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cmacq
09-11-2008, 03:51
Factional Capitals of the EB II Time Frame

An Introduction

As I was yet again hijacking, I’ve moved this information from another thread. The following posts will be views of reconstructed wall plan models of the factional capitals from the EB II time frame. Overall these plans are somewhat modified (simplified), in design, to fit the EB format and changes in scale. The architectural scale is about 10:1, or in other words, the base terrain remains relative, however the structural model is about 10 times larger than their actual size. To the horizon, the angles of view will be both obtuse and acute.

These models are based on satellite photos of the archaeological site location and the available archaeological excavation data superimposed. The reason I’m rescaling these models, is first to better fit the EB format. Also these cities are so large in extent, that all major detail (such as towers and gatehouses) would be diluted when viewing a given city in their entirety. This presents a number of issues, practically the size and relationship of internal port facilities to naval vessels, and the city overall. Any helpful or constructive evaluation, comments, addition information, and/or suggestions are more than welcome.

The reason I’m posting these plan views is first of all, to share some information and provide some sense of what the EB II factional capitals actually looked like. Furthermore, if there is an enterprising individual, or a group of individual modelers out there, that think they can design custom cities for EB II, they’re welcome to the model files, to use as a baseline. I may also add however, that I’m not terribly inclined to provide these files to those that simply want a copy, with the exception of EB team members.


List of EB Factional Capitals and Related Topics

Carthage Punic North Africa
Alexandria Ptolemaic Egypt
Seleucia Early Seleucid Near East
Seleucia’s Domestic Architecture Apartment House City Blocks
Pella Hellenistic Macedonia
Ambracia Hellenistic Epirus
Gergovia Arvernian Gaul
Gergovia’s Defensive Architecture Modified Murus Gallicus Construction




CmacQ

cmacq
09-11-2008, 04:42
Carthage Punic North Africa


The first factional capital is Carthage, Carthago, Karkhedon, or Qart-ḥadast (new town). Within the EB setting and time frame Carthage, with possible half a million residents, was the second largest city in the Mediterranean world, behind only Alexandria. However, at the end of the Third Punic War the Romans effectively removed this factional capital as an urban and commercial center. The following model is the wall plan model of the Late Punic Carthage as viewed from the mainland at the bottom looking at a high angle, towards the east.


http://inlinethumb22.webshots.com/35669/2938905100103965274S425x425Q85.jpg

One will notice the complexity of the defensive system as an enemy approaching from the west is forced into the narrow isthmus that separated Carthage with its promontory, from the mainland. Historically these walls enclosed a governmental/religious area called Byrsa Hill (center right), a residential/mercantile area with protected harbors (right), and a funerary/lower class residential-commercial area (left). Historically these walls extended about 23 miles (37 km). Its important to note I’ve omitted one of the three landward picket walls (low center). The very small figure at the bottom center of the model, is a large palm tree offered for scale. This view is from the south, looking at a high angle, to the north.


http://inlinethumb43.webshots.com/42410/2273879820103965274S425x425Q85.jpg

This last view is also from the south, but at a low angle, looking north. For scale one may note a very small human figure just to the left of the seaward entry of the mercantile harbor. Remember this scale is about 10:1, which means the defensive system covers the actual area of the city, however the walls and towers appear about 10 times larger than they should.


http://inlinethumb23.webshots.com/41814/2315478770103965274S425x425Q85.jpg

This photo provides a better sense of the actual scale and shows the remains of the military and mercantile harbors, looking from the south to the north. Its reported that the circular military harbor could hold over 200 vessels. At the scale I provide, the model military harbor could maybe hold about 20 ships?


https://upload.wikimedia.org/wikipedia/en/thumb/f/f2/Carthage_port2_s.JPG/180px-Carthage_port2_s.JPG

cmacq
09-11-2008, 07:08
Alexandria Ptolemaic Egypt


The next factional capital is the Alexandria, of course the city founded by Alexander the Great, in the western Egyptian delta. Throughout most of the EB time frame Alexandria was the largest city in the Mediterranean world, reaching a peak of about 600,000 residents in the 2nd century BC. Below is a model of the reconstructed wall plan of Late Ptolemaic Alexandria, with a view that is high and looking northwest over the city.

Similar to the layout of Late Punic Carthage, historically Alexandria’s walls enclosed a governmental/religious area (the central enclosure, this where the Ptolemaic palace was located), a mercantile area with a protected harbor (outside the central enclosure), and a middle class residential-commercial area (enclosed outside the other two enclosures). Outside this was the lower class residential-commercial area, which was largely unwalled, except for a possible low and very weak picket wall, located southeast of the main fortifications. These ran from the outer enclosure to the large canal south of Alexandria. The area of the city protected by walls was called the Brucheum, and those areas outside the main fortifications were called the Rhakotis.


http://inlinethumb37.webshots.com/42596/2041693240103965274S500x500Q85.jpg

The grey areas are lower class residential and commercial urban areas set within a grid pattern. These were largely outside the main fortification. One will note a canal that runs from the extreme east end of the model, immediately south of the city and then turns north to exit into the Mediterranean. I believe several bridges crossed this feature from the south and west. We also have the Pharos Island with a Greek fort, a small town in grey, the Heptastadion causeway with bridges at either end, and a second Greek fort immediately to the west on the mainland. Above we also have the lighthouse on a small island, joined by a narrow causeway, to the east end of the Pharos Island. The following view is low and from the Pharos Island looking east towards Alexandria.


http://inlinethumb30.webshots.com/43421/2730961970103965274S500x500Q85.jpg

A very small dot is located near the center of this view. This is an adult human inserted for a sense of scale. Although the fortifications of Late Ptolemaic Alexandria were not as complex as those found at Late Punic Carthage, the overall topography indicates it would be a nearly impossible nut to crack, if it was well defended. By land it can only be approached on a very narrow front. At a strategic level, its placement in the western delta also suggests it was very difficult to get to by land, when advancing from Asia. As well, one will note my model of the lighthouse is rather simple. Again my scale is 10:1.


https://upload.wikimedia.org/wikipedia/en/thumb/b/b0/PHAROS2006.jpg/265px-PHAROS2006.jpg

Interestingly but not surprisingly, there are several features of design and layout at Alexandria that are very similar to those found at Pella, which will be addressed later.

Kepper
09-11-2008, 14:09
Now this team of moder as working in making cites resemble their real-world counterparts, but the mod as dead and team join it Dominion of the Sword mod.

http://www.twcenter.net/forums/showthread.php?t=122992

But the main problem is building, they are medial age, not ancient.

Cimon
09-11-2008, 16:33
These are well done and interesting. Thanks very much for sharing them.

Jolt
09-11-2008, 17:19
Nicely done job. It would be very awesome to see this implemented in a 3d animation of some kind.

eddy_purpus
09-11-2008, 22:06
can this be worked out in EB2?
wow

cmacq
09-12-2008, 09:12
Seleucia Early Seleucid Near East

The ancient Akkadian city of Babylon served as an Achaemenid provincial capital, and later the de facto capital of Alexander the Great’s Macedonian Empire. During this short period Babylon continued to flourish, yet following Alexander’s death, the city's fortunes declined precipitously, largely due to the Wars of the Diadochi. Thus, to reflect the emerging new world order and revitalize the sagging economy of Mesopotamian, the successor Seleucus Nicator founded his namesake, Seleucia in 307 BC and dedicated it as the capital of his empire. The remnant that still resided at Babylon was moved the short distance northeast, to help build the new city and became its base population, along with a cross section of Hellenized, as well as a mix of Middle and Near Eastern peoples. At its height, Seleucia boasted a residential population equal to that of Alexandria. The first view of the Seleucia model is from the south at a high angle, and is looking north.


http://inlinethumb05.webshots.com/13956/2017637940103965274S425x425Q85.jpg

The Tigris River (flowing from top to bottom) is situated within the left center portion of the model. The light green area to the left of this represents irrigated agricultural fields. On the high ground a short distance further to the east, is the large town of Ctesiphon, which initially was used as a secondary river port to transfer traffic from the east bank of the Tigris to Seleucia itself.

