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View Full Version : Sieging non existant settlement error



Thor the Bassist
08-11-2008, 12:26
Here's another error the BI engine has thrown at me.


Script Error in bi\metw/data/world/maps/battle/custom/Bree/desc_battle.txt, at line 60, column 1.

Trying to flag a general as sieging an non-existant settlement

I've been testing my new settlement (the village of Bree) that I've made and put it into a historical battle. I've then created two armies as per usual and then saved with no sanity report. When I try to play the battle I get a KTM and when I quit Rome I get that error.

I then go to the battle script and cant find anything wrong with the entry.


; Custom battle script generated by Romans Battle Editor

battle Bree
playable
goths
ostrogoths
end
nonplayable
end


start_date 2500 summer
end_date 2500 summer


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<

faction goths
character Lugdush, general, age 30, , x 124, y 107

army
unit gundabad general soldiers 8 exp 1 armour 0 weapon_lvl 1
unit gundabad goblin spears soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 23 exp 0 armour 0 weapon_lvl 0
sieging
siege_equipment ram 1

faction ostrogoths
settlement
{
level village
tile 124 107

year_founded 0
fortification 0 eastern, walls 0 towers 0 gates 0 gate_defences 0
population 483
battle_pos 0.000 241.105 0.000 rotation_0 0
plan_set metw_bree_set
faction_creator empire_east
}
character Adalgrim, general, age 24, , x 124, y 107

army
unit bree gatekeepers soldiers 35 exp 2 armour 0 weapon_lvl 0
unit bree gatekeepers soldiers 35 exp 2 armour 0 weapon_lvl 0
unit bree militia soldiers 65 exp 0 armour 0 weapon_lvl 0
unit bree militia soldiers 65 exp 0 armour 0 weapon_lvl 0
unit bree peasants soldiers 104 exp 0 armour 0 weapon_lvl 0
unit bree peasants soldiers 104 exp 0 armour 0 weapon_lvl 0
unit eldar dunedain ranger soldiers 23 exp 9 armour 3 weapon_lvl 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<

battle 46, 91
variable_weather_and_time ( day_time 01.00, year_day 0, duration 24.00, weather_seed 0 )

home_faction ostrogoths
alliance can_deploy can_view ostrogoths, defending
alliance can_deploy can_view can_delay goths, attacking

army goths, 0, supporting_armies 0

deployment_area_point -477.058, 116.264
deployment_area_point -410.224, 161.501
deployment_area_point -351.847, -108.433
deployment_area_point -468.102, 14.451
deployment_area_point -475.974, 63.618

unit 0, -434.731, 127.660, 96, formation_type square, formation_width 28.863
unit 1, -424.873, 102.330, 94, formation_type square, formation_width 29.750, attach_engine ram
unit 2, -449.025, 105.295, 100, formation_type square, formation_width 15.701
unit 3, -428.442, 86.632, 96, formation_type square, formation_width 15.743
unit 4, -445.050, 85.428, 93, formation_type square, formation_width 13.025
unit 5, -427.160, 64.566, 70, formation_type square, formation_width 15.330
unit 6, -447.264, 67.695, 90, formation_type square, formation_width 15.790


army ostrogoths, 0, no_withdraw, supporting_armies 0

deployment_area_point -32.513, -224.609
deployment_area_point -96.242, -160.641
deployment_area_point -96.792, 97.172
deployment_area_point -32.219, 160.520
deployment_area_point 225.886, -128.574
deployment_area_point 224.523, -229.795

unit 0, -75.412, -7.542, -89, formation_type square, formation_width 29.731
unit 1, 130.231, -208.730, 175, formation_type square, formation_width 14.465
unit 2, 129.191, -200.088, 174, formation_type square, formation_width 19.495
unit 3, -74.547, 18.844, -98, formation_type square, formation_width 23.556
unit 4, -77.978, -29.559, -91, formation_type square, formation_width 19.191
unit 5, 109.245, -208.431, 173, formation_type square, formation_width 16.786
unit 6, 41.074, -125.621, -28, formation_type square, formation_width 18.569




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<

objectives

alliance 0
condition destroy_or_rout_enemy

alliance 1
condition capture_major_settlement



I also have another settlement problem.


Script Error in bi\metw/data/world/maps/battle/custom/Rivendell_Attack/descr_battle.txt, at line 32, column 1.

Trying to create a settlement with no name. This isn't allowed!

And the script for that battle:


; Custom battle script generated by Romans Battle Editor

battle Rivendell_Attack
playable
alemanni
goths
end
nonplayable
end


start_date 2999 summer
end_date 2999 summer


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<

faction alemanni
settlement
{
level village
tile 46 91

year_founded 0
fortification 4 nomad, walls 0 towers 2 gates 2 gate_defences 1
population 1500
battle_pos -6.041 194.935 135.198 rotation_0 0
plan_set metw_rivendell_set
faction_creator alemanni
}
character Edrahil of_Rivendell, general, age 20, , x 46, y 91

army
unit eldar noldor lords soldiers 10 exp 9 armour 3 weapon_lvl 3
unit eldar noldor swords soldiers 30 exp 4 armour 2 weapon_lvl 1
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar spears soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar spears soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar axes soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar axes soldiers 20 exp 0 armour 0 weapon_lvl 0

faction goths
character Nazog, general, age 20, , x 46, y 91

army
unit gundabad general soldiers 10 exp 3 armour 1 weapon_lvl 1
unit gundabad warg riders soldiers 15 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad cave troll soldiers 5 exp 0 armour 0 weapon_lvl 0
unit gundabad cave troll soldiers 5 exp 0 armour 0 weapon_lvl 0
unit gundabad orc swords soldiers 50 exp 2 armour 1 weapon_lvl 1
unit gundabad orc swords soldiers 50 exp 2 armour 1 weapon_lvl 1
sieging

siege_equipment ram 2
siege_equipment tower 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<

battle 46, 91
variable_weather_and_time ( day_time 18.00, year_day 0, duration 24.00, weather_seed 0 )

home_faction alemanni
alliance can_deploy alemanni, defending
alliance can_deploy can_view can_delay goths, attacking

army alemanni, 0, no_withdraw, supporting_armies 0

deployment_area_point -566.575, 427.077
deployment_area_point -532.573, 473.794
deployment_area_point -482.454, 515.540
deployment_area_point -370.644, 624.785
deployment_area_point 221.512, 630.026
deployment_area_point 422.303, 446.420
deployment_area_point 423.344, 279.233
deployment_area_point 423.690, 102.576
deployment_area_point 422.745, -158.049
deployment_area_point 288.213, -295.991
deployment_area_point -31.318, -295.160
deployment_area_point -95.424, -359.455
deployment_area_point -366.118, -358.975
deployment_area_point -567.573, -158.085
deployment_area_point -567.171, 55.584

unit 0, -384.117, 132.759, -90, formation_type square, formation_width 14.348
unit 1, -383.753, 146.445, -87, formation_type square, formation_width 15.064
unit 2, -486.530, 52.098, -93, formation_type square, formation_width 34.247
unit 3, -485.749, 175.313, -77, formation_type square, formation_width 13.792
unit 4, -487.662, 199.885, -92, formation_type square, formation_width 13.513
unit 5, -551.009, -9.403, -90, formation_type square, formation_width 17.543
unit 6, -446.379, 112.547, -94, formation_type square, formation_width 23.863
unit 7, -444.050, 144.855, -96, formation_type square, formation_width 44.478
unit 8, -427.778, 112.375, -90, formation_type square, formation_width 26.178
unit 9, -430.459, 144.833, -92, formation_type square, formation_width 37.861


