View Full Version : Texture memory problem.
Thor the Bassist
08-08-2008, 18:56
OMG whenever i post it seems to fix itself. Let this slip to oblivion or close please.
Makanyane
08-08-2008, 22:18
You could always explain what problem and solution was, so we can add it to modding answers, for next person who does same thing.... if you know what fixed it?
Thor the Bassist
08-08-2008, 22:38
Not exactly sure. I got
generic error:
Insufficient texture memory to load required texture set. (OWTTE)
I believe it was because some of my textures didn't have the most compressed compression type (BC1/DXT1) and I just had to re-save them. It was wierd though because I have 512MB dedicated texture memory and the textures couldn't have topped 10MB on that battlemap. If you re-save as BC1/DXT1 compression you should remove the error.
Dol Guldur
08-09-2008, 00:12
Yup, this has been addressed before in several places. Just on an interesting aside, I found out the other day that one of the reasons textures sometimes create an error when trying to save them is that the file name is too long. :wall: (using PSP 7)
Thor the Bassist
08-09-2008, 15:30
I have got that error before but usually can get rid of it by checking textures and there's usually one that stands out. The textures were in a compression I'd used before so that's why i was totally confused. It could be because I was using some old textures and there was a mix of compressions. Meh...
Thor the Bassist
08-10-2008, 12:33
Damnit I'm an idiot.
Dol Guldur
08-10-2008, 14:57
No, you're not. You're doing very well and are grasping hold of things well - and sticking with it.
Thor the Bassist
08-10-2008, 15:31
Am I? I think I'm going mad. I got that error again and I swear I compressed it when I saved but turns out not. Ah well I'll fix it next time and I swear i wont post. :D
satanea juda
08-10-2008, 16:24
Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..
And was (OWTTE) included in the msg,? I've not seen that before.
oh and what's (BC1/DXT1) .. is that a gimp file type?..
Thor the Bassist
08-10-2008, 17:59
Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..
Building model textures - its what I do.
And was (OWTTE) included in the msg,? I've not seen that before.
OWTTE = or words to that effect
oh and what's (BC1/DXT1) .. is that a gimp file type?..
BC1/DXT1, BC2/DXT3 and BC3/DXT5 are all compression types for the .dds file type. BC1/DXT1 is the smallest compression type but it has no alpha channel. BC2/DXT3 and BC3/DXT5 are larger and have alpha channels so sometimes have to be used. I believe the game kicks the error at you when a texture doesn't have any of the compression types (there are other compression types but I dont know what they do).
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