View Full Version : Vote for the game aspect that you\'d like to get improved above others.
The Yogi
10-30-2002, 19:24
Vote for Diplomacy.
diplomacy (and related, like stability, EU style)
Juan Madsen
10-30-2002, 19:54
Diplomacy
Management of units, particullarly military units.
management of units if you mean more options to personalize units
the option to restore exiled kings back in power by conquering their homelands for them
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http://members.truepath.com/sapphoo/horse.gif
cart6566
10-30-2002, 20:24
1) Diplomacy
2) AI (should be programmed take advantage of standard human strategies like trade build-up, etc.)
3) Interface improvements
definitely enhanced unit customization/management.
Rosacrux
10-30-2002, 20:34
- Diplomacy
- Larger map/more provinces
chunkynut
10-30-2002, 20:51
errr ...... DIPLOMACY! http://www.totalwar.org/ubb/smile.gif
Heinrich VI
10-30-2002, 20:53
diplomacy
overview screens
hotseat campaign mp (or even lan?)
el_slapper
10-30-2002, 20:55
Diplomacy + a campaign editor.
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War is not about who is right, only about who is left
Wolfgrin
10-30-2002, 21:08
Diplomacy, management screens for province building and troop queues, and stackable strategic agents.
Fearless
10-30-2002, 21:09
Diplomacy & shipping
Wolfgrin
10-30-2002, 21:10
Ah, yes, I forgot. More frontal nudity.
A.Saturnus
10-30-2002, 21:20
diplomacy and a quick save feature between battles and maybe tactical fights on sea.
Oh, and frontal nudity... http://www.totalwar.org/ubb/smile.gif
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In the name of electricity: CHARGE!!!
MizuKokami
10-30-2002, 22:01
diplomacy seems to be winning. i agree, but specifically, a way to plan allied attacks and comitting troops to the defence of your allies incase they are attacked. also, more comprehenceive sea battles, includeing pirate ships that are hired to harass and steal from your enemies without exposeing your hand in the attacks http://www.totalwar.org/ubb/smile.gif
i would like to see some snow on the battlefield once in awhile.
one other possibility, ranks of soldiers, (though it might not be possible). lets say your general dies, and your troops route. on the off chance they rally, you can have a second in command take over the army for the rest of the battle, at a slightly less morale penalty. plus before the battle, it might be cool to have a rally point preset, just in case, so your troops will rally to a specific spot after they've cooled off. interesting thing to note here, this could possibly make routeing your own men more useful once in awhile. imagine hideing some troops in some trees, routeing your men and while they are being chased they could lead the enemy into an ambush.
Dionysus9
10-30-2002, 23:56
Battlefield obstacles (stakes, pits, burms, fences that can be jumped by cav but take infantry awhile to climb)....
oh yeah, and more intrigue/diplomacy.
AgentBif
10-31-2002, 00:50
Cavalry (as in, made useful).
bif
Papa Bear!
10-31-2002, 00:59
Give us diplomacy or give us... well lets not be hasty... just give us diplomacy or give us more of that other crop(insert a) that you're thinking of.
Galestrum
10-31-2002, 01:01
give us the stinkin patch first
Ming the Merciless
10-31-2002, 01:20
I vote for diplomacy too.
*jumps furiously on bandwagon*
But does anyone know if it will be improved in the future. I haven't seen any patches that change the game so much as adding completely new features like this.
Who knows, maybe it will be put into an expansion pack...
My vote is on it being called: Medieval Total War: The Japanese Invasion! http://www.totalwar.org/ubb/biggrin.gif
(including new units like yari cavalry and samurai) http://www.totalwar.org/ubb/rolleyes.gif
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What do you mean Flash Gordon approaching?
Ming the Merciless
10-31-2002, 01:23
Sorry, only just saw the end of the topic name: "in an add-on"
Still would be nice to have it for free!
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What do you mean Flash Gordon approaching?
Niccolomachiavelli
10-31-2002, 02:16
Pfh, just diplomacy would have me set
sassbarman
10-31-2002, 02:43
Diplomacy and manpower like how its handled in EU 2 would make this game truly great.
Richard the Slayer
10-31-2002, 02:56
hmm who gives a crap about diplomacy. were not playing a nice little game of lets just be friends. for gods sake this is the cruel and treacherous middle ages, I for one think you guys are insane or enjoy long boring periods of peace. the most important aspect to be changed is sieges HANDS DOWN.
Orda Khan
10-31-2002, 02:59
I'm with bif. Definitely better horse archers
.....Orda
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" Send us your ambassadors and thus we shall judge whether you wish to be at peace with us or at war..if you make war on us the Everlasting God, who makes easy what was difficult and makes near what was far, knows that we know what our power is."
1) interface: MUCH less clicks, drags, etc.; Lists Ordered by ...
2) diplomacy
Diplomacy - if I can get a superset of the
features of the latest incarnations of Alpha
Centauri, Europa Universalis, Imperialism
and Age of Wonders, I'd be a happy camper.
If I could get one third of that, it would
still be a tremendous improvement.
Papa Bear!
10-31-2002, 05:04
without diplomacy this game is simple, easy, and entirely uninteresting. (assuming that increased diplomacy goes hand in hand with increased AI use of it, to make the worlds politics more dynamic).
I would like to see a better interface too though, since people have mentioned it.
I want more lists, (not lists that MUST be used, but lists that can be used, for increased understanding of the workings of your empire).
I'd like to able to see a better cost/profit organization list, so that I can do cost benefit analysis on my navy, for example.
I would like to be able to, with numbers added up for me, be able to see the cost of my entire navy, and the income generated from naval trade.
I'd like some graphs! ya baby, graphs rule. Power graphs, troop numbers, tech, etc.
(maybe not graphs, but more focus on your empire construction/infratructure).
For example, I'd like to get some influence from having the kingdom with the biggest armies, (and I'd like the dumb arse AI to respect my influence, "diplomacy"). Some influence for my unheard of tech, etc.
So many things that were left out that could make the game more interesting... could give us more to do than just mass armies to crush the unwashed hordes.
(maybe some of you find that exciting, but I'm not a simpleton)
[This message has been edited by Papa Bear! (edited 10-30-2002).]
Well, I can see that almost everybody gave his vote to Diplomacy,or at least he had it at his first priority. The thing is that it is a major aspect of every strategic game, it gives challenges, many many new ways to deal with different problems, a perfect solution for the AI to deal with you when it has the nessecity and finally it gives realism and make the AI factions seem more real and human-controled. Diplomacy is what makes CivIII the all time strategy (IMHO) and what can make MTW take its place.
ToranagaSama
10-31-2002, 17:43
Well, I guess they're getting the message....Diplomacy.
Hello people,
BUT, shouldn't they be getting the message--->Campaign Multiplay!!
Remember, the two main reasons they won't commit the resources is:
1) Campaign would be too long, nobody will finish it.
Well heck, its already been shown that hardly anyone finishes a MTW SP Campaign!!
2) Incredibly, they don't believe people will buy it.
Speak up people, C-MP should be FIRST on any list!
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Every Waking Moment: Total War!!
Yes that would be above any other improvement ,but how can MTW be a MP campaign? Eg 5 players play on the net a MP campaign,turns go ok...then player 1 and player 2 must fight a battle involving 10000 troops with time limit 90 min.Aren't the others supposed to wait until the battle is resolved? Is there a solution about that?
Maelstrom
10-31-2002, 18:33
Quote Originally posted by Ktonos:
Yes that would be above any other improvement ,but how can MTW be a MP campaign? Eg 5 players play on the net a MP campaign,turns go ok...then player 1 and player 2 must fight a battle involving 10000 troops with time limit 90 min.Aren't the others supposed to wait until the battle is resolved? Is there a solution about that?[/QUOTE]
It would have to be a sort of Campaign "play by email" sort of game. Everyone submits their campaign turns on an agreed regular basis, and any battles have to be settled on-line before the next deadline else be autoresolved....
starkhorn
10-31-2002, 18:35
Diplomacy is one of my votes.
Better castles and castle assaults.
Allow men on the walls, allow pouring of boiling oil on troops at the gate, allow moats, allow battering rams and seige towers.
Pope and ex-communication. You shouldn't be ex-communicated or threatened for simply responding to an attack by the AI. Also the Pope should threaten/ex-communicate AI factions that are agressive...and not just when the AI factions attack the papacy faction.
Allow all factions to be playable.
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"Let your manhood be seen by the push of your pike!" Owen Roe O'Neill at the Battle of Benburb 1646
Boring, but I'll say it. Diplomacy - and I want to use to be sneaky, to bribe using territories, using princesses, paying tribute, nake alliances worth something, blah, blah, blah.
Oh, and stackable spec forces. Standing orders for spies etc. No Benny Hill chases across campaign map for assassins. Intelligent pathfinding which would enable you to, for example, drag army from Wessex to Prussia (through your own territories) and they'd get there without prompting every turn, army flagged as 'en-route' for easy identification on campaign map.
Allow army through allied provinces (another diplo option which I just thought of), perhaps for a fee, which might last a designated number of turns, and you have to be clear in that time limit - yes, that needs more thought but you get the picture. Improved spying - say a 'critical mass' of spies above which spying becomes a case of diminishing returns. Too many spies would make them easier to spot by local forces and more susceptible to capture, and effectiveness would be modfied by province infrastructure. Also if one gets caught, chance for others to get caught same time. Basically trying here to stop the dumping of 20 spies to get a revolt. Also on the same lines drag the effectiveness (there would still be some rebellion-causing benefit to spying after all) out over two or three years, making it possible to do something about it if you see it happening - maybe more friendly troops to reduce effectiveness/increase chance of capture. Also make AI use this tactic against you.
Just a few ideas, still thinking...
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There are no dumb questions, only dumb answers...
starkhorn
10-31-2002, 20:09
Quote Originally posted by Maelstrom:
It would have to be a sort of Campaign "play by email" sort of game. Everyone submits their campaign turns on an agreed regular basis, and any battles have to be settled on-line before the next deadline else be autoresolved.... [/QUOTE]
If people are interested in "play by email" war games then they should check out www.middleearthgames.com (http://www.middleearthgames.com)
As the name suggests it's a multi-player war game played between 25 players. 10 are on the free side, 10 on the evil/Sauron side and 5 are neutral.
Hope this plug isn't forbidden on this forum....sorry if it is in advance.
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"Let your manhood be seen by the push of your pike!" Owen Roe O'Neill at the Battle of Benburb 1646
KukriKhan
10-31-2002, 20:21
Diplomacy. Let me help my allies with troops & cash, without them thinking I'm invading them. Let me plan with my allies: "You go east, I'll go west, meetcha in Hungary for tea."
Economics. Let me direct my overall treasury toward province(s) I choose, trading cash-for-time. e.g. let me spend 10K florins to ramp up agri in a newly-acquired province straight to 80% in 2 turns.
Overall. More provinces. More playable factions. Earlier start year - later end year.
Super-duper wish I don't expect to see for at least 2 years: the dreaded Campaign Multiplayer. http://www.totalwar.org/ubb/wink.gif
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https://jimcee.homestead.com/files/bowman2_k_5.gif
Whatever...even if it is doable I still believe that diplomacy is what will make the game nearly (if not) PERFECT! I prefer many small and easy to do changes than a major one.
IMHO I believe that they should skip the creation of new factions, new units, the MP campaign game and make a realistic diplomacy plus many "medieval-atmosphere" add-on's.
Like coinage name is different when controling different faction (florins for the Italians but stateroi for the Byzantines, Doukates for the Germans and Corones for the English), maybe verbals from your servants in the language of the faction you control. But if there was one thing that it is to get improved, I would certenly wish that it would be ... DIPLOMACY!
Diplomacy is improved from STW and has already done much good to the game, but it can easily be even better ...