Returning to Seleucia one will note that for the most part, it is bounded on the north and east by the Tigris and a major canal that had been extended from the Euphrates River, on the south. Immediately west of the city, another large canal was diverted from the Euphrates canal, to flow directly through this huge Hellenistic metropolis. Providing a significant water source for the city’s center, this diversion canal effectively divided Seleucia north and south along its alignment. Within the city this feature was crossed by numerous bridges placed to correspond to the grid and block residential layout of the city. The gray sections within the city walls represents the residential space and area occupied by other buildings. The following view is high and is from the southeast, looking northwest over the Tigris River.


http://inlinethumb54.webshots.com/16309/2173535030103965274S425x425Q85.jpg

Commercially, Seleucia was serviced by two large river ports built by dredging the Tigris, thus creating a large artificial bay. Without doubt material recovered from this area was used in the construction of the city. A third port was established along the Euphrates canal just prior to its confluence with the Tigris. Overall, the city’s defensive architecture consists of two wall systems that separated the main residential/governmental/religious area (central area) from the primary commercial area (area outside the central area). A very small dot is located at the base of the tower immedately left of the canal that divided the city. This is an adult human provided for a sense of scale. The finial view is from the southwest at a low angle, looking northeast.


http://inlinethumb31.webshots.com/27742/2421395130103965274S425x425Q85.jpg
Within the interior wall system the city was laid out much like Alexandria, using a street grid and residential apartment house blocks. The structure placed within the interior wall system (upper right) is a temple complex built on the Hellenistic model with an entry house, an enclosing rectangular portico facing into an plaza, and a central Megaron like structure. As with Carthage and Alexandria, Seleucia was positioned to take advantage of a number of significant water obstacles. These effectively would have forced an attacker to advance on a very narrow front, particularly from the west. Also as a side note, the canals outside the city were most likely crossed by numerous bridges.

Elthore
09-12-2008, 18:10
this is fantastic!

Foot
09-12-2008, 18:45
I have to say that these look fantastic. If we can I would love to see these city designs in EBII.

Foot

Jolt
09-12-2008, 19:26
About Seleucia (Great job once again), how did people traverse the channel passing through the city? Bridges? The channel was actually paved?

cmacq
09-13-2008, 08:02
Thanks

I’ve two questions for the EB design team. Is Hecatompylos viewed as the early, and Ctesiphon the late capitals of the Parthian Empire? Additionally, is Seleucia on the Tigris considered the early, and Antioch on the Orontes the late capitals of the Seleucid Empire?

cmacq
09-14-2008, 05:56
Seleucia’s Domestic Architecture Apartment House City Blocks

The domestic architecture of Seleucia was based on a rectangular street grid with apartment house blocks measuring approximately 140x70 meters. Aerial photos indicate that more than 350 of these blocks were included within the city’s walls. These apartment house blocks were composed of multistoried rooms grouped around courtyards, narrow corridors, and large plazas.

This type of architecture was common throughout the ancient Near East and Mediterranean world, however the use of the street grid and standardized city blocks is indicative of Hellenistic urban planning. This layout is very similar to that used at Alexandria, except there the city blocks were typically more square-shaped. The view below is a modeled reconstruction of Block G6 (which was located near the city's center; the second block south of the diversionary canal), taken at a very low angle looking from the south towards the north.


http://inlinethumb51.webshots.com/31282/2231552690103965274S425x425Q85.jpg

The scale of this model is very close to 1:1. One will notice a number of human sized figures standing in the plazas. These are provided for a sense of scale. Translating this form of architecture to fit the EB format, with a scale of about 10:1, around 25 to 35 of these city blocks might be used to represent the Seleucid residential area within the interior city walls. This would provide room for the special buildings. An apartment house city block model may also need to be simplified a bit, as far as variability is concerned.

||Lz3||
09-15-2008, 03:55
you know what woulb probably be a shame?...

IIRC in M2TW you can't view the cities unless there's a fight in there... <.<

eddy_purpus
09-15-2008, 06:42
you know what woulb probably be a shame?...

IIRC in M2TW you can't view the cities unless there's a fight in there... <.<

veryyyyyyyy true =/

cmacq
09-15-2008, 13:20
There would be another reason?

Martelus Flavius
09-15-2008, 13:48
Whoa! :sweatdrop:

cmacq
09-15-2008, 13:54
Pella Hellenistic Macedonia

Following the death of Perdiccas in 413 BC, and the ensuing palace intrigues, the reformer Archelaus built a new palace at Pella and there transferred the capital of Macedonia about 22 miles northeast, from the old city of Aigai. Pella was established on a series of low ridges that extended southwest to the edge of Lake Loudiaka (the blue area) and the surrounding wetlands (the green area). By the Hellenistic Period Pella may have had a population of several 100,000 and was composed of four discrete components; including the old quarter, the palace, the new quarter, and the river harbor.

