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View Full Version : persistant after heroic battle ctd {even if i use auto_win}



vikrant_patkar
09-09-2008, 15:59
the ctd occurs after particular heroic victory even if i "auto_win" the battle or play it on the battle map the ctd occurs .
i am playing as pontus eb 1.1 have tried all the fixes, no mod {except forced diplomacy}
i have tried with and without background script {3 times each }.i am defending city of Pontus against Egyptians {both full stack armies}
i have tried all the solutions posted on the site. The battle map ctd occurs when the game is returning to campaign map and the loading bar
is full. and auto_win ctd occurs when the Egyptian army starts retreating and reaches Jerusalem {region }


save game
http://www.megaupload.com/?d=SY3M3B8P

bovi
09-09-2008, 17:42
(I have not loaded your savegame)
Did you save the game right before the battle? You need to always save during your own turn, and not when a battle is about to start.

It's weird that the autoresolve should crash as well, at a later point. Seems there must be something else also affecting it.

Edit: No, it's just you having saved right before the battle, when I autoresolved it immediately crashed. Load up an earlier save and you should be fine.

vikrant_patkar
09-09-2008, 21:19
the ctd persist in previous turn too, even if i am attacking the bsieging army
http://www.megaupload.com/?d=BE9AQ0UZ

bovi
09-10-2008, 08:40
thnx for helping me
I've uploaded a previous saved game

saved games (http://www.megaupload.com/?d=BE9AQ0UZ)

sorry i wasn't clear before but the problem still persists
Ive even tried "attacking" the besieging army in the previous turn but no luck. {on battlefield and with auto_win both}.
i wonder if it has anything to do with the family member who's leading the Egyptian army.cause it dint Crash when i auto resolved it and was defeated .



because on previous occasion i have also encountered ctds particularly while fighting on island

{but they were assault button ctds }
1 while eliminating/besieging Greeks at Rhodes {after persistent ctds i gave up and used forced diplomacy}
2 while attacking/besieging Macedonians on island near pergaumon {the one next to Asia minor {sorry don't remember the name }





btw OT this might be helpful .
i was also facing c++ run time error few turns back {as some other users are facing}
but i managed to solved it .i believe it had nothing to do with the java or os or any 3rd party software
one of the reason i found that is when ai captures another ai settlement and tries to build its own government system while the previous government system isn't completed destroyed the game crashes at "its" turn .i managed to solve it by using toggle_fow and force diplomacy mod.
Hardly java causing those. C++ is entirely independent of Java, they don't use eachother. Actually they are "rival" programming languages that are quite similar but not identical in syntax. It's usually a matter of video- or, less often, sound drivers.

I've also noticed that the AI sometimes can create a new government building if there are two or more of them in the settlement, which can easily happen if many AI factions have controlled it, and I've also noticed that the game may crash if the player attempts to repair one of them where there are more than one. Force Diplomacy is indeed a good way to get around those.

I don't think the governments are causing this problem though. It could be related to the Egyptian family member, yes, he could be a clone. You could try to teleport him to a remote island and see if that gets you past the problem. If not, you probably have more problems stacked on top of eachother. You could also try to attack the army with a single unit to verify that it's the enemy that is the problem and not your guys.