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View Full Version : Very Skilled Doctors?



Ricardo the Patriot
08-18-2008, 21:58
So, I am playing Saba on the recommended difficulty settings on 1.1, harassing the walless cities of Arabia. All was well, until I took a ridicuolously understaffed army to attack a city (in an attempt to honourably dispose of a no-longer-needed Client ruler). As it happens his support cavarly and my archers kicked ass, reducing the much stronger rebel army to a family members unit and some arabian nobles before the time ran out.

The first strange thing was that, when said time ran out, it was not a draw but a close defeat for me, (maybe I am a little foggy on the rules, but I thought when an assaulting army ran out of time it was a draw?). But no matter, I had reduced the town's garrison to nearly nothing. Or had I? As it turned out, almost the whole garrison of the rebel town had been healed, except for a unit or two of slingers. This was a bit dissapointing for my army, who had lost a unit of Archer-spearmen in vain. So, do enemy garrisons get incredible healing bonuses, or is this just rather bad luck on my part?

Also, is there any way to "selectively remove" (cheat) enemy units from an enemy garrison? Yes I know my gamers moral compass is askew, but I am in no mood to fight a fully refurbished unit of Ethiopian swordsmen again.

Hax
08-18-2008, 22:09
True.

Everything can't be portrayed really accurately, but during battles, most of the soldiers were that count as casualties were only wounded or incapicated [sling-shots are a very good example. If they do not kill, they break bones, and I've never seen anyone fight really good with a broken leg]. To represent this, I think, there is a crazy amount of healing (to represent those soldiers that were wounded being restored again). Of course, when you lose a battle, you have to retreat, and your wounded and incapacitated can easily be picked off by the enemy.

bovi
08-19-2008, 06:10
AI generals get a bonus to healing (among numerous other things) in order to present a challenge for the player. If you want to cripple an enemy army, you must be sure to kill off their general. The "defender" armies in central Europe are especially good at healing.

Moros
08-19-2008, 07:18
Not to forget that units that were wounded by missiles or javelins tend to recover better.
Also if you didn't win an settlement assault in time then you'll lose. (That's why I usually set no restricted time, unless playing a HA faction) If they sally and you can't beat them, or they can't beat you in time, then it is a draw.

Lysimachos
08-19-2008, 07:23
(maybe I am a little foggy on the rules, but I thought when an assaulting army ran out of time it was a draw?)

When a besieged force sallies, it will be a draw if you don't win the battle before time is out, but if you are the attacker you will lose by the end of battle time.