This view is from the northeast at a high angle looking southwest. The old quarter was located on the highest portion of the main ridge (within the walls and left center). The palace was situated on a low promontory island just to the west of the old quarter. Here portions of a large royal palace have been excavated. This area was included with the main city wall, but was separated by a swampy channel and another wall. This island was connected to the new quarter by a wide causeway and a bridge.


http://inlinethumb54.webshots.com/42293/2902321340103965274S425x425Q85.jpg

The new quarter was located southwest and south of the old quarter and palace. With an Agora (center) that covered about seven hectares, at the center of this area, it was organized using the street grid and city block system. This was the main residential/commercial area, and this method of design was also known as the Hippodamean Plan. At Pella about 176 of these rectangular city blocks were identified, which measured 45x111-152 meters. The view below is from the south at a low angle looking north. The city grid pattern was dominated by one large east-west (which was centered on the Agora) and two north-south (which flank the Agora and lead to the river harbor) running streets.


http://inlinethumb48.webshots.com/43055/2308098110103965274S425x425Q85.jpg

Immediately south of the new quarter and outside the main fortifications was the river harbor. The current reconstruction of this area is speculative as this it has been largely destroyed by a modern hydraulic drainage project. When functional, the river harbor on Lake Loudiaka managed traffic coming directly up the Loudias River from the Thermaic Gulf. Historically, Lake Loudiaka completely silting in, which in part compelled the founding of a new port city and the initial economic and political decline of Pella.

For a sense of scale one will note a very small figure standing in the opening of the center gate house that opens to the river harbor. This represents an adult human, however its important to remember that in order to fit the EB format, the model’s scale is about 10:1. One will also notice that due to the various natural water obstacles an enemy army could only effectively advance on a very narrow front.

Jolt
09-15-2008, 19:52
... You gave too little information on Pella. :P

I am unable to measure how big the city was. Even though, it looks rather small.

(P.S. You also didn't answer my last question. >_>)

cmacq
09-15-2008, 21:21
... You gave too little information on Pella. :P

I am unable to measure how big the city was. Even though, it looks rather small.

(P.S. You also didn't answer my last question. >_>)


From above

'Providing a significant water source for the city’s center, this diversion canal effectively divided Seleucia north and south along its alignment. Within the city this feature was crossed by numerous bridges placed to correspond to the grid and block residential layout of the city.'

The diversion canal was not paved.

cmacq
09-16-2008, 00:37
Ambracia Hellenistic Epirus

This view is from the south, at a high angle, looking north.


http://inlinethumb37.webshots.com/10532/2035916990103965274S425x425Q85.jpg

This model has now been modified.

Mithridates VI Eupator
09-16-2008, 14:42
Oh, boy!

I'd love to see these cities in EBII.:yes:

My only concern is that such layouts might confuse the AI, both when attacking and defending. I have found the AI pathfinding somewhat lacking even in the square cities of vanilla, so in these cities, with double walls, and unwalled sections, the AI might not know where to place its troops when defending, or might get stuck with its ladders and rams. Maybe this is moddable, though...
If it would work, however, it would give siege battles a whole new dimension.

keravnos
09-16-2008, 19:41
@Cmacq, WOW!

In deffinite awe of what my visual sense is telling me.
Now, if there is a way to get those cities in EB2, we must find someone willing to make it happen.

AngryAngelDD
09-17-2008, 13:39
nice pictures....SketchUp serves well for this task :)

Martelus Flavius
09-17-2008, 15:20
Now, if there is a way to get those cities in EB2, we must find someone willing to make it happen.

Indeed!!! :yes:

Hax
09-17-2008, 20:08
Can you edit cities in the normal Kingdoms editor?

cmacq
09-18-2008, 06:04
Researching Gergovia...

as there seems to be several calamites to the title.

Jolt
09-20-2008, 16:32
From above

'Providing a significant water source for the city’s center, this diversion canal effectively divided Seleucia north and south along its alignment. Within the city this feature was crossed by numerous bridges placed to correspond to the grid and block residential layout of the city.'

