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View Full Version : How to rig model in 3DS Max?



Eldgrim
08-31-2008, 18:37
So i've taken a unit and imported it into 3DS Max, altered it's mesh and now i need to rig a skeleton to it to get it back into the game. However, i'm not sure how to do this for Medieval 2 TW. Do i have to put the model back into Milkshape to get the skeleton in, or can i import the skeleton into 3DS Max and do it in there?

All help would be greatly appreciated!