View Full Version : Elder Scrolls IV: Oblivion
Quirinus
08-11-2008, 11:20
I've just spent the whole weekend playing this game. The lag was pretty annoying at first, but after turning down the graphics specs it was alright, though battles in the forest are still a nightmare.
I'm loving the Dark Brotherhood and Thieves' Guild missions so far, though I've been expelled from the Fighter's Guild for accidentally killing a member of the guild.:shame:
Great game isn't it, ~:) , what kind of charecter are you playing? All the times I've played I end up as a sort of uber battlemage charecter.
And if you don't have them, get the plugins, specially, the Vile Lair and Mehrunes Razor. Those two are a must for any one who likes Dark brotherhood and Thieves Guild stuff.
CountArach
08-11-2008, 11:48
Its a great game, but it has nowhere near the longevity of Morrowind.
If the lag is getting to you open the console and type tt and tg, it'll remove the trees and grass respectively and that should increase the fps.
Mikeus Caesar
08-11-2008, 13:18
I saw a mudcrab the other day...
Its a great game, but it has nowhere near the longevity of Morrowind.
Tricky one, I'm not at all decided as to which I prefer. Certainly I see your point about longevity; in Morrowind you could keep busy for months without ever bothering with the main quest; whereas in Oblivion I seem to have zipped through all 5 factions and all the Daedric shrine quests in no time. The faction quests are engaging, and most are not as repetitive as Morrowind's could be, but they are too short and seemed to end just as I was getting into them. On the other hand, the simpler, more polished feel of Oblivion can be nice; I definitely like the simplified skills system, most of the useless skills have been cut out (Medium Armour, Spear, Enchant) while the remaining ones have been made much more useful and easy to level (e.g. Expert armourer now meaning you can "repair" weapons above 100%). Plus, you can poison your weapons in Oblivion which is great fun (and means that the Alchemy skill is actually useful).
CountArach
08-11-2008, 13:28
Tricky one, I'm not at all decided as to which I prefer. Certainly I see your point about longevity; in Morrowind you could keep busy for months without ever bothering with the main quest; whereas in Oblivion I seem to have zipped through all 5 factions and all the Daedric shrine quests in no time. The faction quests are engaging, and most are not as repetitive as Morrowind's could be, but they are too short and seemed to end just as I was getting into them. On the other hand, the simpler, more polished feel of Oblivion can be nice; I definitely like the simplified skills system, most of the useless skills have been cut out (Medium Armour, Spear, Enchant) while the remaining ones have been made much more useful and easy to level (e.g. Expert armourer now meaning you can "repair" weapons above 100%). Plus, you can poison your weapons in Oblivion which is great fun (and means that the Alchemy skill is actually useful).
That pretty much sums up my thoughts, though I preferred having more skills and the non-scaling combat system.
That pretty much sums up my thoughts, though I preferred having more skills and the non-scaling combat system.
By the non-scaling combat system, I assume you mean the fact that monsters are matched to your character's level, so you can dutifully level up using lockpicking and alchemy only to discover your level 20 bookish cleric who can't swing a sword to save his life is constantly coming up against massive ogres and minotaurs who can squish him flat in one hit? Yes, that is pretty annoying (not to mention opens the door to some rather egregious abuses of the levelling system, like keeping your character at level 1 the whole game so you never fight anything tougher than rats). I thought monsters were levelled in Morrowind too though?
Certainly it was nice having more skills in Morrowind, the problem was just that they weren't all balanced particularly well. Either they took to long to level up and often failed at low levels (armourer, speechcraft, enchant) or they just weren't that useful in the first place (alchemy, hand-to-hand, unarmoured) or they could have been useful, but the weapons or armour they governed were inherently underpowered compared to other types (spear, medium armour, polearm).
ELITEofWARMANGINGERYBREADMEN88
08-11-2008, 14:41
It's a good game. Very Time consuming though.