army goths, 0, no_withdraw, supporting_armies 0

deployment_area_point -682.862, 522.549
deployment_area_point -684.353, -101.263
deployment_area_point -844.078, -99.292
deployment_area_point -844.960, 512.631

unit 0, -828.012, 184.504, 89, formation_type square, formation_width 44.340
unit 1, -826.637, 141.439, 89, formation_type square, formation_width 47.213
unit 2, -772.915, 341.601, 91, formation_type square, formation_width 25.331
unit 3, -790.967, -22.805, 92, formation_type square, formation_width 25.749
unit 4, -791.406, 167.239, 89, formation_type square, formation_width 25.849
unit 5, -791.538, 142.466, 89, formation_type square, formation_width 26.100
unit 6, -773.300, 314.870, 94, formation_type square, formation_width 25.400, attach_engine tower
unit 7, -789.993, 1.931, 92, formation_type square, formation_width 25.231, attach_engine tower
unit 8, -791.240, 191.893, 93, formation_type square, formation_width 25.827
unit 9, -790.777, 117.332, 88, formation_type square, formation_width 25.517
unit 10, -695.875, 324.110, 87, formation_type square, formation_width 53.886
unit 11, -694.293, 265.533, 90, formation_type square, formation_width 53.458
unit 12, -695.100, 102.107, 94, formation_type square, formation_width 53.149
unit 13, -700.678, 44.177, 89, formation_type square, formation_width 53.798
unit 14, -760.692, 55.294, 82, formation_type square, formation_width 28.004
unit 15, -735.294, 237.360, 89, formation_type square, formation_width 103.852
unit 16, -738.561, 161.726, 88, formation_type square, formation_width 19.645, attach_engine ram
unit 17, -737.435, 142.517, 88, formation_type square, formation_width 19.470, attach_engine ram




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<

objectives

alliance 0
condition destroy_or_rout_enemy

alliance 1
condition capture_major_settlement



I know for a fact that the Rivendell one worked on a previous version of the game and the top one should work but I dont have a clue why it doesn't work.

:help:

Dol Guldur
08-11-2008, 12:57
I had the first problem on an old FATW HB, I cannot remember how I overcame it although those sieging lines I believe I had to remove.

You can view the working files in the bi\ci\data\world\maps\battle\custom\THE_FLIGHT_TO_ERINDOL folder of Fourth Age...

descr_battle.txt


; Custom battle script generated by Romans Battle Editor

battle THE_FLIGHT_TO_ERINDOL
playable
empire_east
end
nonplayable
celts
end


start_date 228 summer
end_date 228 summer


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<

faction empire_east
settlement
{
level town
tile 36 91

year_founded 20
fortification 1 roman, walls 0 towers 0 gates 0 gate_defences 0
population 1000
settlement_tax 0
battle_pos -672.000 421.624 -672.000 rotation_0 2
plan_set default_set
faction_creator empire_east
building
{
type hinterland_hidden hidden
}
building
{
type hinterland_temple_of_battle temple_of_battle_shrine
}
building
{
type hinterland_mithras temple_of_mithras_large_temple
}
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
}


character Ondoher, named character, command 2, influence 5, management 0, subterfuge 0, age 23, , x 36, y 91

army
unit rk bodyguard soldiers 18 exp 7 armour 2 weapon_lvl 1
unit rk gondormilitia soldiers 70 exp 3 armour 2 weapon_lvl 1
unit rk gondormilitia soldiers 70 exp 3 armour 2 weapon_lvl 1
unit rk kinglongbow soldiers 50 exp 4 armour 1 weapon_lvl 2
unit rk kinglongbow soldiers 50 exp 4 armour 1 weapon_lvl 2
unit rk kingspear soldiers 50 exp 5 armour 2 weapon_lvl 1
unit rk gondormilitia soldiers 70 exp 3 armour 2 weapon_lvl 1
unit rk gondorsword soldiers 60 exp 4 armour 2 weapon_lvl 1
unit rk gondorsword soldiers 60 exp 4 armour 2 weapon_lvl 1
unit rk kinghorse soldiers 30 exp 5 armour 2 weapon_lvl 1
unit rk kingspear soldiers 50 exp 4 armour 2 weapon_lvl 1
unit rk maa soldiers 40 exp 5 armour 3 weapon_lvl 1

