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n.l
08-20-2008, 14:46
hi all

im new to all of this modding and stuff and i am wandering if you can help me out in a couple of things?

1. how can i add new factions?
2. how can i delete factions i dont want?
3. how can i create new units? and what programs i need for that?
4. how can i create an entirely new family member and edit the family tree?


thx

SSJVegetaTrunks
08-20-2008, 14:54
1. how can i add new factions?

In RTW, there is a hard-coded limit of 21 factions (including rebels), and we already have those 21. This means that you cannot add any more - but you can change the ones that already exist, effectively removing one and adding another.


2. how can i delete factions i dont want?

It's best not to completely delete them from the game, since it is easier to change one of the original factions completely than to completely remove one and add another.


3. how can i create new units? and what programs i need for that?

It depends. If you actually want to create new models or textures (the look of the unit), you'd need some art programs, but if you're going to use models and textures that belong to other units, all you need is notepad.


4. how can i create an entirely new family member and edit the family tree?

You have to use the descr_strat.txt file. Which faction would he be in?

Go to the Scripitorium and read the guides first.

n.l
08-20-2008, 15:27
wow thx for responding so fast.

can you explain me a bit more about renaming a faction or give me a link to a guide that tells how because i guess its not enough to change the faction name in descr_strat.txt.

about the new units yes i want to create new models. what are the names of the programs i need like photoshop something like that?

about the family member i tried creating new one by adding him to his faction in descr_strat.txt and i added him name to descr_names.txt and when i am starting a game with the faction i added him to the game starts but there are no units and characters except the faction leader and his units and the faction heir and his units. the cities has no units aswell.

wlesmana
08-21-2008, 04:10
You must delete the file map.rwm before any changes to campaign can be used. It contains the original text files compiled and that will have priority to be read instead of the actual text files. Once deleted, the file will be generated automatically by the game again using your new files when you start a new campaign.

If all you want is changing faction names, then just deal with their text name. You cannot change the internal names of factions. Go to the folder data/text. All the files you'd need to change is there.

For instance, you want to change Numidia to Smurfs. Then you must find all entries in all files that has this line:
{numidia} Numidia
and change it to
{numidia} Smurfs

The name inside the brackets is the internal name and should not be changed. The name following that is the name shown in-game and can be changed into anything.

n.l
08-21-2008, 11:54
thx wlesmana!

i saw from your post the you play lotr:tw. thats actually the mod where i want to change the faction names. is that works the same way in data/text in the folder of lotr:tw folder?

Thor the Bassist
08-21-2008, 12:26
i saw from your post the you play lotr:tw.

Ehem... ...get editing, that man is LOTR:TW.

And yes it does work the same just within the lotr folder.

@wlesmana - btw I like the "old school" look that LOTR:TW is taking on :beam:

n.l
08-21-2008, 15:07
k thx.
can anyobody know the answer to my 2 other questions:


3. how can i create new units? and what programs i need for that?
4. how can i create an entirely new family member and edit the family tree?

PS: didnt know that wlesmana has make a big part in LOTR:TW. nicely done i really like that mod.

wlesmana
08-21-2008, 15:48
3. Depends what you mean by "new units". If "new units" as in taking an existing unit then make it into something of a different name, ownership and stats, then all you need is to edit text files. If you want a unit with a different "paint" (we call it "skin") like for instance, a red-colored Greek Hoplites for the Julii, then you will need a graphic editor like Photoshop or GIMP. If you want to change the actual model of the unit, even swap weapons, like giving a unit originally using a sword with an axe, then you will need 3DSMax.

Editing text files is easy but you'll need to be careful and have knowledge on which files connect to which.
Editing skins requires you to have some sort of graphic art skill if you want to make something really nice.
Editing models, well, if the first is a 1 of 10 on the difficulty rating, then editing skin is a 4, this one is an 11.


PS: didnt know that wlesmana has make a big part in LOTR:TW.
~D You could call it that.


Thor> it's the 8-bit LOTR!!

n.l
08-21-2008, 18:10
i want to try to change the model. i saw one guy posted that it can be done with photoshop but when i try with that it tells me it cant read DDS files. is the 3DSMAX able to read DDS files?

are there some useful guides about changing unit models?

wlesmana
08-22-2008, 07:25
Photoshop changes the texture/skin of a model. You will have to download the DDS plug-in for Photoshop from nvidia. Use google to search.

If you want to learn modeling, download the awesome video tutorials made by Professor420. Other 3dsmax tutorials are about other things not related to RTW modding that will only confuse you further. Prof's video tutorial is all about RTW modding. Search for it in Scriptorium or other sites.

n.l
08-22-2008, 12:31
ok ill look for professor420's guide video.

can you tell me how to edit the family tree and add some new family member? (not changing a character's name to what you want)

do you know if it is possible to decide the name for a character who is not born yet?

wlesmana
08-23-2008, 07:16
Search Scriptorium for campaign modding to add new generals.

No, it is not possible to determine the name of an unborn character, other than spawning him through background script using a trigger.

n.l
08-23-2008, 08:49
ok thanks for all the help wlesmana!:2thumbsup: