Thor the Bassist
08-11-2008, 12:26
Here's another error the BI engine has thrown at me.
Script Error in bi\metw/data/world/maps/battle/custom/Bree/desc_battle.txt, at line 60, column 1.
Trying to flag a general as sieging an non-existant settlement
I've been testing my new settlement (the village of Bree) that I've made and put it into a historical battle. I've then created two armies as per usual and then saved with no sanity report. When I try to play the battle I get a KTM and when I quit Rome I get that error.
I then go to the battle script and cant find anything wrong with the entry.
; Custom battle script generated by Romans Battle Editor
battle Bree
playable
goths
ostrogoths
end
nonplayable
end
start_date 2500 summer
end_date 2500 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<
faction goths
character Lugdush, general, age 30, , x 124, y 107
army
unit gundabad general soldiers 8 exp 1 armour 0 weapon_lvl 1
unit gundabad goblin spears soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 23 exp 0 armour 0 weapon_lvl 0
sieging
siege_equipment ram 1
faction ostrogoths
settlement
{
level village
tile 124 107
year_founded 0
fortification 0 eastern, walls 0 towers 0 gates 0 gate_defences 0
population 483
battle_pos 0.000 241.105 0.000 rotation_0 0
plan_set metw_bree_set
faction_creator empire_east
}
character Adalgrim, general, age 24, , x 124, y 107
army
unit bree gatekeepers soldiers 35 exp 2 armour 0 weapon_lvl 0
unit bree gatekeepers soldiers 35 exp 2 armour 0 weapon_lvl 0
unit bree militia soldiers 65 exp 0 armour 0 weapon_lvl 0
unit bree militia soldiers 65 exp 0 armour 0 weapon_lvl 0
unit bree peasants soldiers 104 exp 0 armour 0 weapon_lvl 0
unit bree peasants soldiers 104 exp 0 armour 0 weapon_lvl 0
unit eldar dunedain ranger soldiers 23 exp 9 armour 3 weapon_lvl 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<
battle 46, 91
variable_weather_and_time ( day_time 01.00, year_day 0, duration 24.00, weather_seed 0 )
home_faction ostrogoths
alliance can_deploy can_view ostrogoths, defending
alliance can_deploy can_view can_delay goths, attacking
army goths, 0, supporting_armies 0
deployment_area_point -477.058, 116.264
deployment_area_point -410.224, 161.501
deployment_area_point -351.847, -108.433
deployment_area_point -468.102, 14.451
deployment_area_point -475.974, 63.618
unit 0, -434.731, 127.660, 96, formation_type square, formation_width 28.863
unit 1, -424.873, 102.330, 94, formation_type square, formation_width 29.750, attach_engine ram
unit 2, -449.025, 105.295, 100, formation_type square, formation_width 15.701
unit 3, -428.442, 86.632, 96, formation_type square, formation_width 15.743
unit 4, -445.050, 85.428, 93, formation_type square, formation_width 13.025
unit 5, -427.160, 64.566, 70, formation_type square, formation_width 15.330
unit 6, -447.264, 67.695, 90, formation_type square, formation_width 15.790
army ostrogoths, 0, no_withdraw, supporting_armies 0
deployment_area_point -32.513, -224.609
deployment_area_point -96.242, -160.641
deployment_area_point -96.792, 97.172
deployment_area_point -32.219, 160.520
deployment_area_point 225.886, -128.574
deployment_area_point 224.523, -229.795
unit 0, -75.412, -7.542, -89, formation_type square, formation_width 29.731
unit 1, 130.231, -208.730, 175, formation_type square, formation_width 14.465
unit 2, 129.191, -200.088, 174, formation_type square, formation_width 19.495
unit 3, -74.547, 18.844, -98, formation_type square, formation_width 23.556
unit 4, -77.978, -29.559, -91, formation_type square, formation_width 19.191
unit 5, 109.245, -208.431, 173, formation_type square, formation_width 16.786
unit 6, 41.074, -125.621, -28, formation_type square, formation_width 18.569
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<
objectives
alliance 0
condition destroy_or_rout_enemy
alliance 1
condition capture_major_settlement
I also have another settlement problem.