The diversion canal was not paved.

Right, right. Somehow I missed that when reading. >_>

cmacq
09-21-2008, 19:53
Gergovia Arvernian Gaul


Looking north/northwest.



http://inlinethumb57.webshots.com/7480/2257680600103965274S425x425Q85.jpg

Puupertti Ruma
09-21-2008, 20:15
It would be nice to see some topography also. It didn't matter so much with the other cities mainly located on plains or straits or islands, but with Gergovia it is in my opinion imperative, as it is a city built on a hill top.

All in all, awesome work CmacQ! Hope this makes it to EB2.

cmacq
09-21-2008, 23:06
Gergovia’s Defensive Architecture Modified Murus Gallicus Construction




http://inlinethumb02.webshots.com/27969/2799338740103965274S500x500Q85.jpg


http://inlinethumb43.webshots.com/618/2052364840103965274S500x500Q85.jpg

General Appo
09-22-2008, 07:33
That´s... steep, to say the least. I´m just happy I´m not the one who has to push a siege tower up that hill.

cmacq
09-22-2008, 10:12
Think ramps.



http://inlinethumb47.webshots.com/38510/2179303050103965274S500x500Q85.jpg

General Appo
09-22-2008, 11:33
Yeah, damn CA for not including those.

Sarcasm
10-15-2008, 19:21
More? :yes:

Jolt
10-16-2008, 13:33
More? :yes:

Each time I enter EB II forums, I come exactly with the very same thoughts. :)

abou
10-16-2008, 13:41
Thanks

I’ve two questions for the EB design team. Is Hecatompylos viewed as the early, and Ctesiphon the late capitals of the Parthian Empire? Additionally, is Seleucia on the Tigris considered the early, and Antioch on the Orontes the late capitals of the Seleucid Empire?
Sorry, I completely missed this.

I'm not sure what TPC was planning with Hekatompylos and Ctesiphon, but as far as the Seleukids go I can tell that Seleukeia is considered the early capital and Antioch as the late... in so far as history is concerned. In the game is a different matter, but I think you know what I mean.

So the capital starts as Seleukeia and could probably stay that way the entire time.

Interesting note for those of you who are curious, it is possible that Antioch was not conceived as a possible capital at all, but rather that happened by chance. It seems that Seleukeia in Pieria, also in Syria, was founded to be a capital in the Seleukid network and partly so due to its natural fortifications, but events of the 3rd Syrian War derailed that leaving Antioch to develop.

paullus
10-22-2008, 17:38
cmacq, these are great materials!! great work as usual!

CmacQ2
10-25-2008, 05:53
Bloody hell,

like a fool it seems I've lost my bloody password, changed my Email address, and the admin won't respond with help, so that I may make a new one.

Sarcasm
11-02-2008, 16:36
Two questions:

Can we expect further updates?

And what program are you using for this?

a completely inoffensive name
11-07-2008, 04:58
It has been a while since the last update, has this conversation moved to somewhere else I am not aware of?

cmacq
11-08-2008, 05:44
It has been a while since the last update, has this conversation moved to somewhere else I am not aware of?

Moved elsewhere; no, not at all...

as a very old and trusted friend was wont to dictate, 'herein events and rations daily give birth to the labors of freedom.' Or some such words to that effect?



CmacQ

Tellos Athenaios
11-12-2008, 18:48
Thought this be a nice place to post a link: http://earth.google.com/rome/

Basically, you can now explore a reconstruction of Rome in 3D using Google Earth. It's a bit out of time frame though: 320 AD... :sweatdrop:
Article: http://technology.timesonline.co.uk/tol/news/tech_and_web/article5137095.ece

cmacq
12-27-2008, 20:01
Here's an example of the common LpRIA long-house used in Denmark and northwest Germany.

https://img364.imageshack.us/img364/1584/lpriahousexj4.th.jpg (https://img364.imageshack.us/my.php?image=lpriahousexj4.jpg)

and

https://img407.imageshack.us/img407/2185/lpriahouse2tz5.th.jpg (https://img407.imageshack.us/my.php?image=lpriahouse2tz5.jpg)




CmacQ

A Terribly Harmful Name
12-27-2008, 20:55
The mod Peninsula Italica has a nice reconstruction of Rome on the Seven Hills, if I remember well. It could be used as reference for future work by the EB team.

