
-The ORG: PM Tellos Athenaios;
-TWC : PM Krusader.

* We expect that you know how CSS works and how it can be used in conjunction with (X)HTML. A knowledge of JavaScript, XML and XSLT is a bonus but it is most certainly not required.
**Acquiring EB membership usually takes this route: first you join the ranks for beta testing and you are given access to the beta tester fora, where you will have the opportunity to showcase your skills, ideas and enthusiasm. This serves as a trial period; if both the EB team & beta tester consider it a great idea, it will result in membership for the beta tester.

Note: the same advertisement will be posted on the TWC shortly.

mp0925
08-04-2008, 23:00
i know PHP if ya need me (and XHTML CSS XML Javascript c++ perl Mysql in case you might need it) not good at photoeshop though

Skullheadhq
01-17-2009, 14:22
I'm an experienced "Photoshopper" if you need me just PM me.

Ibrahim
01-17-2009, 21:12
well, I'm not skilled at much of what you need, but I do have a few ideas, if that can help:

1-an EB natural history, so that we can track this mod's progress (here, you get to see the EB team's progression (unit wise), from Vanilla RTW to the present mod. Its going to be tricky I imagine, but worth a try. how it works: IMHO, older versions of the mod get their own version of unit rosters, but only units that existed in that mod (or form of unit). e.g the old version of a hastatus goes to the EB 0.8 section, the current one is in the normal unit roster. sorry if it sounds complicated-its actually very simple in my pate...

2-upgraded information on the website-as in which is in, out, etc, and any new information on units already ingame. (I know its upgradd accordingly, but I refer to individual units, between mod releases)

3-an updated gallery: we can have all the winners of the previous monthly cometitions hosted on board for all to see in one section, and those already in the gallery in another section.

that's my list-not much, but I hope that they'll be cnsidered