faction celts
character Throca, named character, command 2, influence 0, management 0, subterfuge 0, age 20, , x 36, y 91

army
unit dunland horsemen soldiers 50 exp 3 armour 0 weapon_lvl 0
unit dunland warhound soldiers 24 exp 1 armour 0 weapon_lvl 0
unit dunland axemen soldiers 80 exp 3 armour 1 weapon_lvl 0
unit dunland spearman soldiers 70 exp 3 armour 1 weapon_lvl 0
unit dunland hillmen warrior soldiers 35 exp 4 armour 0 weapon_lvl 0
unit dunland warhound soldiers 24 exp 1 armour 0 weapon_lvl 0
unit dunland bowmen soldiers 50 exp 2 armour 0 weapon_lvl 0
unit dunland bowmen soldiers 50 exp 2 armour 0 weapon_lvl 0
unit dunland rider soldiers 40 exp 3 armour 1 weapon_lvl 0
unit dunland wolfhunter soldiers 40 exp 3 armour 0 weapon_lvl 0
unit dunland guardsmen soldiers 35 exp 3 armour 0 weapon_lvl 0
unit dunland axemen soldiers 80 exp 3 armour 0 weapon_lvl 0
unit dunland axemen soldiers 70 exp 3 armour 0 weapon_lvl 0
unit dunland pikemen soldiers 50 exp 3 armour 0 weapon_lvl 0
unit dunland hillmen warrior soldiers 35 exp 4 armour 0 weapon_lvl 0


character Baga, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 36, y 91

army
unit dunland bodyguard rgu soldiers 25 exp 5 armour 0 weapon_lvl 0
unit dunland rider soldiers 35 exp 3 armour 0 weapon_lvl 0
unit dunland guardsmen soldiers 35 exp 3 armour 0 weapon_lvl 0
unit dunland warhound soldiers 30 exp 1 armour 0 weapon_lvl 0
unit dunland huntsmen soldiers 50 exp 3 armour 0 weapon_lvl 0
unit dunland axemen soldiers 60 exp 3 armour 0 weapon_lvl 0
unit dunland axemen soldiers 60 exp 4 armour 0 weapon_lvl 0
unit dunland bowmen soldiers 50 exp 6 armour 0 weapon_lvl 0
unit dunland bowmen soldiers 50 exp 3 armour 0 weapon_lvl 0
unit dunland wolfhunter soldiers 45 exp 3 armour 0 weapon_lvl 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<

battle 36, 91 ambient_settlement
;variable_weather_and_time ( day_time 16.80, year_day 2, duration 8.00, weather_seed 47531 )
constant_weather_and_time ( day_time 16.80, year_day 2, duration 8.00,temperate_summer, rain_storm )

playable_area_dimensions 1700 1700

home_faction celts
alliance empire_east, defending
alliance celts, attacking

army empire_east, 0, no_withdraw, supporting_armies 0

deployment_area_point 300.862, 309.088
deployment_area_point 343.587, 864.314
deployment_area_point 374.429, 864.854
deployment_area_point 409.025, 347.610

unit 0, 362.887, 832.755, 175, formation_type square, formation_width 14.674
unit 1, 358.087, 575.806, 179, formation_type square, formation_width 18.542
unit 2, 358.327, 340.277, 176, formation_type square, formation_width 15.457
unit 3, 354.113, 377.967, 178, formation_type square, formation_width 13.141
unit 4, 356.733, 433.007, -179, formation_type square, formation_width 13.195
unit 5, 360.600, 457.102, -180, formation_type square, formation_width 20.555
unit 6, 360.380, 484.519, 179, formation_type square, formation_width 20.081
unit 7, 359.498, 512.077, -180, formation_type square, formation_width 19.315
unit 8, 359.019, 543.417, 179, formation_type square, formation_width 18.632
unit 9, 357.441, 403.693, -180, formation_type square, formation_width 22.912
unit 10, 356.290, 646.288, 178, formation_type square, formation_width 18.881
unit 11, 357.439, 607.836, 178, formation_type square, formation_width 17.500