TevashSzat
08-11-2008, 15:22
Very dissapointing compared with the masterpiece that is Morrowind.
My favorite char in Oblivion, though, had max Light Armor, Illusion, Marksmanship, Sneak and something else...
The idea was that I start off with a sneak attack ranged attack, cast invisibility, move to another position and repeat until everyone is dead and I have suffered no damage at all
Oblivion is a good sandbox style game. However it is and remains a very shallow game, as others have pointed out. Haven't found any good mods that "fix" that either. It also suffers from the god complex, where one can literally do anything and any quest. Magic users can swing 2 handed swords, etc etc etc. Also I've found that the damn thing crashed left and right on me, and trying to get some of the mods to play nice together is just about impossible.
That said, it's a great way to just waste time. The quests are all quick and dirty, and 90% of them involve "kill it with fire/sword/bow and arrow", no thinking, planning, or strategy involved. And with the right texture packs, it's a stunningly beautiful game. There are also some very good mods that can extend gameplay.
I have a somewhat fonder view of Morrowind. It was more complex, a bit 'deeper', and the world felt much much bigger. Thankfully I got that game after it had been patched, so many of the initial bugs that bothered others I didn't experience. The soundtrack was wonderful, the scenery was fantastic (esp the Dwemer ruins), and there was a good amount of backstory if one took the time to read the books. It also felt and played much more like a true RPG than it's sequel.
Morrowind suffers from some of the same problems that Oblivion has as well. First off, it'll crash left and right even with some of the "fixes". Some of the god complex is there, but it's not as bad as Oblivion. Mods are still rather hard to get to work together sometimes.
Bottom line, the Morrowind GOTY pack was a good buy at $20, it might be cheaper now if one can find it. Just be sure to Google for the fixes and popular mods. Oblivion I think would be a good buy for it and the expansions and DLCs at $20 or so.
My $0.02. :bow:
:balloon2:
Veho Nex
08-11-2008, 19:17
I saw a mudcrab the other day...
mud crab huh? I saw a mudkiep
Quirinus
08-11-2008, 23:02
Some complaints so far:
On the characters-- The voice acting is a mixed bag. Some of them are spot-on, but some of them, especially early in the game (such as Jauffre) are awfully flat. When talking to you, the eyes of the characters sort of dart around even as their face remains static, which really makes them look dodgy. The dialogue system is pretty cool, but I don't like how they have the same words for everyone sometimes. Given that it seems that most of the time they get different vocalisations, whould it have been too difficult to get them to speak slightly different things, befitting their character? It's off-putting to see a grumpy orc suddenly adopt an admiring tone about me being the Hero of Kvatch, and then telling me to piss off when I end the conversation.
The guards and the criminal system are messed-up. Sometimes when you murder someone in an alley in broad daylight, nothing happens, but you kill someone in the dead of night after breaking into his house, the guards will be on to it immediately. The same action button for speaking to characters as for picking up stuff also leads to a lot of inadvertent stealing. The first time I got arrested, I accidentally picked up some food or the other on the tabletop when I was aiming to speak with the innkeeper.
Still an awesome game though.
I saw a mudcrab the other day...
Vile creatures, though I hear they're good eating....
By the non-scaling combat system, I assume you mean the fact that monsters are matched to your character's level, so you can dutifully level up using lockpicking and alchemy only to discover your level 20 bookish cleric who can't swing a sword to save his life is constantly coming up against massive ogres and minotaurs who can squish him flat in one hit? Yes, that is pretty annoying (not to mention opens the door to some rather egregious abuses of the levelling system, like keeping your character at level 1 the whole game so you never fight anything tougher than rats). I thought monsters were levelled in Morrowind too though?
D: I didn't know that! No wonder some of the guides were always going about how you should pick the skills you use the most as minor skills (i.e. so they level up slower). No way I'm gonna do that, I'm just gonna play the game like it was supposed to be played (for the first time anyway). So far I've resisted checking out anything but a couple of guides about character creation and skill sets.
If the lag is getting to you open the console and type tt and tg, it'll remove the trees and grass respectively and that should increase the fps.
What I did was to scale the grass and tree distance all the way down, which improved outdoor fps considerably. But now I can't see grass (which is alright to me), and trees look like **** (which is..... okay if I concentrate on other things). Won't you bump into invisible trees if you remove them from sight? Or does it just remove the trees from existence per se?
Great game isn't it, :) , what kind of charecter are you playing? All the times I've played I end up as a sort of uber battlemage charecter.
And if you don't have them, get the plugins, specially, the Vile Lair and Mehrunes Razor. Those two are a must for any one who likes Dark brotherhood and Thieves Guild stuff.
I'm a sneaky archer/light armor type. I just dig getting a critical hit on the target's back. =D There's an item that I've found to be very useful in sneaking missions, especially indoor sneaking missions-- the "Eye of Sithis". It's expensive as hell, but it's worth the money.
I didn't actually figured out how to cast magic until yesterday... so... :sweatdrop:
I've heard that the plug-ins come with SecuRom, I'm not going anywhere near that. </3
[Morrowind] also felt and played much more like a true RPG than it's sequel.
Yah, well, compared to the non-RPG games I've played, the RPG elements of Oblivion are just... through the roof. I plan on trying the hardocre RPGs at some point in time, but for now Oblivion is the most awesome game in the history of the universe. :beam:
EDIT: swear words must be entirely blotted out or not used - froggy.
By the non-scaling combat system, I assume you mean the fact that monsters are matched to your character's level, so you can dutifully level up using lockpicking and alchemy only to discover your level 20 bookish cleric who can't swing a sword to save his life is constantly coming up against massive ogres and minotaurs who can squish him flat in one hit?There are mods for that.*
The guards and the criminal system are messed-up. Sometimes when you murder someone in an alley in broad daylight, nothing happens, but you kill someone in the dead of night after breaking into his house, the guards will be on to it immediately.Also mods for that.
I'd sum up Oblivion by saying that you get out of it what you put into it. It has many problems that can be exploited or abused, if that's what you want to do. But it's also a beautiful game that can be heavily modified as you see fit. If you decide to engage in some mental role-playing it can be quite engrossing to creep around ancient ruins or spooky crypts. However, if you instead want to exploit the system and simply blast thru the storyline you can do that too.
*Of all the "flaws" I see in the game, the scaling is truly the most egregious, as it totally destroys the risk vs reward concept of adventuring and exploration. Also, as others have said, it can render certain character builds completely unplayable- or at least un-enjoyable. There are many mods out there, but the one I chose to address this was Oscuro's Oblivion Overhaul (http://devnull.sweetdanger.com/OOO/OOO_Guide.html). It changes a whole host of things- but what I loved best was that it made exploration interesting again. :yes:
edit: Trailer (https://www.youtube.com/watch?v=LBKjLxVJKRg) for the OOO mod.
Kekvit Irae
08-12-2008, 05:33
I have a somewhat fonder view of Morrowind. It was more complex, a bit 'deeper', and the world felt much much bigger. Thankfully I got that game after it had been patched, so many of the initial bugs that bothered others I didn't experience. The soundtrack was wonderful, the scenery was fantastic (esp the Dwemer ruins), and there was a good amount of backstory if one took the time to read the books. It also felt and played much more like a true RPG than it's sequel.
Two words: Cliff Racers. :tongueg:
Mikeus Caesar
08-12-2008, 08:24
The guards and the criminal system are messed-up. Sometimes when you murder someone in an alley in broad daylight, nothing happens, but you kill someone in the dead of night after breaking into his house, the guards will be on to it immediately. The same action button for speaking to characters as for picking up stuff also leads to a lot of inadvertent stealing. The first time I got arrested, I accidentally picked up some food or the other on the tabletop when I was aiming to speak with the innkeeper.
http://i30.tinypic.com/11lsuv8.jpg
I've heard that the plug-ins come with SecuRom, I'm not going anywhere near that.
