TBR
11-02-2002, 21:21
I've read on this page that the HFK's are considered too weak. In looking into the original crusaderunit files i found at least one of the reasons for this: While they are meant to use their shield in melee (YES at the aprobriate position), their shield modifier is 0 - zero! If you have them in battle, press F1 and you see, that they get no shield bonus in armor and defense. I guess this is a typo, why give them a shield to use in melee and no bonus from it. If they are meant to receive no benefit from their shields in melee, give them a NO for shield usage in melee, so that it only affects missile defense. (But their weapon is not a bihander like the Varangian Guards axe, who get a NO for usage of their shield in melee)
Considering their rather big looking shield I gave them a shield modifier of 1 (like Feudal Men at Arms) and their perfomance increased remarkably. But even a shield modifier of 0.5 would give them better performance.
Considering their rather big looking shield I gave them a shield modifier of 1 (like Feudal Men at Arms) and their perfomance increased remarkably. But even a shield modifier of 0.5 would give them better performance.