View Full Version : Baktrian Reforms?
Celtic_Punk
08-26-2008, 07:34
just 2 simple questions are there any reforms for Baktria, and is there a list where i can see all the different reforms for all the different factions who have them?
a completely inoffensive name
08-26-2008, 07:38
just 2 simple questions are there any reforms for Baktria, and is there a list where i can see all the different reforms for all the different factions who have them?
In the EBBS script you can see what factions have reforms, how many they have, and what you have to do to achive the reforms. In terms of viewing the reform units, theres pictures on the EB website under units after you click on a specific faction.
Celtic_Punk
08-26-2008, 07:47
the what script? how do i find that? im not the most technologically savvy guy around these parts. i just read history man :P
johnhughthom
08-26-2008, 07:50
I'm pretty sure the Baktrian reforms are simply the vanilla Marian reforms, Rome has to have a huge city in Italy, apart from Rome. The only new unit is the new bodyguard.
Mediolanicus
08-26-2008, 07:56
Read the EB FAQ!!!
And indeed, only the Baktrian body guard changes with the March of Time event, triggered as said above.
Celtic_Punk
08-26-2008, 08:11
ive never gotten the march of time event before, im currently at 240BC so when abouts does this happen?
a completely inoffensive name
08-26-2008, 08:18
ive never gotten the march of time event before, im currently at 240BC so when abouts does this happen?
Wait until 220 B.C. it will probably happen around then. (So about 80 more turns to go.)
Mediolanicus
08-26-2008, 10:36
ive never gotten the march of time event before, im currently at 240BC so when abouts does this happen?
It happens when the SPQR have a great city in Italy apart from Rome.
Strategos Alexandros
08-26-2008, 11:44
Including Rome. It means the script Rome, which is in Gotland.
Mediolanicus
08-26-2008, 13:19
Including Rome?
I thought that was only in MAA's city mod. Wasn't it he that moved the scripted Rome to the Baltics and made Roma a city with the Italy resource?
Including Rome?
I thought that was only in MAA's city mod. Wasn't it he that moved the scripted Rome to the Baltics and made Roma a city with the Italy resource?
No, that's default: The Vanilla "Rome" is EB's Gotland.
AlexanderSextus
08-26-2008, 16:36
i'm pretty sure its the city of roma, not the vanilla rome/gotland. When i made capua a huge city it gave me the March of Time. Gotland was not a huge city when it happened.
I heard the March of Time happens when Rome (the EB faction) holds a Huge city in the Italian peninsula apart from Rome. So definately Capua, Ariminum, Arretium, Arpi and maybe Rhegion, Taras, Segesta or Bononia.
It kinda sucks if Roma gets wiped out of their homelands early in you campaign because when the march of time event strikes and you're playing Baktria you get Hetairoi Kataphractoi - the sexiest bodyguard unit in the game.
I heard the March of Time happens when Rome (the EB faction) holds a Huge city in the Italian peninsula apart from Rome. So definately Capua, Ariminum, Arretium, Arpi and maybe Rhegion, Taras, Segesta or Bononia.
It kinda sucks if Roma gets wiped out of their homelands early in you campaign because when the march of time event strikes and you're playing Baktria you get Hetairoi Kataphractoi - the sexiest bodyguard unit in the game.
I'm very confused right now... :dizzy:
so does that mean if we have MAA city mod it will interfere with the march of time?
Celtic_Punk
08-26-2008, 22:16
why is the scripted rome not rome? wouldnt it just be easier if it was? isntead of Gotland?
Lz3:
No. MMA fixed it so it works anyway. Don't worry. :)
I'm not sure about the Hay reform though... anyone know if it works in city mod?
why is the scripted rome not rome? wouldnt it just be easier if it was? isntead of Gotland?
Hardcoded AI behaviour and scripted response for the Rome province, so we had to move it somewhere where the AI cannot get a hold of it.
Foot
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