Is that true? I was considering getting them but won't bother if they come with SecuRom.
Quirinus
08-12-2008, 11:35
*Of all the "flaws" I see in the game, the scaling is truly the most egregious, as it totally destroys the risk vs reward concept of adventuring and exploration. Also, as others have said, it can render certain character builds completely unplayable- or at least un-enjoyable. There are many mods out there, but the one I chose to address this was Oscuro's Oblivion Overhaul (http://devnull.sweetdanger.com/OOO/OOO_Guide.html). It changes a whole host of things- but what I loved best was that it made exploration interesting again. :yes:
Read the very lengthy manual (nearly sixty pages!! It's more detailed than many game manuals), was impressed. Downloading now. <3 Does OOO address the problem I mentioned as well? I don't remember the manual saying so, but...
http://i30.tinypic.com/11lsuv8.jpg
:laugh4: I lol'd.
EDIT:
Is that true? I was considering getting them but won't bother if they come with SecuRom.
Actually, I'm not too sure, don't quote me on that. :sweatdrop:
http://i30.tinypic.com/11lsuv8.jpg
Great stuff :laugh4: , I'm saving that picture.
Two words: Cliff Racers.
Those are some chaps in Redguard aren't they? Out of the Elder Scroll universe?
I've heard that the plug-ins come with SecuRom, I'm not going anywhere near that.
No they're not, I have them all, downloaded them directly. Infact I was waiting online when the launched the Battlehorn plugin, they had it up as a free download for the first week.
The omniscient law enforcers are pain in the butt, the creatures leveling up with your charecter are troublesome too, yeah, (I mean what? Did the stupid Lich go for magic lessons before coming to fight me again?), but;
Yah, well, compared to the non-RPG games I've played, the RPG elements of Oblivion are just... through the roof. I plan on trying the hardocre RPGs at some point in time, but for now Oblivion is the most awesome game in the history of the universe.
Amen. The only one that's anywhere as good is Mount and Blade, but it does not look as good. (I'm a sandbox addicted nut).
What I did was to scale the grass and tree distance all the way down, which improved outdoor fps considerably. But now I can't see grass (which is alright to me), and trees look like **** (which is..... okay if I concentrate on other things). Won't you bump into invisible trees if you remove them from sight? Or does it just remove the trees from existence per se?
Nah, it removes them completely. Also if you don't like the trees, etc, I'd recommend the Natural Habitat mod. It makes the weather, sky, trees, birds and such alot better and more realistic.
I've heard that the plug-ins come with SecuRom, I'm not going anywhere near that.
No they're not, I have them all, downloaded them directly. Infact I was waiting online when the launched the Battlehorn plugin, they had it up as a free download for the first week.
That's good to know, I might get them then.
What I did was to scale the grass and tree distance all the way down, which improved outdoor fps considerably.
I'm actually tempted to try that even though my system can handle it fine, simply because I'm forever winning fights only to discover I can't find the body to loot its armour in the long grass. Especially when any and every body seems determined to ragdoll its way right to the bottom of even the gentlest slope.
@Mikeus Caesar: :laugh4:
TevashSzat
08-12-2008, 14:43
http://i30.tinypic.com/11lsuv8.jpg
Wow, simply amazing
What I did just because I got pissed off at the guards so much was to get enough of the top sigil charmeleon stones to enchant some armor and give me 100% charmeleon. Then, I proceeded on a stealing spree and literally stole anything that could actually be sold and isn't nailed down.