Script Error in bi\metw/data/world/maps/battle/custom/Rivendell_Attack/descr_battle.txt, at line 32, column 1.
Trying to create a settlement with no name. This isn't allowed!
And the script for that battle:
; Custom battle script generated by Romans Battle Editor
battle Rivendell_Attack
playable
alemanni
goths
end
nonplayable
end
start_date 2999 summer
end_date 2999 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<
faction alemanni
settlement
{
level village
tile 46 91
year_founded 0
fortification 4 nomad, walls 0 towers 2 gates 2 gate_defences 1
population 1500
battle_pos -6.041 194.935 135.198 rotation_0 0
plan_set metw_rivendell_set
faction_creator alemanni
}
character Edrahil of_Rivendell, general, age 20, , x 46, y 91
army
unit eldar noldor lords soldiers 10 exp 9 armour 3 weapon_lvl 3
unit eldar noldor swords soldiers 30 exp 4 armour 2 weapon_lvl 1
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar spears soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar spears soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar axes soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar axes soldiers 20 exp 0 armour 0 weapon_lvl 0
faction goths
character Nazog, general, age 20, , x 46, y 91
army
unit gundabad general soldiers 10 exp 3 armour 1 weapon_lvl 1
unit gundabad warg riders soldiers 15 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad cave troll soldiers 5 exp 0 armour 0 weapon_lvl 0
unit gundabad cave troll soldiers 5 exp 0 armour 0 weapon_lvl 0
unit gundabad orc swords soldiers 50 exp 2 armour 1 weapon_lvl 1
unit gundabad orc swords soldiers 50 exp 2 armour 1 weapon_lvl 1
sieging
siege_equipment ram 2
siege_equipment tower 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<
battle 46, 91
variable_weather_and_time ( day_time 18.00, year_day 0, duration 24.00, weather_seed 0 )
home_faction alemanni
alliance can_deploy alemanni, defending
alliance can_deploy can_view can_delay goths, attacking
army alemanni, 0, no_withdraw, supporting_armies 0
deployment_area_point -566.575, 427.077
deployment_area_point -532.573, 473.794
deployment_area_point -482.454, 515.540
deployment_area_point -370.644, 624.785
deployment_area_point 221.512, 630.026
deployment_area_point 422.303, 446.420
deployment_area_point 423.344, 279.233
deployment_area_point 423.690, 102.576
deployment_area_point 422.745, -158.049
deployment_area_point 288.213, -295.991
deployment_area_point -31.318, -295.160
deployment_area_point -95.424, -359.455
deployment_area_point -366.118, -358.975
deployment_area_point -567.573, -158.085
deployment_area_point -567.171, 55.584
unit 0, -384.117, 132.759, -90, formation_type square, formation_width 14.348
unit 1, -383.753, 146.445, -87, formation_type square, formation_width 15.064
unit 2, -486.530, 52.098, -93, formation_type square, formation_width 34.247
unit 3, -485.749, 175.313, -77, formation_type square, formation_width 13.792
unit 4, -487.662, 199.885, -92, formation_type square, formation_width 13.513
unit 5, -551.009, -9.403, -90, formation_type square, formation_width 17.543
unit 6, -446.379, 112.547, -94, formation_type square, formation_width 23.863
unit 7, -444.050, 144.855, -96, formation_type square, formation_width 44.478
unit 8, -427.778, 112.375, -90, formation_type square, formation_width 26.178
unit 9, -430.459, 144.833, -92, formation_type square, formation_width 37.861
army goths, 0, no_withdraw, supporting_armies 0
deployment_area_point -682.862, 522.549
deployment_area_point -684.353, -101.263
deployment_area_point -844.078, -99.292
deployment_area_point -844.960, 512.631
unit 0, -828.012, 184.504, 89, formation_type square, formation_width 44.340
unit 1, -826.637, 141.439, 89, formation_type square, formation_width 47.213
