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Eddie the Longshanks
10-31-2002, 10:09
you people tell me to be nicer in my last post, but with this stupid game....ill try my hardest,
anyway...i had a question
how the hell can a province with 0% chance of a rebellion and 190% loyalty, rebel??? can ANYONE answer this question?? can the GAME DESIGNERS even answer this question??

ps--its not because of an excommunication (since i was the byzantines) and also, taxes were set to low and there were 6 armies in the province totaling in over 4000 men

solypsist
10-31-2002, 11:01
maybe the loyalty dropped by a lot before your next turn (ratings, money, loyalty, etc. are calculated during the AI phase of movement) due to some actions you made (started a war?) in the previous turn.


[This message has been edited by solypsist (edited 10-31-2002).]

ShadesWolf
10-31-2002, 11:46
Which provance are we talking about ?

Del
10-31-2002, 11:51
My guess is that it is an intentional feature. It was a clan reemergence or some sort of special revolt, right?

Del

Didz
10-31-2002, 16:34
Quote Originally posted by Eddie the Longshanks:
how the hell can a province with 0% chance of a rebellion and 190% loyalty, rebel??? can ANYONE answer this question?? can the GAME DESIGNERS even answer this question??
[/QUOTE]

Hmmm! There are a number of possibilities.

Firstly, the AI may have got smart and used spies to subvert your population. I do this all the time even to allied provinces and its possible to cause rebellions even in 200% loyal populations. However, I have never noticed the AI do it.

Secondly, I've noticed that the sudden death of your king can cause mass rebelions especailly if the new guy is miles away on a crusade or something.

Finally, there are the rebellions that aren't really rebellions at all. Like re-emerging factions, ex-communication riots etc that are going to happen if your defences are not absolutely water-tight and sometimes even if they are.

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Didz
Fortis balore et armis

MonkeyMan
10-31-2002, 16:50
I think it's a know bug that calculation of loyalty sometimes doesn't work too well. I've had a number of examples where right clicking on a province, gives one figure. Then pressing shift shows it as green/yellow etc. then right clicking again on the same province (without moving anything because i know this can have an effect) a different figure can be reported. and the colour changed on shift. Quite how this would cause a movement of more than 90% remains a mystery however.

ToranagaSama
10-31-2002, 18:10
One thing to ALWAYS keep in mind,

When you check your status, the situation exists for THAT moment!

Once you click End Turn, THAT moment is over.

When you check your present status, you need to try to ascertain, how your proposed moves along with what moves the AI is likely to make will effect your present status once you click End Turn.

Until you get a good handle on most of the things that effect loyalty, you probably won't be very good at the above.

Monkeyman, yeah, the "Traffic Light" (shift feature) doesn't work, but I believe what you describe is a first.

youssof_Toda
10-31-2002, 18:17
It's hard to like things you don't understand; jst like women with football http://www.totalwar.org/ubb/wink.gif

Fearless
10-31-2002, 18:26
I understand your frustration and so does everyone else. Numerous replies can be made as to why the rebellion took place but wouldn't it have been nicer if an image with the reasons a rebellion has begun appear on the screen. We don't mind rebellions we would just like to know why!

MF_Ivan
10-31-2002, 19:06
I had some English kill my Urban Militia in a high loyalty province. Said something like "Because there was no fort for your troops to retreat to, all were killed." I dont know, it just happens. I remember when my great Emperor Hojo died in STW, Rebellions in 50% of the provinces and 1 faction reemergence.

Sjakihata
10-31-2002, 19:17
Did you move your king?

And notice that there is not ONE type of rebellion.

The marker only indicates the average of the rebellion status. So if rebel concerned to taxes are good, and rebels assiosciated with loyalty is bad, you only see the average, and maybe the loyalty issue is low enough to rebel..

ShaiHulud
10-31-2002, 23:55
In reading other threads, it seems that what we are shown as the loyalty is the number BEFORE various effects are calculated. What appeared to be high may have been affected, and thus lowered, causing a revolt.

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O stranger, Go tell the Spartans that we lie here, obedient to their will.....