Also, it is really funny to crounch right in the face of the guard and then start sneak attacking them over and over again with your fists; priceless stuff there
Read the very lengthy manual (nearly sixty pages!! It's more detailed than many game manuals), was impressed. Downloading now. <3 Does OOO address the problem I mentioned as well? I don't remember the manual saying so, but...The guard problem? I could've sworn it made some changes, but I haven't played it in awhile either. I'd see how it plays, and if you're not satisfied, try something like Reneer's Guard Overhaul (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1603&comment_page=5) mod. I haven't used it, but it sounds excellent. The addition of guards following you when sneaking sounds hilarious. :beam:
Veho Nex
08-18-2008, 20:44
http://i30.tinypic.com/11lsuv8.jpg
I lolled so hard
Kekvit Irae
08-18-2008, 22:29
Finally got 1250 Microsoft achievement points last night, so it's time to trade this game in for something else. It's an ok game, but I'd rather have the PC version with all the mods I can play with.
Quirinus
08-19-2008, 10:53
Played a bit more of Oblivion with OOO. My favourite feature, though minor, is how plants will lose a part after you harvest them, adds a lot to harvesting these ingredients. I also like the new mission bonuses-- I just got a "Shadowbow" as a bonus for completing a Dark Brotherhood mission.
One complaint I've got is that the "Shrouded Armor" you get for joining the Dark Brotherhood is overpowered. From the armor-stat standpoint alone, it's much better than any light armor I've encountered so far, except Amazon armor (which I understand is an OOO addition). And even that isn't as good because the Shrouded Armor is very light, and gives huge bonuses (+8!) to pretty much every stat I need (i.e. marksman, blade, sneak, acrobatics, speed...). And it's easily-obtainable-- you just have to join the Brotherhood. About the only (small) minus is that you can't repair it with repair hammers.
On another note, has anyone actually become a vampire before? It sounds really cool but not so easily reversible, so I'm abstaining from recieving the "Dark Gift" for the time being.
Two words: Cliff Racers. :tongueg:
*shudders*
Not the cliff racers.
Anyway, I play using Francesco's Mod (full name: Francesco's Leveled Creatures/Items Mod), it's pretty darn good, but I'd prefer to play the BTmod if I could ever be bothered to download the beast... :confused:
Also, if frame rate is a problem, I'd suggest looking for a short-, or 2d-grass plug-in.
On another note, has anyone actually become a vampire before? It sounds really cool but not so easily reversible, so I'm abstaining from recieving the "Dark Gift" for the time being.
I did it after I had finished every other quest, plugin etc in the game, just because I'd heard that you hear a nice little background story about Count Skingrad when you do it, and you can interact a little more with him while on the quest (I found his charecter very interesting, couldn't resist see).
Well, the quest for the cure (if you want to be cured at all, I did as I found nothing appealing about my charecter's appearance or the gameplay; the charecter loses all facial hair) is not a very lengthy one, but quite interesting.
On the down side, somehow, after getting cured, my charecter's face texture returned to normal, but some how the shape was ruined, bloated sort of, I had created a shape modelled on Sylvester Stallon, which I lost.
The gameplay is worthwhile though, I think, if you're sticking to the Dark Brotherhood and The Thieve's Guild.
pevergreen
08-19-2008, 12:20
I saw a mudcrab the other day...
i c wat u did ther.
I really didnt like the idea of having half the gameplay, and most of the time where you converse with people damaging me in the later stages, so I avoid vampirism.
CountArach
08-19-2008, 12:52
On another note, has anyone actually become a vampire before? It sounds really cool but not so easily reversible, so I'm abstaining from recieving the "Dark Gift" for the time being.
Vampirism is brilliant for the final Thieves Guild mission because you are indoors most of the time and the talents and bonuses conferred on you are awesome (Like having the detect life ability as well as bonuses to sneak). My thief who was a vampire was great because I could break into a house at night, steal all the good stuff and then feast.