I have to say that this is a must on EBII. Getting rid of that generic look for these great cities would be an enrichment of the first order, even if we only rarely will ever see them.

lenin96
12-28-2008, 10:48
Have a look at Basileia Total War at Total war Center, they have some great unique cities. I wonder if the EB team does decide to implemant them, or in a later release of EBII.

ziegenpeter
12-28-2008, 13:23
Have a look at Basileia Total War at Total war Center, they have some great unique cities. I wonder if the EB team does decide to implemant them, or in a later release of EBII.

I don't think so, because BTW depicts medieval cities and not their antique equivalents.

vpapako
12-29-2008, 02:00
:2thumbsup:Awsome Work!!! It would be Gr8 if EBII capitals could be moded to look like that. But what about Athens & Rome?

Reenk Roink
12-29-2008, 02:47
Great stuff as usual. Just looking at it is interesting never mind how amazing it would be if it made it's way into the mod.

I have a couple of slightly related questions.

First, what were the ranges of wall heights and sizes for different cities (Hellenistic, Roman, Carthaginian, Celtic)?

I always got the feeling that the wall heights, especially "Large Wall's" and "Huge Walls" in RTW were much too big for the time period; am I right in that?

Megas Methuselah
12-29-2008, 02:56
Well, the EB Team took out huge walls for a good reason. For my part, I personally took out large walls also. IMHO, they kind of ruin city battles, as I prefer urban street fighting over wall battles and MG42-equipped towers.

lenin96
12-29-2008, 04:10
I don't think so, because BTW depicts medieval cities and not their antique equivalents.

I didn't mean that, I meant that it can be done very well, I wonder if the the EB team will do something as good as BTW's unique cities.

Edwinswan
03-19-2011, 19:25
Nice work. I have some information on Seleucia which you may find helpful. You might be interested in some details from the Archeological work done at Seleucia in the 1920's. The dig there, as well as classical references, suggest a city so fantastic it's hard to believe. Pliney says it was laid out in the shape of an Eagle and the archeology supports the plausibility of the case.

The eagle shape is laid out west to east with the eagle's tallons on the west side, head to the east. Wing tips are down, with the caravan road running through the city under the south wing and a branch of the royal canal running under the north wing. The head, turned north, makes a space for the river harbor under its hooked beak, with the central stream of the canal emptying into the harbor and the harbor emptying into the Tigris. The Euphrates canals flow into the Tigris. The Tigris runs around the top of the Eagles beak and head. There is a great tower about where the eagle's eye might be. It was in the Seleucid era a beacon with a fire at the top.

It seems most likely that two other branches of the royal canal run north and south of the city in such as way as to provide moats around the city. "Topography and Architecture of Seleucia on the Tigris" edited by Clark Hopkins is most instructive. You can likely get it through inter-library loan. Indianapolis library was able to get it for me without charge.

I am a novelist who just happened on this site while web surfing for information on river traffic in 1st Cen BC mesopotamia. Much action in my current project occurs in Seleucia. I was interested in your models, which are nicely done, but more information is always helpful. I don't really visit here, but if you would like more information or wish to share information contact me at (morgan dot ken at mac.com)
Yours
Ken Morgan AkA Edwinswan

Populus Romanus
03-19-2011, 20:11
Nice work. I have some information on Seleucia which you may find helpful. You might be interested in some details from the Archeological work done at Seleucia in the 1920's. The dig there, as well as classical references, suggest a city so fantastic it's hard to believe. Pliney says it was laid out in the shape of an Eagle and the archeology supports the plausibility of the case.

The eagle shape is laid out west to east with the eagle's tallons on the west side, head to the east. Wing tips are down, with the caravan road running through the city under the south wing and a branch of the royal canal running under the north wing. The head, turned north, makes a space for the river harbor under its hooked beak, with the central stream of the canal emptying into the harbor and the harbor emptying into the Tigris. The Euphrates canals flow into the Tigris. The Tigris runs around the top of the Eagles beak and head. There is a great tower about where the eagle's eye might be. It was in the Seleucid era a beacon with a fire at the top.