army celts, 0, no_withdraw, supporting_armies 0

deployment_area_point 749.006, -841.444
deployment_area_point 727.252, 418.069
deployment_area_point -3.315, 201.755
deployment_area_point 31.929, -818.364

unit 0, 118.948, -394.621, 1, formation_type square, formation_width 22.693
unit 1, 446.237, 309.514, -65, formation_type horde, formation_width 344.207
unit 2, 246.276, 158.139, 80, formation_type square, formation_width 22.032

;unit 3, 46.824, -47.968, 109, formation_type horde, formation_width 7.092
unit 3, 35.196, -16.657, 109, formation_type horde, formation_width 7.092


unit 4, 468.449, 134.687, -86, formation_type horde, formation_width 13.094
unit 5, 465.490, 182.642, -83, formation_type horde, formation_width 273.233
unit 6, 446.021, 74.679, -69, formation_type square, formation_width 13.948
unit 7, 193.018, -198.531, -45, formation_type horde, formation_width 20.054
unit 9, 458.012, 211.871, -93, formation_type square, formation_width 18.448
unit 10, 240.872, 212.710, 90, formation_type square, formation_width 21.189
unit 11, 72.227, 7.651, 162, formation_type horde, formation_width 16.918
unit 12, 59.270, -20.503, 125, formation_type horde, formation_width 12.615
unit 13, 242.626, 180.631, 81, formation_type square, formation_width 22.090
unit 14, 460.777, 246.042, -97, formation_type square, formation_width 19.147
unit 8, 121.640, -417.949, 8, formation_type square, formation_width 21.330

army celts, 1, no_withdraw, supporting_armies 0

deployment_area_point 256.232, 800.210
deployment_area_point 255.266, 849.728
deployment_area_point 333.115, 849.785
deployment_area_point 328.993, 797.568

unit 0, 315.486, 813.541, 116, formation_type square, formation_width 7.958

deployment_area_point -399.731, 199.703
deployment_area_point -142.912, 273.005
deployment_area_point -104.991, -770.891
deployment_area_point -369.223, -787.520

unit 1, -296.056, -542.086, 69, formation_type square, formation_width 25.850
unit 2, -300.771, -587.665, 78, formation_type horde, formation_width 14.333
unit 3, -290.422, -369.506, 9, formation_type horde, formation_width 70.859
unit 4, -232.046, -382.601, 31, formation_type square, formation_width 20.241
unit 5, -257.533, -209.338, 174, formation_type square, formation_width 17.971
unit 6, -362.820, -343.693, 52, formation_type horde, formation_width 3.376
unit 7, -363.484, -281.455, 88, formation_type square, formation_width 16.423
unit 8, -264.604, -756.216, 37, formation_type horde, formation_width 13.600
unit 9, -225.428, -782.576, -27, formation_type horde, formation_width 28.218




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<

objectives

location -560.204_-687.763 -555.356 -683.374 20.000 100 0 0.0

alliance 0
or_conditions
condition destroy_or_rout_enemy
condition capture_location 0

alliance 1 wins_at_timeout
condition destroy_or_rout_enemy


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of army scripting section <<<<

script
descr_script.txt

Thor the Bassist
08-11-2008, 13:01
The problem I get when I remove the sieging tag is that the game then doesn't register that its a siege and then the AI doesn't attack the walls with the rams. There must be some explaination for it. I have played the Rivendell one before but its stopped working proberably because of whatever Burns included in the new update.