Eddie the Longshanks
11-01-2002, 09:10
i was playing the modified version (small factions version, so i started in 16 AD) anyway, the rebliion took place in constantinople in 420...i controlled that province for 404 yaers!!! my king and AT LEAST one prince is ALWAYS inside the citadel there, along with 600+ Varangian Guard, and around 1000 heavy cav. and about 2000+ byzantine infantry....and there are only three factions left, and the rest had been gone for 100 years at least, (byzantines, pope and english are the only remaining factions!)...CAN ANY HELP PLEASE!!

ToranagaSama
11-01-2002, 09:45
What's your money situation?

Did you read the TOC?

Eddie the Longshanks
11-01-2002, 10:03
i have 2 million+ florins...whats a TOC??

PSYCHO
11-01-2002, 11:11
Ahhh.... the old "I don't understand the nuances of the game so it must be a bug" rant.

I have poured in probably nigh on 100 hours into this gem and not once has there been an unexplained event. Rarely do I get revolts and when I do, the reason is usually obvious.

Cheers

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PSYCHO HOJO / PSYCHO SO

Eddie the Longshanks
11-02-2002, 02:58
not to be rude, but that really doesnt answer the topic

TomThumbKOP
11-02-2002, 03:23
This is the TOC:
http://www.totalwar.org/ubb/Forum7/HTML/001388.html

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"Well, once again my friend, we find that science is a two-headed beast. One head is nice, it gives us aspirin and other modern conveniences. . . but the other head of science is bad! Oh beware the other head of science, Arthur, it bites!"" - The Tick

Eddie the Longshanks
11-02-2002, 07:14
thanks...ill try the 11 steps!

Rotterick
11-02-2002, 08:18
Low loyalty rating of the territory governor?

HopAlongBunny
11-02-2002, 08:45
Did you do something that might have ruffled a few feathers?
In one campaign I destroyed a "chapter house" to get rid of a crusade. Half the empire rose in revolt!
When I looked closely at the problem, roughly half of my governors and important generals had some version of the fanatic vice.

Eddie the Longshanks
11-02-2002, 23:16
the 11 steps seemed to help....the territory governor was a 2 loyalty, but as for HopAlongBunny, i was playing as the byzantines, i dont get crusades

Kraellin
11-03-2002, 00:15
the 'loyalty' you see displayed in your provinces is essentially 'peasant' loyalty, or loyalty of non-military, the people. you can still get a civel war even if this loyalty rating is 200%. this is normally because your 'military' loyalty is different from your province loyalty and NOT displayed in the province sheet. you have to watch your military unit's loyalty to prevent civil wars. if you get too many low loyalty generals in particular, you can get a civil war.

i recently had this happen to me playing egypt. i had even disbanded some very low loyalty units on purpose to prevent the civil war, but it seems to mainly depend on the generals and the units i disbanded were mostly not generals of stacks.

there are a couple good things that can come out of a civil war, however. if you manage to put down your opposition without disrupting the country too much, the loyalty ratings of your military will be much better afterwards. it seems that this cleans up all those low loyalty units quite a bit. the thing it does is give your generals some practice, and often a better ranking.

the difficult part of this 'military' loyalty thing is keeping track of it. if you dont pay attention to your military loyalties and are just watching your province loyalties, you can get surprised rather badly at very bad times. there is also no easy way to monitor the military loyalty.

you can also get surprised by religious rebellions. here too province loyalty means nothing. you essentially have 3 separate loyalties in the game and only one is tracked by the rating given in the province sheets.

i once had a campaign going in which a civil war arose and while this civil war was playing out, several peasant rebellions occurred on both sides of the civil war, and then a re-emerging faction took place, still while the civil war was going on, and then more peasant rebellions, and i believe even one religious rebellion. somehow, i managed to survive all this and put down most of the trouble, when all of a sudden i got ANOTHER civil war. i threw down my crown, found the hidden passageway out of the castle and moved to finland. i could see the executioner coming for me and it was getting just too uncivilized :)

K.


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