unit 2, -772.915, 341.601, 91, formation_type square, formation_width 25.331
unit 3, -790.967, -22.805, 92, formation_type square, formation_width 25.749
unit 4, -791.406, 167.239, 89, formation_type square, formation_width 25.849
unit 5, -791.538, 142.466, 89, formation_type square, formation_width 26.100
unit 6, -773.300, 314.870, 94, formation_type square, formation_width 25.400, attach_engine tower
unit 7, -789.993, 1.931, 92, formation_type square, formation_width 25.231, attach_engine tower
unit 8, -791.240, 191.893, 93, formation_type square, formation_width 25.827
unit 9, -790.777, 117.332, 88, formation_type square, formation_width 25.517
unit 10, -695.875, 324.110, 87, formation_type square, formation_width 53.886
unit 11, -694.293, 265.533, 90, formation_type square, formation_width 53.458
unit 12, -695.100, 102.107, 94, formation_type square, formation_width 53.149
unit 13, -700.678, 44.177, 89, formation_type square, formation_width 53.798
unit 14, -760.692, 55.294, 82, formation_type square, formation_width 28.004
unit 15, -735.294, 237.360, 89, formation_type square, formation_width 103.852
unit 16, -738.561, 161.726, 88, formation_type square, formation_width 19.645, attach_engine ram
unit 17, -737.435, 142.517, 88, formation_type square, formation_width 19.470, attach_engine ram
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<
objectives
alliance 0
condition destroy_or_rout_enemy
alliance 1
condition capture_major_settlement
I know for a fact that the Rivendell one worked on a previous version of the game and the top one should work but I dont have a clue why it doesn't work.
:help:
Script Error in bi\metw/data/world/maps/battle/custom/Bree/desc_battle.txt, at line 60, column 1.
Trying to flag a general as sieging an non-existant settlement
I've been testing my new settlement (the village of Bree) that I've made and put it into a historical battle. I've then created two armies as per usual and then saved with no sanity report. When I try to play the battle I get a KTM and when I quit Rome I get that error.
I then go to the battle script and cant find anything wrong with the entry.
; Custom battle script generated by Romans Battle Editor
battle Bree
playable
goths
ostrogoths
end
nonplayable
end
start_date 2500 summer
end_date 2500 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<
faction goths
character Lugdush, general, age 30, , x 124, y 107
army
unit gundabad general soldiers 8 exp 1 armour 0 weapon_lvl 1
unit gundabad goblin spears soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 23 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 23 exp 0 armour 0 weapon_lvl 0
sieging
siege_equipment ram 1
faction ostrogoths
settlement
{
level village
tile 124 107
year_founded 0
fortification 0 eastern, walls 0 towers 0 gates 0 gate_defences 0
population 483
battle_pos 0.000 241.105 0.000 rotation_0 0
plan_set metw_bree_set
faction_creator empire_east
}
character Adalgrim, general, age 24, , x 124, y 107
army
unit bree gatekeepers soldiers 35 exp 2 armour 0 weapon_lvl 0
unit bree gatekeepers soldiers 35 exp 2 armour 0 weapon_lvl 0
unit bree militia soldiers 65 exp 0 armour 0 weapon_lvl 0
unit bree militia soldiers 65 exp 0 armour 0 weapon_lvl 0
unit bree peasants soldiers 104 exp 0 armour 0 weapon_lvl 0
unit bree peasants soldiers 104 exp 0 armour 0 weapon_lvl 0
unit eldar dunedain ranger soldiers 23 exp 9 armour 3 weapon_lvl 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<
battle 46, 91
variable_weather_and_time ( day_time 01.00, year_day 0, duration 24.00, weather_seed 0 )
home_faction ostrogoths
alliance can_deploy can_view ostrogoths, defending
alliance can_deploy can_view can_delay goths, attacking