Kekvit Irae
08-19-2008, 13:19
Let's not forget that the first tier of vampirism allows you to converse with the locals normally and walk in daylight with no ill effects. As long as you feed regularly, it's really a good thing to be a vampire (except for the wrinkles in your face, but there are mods for that)
I'm so glad there are werewolf mods out there, that was one thing that really bugged me not being part of the vanilla.
Crandaeolon
08-19-2008, 16:45
One complaint I've got is that the "Shrouded Armor" you get for joining the Dark Brotherhood is overpowered.
I wouldn't be too concerned about that. ~;p Oblivion, even vanilla, is a powergamer's dream - with the right setup you'll be practically invulnerable (or undetectable) and kill pretty much any opponent within seconds.
Quirinus
08-21-2008, 15:12
I don't mind that at all-- heck, I loved Jedi Academy because I loved kicking Imperial butt with the overpowered Force powers, but I don't mean over-powered compared to enemies (that's not so much of a problem with OOO), but over-powered compared to other items, so much so that it renders all other armour obsolete (at least, so far). I like upgrading my accessories regularly, and by small increments. It's not even a rare, "easter-egg" style item, but an initiation gift....
Let's not forget that the first tier of vampirism allows you to converse with the locals normally and walk in daylight with no ill effects. As long as you feed regularly, it's really a good thing to be a vampire (except for the wrinkles in your face, but there are mods for that)
Is advancing to the second-level automatic, or do you have to do something specific? 'cos it sounds good to stay in the first tier perpetually...
Warmaster Horus
08-21-2008, 15:22
Waiting 24 hours and sleeping, I believe. Same with all vampirism stages.
Yep, each time you go 24 hours without feeding on a person you advance a level in vampirism. Not sure if you have to sleep or wait, I think it happens automatically. But if you keep feeding on living people every 24 hours you can stay at level 1 forever.
Gregoshi
08-26-2009, 21:30
My class will be Thread Necromacer...but seeing that I only got Oblivion for the PC a few days ago...
On Xiahou's recommendation in the "What are you playing?" thread, I found and installed the "Unofficial Patch" and OOO mods last night. I'm not much of a fan of mods because they are usually a hassle to deal with (read: more hassle than I WANT TO deal with). I spent a good part of the night finding and then figuring out how to install and what all I needed to install the mods - especially the OOO with the base version of 1.3 and patches up to 1.34. I settled on just the base 1.3 for the present since the "complete" download of 1.34 was corrupted and didn't feel like downloading it again. I hope it is as good as advertised. Then I had to download and figure out the Wrye Bash utility to update my game saves because I didn't want to restart the game from the beginning even though I'm only about 10 hours into my current game. It is just that I detest rehashing something I've already done (character creation and the "tutorial"). I only had about 15 minutes to mess around after I got it installed and only noticed one feature: that boxes, barrels and crates along the streets are no longer legal items to scavenge through. Strangely, I like this even though at this point in the game barrel diving is a major source of income. :laugh4:
Any other mods one can recommend?
I found and bookmarked this (http://aelius28.googlepages.com/home) not long after I got Oblivion. The lists many of the popular mods and gives useful descriptions along with his personal ratings.
The OOO mod you've installed does quite a bit on its own, but skim thru the list and see if any other jump out at you. If there's nothing you want gameplay-wise, you should at least check out the Environment, Performance, and Texture sections. If your PC can handle it, you can really pretty things up. And if your PC is straining to run Oblivion, there are some performance mods that may help you pick up a few frames. And as the page says, Oblivion Mod Manager is a great tool for organizing, activating and installing/removing mods. :yes:
Note: I've noticed that many of the mods on that page link to tessource.net, which as far as I know, is dead and gone. But, if you want a mod that's linked there just go to tesnexus (http://www.tesnexus.com/) or planetelderscrolls (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.List) instead and type the mods name in the search box. It's an extra step, but you should still be able to find all the listed mods.
