View Full Version : The Redux Mod -- For both MTW/VI *and* vanilla MTW!
Since Axalon is apparently too modest to do it himself.... ~;)
One of the most oft-asked questions here in the Main Hall is whether there are any mods available for vanilla MTW (most mods require the Viking Invasion expansion pack). Until recently, about the only choice for those who own only the original MTW was a version of Wes' MedMod.
However, I'm pleased to announce that they now have another option. For those of you who are unaware, last month Axalon released Medieval Total War - Redux 1.0, a brand-new mod that's compatible with *both* vanilla MTW and MTW/VI. Information on the mod (as well as the download link) can be found here (https://forums.totalwar.org/vb/showthread.php?t=106497). Enjoy!
Since Axalon is apparently too modest to do it himself.... ~;)
:grin:..................................................I guess I am……………
It certainly feels that way with your post and all. Wow, things can really happen in 24 hrs! Many thanks for your support Martok and I really appreciate it! :laugh4:
Cheers man
You're welcome! I take it then that you've checked out the Org's front page (http://www.totalwar.org/). ~;)
In any case, I'm always happy to do what I can to help promote mods for MTW & MTW/VI. :bow:
Mouzafphaerre
09-11-2008, 03:47
.
Three cheers for axalon! :balloon: :balloon2: :balloon3:
Wow! What a join date! ~D
.
Why thanks Mouzaphaerre,
what ever this means I suspect it to be good!?! Now, since I’m still learning the Org-lingo I don't really understand how you guys use the term “join date” but I get the feeling that means something else than I am familiar with. Raz also have used that term on me earlier and I am still as clueless here as I was then! So, could anyone please explain for me what the term means around these parts? How about you M? Will you explain it for me or is there anybody else willing to make me understand it's meaning? Cause I honestly don't have any clear idea here on how to interpret the Org-version of it. :vulcan:
Martok: I stumbleled accross the front page and the news section by a mistake (wrong short-cut or something like that) and my first instinct was that there was something wrong with it since it had no pic there (there always is somekind of pic there). As I began to read it, because I figured it might be something intresting, and a split second later I could not believe my eyes! It was about redux!!! It was a shock to me, but nice version of it so to speak. I had a massive smile glued to my face for some 10 minutes after that. :laugh4: ....Why can't there be more days like that? Anyways, I take it that none of this would have never ever happened if it not was for some efforts made by you, so again, many thanks man! I really appreciate it.
(BTW: I already sent a thanks-PM to TosaInu as well since he had no obligations at all to help me out, just like you!)
Cheers!
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A little reminder regarding redux:
With this new found spotlight and all I thought id sneak some useful info as well, while I got the chance, so here goes; for those of you who have downloaded redux already or is perhaps considering to do so here are a little reminder for you to keep the game on an optimal level:
There is a few fixes out during the wait for the release of a proper patch for MTW-redux 1.0. Dependent on what version of original MTW you got you'll be needing different stuff:
Running a MTW V1.1: (you currently need)
----------------------------------------
MTW-Redux 1.0 ISLAMIC_CASTLE_FIX.zip
Running a MTW V2.01: (you currently need)
-----------------------------------------
MTW-REDUX 1.0 VI_COMPATIBLE_PACK_BETAa.zip
MTW-REDUX 1.0 VI_TAC_FIX.zip
All the files, including the MTW-Redux 1.0 package, are currently uploaded and available here:
http://hosted.filefront.com/Urwon
Or....
The regular redux thread.:mickey:
Geezer57
09-12-2008, 18:15
Now, since I’m still learning the Org-lingo I don't really understand how you guys use the term “join date” but I get the feeling that means something else than I am familiar with. Raz also have used that term on me earlier and I am still as clueless here as I was then! So, could anyone please explain for me what the term means around these parts?
If the webpage is displaying properly, under each member's avatar there should be some info shown - including join date, location, post count, etc. Your join date is last month, Mouzafphaerre's is Nov. 2003, so I think the remarks about your join date are expressing pleasant surprise at your mod accomplishments for someone who so recently joined. Great job!
Thanks Geezer57,
Silly me, I actually thought it meant some other unknown special weird thing since I never encountered this kind of usage for the term before, as I said; I’m still learning the lingo here. :laugh4:
Anyways, thanks again Mouzaphaerre, now that I do have some clues on what you meant. Oh, and don’t let that join date deceive you, I have been tinkering with MTW for years! He he!
- Cheers
Your join date is 888, which is what Mouza was referring to I believe. ~:cheers:
Wow, this looks fantastic! I think i'll dust off my copy of MTW and reinstall just to give this mod a whirl. :2thumbsup:
https://forums.totalwar.org/vb/images/redux/images/universal/Redux_Black.gif (https://forums.totalwar.org/vb/showthread.php?t=106497)
GOOD NEWS! The Release of the “Redux VI-upgrade 1.0” is just around the corner and is scheduled to be released within roughly 48 hours (This is needed to play redux if you got a V.2.01 of MTW). On top of that the release of the “Superfix V.1.1” will also be released in close proximity as well. The Superfix V.1.1 is an update for all players running redux on MTW V.1.1 and it makes the current version “catch up” as much as possible with the changes and alterations made on redux during the development of VI-upgrade 1.0. Thus creating some sort of conformity between the VI-2.01 version and the V.1.1 version (for the first time since the VI-Beta was released.). This will mean that two players of different versions will be able to have similar experiences of redux and thus can have a discussion of redux if they wanted to (even if they play different versions of it).
Details on what both the VI-Uprade 1.0 and the Superfix V.1.1 will do:
Killing all known bugs and errors that have been charted in redux so far.
Slight AI-adjustments.
Minor fine-tuning of a few units.
Corrections regarding various availability issues for various factions (unlocking units etc.)
Rebellion values adjusted and fine-tuned.
GFX-corrections and a few additions.
Some audio corrections for campmap and frontend.
Secret new tactical units… But be adviced they are not many! However, they are recruitable.
New reworked “Mercenary Magnetism”-model, as in making it easier to recruit various mercenaries in well developed areas.
Slight adjustments and alterations in the troubled Moorish Campaign in ReduxSPC. Making it more stable (Malta has been removed, this is a V.1.1 issue).
ReduxSPC difficulty levels and campaign settings altered and starting cash changed.
VI-Upgrade exclusive:
The Russian faction is unlocked for the player (functions very well).
Harsher economical framework applied (thus making it a harder game than the V.1.1 version).
All factions unlocked for reduxMP and additional commentary and info regarding reduxMP (it's is due to structural differences to V.1.1).
Redux components & install formulas: EDIT: It's a bit dated and I put it all in a spoiler...
Now, since it seems that these things are not clear enough I’ll will now try to clarify reduxes various components that are needed for an optimal game, and the changes that follows when VI-upgrade 1.0. and Superfix are actually released. All must be installed in sequential order and separately.
Redux on VI/2.01 you need:
------------------------------------
MTW-VI + Patch 2.01 + MTW Redux 1.0 + VI BETA a + VI TAC FIX = Current optimal version of redux
After the release of the VI-Upgrade 1.0 the formula will change this:
MTW-VI + Patch 2.01 + MTW Redux 1.0 + VI upgrade 1.0 = New optimal version of redux.
And, if you already got a current install of redux it will be like this:
MTW-VI + Patch 2.01 + MTW Redux 1.0 + VI BETA a + VI TAC FIX + VI upgrade 1.0 = New optimal version of redux on VI/2.01.
As in, you simply download the VI-upgrade 1.0 and then install it on top of all the rest.
------------------------------------
AND FOR THE OTHER VERSION
------------------------------------
Redux on V.1.1 you need:
------------------------------------
MTW + Patch 1.1 + MTW Redux 1.0 + Islamic castle fix = Current optimal version of redux on V.1.1
After the release of the Superfix for V.1.1 the formula will change this:
MTW + Patch 1.1 + MTW Redux 1.0 + Superfix = New optimal version of redux on V.1.1
And, if you already got a current install of redux it will be like this:
MTW + Patch 1.1 + MTW Redux 1.0 + Islamic castle fix + Superfix = New optimal version of redux on V.1.1
As in, you simply download the "Superfix" and then install it on top of all the rest.
Hopefully, this is sorted out all questions regarding that stuff. I’ll get back here as soon as I got something for you guys! :mickey:
- Cheers
https://forums.totalwar.org/vb/images/redux/images/universal/Redux_Black.gif (https://forums.totalwar.org/vb/showthread.php?t=106497)
Ok, I have released the “official” redux VI-upgrade. Click on the redux-pic to get to the redux area here at the .Org for
downloads and info (or click on my signature, it will also have the same effect). Hope you have lots of fun with redux while
using this module. Finally, could someone please verify that it actually works?!? :bow:
Enjoy!
Excellent! :2thumbsup:
So just to clarify one more time: For those of us with MTW/VI, we have to download/install
MTW-Redux and then VI-Upgrade, correct?
Exactamundo, yes and yes… :mickey:
- Cheers
------------
BTW thanks for helping out at the redux corner, Martok.
https://forums.totalwar.org/vb/images/redux/images/universal/Redux_Black.gif (https://forums.totalwar.org/vb/showthread.php?t=106497)
Ok, earlier today I released the “Superfix V.1.1” and I think it is appropriate to post that news here as well (however I was a bit sleepy at the time). Click on the pic to get to the download and info area (or click on my signature, it will also have the same effect). Hope you guys running redux upon v.1.1 have lots of fun with while using this!
However, due to the eternal wisdom of the filefront management I was recently forced to do a new upload of the full MTW-redux.rar package. Because of that I have the past few days been building a new and fully updated version of the standard redux package, the MTW-Redux 1.0b. The superfix is all included in this new version and there are some other new stuff included there as well, including the new “fools install guide”. Thus there will only be one single download from now on (knock on wood!), as long as you play upon MTW v.1.1. The VI-players still have to download the VI-upgrade module to make redux compatible with that.
In other words, the superfix is only really useful to those of you who have a copy of the initial and first edition of redux, and at the same time only have access to MTW v.1.1. The Superfix is essentially for you guys who are not that interested in downloading the full new version of MTW-redux 1.0b (then again perhaps there are some that do want to have all the files in one single package, then by all means download the new version. After all this is all up to you guys.).
At any rate, I have now uploaded and put up the new stuff. I have also put up a new threadheader pic for the redux area (again one of the girls from the princess department has graciously agreed to be the new poster-girl for redux. He he!). Perhaps the redux corner will be fully operational from now on or at least for a while (or perhaps some other link will go down, we’ll see I guess). Anyways, the new links are in place and the redux area is now wide open for business again.
- Enjoy!
--------------
Martok, I would love to help you out if you are still having problems, but I must have some more and additional Intel to be able to do that. If things have worked out for you, splendid, but please post in that fact so I can consider the matter solved and closed. There simply is no other acceptable alternative here.
https://forums.totalwar.org/vb/images/redux/images/universal/Redux_Black.gif (https://forums.totalwar.org/vb/forumdisplay.php?f=263)
I thought that a few minor updates are in order here considering what has happened the last few weeks for redux. In case of someone might have missed it, MTW-Redux got its very own forum (or “castle” as I prefer to call it)! I am very exited and happy about that fact and it would not have happened without the support and help from good ‘ol Martok and Main halls very own Caravel! Of course it needed the silent approval of “Grand-chancellor” Tosa as well so I am very grateful to him too!
We already got a few additional threads set up and going and by all means jump over there and have a look (click on header-pic and you are there)! Currently Spain is popular subject since it has gained a somewhat notorious reputation and is considered by many to be a very hard scenario (or so they keep telling me at least). We also got a “secret” pre-release of green trees in tactical mode, so if you can find out were the link is hidden in the regular thread it’s all available for download (but you’ll have to find it first! Hint, its somewhere near post:200). Hope to see some of you guys there!
EDIT:
---------------------------------------------------------
This stuff is soon (yes soon!) to be released. During the intense playing of Spain it was discovered that there was plenty of hardcoded flaws (from the original) that really wrecked the designs for Spain. As a result of all that, this fix is on its way to be released and it will change all that crap. Turning Spain to a decent challenge again along with plenty of other stuff that will be included in this fix... :thumbsup:
- Cheers
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A friendly reminder to you guys who have still not updated your MTW-Redux 1.0, I would suggest that you do that now.
Superfix and the VI-upgrade 1.0 are available, along with the option of MTW-redux 1.0b (2nd edition) of course.
https://forums.totalwar.org/vb/images/redux/images/banners/SpanishFix_banner.jpg (https://forums.totalwar.org/vb/showthread.php?t=106497)
The Spanish Fix is now finally released! Thus the “Spanish problems” should be solved once and for all (and one should be able to play Spain on acceptable terms now). It has been a lot of demanding work involved with this and it is with a bit of relief I finally make it available to the public (thus I can finally concentrate on completely other things). This “superfix” will not only counter the many issues and hardcoded problems with the Spanish campaign but also make several changes and improvements for the entire game.
Release Notes on the Spanish fix:
-------------------------------------
Personally I would prefer to make things even harder for Spain but since the main problems here are hardcoded so there is little more I could do now short of completely wreck the entire game balance in favour of the Moors. At any rate, the Spanish campaign (set on expert) is now harder than it has ever been before, all the hardcoded crap are harder to trigger which means that the Spaniards will now have to do some proper fighting – as supposed to – if they plan to advance anywhere. Portugal has ceased to be the “self-destructing” sitting duck it was before and the Portuguese will most likely put up a fight now! Aragon will probably not go down without out fight either. As for the Moors from a Spanish perspective, they have now become a more worthy foe as I intended them to be from day 1. Spain might be able to initially snatch a few provinces out of the Moorish empire, but I would be very surprised if they manage to do anything else beyond that (short of cheating of course). As for the march to Cairo, in theory it is still possible to do it, but again I would be fairly amazed if anyone manages to do that in less than 30 turns with the circumstances that follows with this fix – and survive as a kingdom in the process! But, it will probably take longer than that....
Now I really do hope you guys enjoy this stuff so all the work with this will have been warranted somehow. As for additional info on the Spanish fix see the included “ReadMe”.
Other notes on the Spanish Fix:
-------------------------------------
Not only Spain has got a proper rummage with this fix but a lot of other things as well. The entirety mercenary system has been changed from essentially scratch. The AI matrix has been COMPLETELY replaced and recalibrated with the new “RX1000 AI-System ®” (bye bye CA-system and this time permanently) for it in order to better comply with my plans and designs. The rebel’s situation has been reworked (again) and they should now be a bit more active than before, hopefully at sea as well. A few alterations in the tactical matrix have been done as well. Here are some of the changes listed below.
Raider cavalry unit size changed to 60 men (default settings)
Light Militia unit size changed to 60 men (default settings)
Spanish Horsemen unit size changed to 60 men (default settings)
Camel raiders unit size changed to 60 men (default settings)
Peasants unit size changed to 80 men (default settings)
Desert Spearmen unit size changed to 60 men (default settings)
Pikemen few value-adjustments
Heavy Pikemen few value-adjustments
English Longbows finally comes at a decent price!
Italian Infantry finally comes at a decent price!
Various small adjustments here and there over the unit matrix
Introducing a new unit, the Mercenary Eliteguard!
The skirmisher weaknesses that plagued the some of the AI-armies before has been utterly destroyed and thus will not play any active part in redux anymore. The AI will not build peasant or skirmishers anymore. Thus armies will generally be stronger and properly balanced to do more serious battle. The archer situation of Byzantium seems to be hardcoded because the game conveniently ignores the standing instructions of the AI-matrix and keeps having a lot of archer formations no matter what the numbers says. It appears to be especially true for the VI-version.
The Moors will now regularly train cavalry (and a few camel) formations in their armies and thus better correspond to the profile I assigned to them. The Saracens are still the mother of all camel-formations it seems, along with a continued strong presence of able infantry as well in their armies. The English have started being the naval power they are supposed to be and France has also been turned in to play a more active part at sea also. The HRE will now have some internal strength within the empire and will not collapse as easily it seems. Lithuania seems to finally have accepted its assigned role of being wild and aggressive. The Norse now do some serious ventures over sea and plays a more active part as a naval power – as supposed to! The Hungarian seems to have a way better survival rate with the Spanish fix, which of course is good as well. The Russian wave over Europe seems to be less frequent and the overall Russian power is contained better now. The Poles have still a very dark destiny awaiting them, but at least now they actually try to prepare themselves better for the great Armageddon of Poland. The Lombard’s and Italian league seems to finally “understand” that peaceful coexistence is at least an option from time to time....
The Spanish fix also includes the little known “GreenTrees fix” for tactical mode. Some minor improvements in unit GFX and Normandy and Tunisia are as of now trading regions. Ok that was the basics here; further details are to be found in the included “ReadMe”. :wink2:
https://forums.totalwar.org/vb/images/redux/images/banners/SpanishFix_A_small.jpg (https://forums.totalwar.org/vb/showthread.php?t=106497)
Ok there are two versions of the Spanish fix released. This blue banner indicates that this is the regular version which is only compatible with MTW-Redux 1.0b (standard redux). When you are over at the download area look for this blue sign if it is MTW V.1.1 your’e are running at home. Then this is the Spanish Fix (A) you should download and use for your game.
https://forums.totalwar.org/vb/images/redux/images/banners/SpanishFix_B_small.jpg (https://forums.totalwar.org/vb/showthread.php?t=106497)
This grey banner indicates that this is the VI-version of the Spanish Fix (B) for redux. This means that it won’t work with anything else than a fully VI-upgraded game. When you are over at the download area look for this grey sign if it is MTW V.2.01 your’e are running at home. Then this is the Spanish Fix (B) you should download and use for your game.
Enjoy!
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