army goths, 0, supporting_armies 0
deployment_area_point -477.058, 116.264
deployment_area_point -410.224, 161.501
deployment_area_point -351.847, -108.433
deployment_area_point -468.102, 14.451
deployment_area_point -475.974, 63.618
unit 0, -434.731, 127.660, 96, formation_type square, formation_width 28.863
unit 1, -424.873, 102.330, 94, formation_type square, formation_width 29.750, attach_engine ram
unit 2, -449.025, 105.295, 100, formation_type square, formation_width 15.701
unit 3, -428.442, 86.632, 96, formation_type square, formation_width 15.743
unit 4, -445.050, 85.428, 93, formation_type square, formation_width 13.025
unit 5, -427.160, 64.566, 70, formation_type square, formation_width 15.330
unit 6, -447.264, 67.695, 90, formation_type square, formation_width 15.790
army ostrogoths, 0, no_withdraw, supporting_armies 0
deployment_area_point -32.513, -224.609
deployment_area_point -96.242, -160.641
deployment_area_point -96.792, 97.172
deployment_area_point -32.219, 160.520
deployment_area_point 225.886, -128.574
deployment_area_point 224.523, -229.795
unit 0, -75.412, -7.542, -89, formation_type square, formation_width 29.731
unit 1, 130.231, -208.730, 175, formation_type square, formation_width 14.465
unit 2, 129.191, -200.088, 174, formation_type square, formation_width 19.495
unit 3, -74.547, 18.844, -98, formation_type square, formation_width 23.556
unit 4, -77.978, -29.559, -91, formation_type square, formation_width 19.191
unit 5, 109.245, -208.431, 173, formation_type square, formation_width 16.786
unit 6, 41.074, -125.621, -28, formation_type square, formation_width 18.569
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<
objectives
alliance 0
condition destroy_or_rout_enemy
alliance 1
condition capture_major_settlement
I also have another settlement problem.
Script Error in bi\metw/data/world/maps/battle/custom/Rivendell_Attack/descr_battle.txt, at line 32, column 1.
Trying to create a settlement with no name. This isn't allowed!
And the script for that battle:
; Custom battle script generated by Romans Battle Editor
battle Rivendell_Attack
playable
alemanni
goths
end
nonplayable
end
start_date 2999 summer
end_date 2999 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<
faction alemanni
settlement
{
level village
tile 46 91
year_founded 0
fortification 4 nomad, walls 0 towers 2 gates 2 gate_defences 1
population 1500
battle_pos -6.041 194.935 135.198 rotation_0 0
plan_set metw_rivendell_set
faction_creator alemanni
}
character Edrahil of_Rivendell, general, age 20, , x 46, y 91
army
unit eldar noldor lords soldiers 10 exp 9 armour 3 weapon_lvl 3
unit eldar noldor swords soldiers 30 exp 4 armour 2 weapon_lvl 1
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar archers soldiers 20 exp 2 armour 0 weapon_lvl 3
unit eldar sindar spears soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar spears soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar axes soldiers 20 exp 0 armour 0 weapon_lvl 0
unit eldar sindar axes soldiers 20 exp 0 armour 0 weapon_lvl 0
faction goths
character Nazog, general, age 20, , x 46, y 91
army
unit gundabad general soldiers 10 exp 3 armour 1 weapon_lvl 1
unit gundabad warg riders soldiers 15 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin spears soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblin swords soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad goblins soldiers 99 exp 0 armour 0 weapon_lvl 0
unit gundabad cave troll soldiers 5 exp 0 armour 0 weapon_lvl 0
unit gundabad cave troll soldiers 5 exp 0 armour 0 weapon_lvl 0
unit gundabad orc swords soldiers 50 exp 2 armour 1 weapon_lvl 1
unit gundabad orc swords soldiers 50 exp 2 armour 1 weapon_lvl 1
sieging
siege_equipment ram 2