Have fun. :2thumbsup:
Edit:Here's my list of active mods as exported from Mod Manager, in case anyone was curious....
dyseso_Light_Ingred_Appar.esp
bnmDLTIC-1-6.esp
DEJ Harvest - Flora.esp
Natural_Water_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Weather_HDR_by_Max_Tael.esp
M.O.E. - Fatigue Loss from Running.esp
M.O.E. - Hunger Effects.esp
PersuasionOverhaul.esp
Streamline 2.0.esp
RenGuardOverhaulShiveringIsles.esp
RenGuardOverhaul.esp
Oscuro's_Oblivion_Overhaul.esp
... additionally, I have some texture packs that don't show up on that list, like Improved Facial Textures (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=46484&id=1507)
mountaingoat
08-27-2009, 09:46
anyone else find the leveling in this game to be kind of strange?
example making skills i don't use as major skills so i can ensure to get 3x 5+ on the stats ...
so just having one major in each attribute then the rest in attrib that you are not going to use .
One complaint I've got is that the "Shrouded Armor" you get for joining the Dark Brotherhood is overpowered.
It is not overpowered, it just looks very good, so everyone uses it. The Robe later is better, but it doesn't look as good.
Gregoshi
08-27-2009, 14:36
I found and bookmarked this (http://aelius28.googlepages.com/home) not long after I got Oblivion. The lists many of the popular mods and gives useful descriptions along with his personal ratings.
Excellent! Thank you Xiahou!
anyone else find the leveling in this game to be kind of strange?
example making skills i don't use as major skills so i can ensure to get 3x 5+ on the stats ...
so just having one major in each attribute then the rest in attrib that you are not going to use .
Yes, that's one of my main complaints about the character levelling system in Morrowind/Oblivion. Generally, I really like the system - so many skills and stats, so customisable etc. But in both games, I found myself doing a lot of paperwork and grinding mudcrabs etc just to make sure I got the 3x5 on stats on level up. It sucked the fun out of the game. I know I should have just gone with the flow, but if a game clearly has an optimal strategy, I find it hard not to follow it. A good game design is one which the optimal strategy is also fun. MMOs are subject to the same complaint - grinding and repetitive gameplay is what pays off.
anyone else find the leveling in this game to be kind of strange?
example making skills i don't use as major skills so i can ensure to get 3x 5+ on the stats ...
so just having one major in each attribute then the rest in attrib that you are not going to use .
And that is why you NEVER use a premade class in an ES game. They almost always have some BS skill that you never use attached to it. Always make your own class. You can even call it one of the names Bethesda used already. They won't stop you. I always pick skills I'm going to use, and ignore the ones I won't use.
I always pick skills I'm going to use, and ignore the ones I won't use.
You may be missing mountaingoat's point, which was that it can make sense to pick skills you don't use as majors. If you just pick skills you use as your majors, there's a risk you will level up before you have got the 3x5+ bonus to stats on level up. It's good to leave at least one skill per associated stat outside your major, so you can grind the stat without the risk of levelling up.
It's been a while, but I recall for example, using non-major blunt and medium armour for grinding my strength and endurance. Then switching to my majors - sword and heavy - when I had about 10 increments in strength and endurance and so wanted to level up. (Strength prioritised was to get baggage space - I hated the tight inventory constraints - and endurance because hit points were not given retrospectively.) Luck was my third initial stat, as there were no skills you could use to boost that.
And I would never such a stupid thing. Too much time wasted.
The way I see it, it's just a single-player game, so I'm not out to beat or impress anyone else. I'll make the skills I need the most as my majors- with special consideration for the harder to level skills, like Alchemy since major skills improve faster. In the back of my mind, I try to consider how my skill increases per level are distributed for leveling, but I don't let it get in the way of trying to enjoy the game.
I can see that being more of a concern though, if I had to contend with the stupid, illogical level scaling system that the vanilla game comes with, but that was the first thing "fixed" via mods when I got the game. :yes:
Hate the levelscaling, but i don't know any mod for removing it...