Sir Marc
10-31-2002, 21:35
I agree with many....the ability to unite with allies against a common foe and agreements to move armies through allied territories, its very frustrating watching an ally getting his butt kicked in a province when you have big armies nearby that could help!
Proper naval battles
Soldiers on walls....whoever heard of castles that dont allow archers etc on the walls and towers!?
oh, and some diplomacy for good measure!..though i prefer slaying them on the field than all that political back-stabbing!
Diplomacy
EDITOR!
Better looking princesses and if so
Frontal nudity.
chunkynut
10-31-2002, 21:58
Sorry i jumped on this post about 8th and had a week hols. I now realise my error and shouldn't have just voted dipomacy
I know now that the way forward is Diplomacy and Porn! http://www.totalwar.org/ubb/smile.gif
ps how does this work guys?
my suggestion.
*emissary walks up to princess*
emissary says:"Hey Baby, need your TV fixed?"
*princess laughs stupidly*
*emissary glances at TV*
emissary:"I know your problem its too hot in here."
princess:"Maybe i should take something off."
......
you can see where it heads from here.
No he doesn't fix the TV.
Edit: And it could be in a STW Movie thing!!! LOL
[This message has been edited by chunkynut (edited 10-31-2002).]
YEAH! And a new structure... a "House of Delights". It would give +20 happiness to the province it is constructed and produce a new str.agent...the Prostitude. She could be used to seduce Kings, spies, emmisaries into making peace with you or absorb some florins from them. Can you imagine? A 7 star whore I mean? The royal prostitude! And can you imagine the picture when you right click her on the training parchment?
ToranagaSama
11-01-2002, 04:27
Quote Originally posted by Ktonos:
...time limit 90 min....[/QUOTE]
90 minutes??? Why is it taking you so long? http://www.totalwar.org/ubb/wink.gif 30 minutes w/b a lenghty battle.
What do the other players do? They watch.
MP General progression, and V&V's
Ticondarova
11-01-2002, 06:43
Diplomacy and also the AI as it is too predictable
Diplomacy smomacy
Lets get the game right first - give me the seiges - the province should not fall till the castle falls and just sitting in a province is not seiging a castle
If you take a province with a castle on it you should have to seige it
cart6566
11-01-2002, 10:06
I have to amend or qualify my vote. Having played a GA game with teching up and expanding slowly, it breaks the monotony of dealing with agents to have a country attack you every few turns, especially if coin is not a problem when trade routs die. So, maybe just more modable AI. What is there right now is similar to Civ 2, which was great 5 years ago. Seems like AI modability and Campaign editing should be the number one expansion priority. Of course some free patch improvements would be great as well. http://www.totalwar.org/ubb/wink.gif
Forward Observer
11-01-2002, 10:28
Wow! Everyone here went the the software store to get Medieval Total Diplomacy, while I went to get Medieval TOTAL WAR.
I cannot believe my good fortune because I must be the only one that got out of the store with the right game.
Just kidding a bit.
Seriously, rather than a bunch of new diplomacy features, I wouldn't mind if the present diplomacy funtions just had a lot more impact.
I want to see allies really joining me in a battle or an ally allowing me to pass through their territory. I want my spies to warn me that they are about to break the treaty, or have the surprise of an ally turning on me or me on him. Maybe an option to absorb an ally somehow. Bribes, marriages, threats, whatever.
I have yet to have a marriage of one of my princesses result in the acquisition of any new lands.
Maybe what everyone is feeling is that the present diplomacy features are mostly just busywork, and don't have any real impact on the gameplay.
However, if more diplomacy gets to be part of an expansion, I hope at least they will have an option where the A.I. can do most it, if that happens to not be one's forte.
Heck, I'll be a happy camper if the just fix the loyally check button. Egads, I'm tired of having to click on every province to check loyalty before the end of a turn.
Cheers
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Artillery adds dignity to what would otherwise be a vulgar brawl.
[This message has been edited by Forward Observer (edited 11-01-2002).]