siege_equipment tower 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<
battle 46, 91
variable_weather_and_time ( day_time 18.00, year_day 0, duration 24.00, weather_seed 0 )
home_faction alemanni
alliance can_deploy alemanni, defending
alliance can_deploy can_view can_delay goths, attacking
army alemanni, 0, no_withdraw, supporting_armies 0
deployment_area_point -566.575, 427.077
deployment_area_point -532.573, 473.794
deployment_area_point -482.454, 515.540
deployment_area_point -370.644, 624.785
deployment_area_point 221.512, 630.026
deployment_area_point 422.303, 446.420
deployment_area_point 423.344, 279.233
deployment_area_point 423.690, 102.576
deployment_area_point 422.745, -158.049
deployment_area_point 288.213, -295.991
deployment_area_point -31.318, -295.160
deployment_area_point -95.424, -359.455
deployment_area_point -366.118, -358.975
deployment_area_point -567.573, -158.085
deployment_area_point -567.171, 55.584
unit 0, -384.117, 132.759, -90, formation_type square, formation_width 14.348
unit 1, -383.753, 146.445, -87, formation_type square, formation_width 15.064
unit 2, -486.530, 52.098, -93, formation_type square, formation_width 34.247
unit 3, -485.749, 175.313, -77, formation_type square, formation_width 13.792
unit 4, -487.662, 199.885, -92, formation_type square, formation_width 13.513
unit 5, -551.009, -9.403, -90, formation_type square, formation_width 17.543
unit 6, -446.379, 112.547, -94, formation_type square, formation_width 23.863
unit 7, -444.050, 144.855, -96, formation_type square, formation_width 44.478
unit 8, -427.778, 112.375, -90, formation_type square, formation_width 26.178
unit 9, -430.459, 144.833, -92, formation_type square, formation_width 37.861
army goths, 0, no_withdraw, supporting_armies 0
deployment_area_point -682.862, 522.549
deployment_area_point -684.353, -101.263
deployment_area_point -844.078, -99.292
deployment_area_point -844.960, 512.631
unit 0, -828.012, 184.504, 89, formation_type square, formation_width 44.340
unit 1, -826.637, 141.439, 89, formation_type square, formation_width 47.213
unit 2, -772.915, 341.601, 91, formation_type square, formation_width 25.331
unit 3, -790.967, -22.805, 92, formation_type square, formation_width 25.749
unit 4, -791.406, 167.239, 89, formation_type square, formation_width 25.849
unit 5, -791.538, 142.466, 89, formation_type square, formation_width 26.100
unit 6, -773.300, 314.870, 94, formation_type square, formation_width 25.400, attach_engine tower
unit 7, -789.993, 1.931, 92, formation_type square, formation_width 25.231, attach_engine tower
unit 8, -791.240, 191.893, 93, formation_type square, formation_width 25.827
unit 9, -790.777, 117.332, 88, formation_type square, formation_width 25.517
unit 10, -695.875, 324.110, 87, formation_type square, formation_width 53.886
unit 11, -694.293, 265.533, 90, formation_type square, formation_width 53.458
unit 12, -695.100, 102.107, 94, formation_type square, formation_width 53.149
unit 13, -700.678, 44.177, 89, formation_type square, formation_width 53.798
unit 14, -760.692, 55.294, 82, formation_type square, formation_width 28.004
unit 15, -735.294, 237.360, 89, formation_type square, formation_width 103.852
unit 16, -738.561, 161.726, 88, formation_type square, formation_width 19.645, attach_engine ram
unit 17, -737.435, 142.517, 88, formation_type square, formation_width 19.470, attach_engine ram
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<
objectives
alliance 0
condition destroy_or_rout_enemy
alliance 1
condition capture_major_settlement
I know for a fact that the Rivendell one worked on a previous version of the game and the top one should work but I dont have a clue why it doesn't work.
:help: