View Full Version : CTD upon inspection of enemy family members
Tollheit
09-10-2008, 22:35
After infiltrating enemy settlements with a spy, when I try to check the traits & ancillaries of enemy FMs, certain FMs trigger a reproducible CTD.
This has happened with FMs who where no problem some turns earlier, but once it happens, they seem to be bugged for lifetime.
Is this a known issue?
This is one of the offenders, just one or two turns before he started a career in the CTD business:
https://img141.imageshack.us/img141/6075/0784rk3.jpg
That is a sign of a trait (or ancillary, I guess) that is missing its description, like the Dignitas back in 1.0 that made the game crash with the roman starting faction leader occasionally... However, I am pretty certain that I caught all those mismatches in 1.1 (I created a validation program for it), so no it's not a known issue. You don't have any unofficial mod that changes traits, do you?
Tollheit
09-11-2008, 12:13
I'm using Ferromancer's EB with BI, however I am not sure if I'm using his EDCT or the one from the original 1.1 fixes. I should keep better track of changes...
Oh, and I messed with the triggers myself, as detailed in my EDTC thread.
Btw, the FM pictured above suffered a crushing defeat just before he became bugged, so maybe it is a trait or ancillary with a trigger connected to that.
Well if you've edited the edct then it really is impossible for us to tell, but the problem probably lies there.
Foot
Tollheit
09-11-2008, 16:09
Well I've only edited triggers, and Bovi seemed to approve of the changes.
Or are you referring to the EB with BI mod?
Either, but it is very unlikely its something from 1.1. Bovi and the traiters know their stuff and it likely would have been picked up before now by someone else.
Foot
Tollheit
09-11-2008, 17:06
Now I have reapplied the Client ruler potential fix, in order to obtain clean edct and export_VnVs.txt files, but the game still crashes when I try to inspect that FM.
Does that change your assessment?
slightly off topic but isn't the family member trait supposed to be hidden?
Woah, you can't change the edct mid-campaign. That just musses very thing up. Changing the triggers is apparently fine, but we don't know if you had installed a file that altered any of the actual traits.
Foot
slightly off topic but isn't the family member trait supposed to be hidden?
It is indeed off topic. No.
Tollheit
09-12-2008, 13:43
Thank you. I'll try a new campaign with a fresh install.
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