It seems most likely that two other branches of the royal canal run north and south of the city in such as way as to provide moats around the city. "Topography and Architecture of Seleucia on the Tigris" edited by Clark Hopkins is most instructive. You can likely get it through inter-library loan. Indianapolis library was able to get it for me without charge.

I am a novelist who just happened on this site while web surfing for information on river traffic in 1st Cen BC mesopotamia. Much action in my current project occurs in Seleucia. I was interested in your models, which are nicely done, but more information is always helpful. I don't really visit here, but if you would like more information or wish to share information contact me at (morgan dot ken at mac.com)
Yours
Ken Morgan AkA Edwinswan

Welcome Edwinsan!

ziegenpeter
03-22-2011, 15:10
There would be another reason?

To contemplate those beautiful Cities...

anubis88
03-27-2011, 10:56
How the hell did i miss this thread? Great, great work

Leon the Batavian
03-31-2011, 13:54
Beautiful topic and nice pictures. I always wonder does the EB team get support from other mod teams or borrow things from others to make these things possible ? EB II is going to be so huge and detailed especially with accurate Cities like these. Is this really possible? I feel the urge to help out with small stuff. Reading and gathering info. or simple modeling / skinning. Only at this moment my hands are tied by personal matters. (someone dear almost died in my arms last week by a Arterial bleeding due to a badly done operation) I need to look after her.

All and all great stuff going on.

WinsingtonIII
03-31-2011, 23:08
Is this really possible?


This may hold some answers as to the possibility of the idea: http://www.twcenter.net/forums/showthread.php?t=323503

And a tutorial for the tool if you are more interested: http://www.twcenter.net/forums/showthread.php?p=8500981#post8500981

jazstl
04-01-2011, 14:09
I have such hopes too, since DOTS will make it happen.

Maybe not for the first release, but...

B-Wing
04-01-2011, 15:09
I missed this thread, too. Very interesting! Are these city layouts based on archaeological finds or on historical records? Or both?

vartan
04-01-2011, 15:50
This may hold some answers as to the possibility of the idea: http://www.twcenter.net/forums/showthread.php?t=323503

And a tutorial for the tool if you are more interested: http://www.twcenter.net/forums/showthread.php?p=8500981#post8500981
Great links WinsingtonIII ;) I just skimmed over them and it looks like one could dedicate a great portion of time to making even a single settlement.

Horatius Flaccus
04-01-2011, 16:54
The problem is that you can make either unique custom tiles or generic upgradeable settlements. Because of that, you can not have a unique settlement which defences (and size) are upgradeable. It's one or the other.

To use DotS as an example: you can make Constantinople a unique settlement since it's defences did not change that much during the late Middle Ages, but places like London or Paris did change a lot (so they have to use generic settlement upgrades).

bobbin
04-01-2011, 17:57
I don't think DotS are doing actual settlements yet, as far as i know they are working on custom tiles for their PSF's and other important parts of the map.

Horatius Flaccus
04-01-2011, 18:26
Not generic ones, no. But they are open to custom settlements like Cordoba, Baghdad and Constantinople. It's in this (http://www.twcenter.net/forums/showthread.php?p=9239259#post9239259) post.

fomalhaut
04-08-2011, 07:39
is EB considering custom settlement tilwa, but that can't be altered?

Zarax
04-11-2011, 19:10
EDIT: was not meant for the public forum as it would be improper to advertise other mods.

Tyrfingr
04-12-2011, 17:59
Well, the EB Team took out huge walls for a good reason. For my part, I personally took out large walls also. IMHO, they kind of ruin city battles, as I prefer urban street fighting over wall battles and MG42-equipped towers.

Spot on, spot on ;)

vollorix
04-12-2011, 20:21
But one can adjust the strengh of the gates, walls and towers to avoid mashingun fire, right?

A small question aside: Is it generally possible to deny the attackers the siege towers, but instead to force them to sap or build battering rams? ( or to bring siege equipment with them )

TheLastDays
04-19-2011, 16:15
This is some stunning work by the OP! :thumbsup:

Even if these things never make their way into EBII it was a great read. Thanks! (if you're still around cmacq)

Horatius Flaccus
04-19-2011, 16:46
Haha, he is the genius behind the Lugiones preview. So, yeah, you could say he's still 'around'.