ToranagaSama
11-01-2002, 11:42
Quote Originally posted by cart6566:
I have to amend or qualify my vote. Having played a GA game with teching up and expanding slowly, it breaks the monotony of dealing with agents to have a country attack you every few turns, especially if coin is not a problem when trade routs die. So, maybe just more modable AI. What is there right now is similar to Civ 2, which was great 5 years ago. Seems like AI modability and Campaign editing should be the number one expansion priority. Of course some free patch improvements would be great as well. http://www.totalwar.org/ubb/wink.gif[/QUOTE]
Thank you!
I forgot, but that Second on MY list. Modding the AI!! I've been planning to inquire about the possibilities of this, but haven't gotten around to it.
Is it possible, at present, to mod the AI??
Specifically, the Campaign AI.
Don't need better Sieges, at the moment. Don't need "Battering Rams"!!??
But, I think we ALL could use a Better AI.
CA, Give us the Capability, the Tools, and let us do it.
Frankly, that's want WE, really need Capabilites and Tools!!!!
Then we can stop having to BEG CA for every little thing. Hope you guys have this on the To Do List, for the next Engine builds (whenever that may be).
Anyone here a TAer? Couldn't what the TA community has done with TA, be the model for much of what's needed for TW?
anymapkoku
11-01-2002, 13:21
The biggest thing I don't like about the game is the lack of 1 territory per faction. And the main map screen only shows borders, and has no color code to show ownership of territories. I always liked looking at games and seeing what I owned, and who was next to me. For some reason that has the effect of me enjoying the game more. But MTW doesn't have that. I also don't like not seeing the whole map screen, and having no clue what battles are fought where. Things get claustrophobic if I don't get to hear about wars and events being fought somewhere else. I feel like I'm in a vacuum which isn't fun.
Rosacrux
11-01-2002, 13:32
OK, I changed my mind. My brandnew wish is more frontal nudity. And some leather. Yeah. Actually make that tons of leather. Heaps. http://www.totalwar.org/ubb/tongue.gif
chunkynut
11-01-2002, 15:23
Quote Originally posted by anymapkoku:
The biggest thing I don't like about the game is the lack of 1 territory per faction. And the main map screen only shows borders, and has no color code to show ownership of territories. I always liked looking at games and seeing what I owned, and who was next to me. For some reason that has the effect of me enjoying the game more. But MTW doesn't have that. I also don't like not seeing the whole map screen, and having no clue what battles are fought where. Things get claustrophobic if I don't get to hear about wars and events being fought somewhere else. I feel like I'm in a vacuum which isn't fun.[/QUOTE]
Press shift (if u don't mind the colour being green!!(or hopefully green http://www.totalwar.org/ubb/wink.gif ) http://www.totalwar.org/ubb/biggrin.gif.
anymapkoku
11-01-2002, 15:32
I admit it's a superficail reason but I'm saying in general without having to hold shift down, I'd like seeing some kind of color code over all territories. Shift only shows mine and doesn't reveal whole map ownership. Thanks for the tip though.
HopAlongBunny
11-01-2002, 15:33
Diplomacy...I believe someone already said that http://www.totalwar.org/ubb/smile.gif
MP campaign would be the best addition though! I mean if ppl can get together to play Empires of the Middle Ages ftf to completion (over weekends, overs years) then it would certainly be possible to get ppl to play over the computer.
If someone drops; have them ICQ the save file to a new player-too easy http://www.totalwar.org/ubb/wink.gif
I would have to say..........
DIPLOMACY!
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Laudir Agus Mir
Veiny Eyeball
11-01-2002, 16:37
The ability to rape and pillage a captured province
Considerably lowers the popular support of that province but gives a small amount of revenue as well as boosting the the loyalty of your generals. I imagine there are some V&Vs that could be attatched as well :0
More diplomatic options,
plus more economic information, (like in Shogun). eg Tax income; mine income; and trade income. Not much extra, but useful.
Also extra icons on unit banners, in tactical battles, denoting all Royals, plus governers.
1. Diplomacy
2. a little interface improvement
cart6566
11-02-2002, 09:44
Edit: gave some bad info here, deleted, sorry.
[This message has been edited by cart6566 (edited 11-02-2002).]
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