Im currently trying to beat the whole game. (every quest/guild)
I already did Dark brotherhood, Fighters Guild, Arena, Mages Guild, Knights of the Nine and some others but still a long way to go, finished the main questline too... Currently at lv 8.
(thank god for player.setlevel)
Check out Oscuro's Oblivion Overhaul. It changes and adds many things- level scaling being one of them. Here's (https://www.youtube.com/watch?v=65abKSTD0_s) a trailer for it.
Gregoshi
09-02-2009, 23:04
I never analyzed the leveling to realize there are "flaws". I just played the game, doing what things interested me and had lots of fun doing so.
I installed the OOO mod, the Unique Landscapes and a couple of performance mods. I've not played it enough yet to form a solid opinion, but first impressions regarding the removal of the leveled monsters is not quite favourable. I didn't enjoy my 2nd level character running into a swordswoman and being killed quickly with two sword strokes. Sure, it is nice to have some encounters you have to come back to later, but I'd rather have more than a couple of seconds to realize I'm outmatched and retreat with my life rather than relying on a reloaded save. Maybe I just have to adjust my approach to combat. Time will tell.
It might take a little getting used to, but the system was far more logical to me than the scaling system in vanilla Oblivion...
Right around the Imperial City and along major roads, you're less likely to encounter powerful monsters and enemies than if you wonder into the wilderness or deep into dungeons. Especially at lower levels, I would get very cautious when delving into a dungeon- knowing that the deeper I went, the more likely I am to encounter something I can't handle.
Also, you can usually judge human enemies by what they look like. If it's just a bandit in furs, they're not likely to be too tough. If they're wearing shiny plate armor, you might wanna think twice if you're low level. And if they're wearing glowing Daedric armor, you know you're in for a battle. :yes:
Also, if you're on major roadways, like the ones that encircle the Imperial City, and you get into a scrap you don't think you can handle- RUN. There's a good chance that you'll come across a patrolling Imperial Guard who can take care of your problem for you.
Gregoshi
09-03-2009, 02:08
Good advice about the armour Xiahou. I'll pay attention to that because the swordswoman was wearing nice shiny armour...but she was almost right inside a cave/dungeon within a stone's throw of the Imperial City. This OOO mod is going to kill me with the "don't delve too deep until you are ready" mentality. I am a completionist - every nook of every place I go has to be thoroughly explored before I move on. Walking out of a dungeon I haven't finished because it is getting too deep will be hard. But I may have to do it where I am right now. I was getting rather deep into a dungeon and have run into an encounter I can't handle.
Veho Nex
09-03-2009, 06:24
For some reason oblivion lags when ever I enter combat. I keep a steady 60fps then one rat or wolf spies me and bam 2-6 fps. Kinda sucks.
What difficulty level do you guys play on? I play on about 3/4, but I always get pawned if I try a higher difficulty. Is full difficulty possible? :P Maybe I am just a wuss.
I play every game I own on medium. High difficulty just lets the AI cheat.
HopAlongBunny
09-09-2009, 22:07
Love the game :)
Have never been able to dl the Unofficial Patch or most mods. Never get a confirmation e-mail from tesnexus or planetelderscrolls, therefore not able to register :p
JVA, top difficulty is possible but I found it tedious. Maxed Alchemy and Illusion help; save often :)
I think http://www.uesp.net/wiki/Oblivion:Oblivion says it best: the rats in the tutorial are the worst hurdle.
Love the game :)
Have never been able to dl the Unofficial Patch or most mods. Never get a confirmation e-mail from tesnexus or planetelderscrolls, therefore not able to register :p
JVA, top difficulty is possible but I found it tedious. Maxed Alchemy and Illusion help; save often :)
I think http://www.uesp.net/wiki/Oblivion:Oblivion says it best: the rats in the tutorial are the worst hurdle.
lol, guess I am just a wuss then. :P
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